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# Core Principles
These puzzle types share common characteristics that define adventure game puzzle design:
## Limited Actions, Unlimited Combinations
The standard adventure game action set (LOOK, TALK, USE, WALK, TAKE) is applied in novel ways. The puzzle emerges from the *combination* of actions, not from complex input systems.
## Information as Puzzle Element
The puzzle is often "what does the game know that I need to find out?" rather than "what do I need to do?" Information discovery is the primary mechanic.
## Failure as Feedback
Failed attempts reveal information about what's missing or wrong. The puzzle teaches through consequences, not explicit instruction.
## Synthesis Over Collection
The solution often requires combining information from multiple sources. No single action completes the puzzle—player must synthesize.