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# Documentation Structure
Each puzzle type document contains:
- **Information Architecture**: How information is conveyed to the player
- **Player Action Pattern**: What the player does with that information
- **Core Mechanic**: The underlying puzzle logic
- **Variations**: Different ways this type can manifest
- **Adventure Game Implementation**: How limited actions (LOOK, TALK, USE, WALK) map to the puzzle
- **Example Structure**: Generic template showing how the puzzle works
- **Game Examples**: Concrete instances from walkthroughs
- **Related Types**: Cross-references to similar puzzle mechanics
## Template Format
```markdown
# [Type Name]
**Information Architecture**: How player discovers puzzle structure.
**Player Action Pattern**:
1. Step one
2. Step two
3. Solution
**Core Mechanic**: Single sentence explaining underlying logic.
**Variations**: Brief list of possible manifestations
---
## Game Examples
### [Game]: [Puzzle Name]
**Setup**: Brief context description.
**Solution Chain**:
1-5. Actions with discoveries...
**Why It's This Type**: Explicit connection to core mechanic above.
---
## Related Types
| Type | Similarity | Distinction |
```