Analyze Maniac Mansion: Added Multi-Character Coordination puzzle type; documented pool reactor meltdown (Timed Consequence), arcade code observation (Observation Replay), music room demo chain & envelope steam puzzle (Meta-Puzzle Construction)
Puzzles documented: - Pool Reactor Meltdown: Two-character timed sequence with narrative urgency - Meteor Mess Arcade: Observation replay of cutscene high score - Music Room Demo Tape → Contract: Sequential meta-construction chain for Syd/Razor ending - Envelope Steam Extraction: Resource transformation puzzle with temporal separation New puzzle type created: Multi-Character Coordination (exploits party system for actions spanning separated locations) Files updated: timed-consequence.md, observation-replay.md, meta-puzzle-construction.md, README.md Walkthroughs collected: syntax2000 walkthrough + wikipedia game overview
This commit is contained in:
168
walkthroughs/kyrandia_1/bonny_ploeg_walkthrough.html
Normal file
168
walkthroughs/kyrandia_1/bonny_ploeg_walkthrough.html
Normal file
@@ -0,0 +1,168 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>Legend Of Kyrandia Companion</title>
|
||||
</head>
|
||||
<body bgcolor="#98fb98" text="#000000" link="#b8860b" alink="#d2691e" vlink="#8b008b">
|
||||
<h1>Legend Of Kyrandia Companion</h1>
|
||||
<p>
|
||||
Welcome, dear reader, to the Legend Of Kyrandia companion. This page aims to give you instructions on how to finish the game, tips on how to deal with the labyrinth, and clear maps of the numerous large areas.
|
||||
</p>
|
||||
<p>
|
||||
Contents:<br>
|
||||
<a href="lok.html#1">General notes and tips</a><br>
|
||||
<a href="lok.html#2">Walkthrough, Deaths</a><br>
|
||||
<a href="lok.html#3">Inventory</a><br>
|
||||
<a href="lok.html#4">Review</a><br>
|
||||
</p>
|
||||
|
||||
<p><a name="1"><h3>General notes and tips.</h3><br>
|
||||
Legend Of Kyrandia has a relatively simple interface, with a single purpose cursor and a clear inventory. Click on a horizontally or vertically pointing arrow to proceed in a certain direction. Click on a regular arrow for, say, anything. Click on an object to pick it up. If you have a free inventory slot, you can put it in there and take it with you.<br>
|
||||
Tips:<br>
|
||||
<ul>
|
||||
<li>With the multi-purpose cursor, it can be too easy to, say, cross a broken bridge. Make sure you keep an extra save file handy and save whenever something looks risky.</li>
|
||||
<li>Inventory management becomes tricky: some items are not necessary for completion of the game. I'll state in the Inventory page what is necessary and what isn't.</li>
|
||||
<li>In the early stage of the game, pick up any gem you may find lying around.</li>
|
||||
<li>In the maze: drop berries in each and every room to prevent you from accidents.</li>
|
||||
<li>Die occasionally, just for a laugh.</li></ul>
|
||||
</p>
|
||||
|
||||
<p><a name="2"><h3>Walkthrough</h3><br>
|
||||
<img src="kyrmap1.jpg"><br>
|
||||
If you watched the introduction, you'll start in Grandfather's house; if you skipped it, you'll have to go up two screens. In Grandpa's house, pick up the letter on the desk, the saw in the corner, the red garnet on the table and optionally the apple in the vase next to the bed. You could eat the apple if you wish. Leave the room and watch the scene.<br>
|
||||
Go 2 screens to the right, click the pond and catch a tear. Go right 1 screen and take the gem. Move to the bridge, talk to Herman and give him your saw.<br>
|
||||
Walk to the altar, pick up a rose.<br>
|
||||
Walk to the tree, put the tear on the hole in it. Then follow the boy, right three times, then up. Take the marble.<br>
|
||||
Walk into the Temple, talk to Brynn, give her your letter, give her the rose and pick it up after she turned it to silver. The note may be dropped now.<br>
|
||||
Go to the altar. Put the marble on it to fixit, then place the rose on it to receive the amulet in your inventory. Then go to the bridge and cross it.</p>
|
||||
<p>
|
||||
<img src="kyrmap2.jpg"><br>
|
||||
Go left, left, talk to Darm. He'll send you to get a quill. Walk south two times and talk to the man: he'll tell you to sow if you want to harvest. Go to songbird: there's a walnut there. Go to the oaks (and on the way, you may want to leave some gems at the altar). Get an acorn. Roam around the land to find other gems and a PINECONE. When you have the pinecone, put it, the walnut and the acorn, in the hole in the dying woods. The bush will give you healing powers.<br>
|
||||
Go to the songbird and click on the yellow stone in the amulet. The bird leaves you a quill. Take it to Darm. He'll give you a scroll and tell you something about stones and the altar.<br>
|
||||
In total you'll need 12 stones. You can get a ruby from the ruby tree (make sure to heal yourself after the snake bite with the amulet), a sunstone and a TULIP from the brook (click towards the bottom of the screen to find it), the garnet and peridot, but the remaining 8 must be found by scrounging the countryside: you may have to search all over the first land as well.<br>
|
||||
Once you have the sunstone, ruby, garnet, peridot, sapphire, diamond, opal, onyx, pearl, topaz, amethyst and aquamarin, take them all to the altar. Place the sunstone in the golden dish, observe what happens and save the game.<br>
|
||||
You'll need to find the 3 other stones that need to be placed in the correct order on the dish. This is random and can only be solved by trial and error.<br>
|
||||
Take the flute, play it a little. Then go to Darm and learn you'll need to traverse the Serpent's Grotto.<br>
|
||||
Enter the grotto: Malcolm will come out. As soon as you can, throw the knife back at him: anything else, even saving the game, is lethal.<br>
|
||||
Enter the grotto and save your game.</p>
|
||||
<p>
|
||||
<img src="kyrmap3.jpg"><br>
|
||||
You COULD map the caves yourself, but you'll be on the brink of insanity if you do, so copy this one.<br>
|
||||
The caves are dark. If you are in a dark spot when you have no fireberries on you, you'll die. Fireberries will burn infinitely on the bush or on the floor, but you can only carry them for 3 screens. So, what's the strategy?<br>
|
||||
Leave all your belongings at the cave entrance. Pick 4 berries at the bush after the crossing, and drop 1 in each dark room you enter. Save your game if you have 1 berry left, and hope your next room has fireberries in it. <br>
|
||||
Another strategy I like to use: name or number all fireberry bushes on the map. Use a second save file at these bushes, and save it every time you have found something. In the save file, be sure to enter the location: since all bushes look alike, it's very easy to get lost, even with a map.<br>
|
||||
Marching around the caves, pick up 5 stones to open the front door. Four of them are marked on the map: the fifth is at the Cavern Of Twilight, sneakily hidden in the grey area at the right. Also pick up the gold coin.<br>
|
||||
Don't pick up the emeralds, they're dead weight. The llava river can be crossed using the scroll: behind it lies an iron key you'll need.<br>
|
||||
Go to the Pantheon and talk to the purple things.<br>
|
||||
Put the 5 stones in the dish at the treacherous crossing. Leave the cave, go to the well and drop the golden coin in it. You'll receive a moonstone. Put this in the Pantheon altar to get the power of flight. Use this to cross the chasm. Be sure to leave a berry in the room after that for easy return.<br>
|
||||
<br>
|
||||
Let's check, do you have everything you need? If you want to continue the game, you'll need a red gem, a blue gem, a yellow gem, a yellow tulip from the brook, the iron key, the freeze scroll and 2 powers. If you are playing in the next land and discovered you forgot to drop a berry in the last grotto room, turn into a purple floater before entering the cave.Not sure if it works, haven't tried it yet.
|
||||
</p>
|
||||
<p>
|
||||
<img src="kyrmap4.jpg"><br>
|
||||
Pick up the apple.
|
||||
Go three screens to the right. Wake up in the lab. Talk to Zynthia. She'll tell you to get water from the fountain. Take a bottle. Walk 4 screens to the left. Malcolm leaves. Walk to the fire bush, use the ice spell, get the orb. Now you can drop the scroll to save space. Pick a blueberry at the blueberry bush. Go to the fountain, click the chrystal on it. Fill the bottle. Click it on yourself. You now have DeMagnetizing Power. Fill it again. Give it to Zynthia. Give her the blueberry. She'll tell you to get a fresh one. Go do that, then return only to find her missing. Drop the berry, tulip, gems and flasks. You'll need 4 of them in total, the lab provides you with an infinite number. Just leave, then re-enter to find a new one on the Flask Spot. <br>
|
||||
Then, move the rug to proceed to the next land.</p>
|
||||
<p>
|
||||
<img src="kyrmap5.jpg"><br>
|
||||
Pick up a red flower at the beach. Go back to the lab. Put a red gem and the flower in the cauldron. Fill 2 flasks with red liquid.<br>
|
||||
Put the tulip and the topaz in the cauldron. Fill 1 flask.<br>
|
||||
Put the blueberry and a blue gem in the cauldron. Fill 1 flask with blue stuff.<br>
|
||||
Go to the emerald potion mixer. Put a blue and a red potion in the openings to get a purple potion. Do the same thing with the red and yellow flask for an orange potion.<br>
|
||||
Go to the floating chalice, the grail-thing. Use your blue power to get it. Pipsqueak runs off with it. Go a screen to the right, make sure you have an apple, drink the PURPLE potion, enter, talk to Pipsqueak and give him your apple. Leave and take the grail out of the bush to the right. Now go to the beach and take an orchid.<br>
|
||||
At this point, you'll need the iron key, the chalice, the orchid, and 3 powers in your amulet. Don't continue unless you have all these things. <br>
|
||||
Stand on the beach and drink the orange potion.</p>
|
||||
<p>
|
||||
When you've landed, go right to the grave. Look at it; it's your parents' grave. Place an orchid to talk to your mother and receive the power of invisibility. Go right, approach the gates with the dragons. Make yourself invisible and put the key on it. Enter the castle.
|
||||
<img src="kyrmap6.jpg"><br>
|
||||
In the castle, there's much that's not needed: the bedrooms for instance can all be skipped. You'll miss landscape and jokes if you do. In Brynn's bedroom, you can pick up a fish you could eat, but you don't need it. The same goes for the ankh in Zanthia's room.<br>
|
||||
After Malcolm leaves, go upstairs, right, forward, left. Herman steps out with your saw. Click on the yellow force on your amulet. He'll fall asleep. Enter the room. Take the mallet next to the bells. Number the bells 1 to 4 from left to right, play 4 1 2 3 to move the painting up and take the golden key.<br>
|
||||
Go downstairs to the kitchen. Take the golden poker from the table: it's the royal scepter.<br>
|
||||
Go to the study. Let the book words spell "OPEN". Take the crown. Press the face on the fireplace to enter the secret passage.<br>
|
||||
Follow the map to go to the scene with the magnetic forcefield. Use your blue force to remove it. Then forward, left, click on the awkward tile and take the golden key.<br>
|
||||
The keys fit on the big doors in the hall. Click them on there and enter. Put the scepter on the left, crown in the middle and the chalice on the right pillow. The door opens and Malcolm appears. When he goes away, go in the room to your right. Make yourself invisible. Now move in front of the mirror on the right. Malcolm's spell bounces back at him and you've won the game!</p>
|
||||
<p>
|
||||
<h3>MARCH TO DIE</h3><br>
|
||||
<ul>
|
||||
<li>Try to cross the bridge before it's fixed, with or without Herman there.</li>
|
||||
<li>Getting bitten by the snake without curing yourself, you'll die in 3 screens.</li>
|
||||
<li>Getting turned to stone (or in the floppy version: knifed) by Malcolm at the serpent grotto</li>
|
||||
<li>Wandering in a dark part of the cave without berries or purple spell.</li>
|
||||
<li>Crossing the volcanic river without use of the scroll.</li>
|
||||
<li>Talking to the creature in Zanthia's pond.</li>
|
||||
<li>Drinking a green potion.</li>
|
||||
<li>Crossing the sea as a purple glob.</li>
|
||||
<li>Trying to pass Herman without the yellow spell</li>
|
||||
<li>Depending on your version, being in the Kyragem room without using the red spell.</li></ul>
|
||||
</p>
|
||||
|
||||
|
||||
<p><a name="3"><h3>Inventory</h3><br>
|
||||
Garnet - Found on grandfather's table. Used in either Gemstone Altar Puzzle or Potion Puzzle.<br>
|
||||
Letter - Found on grandfather's table. Given to Brynn.<br>
|
||||
Saw - Found in treehouse, given to Herman<br>
|
||||
Apple - found in vase next to the bed in the treehouse. Could be eaten, or given to Pipsqueak.<br>
|
||||
Teardrop - Caught at the tear pond. Put in the willow.<br>
|
||||
Peridot - Found in the forest east of the tear pond. Possibly used in Gemstone Altar Puzzle.<br>
|
||||
Marble - Gotten from the little boy. Used to fix the rose altar.<br>
|
||||
Lavender Rose - Picked at the altar. Given to Brynn.<br>
|
||||
Silver Rose - Gotten from Brynn. Used on the rose altar.<br>
|
||||
Acorn - Found at oak tree. Put in hole to make bush.<br>
|
||||
Pineapple - Found lying around. Put in hole to make bush.<br>
|
||||
Walnut - Found at songbird. Put in hole to make bush.<br>
|
||||
Quill - Found after curing bird. Given to Darm.<br>
|
||||
Scroll With Icy Power - Received from Darm after you've given him the quill. Used twice: at the volcanic river and at the fiery bush.<br>
|
||||
Tulip - Picked near the brook. Used in the Potion Puzzle.<br>
|
||||
Diamond - Found lying around. Possibly used in Gemstone Altar Puzzle.<br>
|
||||
Opal - Found lying around. Possibly used in Gemstone Altar Puzzle. Possibly used in Potion Puzzle.<br>
|
||||
Onyx - Found lying around. Possibly used in Gemstone Altar Puzzle.<br>
|
||||
Sapphire - Found lying around. Possibly used in Gemstone Altar Puzzle. Possibly used in Potion Puzzle.<br>
|
||||
Ruby - Found in ruby tree. Possibly used in Gemstone Altar Puzzle. Possibly used in Potion Puzzle.<br>
|
||||
Aquamarine - Found lying around. Possibly used in Gemstone Altar Puzzle. Possibly used in Potion Puzzle.<br>
|
||||
Topaz - Found lying around. Possibly used in Gemstone Altar Puzzle. Must be used in Potion Puzzle.<br>
|
||||
Amethyst - Found lying around. Possibly used in Gemstone Altar Puzzle.<br>
|
||||
Pearl - Found lying around. Possibly used in Gemstone Altar Puzzle.<br>
|
||||
Sunstone - Found in the small stream after you've given the quill to Darm. Always used first in the Gemstone Altar Puzzle.<br>
|
||||
Magic Flute - Received after solving the Gemstone Altar Puzzle. Used to enter the Serpent Grotto.<br>
|
||||
Stone - 5 of them. Found in the cave and at the Cavern of Twilight. Used on the dish at Treacherous Passing.<br>
|
||||
Iron Key - Found behind the volcanic river. Used on the gates of the desert island.<br>
|
||||
Gold coin - Found at the Cavern Of Twilight. Tossed in the old well.<br>
|
||||
Moonstone - Received at the Old Well in exchange for the golden coin. Put in the Pantheon of Moonlight.<br>
|
||||
Emerald - Found in emerald cave. Serves no purpose.<br>
|
||||
Apple - Found outside the exit of the Serpent Grotto. Could be given to Pipsqueak.<br>
|
||||
Flasks - Gotten from Zanthia or found on the floor of her lab. Used to transport magic water or coloured potions.<br>
|
||||
Blueberry - Picked at Blueberry Bush. Can be eaten. Used in Potion Puzzle.<br>
|
||||
Chrystal Orb - Gotten from the fiery bush. Used to fix the fountain.<br>
|
||||
Magic Water - Gotten from the fixed fountain. 2 needed: Must be drunk and given to Brynn.<br>
|
||||
Rainbow Stone - Found in tree stump. No purpose.<br>
|
||||
Red Flower - Picked at the beach. 2 needed. Used in potion puzzle and on the grave.<br>
|
||||
Red Potion - 2 needed. Gotten after combining red gem and red flower in cauldron. Used to make purple and orange potion.<br>
|
||||
Yellow potion - Gotten after combining tulip and topaz in the cauldron. Used to make orange potion.<br>
|
||||
Blue Potion - Gotten after combining blueberries and blue gem in the cauldron. Used to make purple potion.<br>
|
||||
Purple Potion - Received at Emerald Mixer when blue and red potions are combined. Used to make you shrink.<br>
|
||||
Orange Potion - Received at Emerald Mixer when orange and red potions are combined. Used to turn you into a flying horse.<br>
|
||||
Green Potion - Received at Emerald Mixer when blue and yellow potions are combined. Can kill the player.<br>
|
||||
Chalice - Retrieved from Pipsqueak after you give him the apple. Used to enter Kyragem room.<br>
|
||||
Scepter - Found in castle kitchen. Used to enter Kyragem room.<br>
|
||||
Crown - Found behind fireplace in study. Used to enter Kyragem room.<br>
|
||||
Golden key 1 - Found in room upstairs after playing the right tune. Used on double doors.<br>
|
||||
Golden key 2 - Found in secret passage. Used on double doors. <br>
|
||||
Fish - Found in Brynn's room. Can be eaten. Serves no purpose.<br>
|
||||
Ankh - Found in Zanthia's room. Serves no purpose.<br>
|
||||
<br>
|
||||
YELLOW force - Healing. Gotten from the bush you grew. Used on songbird on yourself after the snake bite, and on Herman in the castle.<br>
|
||||
PURPLE force - Weightlessness plus glowing. Gotten at the Pantheon of Moonlight. Used to cross the chasm. <br>
|
||||
BLUE force - De-magnetizer. Used to get the chalice and to remove the magnetic field in the secret passage.<br>
|
||||
RED force - Invisibility. Received from mother. Used to enter the castle and in the final room.<br>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
<a name="4"><h3>Review</h3><br>
|
||||
Here is a game that has potential, but leaves a lot to be desired. The inventory management is great, but with the all-purpose cursor making it a bit easy, the game makers had to resort to bizarre trial-and-error situations to add body to it. The first section is very manageable, but all the rummaging for gems wasn't too enjoyable. I stumbled on the plant solution entirely by chance, but it's a bizarre puzzle. It continues with the trial-and-error gem puzzle, leads into a very frustrating trial-and-error maze with the added berry handicap. At this point I had had it, and didn't bother to solve much of the remaining puzzles myself: at that point, the unsuspecting player still has the random-potion-mix with matching gem search, the quest for the emerald potion mixer in a maze, the whatever these drinks do, the bringing of the flower, the maze of the castle's secret passage and the three royal objects puzzle still to go. <br>
|
||||
Fortunately, the game looks gorgeous. The willow puzzle is wonderful and a true feel-good movement. There is room for a little extra, particularly the castle bedrooms and numerous deadweight objects. This adds to the fun, but sadly, the all-purpose cursor doesn't give much freedom. It has gotten me killed a number of times, since Brandon won't look at the volcanic river: he'll walk over straight away.<br>
|
||||
The characters? I didn't like Brandon much, he's very boastful which annoyed me. Some of the jokes were much too stiff, such as "for surely she has dressed you". What didn't help was that much of the voice acting is highly annoying and unconvincing. Brandon, Brynn and Zynthia suffer this strongly. Worst offender would be Brandon's mother. Here you have a scene that could move to tears: but it can't, too deadpan. Sometimes, the texts don't help either. Particularly the final scene is something to grind teeth at.<br>
|
||||
It should work: but it doesn't cases: why doesn't the apple work for making a potion? Why does the invisibility spell fail if you try to use it to pass Herman? Why can't I put a few more flowers on the grave?<br>
|
||||
In all, a decent game, but no more than that. 6/10. </p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
|
||||
352
walkthroughs/kyrandia_1/classicgamesparadise_walkthrough.html
Normal file
352
walkthroughs/kyrandia_1/classicgamesparadise_walkthrough.html
Normal file
@@ -0,0 +1,352 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
|
||||
<title>The Legend of Kyrandia Guide / Walkthrough - Classic Games Paradise</title>
|
||||
<link href="../stylesheet.css" rel="stylesheet" type="text/css" />
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="container">
|
||||
<div id="banner"><a href="../index.html"><img src="../site/logo.gif" width="400" height="150" border="0" /></a></div>
|
||||
<div id="banner2"><a href="../image list nes.html">NES Games by Image</a> | <a href="../image list super nes.html">SNES Games by Image</a> | <a href="../image list genesis.html">Genesis Games by Image</a> | <a href="../image list game boy.html">Game Boy Games by Image</a> </div>
|
||||
<div id="wrapper">
|
||||
<div id="guidemenu">
|
||||
<p align="right"><a href="Legend of Kyrandia Guide.html"><img src="../site/guide.png" width="150" height="50" border="0" /></a><br />
|
||||
<a href="Legend of Kyrandia Guide 2.html"><img src="Legend of Kyrandia/button_kyrandia_2.png" width="130" height="35" vspace="4" border="0" /></a><br />
|
||||
<a href="Legend of Kyrandia Guide 3.html"><img src="Legend of Kyrandia/button_kyrandia_3.png" width="130" height="35" border="0" /></a><br />
|
||||
<a href="Legend of Kyrandia Guide 4.html"><img src="Legend of Kyrandia/button_kyrandia_4.png" width="130" height="35" vspace="4" border="0" /></a><br />
|
||||
<a href="Legend of Kyrandia Guide 5.html"><img src="Legend of Kyrandia/button_kyrandia_5.png" width="130" height="35" border="0" /></a><br />
|
||||
<a href="Secret of Mana Magic.html"></a><br />
|
||||
</p>
|
||||
</div>
|
||||
<div id="main">
|
||||
<blockquote>
|
||||
<p> </p>
|
||||
<p class="text-title">The Legend of Kyrandia - Guide</p>
|
||||
</blockquote>
|
||||
<p align="center"><img src="Legend of Kyrandia/Kyrandia_brandon.png" width="550" height="250" hspace="10" /> <img src="Legend of Kyrandia/Kyrandia_note.png" width="250" height="250" /></p>
|
||||
<blockquote>
|
||||
<p align="left">In Brandon's home, you will find a note on the desk. Brandon will notice it is blank except for Brynn's name. Taking it to her temple may shed some light on what happened. You can also find a saw under the desk. You never know when something like that could come in handy. There is also an apple in the jar next to the bed and a garnet on the desk. </p>
|
||||
<p>As Brandon is leaving, the wall will come alive with a message from the spirits of the land asking him to help against Malcolm. </p>
|
||||
</blockquote>
|
||||
<p align="center"><img src="Legend of Kyrandia/Kyrandia_temple.png" width="550" height="250" hspace="10" /><img src="Legend of Kyrandia/Kyrandia_brynn.png" width="250" height="250" /></p>
|
||||
<blockquote>
|
||||
<p>To the west of Brandon's house, you will find a rotting willow tree. There is a teardrop shaped indent in the trunk. Perhaps something you come across later will fit. </p>
|
||||
<p>In Brynn's temple, she asks to see the note you found next to Brandon's Grandfather. She will dispell the enchantment and ask you to bring her a lavender rose.</p>
|
||||
</blockquote>
|
||||
<p align="center"><img src="Legend of Kyrandia/Kyrandia_poolofsorrows.png" width="250" height="250" /><img src="Legend of Kyrandia/Kyrandia_altar.png" width="250" height="250" hspace="10" /><img src="Legend of Kyrandia/Kyrandia_herman.png" width="250" height="250" /></p>
|
||||
<blockquote>
|
||||
<p>You will find the Pool of Sorrows east of Brandon's house. Brandon will be able to catch one of the teardrops. Its use isn't clear but it could be connected with the indent on the rotting willow tree to the west.</p>
|
||||
<p>At the forest alter to the northeast, you will find a lavender rose for Brynn on either side of the altar. You will notice the altar seems to be missing a piece.</p>
|
||||
<p>Bring the lavender rose to Brynn and she will enchant it and tell you to place it on the silver altar. She also mentions you should talk to Darm for further guidance. Since the altar seems to be broken, you will have to look around for the missing piece. </p>
|
||||
<p>You can find Herman in the cave to the south next to a ruined bridge. He says he can repair the bridge if he has a saw to cut new planks. Give him Grandpa's saw so he can get to work. Though there is a rope still connected to the other side, it's not a good idea for Brandon to try and cross it. Unless you save first, of course.</p>
|
||||
</blockquote>
|
||||
<p align="center"><img src="Legend of Kyrandia/Kyrandia_merith.png" width="400" height="250" hspace="10" /><img src="Legend of Kyrandia/Kyrandia_altar2.png" width="400" height="250" /></p>
|
||||
<blockquote>
|
||||
<p>At the rotten willow tree, try using the teardrop you found at the Pool of Sorrows to heal the tree. After it is healed, Merith shows up and mentions a marble he found. To get it, you will need to play a little game of tag. He will lead you to the northeast where you can sneak up on him. With the marble, you can now fix the altar. Set the Silver Rose on the altar and your amulet will activate. It doesn't seem to have any power yet though. If you return to the temple, Brynn is nowhere to be found. </p>
|
||||
<p>Now that you have the amulet, you will find Herman has finished repairing the bridge. </p>
|
||||
<p><span class="text-header">Summary</span></p>
|
||||
<p> Take the note from grandpa's bench<br />
|
||||
Show it to Brynn at her temple<br />
|
||||
Bring her a lavender rose from the forest altar<br />
|
||||
Give Herman the saw so he can repair the bridge <br />
|
||||
Heal the rotting willow tree with the teardrop from the pool of sorrows<br />
|
||||
Chase Merith for the marble <br />
|
||||
Use the marble on the forest altar to fix it<br />
|
||||
Put the silver rose on the altar<br />
|
||||
Cross the repaired bridge </p>
|
||||
<p class="style6"><a href="Legend of Kyrandia/Kyrandia map brandon's home.png" target="_blank" class="text-header">- Map of Brandon's Forest -</a> </p>
|
||||
<p align="center" class="text-header"><a href="Legend of Kyrandia Guide 2.html">Continued in Part 2</a> </p>
|
||||
<p align="left"> </p>
|
||||
<p align="left"> </p>
|
||||
</blockquote>
|
||||
</div>
|
||||
<div id="footerbanner2">
|
||||
<p align="center"><a href="Legend_of_Kyrandia_2_Guide.html"><img src="../site/banner_kyrandia_2.png" width="728" height="90" border="0" /></a></p>
|
||||
<p align="center"> </p>
|
||||
</div>
|
||||
</div>
|
||||
<div id="footer"></div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
|
||||
<title>The Legend of Kyrandia Guide / Walkthrough - Classic Games Paradise</title>
|
||||
<link href="../stylesheet.css" rel="stylesheet" type="text/css" />
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="container">
|
||||
<div id="banner"><a href="../index.html"><img src="../site/logo.gif" width="400" height="150" border="0" /></a></div>
|
||||
<div id="banner2"><a href="../image list nes.html">NES Games by Image</a> | <a href="../image list super nes.html">SNES Games by Image</a> | <a href="../image list genesis.html">Genesis Games by Image</a> | <a href="../image list game boy.html">Game Boy Games by Image</a> </div>
|
||||
<div id="wrapper">
|
||||
<div id="guidemenu">
|
||||
<p align="right"><a href="Legend of Kyrandia Guide.html"><img src="../site/guide.png" width="150" height="50" border="0" /></a><br />
|
||||
<a href="Legend of Kyrandia Guide 2.html"><img src="Legend of Kyrandia/button_kyrandia_2.png" width="130" height="35" vspace="4" border="0" /></a><br />
|
||||
<a href="Legend of Kyrandia Guide 3.html"><img src="Legend of Kyrandia/button_kyrandia_3.png" width="130" height="35" border="0" /></a><br />
|
||||
<a href="Legend of Kyrandia Guide 4.html"><img src="Legend of Kyrandia/button_kyrandia_4.png" width="130" height="35" vspace="4" border="0" /></a><br />
|
||||
<a href="Legend of Kyrandia Guide 5.html"><img src="Legend of Kyrandia/button_kyrandia_5.png" width="130" height="35" border="0" /></a><br />
|
||||
<a href="Secret of Mana Magic.html"></a><br />
|
||||
</p>
|
||||
</div>
|
||||
<div id="main">
|
||||
<blockquote>
|
||||
<p> </p>
|
||||
<p class="text-title"><a href="Legend of Kyrandia/Kyrandia map timbermist woods.png" target="_blank">Timbermist Woods</a> </p>
|
||||
</blockquote>
|
||||
<p align="center"><img src="Legend of Kyrandia/Kyrandia_darmshack.png" width="250" height="250" /><img src="Legend of Kyrandia/Kyrandia_darm2.png" width="250" height="250" hspace="10" /><img src="Legend of Kyrandia/Kyrandia_songbird2.png" width="250" height="250" /></p>
|
||||
<blockquote>
|
||||
<p align="left">Darm's house is right near the cave's exit. When you talk to him, he seems a bit off key but is otherwise willing to help and asks you to bring him a quill. While exploring Timbermist Woods in search of the quill, you will find many gems. These may come in handy later so you may want to pick a few up. East of Darm's shack, you will find a songbird but it doesn't seem ready to relinquish a quill just yet. Beneath the songbird you can find a walnut which will come in handy. </p>
|
||||
</blockquote>
|
||||
<p align="center"><img src="Legend of Kyrandia/Kyrandia_rubytree.png" width="400" height="250" hspace="10" /><img src="Legend of Kyrandia/Kyrandia_serpentsgrotto.png" width="400" height="250" /></p>
|
||||
<blockquote>
|
||||
<p>The Timbermist Woods has its share of dangers. One may be tempted to pick a gem from the ruby tree but a poisonous snake will bite you if you try it. If you don't have the yellow gem activated on Brandon's amulet for healing, he will eventually die from the poison. Far in the southeast part of the woods you will find the Serpent's Grotto. When you try to enter, Malcolm will show up to taunt Brandon. When he throws the knife at Brandon, quickly click on it while it is stuck in the tree to throw it back. If you try to run, Malcolm will throw another and won't miss this time. Malcolm will leave and seal the entrance to the grotto behind him in ice. </p>
|
||||
</blockquote>
|
||||
<p align="center"><img src="Legend of Kyrandia/Kyrandia_pinecone.png" width="250" height="250" /><img src="Legend of Kyrandia/Kyrandia_walnut.png" width="250" height="250" hspace="10" /><img src="Legend of Kyrandia/Kyrandia_deadwoodglade.png" width="250" height="250" /></p>
|
||||
<blockquote>
|
||||
<p>South of Darm's shack, you will find the Deadwood Glade which has a large hole in the ground. Perhaps something could be planted there to restore life to the glade? Collect the walnut at the Songbird's Nest, the pinecone west of the oldest tree in Kyrandia (with Old Nolby sitting under it) and an acorn to the northwest of the pinecone. Drop these 3 items in the hole at Deadwood Glade. </p>
|
||||
<p>The plant that sprouts forward will thank you for restoring life to the Deadwood Glade and activate the yellow gem on Brandon's amulet. This allows you to use a healing spell. Using it on the injured songbird will get you a quill to bring back to Darm. After giving him the quill, Darm will write a scroll that will help you later. </p>
|
||||
</blockquote>
|
||||
<p align="center"><img src="Legend of Kyrandia/Kyrandia_healing.png" width="400" height="250" hspace="10" /><img src="Legend of Kyrandia/Kyrandia_spring.png" width="400" height="250" /></p>
|
||||
<blockquote>
|
||||
<p>You must now collect the birthstones and place them in order on the plate at the Marble Altar. If the correct stone is used, a gem will light up. You must activate all 4 gems in order to complete this quest. The stone order is random for every game but the first stone is always the Sunstone which can be found at the bubbling spring to the east. </p>
|
||||
</blockquote>
|
||||
<p align="center"><img src="Legend of Kyrandia/Kyrandia_altar3.png" width="400" height="250" hspace="10" /><img src="Legend of Kyrandia/Kyrandia_flute.png" width="400" height="250" /></p>
|
||||
<blockquote>
|
||||
<p align="left">The best method for placing the stones is to save first and then reload once you have placed the correct stone. This way you won't burn up all of the stones trying to find the correct one. The last gemstone is always the same: the Ruby from the ruby tree to the northwest. Just make sure you heal if you are bitten! If you are having trouble finding the correct second and third gems, you can go back and look on the other side of the cave too. The golden dish morphs into a golden flute. One of the high notes will surely be able to crack the ice blocking Serpent's Grotto!</p>
|
||||
<p align="left" class="text-header">Summary</p>
|
||||
<p align="left">Talk to Darm<br />
|
||||
Bring the walnut, acorn and pinecone to the Deadwood glade to activate the yellow gem<br />
|
||||
Deal with Malcolm at Serpent's Grotto <br />
|
||||
Heal the songbird's wing to get the quill<br />
|
||||
Bring the quill to Darm and he will give you a scroll and the birthstones quest<br />
|
||||
Put the Sunstone on the golden plate at the Marble Altar<br />
|
||||
Use trial and error to determine the second and third stones <br />
|
||||
Place the ruby as the fourth and final stone<br />
|
||||
Use the flute to shatter the ice at Serpent's Grotto </p>
|
||||
<p align="left" class="style6"><a href="Legend of Kyrandia/Kyrandia map timbermist woods.png" target="_blank" class="text-header">- Timbermist Woods Map -</a> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p align="center" class="text-header"><a href="Legend of Kyrandia Guide 3.html">Continued in Part 3</a> </p>
|
||||
<p align="left"> </p>
|
||||
<p align="left"> </p>
|
||||
</blockquote>
|
||||
</div>
|
||||
</div>
|
||||
<div id="footer"></div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
|
||||
<title>The Legend of Kyrandia Guide / Walkthrough - Classic Games Paradise</title>
|
||||
<link href="../stylesheet.css" rel="stylesheet" type="text/css" />
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="container">
|
||||
<div id="banner"><a href="../index.html"><img src="../site/logo.gif" width="400" height="150" border="0" /></a></div>
|
||||
<div id="banner2"><a href="../image list nes.html">NES Games by Image</a> | <a href="../image list super nes.html">SNES Games by Image</a> | <a href="../image list genesis.html">Genesis Games by Image</a> | <a href="../image list game boy.html">Game Boy Games by Image</a> </div>
|
||||
<div id="wrapper">
|
||||
<div id="guidemenu">
|
||||
<p align="right"><a href="Legend of Kyrandia Guide.html"><img src="../site/guide.png" width="150" height="50" border="0" /></a><br />
|
||||
<a href="Legend of Kyrandia Guide 2.html"><img src="Legend of Kyrandia/button_kyrandia_2.png" width="130" height="35" vspace="4" border="0" /></a><br />
|
||||
<a href="Legend of Kyrandia Guide 3.html"><img src="Legend of Kyrandia/button_kyrandia_3.png" width="130" height="35" border="0" /></a><br />
|
||||
<a href="Legend of Kyrandia Guide 4.html"><img src="Legend of Kyrandia/button_kyrandia_4.png" width="130" height="35" vspace="4" border="0" /></a><br />
|
||||
<a href="Legend of Kyrandia Guide 5.html"><img src="Legend of Kyrandia/button_kyrandia_5.png" width="130" height="35" border="0" /></a><br />
|
||||
<a href="Secret of Mana Magic.html"></a><br />
|
||||
</p>
|
||||
</div>
|
||||
<div id="main">
|
||||
<blockquote>
|
||||
<p> </p>
|
||||
<p class="text-title"><a href="Legend of Kyrandia/Kyrandia map serpents grotto.png" target="_blank">Shadowrealm - Serpent's Grotto </a> </p>
|
||||
</blockquote>
|
||||
<p align="center"><img src="Legend of Kyrandia/Kyrandia_trap2.png" width="550" height="250" hspace="10" /><img src="Legend of Kyrandia/Kyrandia_fireberry2.png" width="250" height="250" /></p>
|
||||
<blockquote>
|
||||
<p>As you enter Shadowrealm, Brandon will step on an obvious trap, blocking the way back. To open it again you will need to place something heavy on the hanging plate. You will have to make use of Fireberries to light your way. Be careful though; you can only safely move between rooms 3 times before the Fireberries will burn out. If you are caught in a dark room without any light, the shadow wraiths will no longer be repelled by the light and will devour you. If you drop a Fireberry on the ground, it won't burn out and will make that room safe to go back to if you run out of berries. To open the gate to go back, Brandon will have to collect 5 large rocks to toss in the hanging dish.</p>
|
||||
<p>If you don't want to make your own map, use this <strong><u><a href="Legend of Kyrandia/Kyrandia map serpents grotto.png">map</a></u></strong> as a reference - the highlighted path is your recommended initial path which will allow you to grab all of the rocks you need to re-open the gate. </p>
|
||||
</blockquote>
|
||||
<p align="center"><img src="Legend of Kyrandia/Kyrandia_chasmofeverfall.png" width="400" height="250" hspace="10" /><img src="Legend of Kyrandia/Kyrandia_wisps.png" width="400" height="250" /></p>
|
||||
<blockquote>
|
||||
<p align="left">To the north, you will find the Chasm of Everfall which has the way out on the other side. There is no way for Brandon to get across at the moment so you will have to venture deeper into Shadowrealm. At the Pantheon of Moonlight, you will find 2 wisps that promise to teach you how to float if you fix their altar. </p>
|
||||
</blockquote>
|
||||
<p align="center"><img src="Legend of Kyrandia/Kyrandia_cavernoftwilight.png" width="400" height="250" hspace="10" /><img src="Legend of Kyrandia/Kyrandia_volcanicriver.png" width="400" height="250" /></p>
|
||||
<blockquote>
|
||||
<p>In the cavern of twilight, you can find a coin as well as an easy to miss rock. At the volcanic river, use Darm's scroll to safely cross and collect the iron key on the other side. Make sure you don't throw away the scroll just yet; it will come in handy again later. </p>
|
||||
</blockquote>
|
||||
<p align="center"><img src="Legend of Kyrandia/Kyrandia_rocks.png" width="250" height="250" /><img src="Legend of Kyrandia/Kyrandia_well.png" width="250" height="250" hspace="10" /><img src="Legend of Kyrandia/Kyrandia_wisp2.png" width="250" height="250" /></p>
|
||||
<blockquote>
|
||||
<p>Use the 5 rocks to go open the gate and go back to Timbermist Woods and throw the gold coin in the well to receive the moonstone. Put the moonstone in the empty space in the altar at the Pantheon of Moonlight to free the wisps and they will activate the purple gem on Brandon's amulet allowing him to turn into a wisp. While in wisp form, you are able to illuminate a room so you don't need Fireberries to safely get around anymore. With the wisp spell you can now cross the Chasm of Everfall and enter the Faeriewood.</p>
|
||||
<p class="text-header">Summary </p>
|
||||
<p>Collect all 5 rocks as you go through the Shadowrealm <br />
|
||||
Find the Pantheon of Moonlight and the wisps there promise to teach you to float if you finish their altar<br />
|
||||
Get the coin from the cavern of twilight <br />
|
||||
At the volcanic river, use darm's scroll to get past and collect the key ahead<br />
|
||||
Use the rocks to go back to Timbermist Woods <br />
|
||||
Throw the gold coin into the well to get the moonstone <br />
|
||||
Use the Moonstone to repair the wisp's altar at the Pantheon of Moonlight <br />
|
||||
Use the wisp power to cross the Chasm of Everfall </p>
|
||||
<p class="style6"><a href="Legend of Kyrandia/Kyrandia map serpents grotto.png" target="_blank" class="text-header">- Map of Serpent's Grotto -</a> </p>
|
||||
</blockquote>
|
||||
<blockquote>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p align="center" class="text-header"><a href="Legend of Kyrandia Guide 4.html">Continued in Part 4</a> </p>
|
||||
<p align="left"> </p>
|
||||
<p align="left"> </p>
|
||||
</blockquote>
|
||||
</div>
|
||||
</div>
|
||||
<div id="footer"></div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
|
||||
<title>The Legend of Kyrandia Guide / Walkthrough - Classic Games Paradise</title>
|
||||
<link href="../stylesheet.css" rel="stylesheet" type="text/css" />
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="container">
|
||||
<div id="banner"><a href="../index.html"><img src="../site/logo.gif" width="400" height="150" border="0" /></a></div>
|
||||
<div id="banner2"><a href="../image list nes.html">NES Games by Image</a> | <a href="../image list super nes.html">SNES Games by Image</a> | <a href="../image list genesis.html">Genesis Games by Image</a> | <a href="../image list game boy.html">Game Boy Games by Image</a> </div>
|
||||
<div id="wrapper">
|
||||
<div id="guidemenu">
|
||||
<p align="right"><a href="Legend of Kyrandia Guide.html"><img src="../site/guide.png" width="150" height="50" border="0" /></a><br />
|
||||
<a href="Legend of Kyrandia Guide 2.html"><img src="Legend of Kyrandia/button_kyrandia_2.png" width="130" height="35" vspace="4" border="0" /></a><br />
|
||||
<a href="Legend of Kyrandia Guide 3.html"><img src="Legend of Kyrandia/button_kyrandia_3.png" width="130" height="35" border="0" /></a><br />
|
||||
<a href="Legend of Kyrandia Guide 4.html"><img src="Legend of Kyrandia/button_kyrandia_4.png" width="130" height="35" vspace="4" border="0" /></a><br />
|
||||
<a href="Legend of Kyrandia Guide 5.html"><img src="Legend of Kyrandia/button_kyrandia_5.png" width="130" height="35" border="0" /></a><br />
|
||||
<a href="Secret of Mana Magic.html"></a><br />
|
||||
</p>
|
||||
</div>
|
||||
<div id="main">
|
||||
<blockquote>
|
||||
<p> </p>
|
||||
<p class="text-title"><a href="Legend of Kyrandia/Kyrandia map faeriewood.png" target="_blank">The Faeriewood </a> </p>
|
||||
</blockquote>
|
||||
<p align="center"><img src="Legend of Kyrandia/Kyrandia_faeriewood.png" width="550" height="250" hspace="10" /><img src="Legend of Kyrandia/Kyrandia_zanthia.png" width="250" height="250" /></p>
|
||||
<blockquote>
|
||||
<p>As you are traveling through Faeriewood, a loose branch will fall on Brandon and knock him out. He will awaken in Zanthia's hut. She asks him to fill a flask at the nearby fountain for her. </p>
|
||||
</blockquote>
|
||||
<p align="center"><img src="Legend of Kyrandia/Kyrandia_fountain.png" width="400" height="250" hspace="10" /><img src="Legend of Kyrandia/Kyrandia_burningbranch.png" width="400" height="250" /></p>
|
||||
<blockquote>
|
||||
<p align="left">At the fountain, you will encounter Malcolm once again. He steals one of the crystal balls, ruining the fountain. You will need to find it in order to restore the fountain and get that water. As you wander Faeriewood, you will find a burning branch. Use Darm's scroll once again to extinguish the flames to find the missing crystal ball. Use it to restore the fountain and get a flask full of water. </p>
|
||||
</blockquote>
|
||||
<p align="center"><img src="Legend of Kyrandia/Kyrandia_chalice.png" width="250" height="250" hspace="10" /><img src="Legend of Kyrandia/Kyrandia_blueberries.png" width="550" height="250" /></p>
|
||||
<blockquote>
|
||||
<p>If Brandon drinks a flask full of the magic water, one of the jewels on the amulet will turn blue. You can use the blue jewel on the amulet to retrieve the floating Royal Chalice but a little furry creature named Faun will show up and steal it. You will have to deal with him later. After delivering the magic water to her, Zanthia will ask you to bring her some blueberries. These can be found west from where you retrieved the missing crystal ball. </p>
|
||||
</blockquote>
|
||||
<p align="center"><img src="Legend of Kyrandia/Kyrandia_labdoor.png" width="250" height="250" /><img src="Legend of Kyrandia/Kyrandia_crystals.png" width="250" height="250" hspace="10" /><img src="Legend of Kyrandia/Kyrandia_lagoon.png" width="250" height="250" /></p>
|
||||
<blockquote>
|
||||
<p align="left">Upon returning to Zanthia's lab, she will be missing. Investigate the scrunched up rug to locate a secret passage. You will find yourself on the other side of Faeriewood. You can find the Crystals of Alchemy to the east which will help you out later. To the northeast, you can find the tropical lagoon and some orchids. Pick 2 to take with you and return to Zanthia's lab. </p>
|
||||
<p align="left">If you throw the blueberry into the cauldron, the water will turn light blue but it seems it is only half finished. You can complete the mixture by adding a blue gem like a sapphire to the mix. Fill 1 flask with the completed blue potion. If you combine the orchid with a red gem like a garnet, you can make a red potion. Combining a tulip from the sparkling stream in Timbermist Woods and a yellow gem like a topaz will make a yellow potion. You will want to make 1 blue potion, 1 yellow potion and 2 red potions. </p>
|
||||
</blockquote>
|
||||
<p align="center"><img src="Legend of Kyrandia/Kyrandia_purplepotion.png" width="400" height="250" hspace="10" /><img src="Legend of Kyrandia/Kyrandia_faun.png" width="400" height="250" /></p>
|
||||
<blockquote>
|
||||
<p>At the Crystals of Alchemy, you can combine the potions to make powerful new potions. Combine a red and yellow potion to make an orange potion which will allow you to go to Castle Kyrandia once you are done in Faeriewood. Combine a blue and red potion to make a purple potion which will shrink Brandon to a small size, allowing him to enter Faun's home and get back the Royal Chalice. Save yourself a bit of trouble and pick up an apple before you visit Faun. You can find an apple at Brandon's home, outside the cave leading to Faeriewood or even on the other side of Faeriewood if you ate both of those apples. Drink the purple potion outside Faun's door when you are ready and trade the apple for the Royal Chalice. Once back outside, you can find the chalice to the right of Faun's door. Now that you have the Royal Chalice, Iron Key and orchid, you are ready to go to Castle Kyrandia by using the orange potion at the tropical lagoon. </p>
|
||||
<p><img src="Legend of Kyrandia/Kyrandia_lagoon2.png" width="550" height="250" /></p>
|
||||
<p align="left" class="text-header">Summary</p>
|
||||
<p align="left">Go to the fountain to get magic water for Zanthia<br />
|
||||
Recover the missing crystal ball using Darm's scroll on the burning branch<br />
|
||||
Bring the magic water to Zanthia<br />
|
||||
Use the blue gem on Brandon's amulet to get the Royal Chalice out of the air <br />
|
||||
Get the blueberries at the waterfall and bring them back to Zanthia<br />
|
||||
Use the secret door under the rug in Zanthia's lab to get to the other side of Faeriewood<br />
|
||||
Pick 2 red orchids at the tropical lagoon <br />
|
||||
Use Zanthia's cauldron to create 2 red potions, 1 yellow potion and 1 blue potion<br />
|
||||
At the Crystals of Alchemy, combine a red and yellow potion for a orange potion <br />
|
||||
Combine a red and blue potion for a purple potion<br />
|
||||
Get an apple then use the purple potion outside Faun's home to shrink down and pay him a visit<br />
|
||||
Give him the apple for the chalice and find it outside his door<br />
|
||||
Use the orange potion at the tropical lagoon to travel to Castle Kyrandia</p>
|
||||
<p align="left" class="style6"><a href="Legend of Kyrandia/Kyrandia map faeriewood.png" target="_blank" class="text-header">- The Faeriewood Map - </a></p>
|
||||
</blockquote>
|
||||
<blockquote>
|
||||
<p> </p>
|
||||
<p align="center" class="text-header"><a href="Legend of Kyrandia Guide 5.html">Continued in Part 5 </a> </p>
|
||||
<p align="left"> </p>
|
||||
<p align="left"> </p>
|
||||
</blockquote>
|
||||
</div>
|
||||
</div>
|
||||
<div id="footer"></div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
|
||||
<title>The Legend of Kyrandia Guide / Walkthrough - Classic Games Paradise</title>
|
||||
<link href="../stylesheet.css" rel="stylesheet" type="text/css" />
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="container">
|
||||
<div id="banner"><a href="../index.html"><img src="../site/logo.gif" width="400" height="150" border="0" /></a></div>
|
||||
<div id="banner2"><a href="../image list nes.html">NES Games by Image</a> | <a href="../image list super nes.html">SNES Games by Image</a> | <a href="../image list genesis.html">Genesis Games by Image</a> | <a href="../image list game boy.html">Game Boy Games by Image</a> </div>
|
||||
<div id="wrapper">
|
||||
<div id="guidemenu">
|
||||
<p align="right"><a href="Legend of Kyrandia Guide.html"><img src="../site/guide.png" width="150" height="50" border="0" /></a><br />
|
||||
<a href="Legend of Kyrandia Guide 2.html"><img src="Legend of Kyrandia/button_kyrandia_2.png" width="130" height="35" vspace="4" border="0" /></a><br />
|
||||
<a href="Legend of Kyrandia Guide 3.html"><img src="Legend of Kyrandia/button_kyrandia_3.png" width="130" height="35" border="0" /></a><br />
|
||||
<a href="Legend of Kyrandia Guide 4.html"><img src="Legend of Kyrandia/button_kyrandia_4.png" width="130" height="35" vspace="4" border="0" /></a><br />
|
||||
<a href="Legend of Kyrandia Guide 5.html"><img src="Legend of Kyrandia/button_kyrandia_5.png" width="130" height="35" border="0" /></a><br />
|
||||
<a href="Secret of Mana Magic.html"></a><br />
|
||||
</p>
|
||||
</div>
|
||||
<div id="main">
|
||||
<blockquote>
|
||||
<p> </p>
|
||||
<p class="text-title"><a href="Legend of Kyrandia/Kyrandia map castle kyrandia.png" target="_blank">Castle Kyrandia </a> </p>
|
||||
<p align="left"><img src="Legend of Kyrandia/Kyrandia_katherine.png" width="400" height="250" /></p>
|
||||
<p>When you find the grave of William and Katherine, you can put the orchid on it and Katherine will appear before you. She will activate the red gem on Brandon's amulet which allows him to turn invisible. At the gate to the castle, use the invisibility spell when unlocking the gate with the Iron Key or the gargoyles will spit acid all over Brandon. </p>
|
||||
</blockquote>
|
||||
<p align="center"><img src="Legend of Kyrandia/Kyrandia_kitchen.png" width="250" height="250" /><img src="Legend of Kyrandia/Kyrandia_library.png" width="250" height="250" hspace="10" /><img src="Legend of Kyrandia/Kyrandia_goldkey.png" width="250" height="250" /></p>
|
||||
<blockquote>
|
||||
<p align="left">Castle Kyrandia is a big place so stay on the main floor for now. At the great hall, you will find locked double doors. Two keys will be needed in order to unlock them. In the kitchen, you can find the Royal Scepter hanging over the table. In the library, investigate the fireplace to discover a secret passage leading to the dungeon and the crown stuck on the other side. If you go back into the library and pull out the books in order by the first letter of their title to spell the word 'open', the fireplace will spin around without Brandon having to go along with it. Back in the dungeon, you can get past the forcefield that blocks your way by using the blue gem on Brandon's amulet. One of the rooms behind the forcefield has a loose floor tile that can be moved to discover a gold key. </p>
|
||||
</blockquote>
|
||||
<p align="center"><img src="Legend of Kyrandia/Kyrandia_herman2.png" width="400" height="250" hspace="10" /><img src="Legend of Kyrandia/Kyrandia_bells.png" width="400" height="250" /></p>
|
||||
<blockquote>
|
||||
<p>On the second floor, you can look through the royal mystic's bedrooms but Herman will show up to stop you. If you get near him, he will cut Brandon right in half with the saw so use the yellow gem on Brandon's amulet to put him to sleep. Inside a bedroom on the west side is a bell stand that can be played. If you strike the bells in the correct order, the last gold key will be revealed behind the painting. The correct order is Do, Fa, Mi, Re, or green, white, gold then blue. Now that you have both gold keys, you can unlock the door in the great hall and enter the foyer. </p>
|
||||
</blockquote>
|
||||
<p align="center"><img src="Legend of Kyrandia/Kyrandia_foyer.png" width="400" height="250" hspace="10" /><img src="Legend of Kyrandia/Kyrandia_mirror.png" width="400" height="250" /></p>
|
||||
<blockquote>
|
||||
<p>You will see 3 pillows where you can place the royal artifacts. The correct order is scepter, crown then chalice. With the doors to the Kyragem opened, Malcolm will show up to confront you. When he follows you into the chamber, he will prepare a magic spell. Immediately go in front of the mirror on the right side of the room and use the red gem on the amulet to turn invisible. Malcolm will shoot his spell at you but it will bounce off the mirror and hit him instead, turning him to stone.</p>
|
||||
<p>With Malcolm defeated, Kyrandia is safe once again!</p>
|
||||
<p align="left"><img src="Legend of Kyrandia/Kyrandia_kyragem.png" width="609" height="256" /></p>
|
||||
</blockquote>
|
||||
<blockquote>
|
||||
<p class="text-header">Summary</p>
|
||||
<p>Place the orchid on the grave to get the red gem on Brandon's amulet<br />
|
||||
Use the invisibility to sneak past the gargoyles and unlock the gate <br />
|
||||
Get the royal scepter from the kitchen<br />
|
||||
Get the royal crown from the library fireplace by pulling out books in order of first letter of their titles to spell 'open' <br />
|
||||
Use the blue gem from Brandon's amulet on the forcefield in the dungeon to get past it<br />
|
||||
Find the gold key under a loose floor tile past the forcefield<br />
|
||||
Go up to the second floor and use the healing spell on Herman when he shows up<br />
|
||||
Play the bells in one of the bedrooms in the correct order of Do, Fa, Mi then Re then get the gold key behind the painting<br />
|
||||
Unlock the double doors in the great hall with both gold keys<br />
|
||||
Place the scepter, crown and chalice on the pillows in that order<br />
|
||||
Use the invisibility spell in front of the mirror on the right side of the Kyragem chamber to reflect Malcolm's spell back at him </p>
|
||||
<p class="style6"><a href="Legend of Kyrandia/Kyrandia map castle kyrandia.png" target="_blank" class="text-header">- Map of Castle Kyrandia -</a> </p>
|
||||
<p> </p>
|
||||
</blockquote>
|
||||
</div>
|
||||
</div>
|
||||
<div id="footer"></div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
286
walkthroughs/kyrandia_1/lparchive_walkthrough.html
Normal file
286
walkthroughs/kyrandia_1/lparchive_walkthrough.html
Normal file
@@ -0,0 +1,286 @@
|
||||
<!doctype html>
|
||||
|
||||
<!--[if lt IE 7]> <html lang="en-gb" class="lt-ie9 lt-ie8 lt-ie7"> <![endif]-->
|
||||
<!--[if IE 7]> <html lang="en-gb" class="lt-ie9 lt-ie8"> <![endif]-->
|
||||
<!--[if IE 8]> <html lang="en-gb" class="lt-ie9"> <![endif]-->
|
||||
<!--[if gt IE 8]><!--> <html lang="en-gb"> <!--<![endif]-->
|
||||
|
||||
<head><script type="text/javascript" src="https://web-static.archive.org/_static/js/bundle-playback.js?v=2N_sDSC0" charset="utf-8"></script>
|
||||
<script type="text/javascript" src="https://web-static.archive.org/_static/js/wombat.js?v=txqj7nKC" charset="utf-8"></script>
|
||||
<script>window.RufflePlayer=window.RufflePlayer||{};window.RufflePlayer.config={"autoplay":"on","unmuteOverlay":"hidden","showSwfDownload":true};</script>
|
||||
<script type="text/javascript" src="https://web-static.archive.org/_static/js/ruffle/ruffle.js"></script>
|
||||
<script type="text/javascript">
|
||||
__wm.init("https://web.archive.org/web");
|
||||
__wm.wombat("http://lparchive.org/Legend-of-Kyrandia/","20150902171633","https://web.archive.org/","web","https://web-static.archive.org/_static/",
|
||||
"1441214193");
|
||||
</script>
|
||||
<link rel="stylesheet" type="text/css" href="https://web-static.archive.org/_static/css/banner-styles.css?v=1utQkbB3" />
|
||||
<link rel="stylesheet" type="text/css" href="https://web-static.archive.org/_static/css/iconochive.css?v=3PDvdIFv" />
|
||||
<!-- End Wayback Rewrite JS Include -->
|
||||
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
|
||||
|
||||
<title>Legend of Kyrandia</title>
|
||||
|
||||
<meta name="keywords" content="archive,let's,play,Hyper Crab Tank,Legend of Kyrandia,screenshot"/>
|
||||
<meta name="description" content="Let's Play Legend of Kyrandia by Hyper Crab Tank"/>
|
||||
<meta name="author" content="Hyper Crab Tank"/>
|
||||
|
||||
<link rel="stylesheet" href="/web/20150902171633cs_/http://lparchive.org/style/2012/archive-2.0.5.css" media="screen"/>
|
||||
|
||||
<meta name="viewport" content="width=960"/>
|
||||
|
||||
<script type="text/javascript">
|
||||
(function(html){html.className = "live";})(document.documentElement||document.body);
|
||||
</script>
|
||||
|
||||
<script src="/web/20150902171633js_/http://lparchive.org/script/jquery-1.7.1.min.js"></script>
|
||||
<script src="/web/20150902171633js_/http://lparchive.org/script/jquery.ba-outside-events.min.js"></script>
|
||||
|
||||
<script src="/web/20150902171633js_/http://lparchive.org/script/2012/globals.js"></script>
|
||||
<script src="/web/20150902171633js_/http://lparchive.org/script/2012/readinghistory-1.0.1.js"></script>
|
||||
|
||||
<script type="text/javascript">
|
||||
/* <![CDATA[ */
|
||||
// remove ugly anchor from search results. Looks like users without JS will need to live with it.
|
||||
var url = window.location.toString();
|
||||
if(url.indexOf('#') != -1) { window.location = url.split('#')[0]; }
|
||||
|
||||
var preload = new Image();
|
||||
preload.src = "/site_images/tag_add.png";
|
||||
preload.src = "/site_images/tag_del.png";
|
||||
|
||||
lpid = 23014;
|
||||
historyTitle = "Legend of Kyrandia by Hyper Crab Tank";
|
||||
|
||||
$(document).ready(displayUpdatedHistory);
|
||||
|
||||
current_tags = [];
|
||||
|
||||
addtag_html=' Tag it!';
|
||||
deltag_html=' Untag it!';
|
||||
|
||||
$(document).ready(function() {
|
||||
$("div#popups").html(" <div class=\"message\" id=\"likeit\"><strong>Thanks! We like it too.</strong>Why not check out some similar LPs from our recommendations?</div> \
|
||||
<div class=\"message\" id=\"tagit\"> \
|
||||
<strong>What would you like to tag this LP as?</strong> \
|
||||
<div class=\"tagrow\"> \
|
||||
<span>Tag</span> \
|
||||
<select id=\"tagselect\"> <option value=\"9\">challenges</option> \
|
||||
<option value=\"11\">co-op</option> \
|
||||
<option value=\"14\">completionist</option> \
|
||||
<option value=\"12\">dual-audio</option> \
|
||||
<option value=\"6\">group</option> \
|
||||
<option value=\"15\">high-definition</option> \
|
||||
<option value=\"5\">humorous</option> \
|
||||
<option value=\"4\">informative</option> \
|
||||
<option value=\"10\">narrative</option> \
|
||||
<option value=\"8\">subtitles</option> \
|
||||
<option value=\"7\">voice</option> \
|
||||
</select> \
|
||||
<button class=\"addtag\" id=\"tagbutton\" onclick=\"return tagPopdown();\"> Tag it! </button> \
|
||||
</div> \
|
||||
</div>");
|
||||
});
|
||||
|
||||
/* ]]> */
|
||||
</script>
|
||||
<script src="/web/20150902171633js_/http://lparchive.org/script/2012/archive.js"></script>
|
||||
<script type="text/javascript">
|
||||
/* <![CDATA[ */
|
||||
|
||||
var _gaq = _gaq || [];
|
||||
_gaq.push(['_setAccount', 'UA-17419258-1']);
|
||||
_gaq.push(['_trackPageview']);
|
||||
|
||||
(function() {
|
||||
var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true;
|
||||
ga.src = ('https:' == document.location.protocol ? 'https://web.archive.org/web/20150902171633/https://ssl.google-analytics.com/ga.js' : 'https://web.archive.org/web/20150902171633/http://www.google-analytics.com/ga.js');
|
||||
var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
|
||||
})();
|
||||
|
||||
/* ]]> */
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
<!-- Project Wonderful Ad Box Loader -->
|
||||
<!-- Put this after the <body> tag at the top of your page -->
|
||||
<script type="text/javascript">
|
||||
(function(){function pw_load(){
|
||||
if(arguments.callee.z)return;else arguments.callee.z=true;
|
||||
var d=document;var s=d.createElement('script');
|
||||
var x=d.getElementsByTagName('script')[0];
|
||||
s.type='text/javascript';s.async=true;
|
||||
s.src='//web.archive.org/web/20150902171633/http://www.projectwonderful.com/pwa.js';
|
||||
x.parentNode.insertBefore(s,x);}
|
||||
if (window.attachEvent){
|
||||
window.attachEvent('DOMContentLoaded',pw_load);
|
||||
window.attachEvent('onload',pw_load);}
|
||||
else{
|
||||
window.addEventListener('DOMContentLoaded',pw_load,false);
|
||||
window.addEventListener('load',pw_load,false);}})();
|
||||
</script>
|
||||
<!-- End Project Wonderful Ad Box Loader --> <div class="header">
|
||||
<a class="index-link" href="/web/20150902171633/http://lparchive.org/">
|
||||
<span class="logo"><i title="The Let's Play Archive"> </i></span>
|
||||
</a>
|
||||
</div>
|
||||
|
||||
<h1 class="indexhead">The Let's Play Archive</h1> <h1><a href=".">Legend of Kyrandia</a></h1>
|
||||
<h2><span>by</span> <a href="/web/20150902171633/http://lparchive.org/author/Hyper%20Crab%20Tank">Hyper Crab Tank</a></h2>
|
||||
<div id="details" class="info">
|
||||
<ul id="statistics">
|
||||
<li>Began on <strong>Jul 25, 2014</strong></li>
|
||||
<li>Ended on <strong>Sep 16, 2014</strong></li>
|
||||
<li>This LP has <strong>12</strong> parts.</li>
|
||||
<li id="archival">Added to the archive on <strong>Jan 27, 2015</strong></li>
|
||||
</ul>
|
||||
|
||||
<ul id="tags">
|
||||
<li id="controls">
|
||||
<a href="#" class="like" title="Like this LP" onclick="return likePopup()"><span class="button"><i class="func-like"> </i></span> Like</a>
|
||||
<a href="#" class="tag" title="Tag this LP" onclick="return tagPopup()"><span class="button"><i class="func-tag"> </i></span> Tag</a>
|
||||
</li>
|
||||
<li id="taglist">
|
||||
This LP is tagged with: <strong><a href="/web/20150902171633/http://lparchive.org/?tags=screenshot">screenshot</a></strong>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<div id="popups">
|
||||
<!-- asd -->
|
||||
<div class="message" id="likeit"><strong>Thanks! We like it too.</strong>Why not check out some similar LPs from our recommendations?</div>
|
||||
<div class="message" id="tagit">
|
||||
<strong>What would you like to tag this LP as?</strong>
|
||||
<div class="tagrow">
|
||||
<span>Tag</span>
|
||||
<select id="tagselect">
|
||||
<option value="9">challenges</option>
|
||||
<option value="11">co-op</option>
|
||||
<option value="14">completionist</option>
|
||||
<option value="12">dual-audio</option>
|
||||
<option value="6">group</option>
|
||||
<option value="15">high-definition</option>
|
||||
<option value="5">humorous</option>
|
||||
<option value="4">informative</option>
|
||||
<option value="10">narrative</option>
|
||||
<option value="8">subtitles</option>
|
||||
<option value="7">voice</option>
|
||||
</select>
|
||||
<button class="addtag" id="tagbutton" onclick="return tagPopdown();">
|
||||
Tag it!
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p id="thread">Original Thread: <a id="threadlink" href="https://web.archive.org/web/20150902171633/http://forums.somethingawful.com/showthread.php?threadid=3653266">Cliches & Clowns: Let's Play The Legend of Kyrandia</a></p>
|
||||
<p id="similar">If you liked this LP, you might also like <a href="/web/20150902171633/http://lparchive.org/Martian-Dreams/">Martian Dreams</a> by Nakar, <a href="/web/20150902171633/http://lparchive.org/Ultima-VII-Part-2-Serpent-Isle/">Ultima VII Part 2: Serpent Isle</a> by Nakar and <a href="/web/20150902171633/http://lparchive.org/Manhunter-New-York-and-San-Fransisco/">Manhunter: New York & San Fransisco</a> by GuavaMoment</p>
|
||||
</div>
|
||||
|
||||
<div class="featured">
|
||||
<h3>Adverts by Project Wonderful</h3>
|
||||
|
||||
<div class="pw"><a href="https://web.archive.org/web/20150902171633/https://www.projectwonderful.com/advertisehere.php?id=55655&type=5">Click here to advertise on the Archive for as little as <script type="text/javascript" src="https://web.archive.org/web/20150902171633js_/http://www.projectwonderful.com/mycurrentbidrate.php?id=55655"></script><script type="text/javascript">document.write('/day');</script></a><noscript><a href="https://web.archive.org/web/20150902171633/https://www.projectwonderful.com/advertisehere.php?id=55655&type=5">$$$/day</a></noscript></div>
|
||||
|
||||
<div class="banner">
|
||||
<div class="guilt">
|
||||
<p>Hey, adverts can be pretty annoying, right? I know how it is; I don't like it when I'm browsing a site and I accidentally trigger an awful flash ad where a big, freakish iPhone starts singing at me. That's why here on the Let's Play Archive we'll only ever serve up nice banners that behave properly.</p>
|
||||
<p>The Archive is a <strong>personally-funded hobby</strong>, and without donation/advert revenue we won't be able to keep it going. Please, if you enjoy the site, consider adding us to your AdBlock whitelist—it really does make a difference.</p>
|
||||
</div>
|
||||
<div class="guilt divads">
|
||||
<img src="data:image/gif;base64,R0lGODlhAQABAIAAAP7//wAAACH5BAAAAAAALAAAAAABAAEAAAICRAEAOw==" width="728" height="90"/>
|
||||
</div>
|
||||
<div class="adbox">
|
||||
<!-- Project Wonderful Ad Box Code -->
|
||||
<div id="pw_adbox_55655_5_0"></div>
|
||||
<script type="text/javascript"></script>
|
||||
<noscript><map name="admap55655" id="admap55655"><area href="https://web.archive.org/web/20150902171633/http://www.projectwonderful.com/out_nojs.php?r=0&c=0&id=55655&type=5" shape="rect" coords="0,0,728,90" title="" alt="" target="_blank" rel="nofollow"/></map>
|
||||
<table cellpadding="0" cellspacing="0" style="width:728px;border-style:none;background-color:#ffffff;"><tr><td><img src="https://web.archive.org/web/20150902171633im_/http://www.projectwonderful.com/nojs.php?id=55655&type=5" style="width:728px;height:90px;border-style:none;" usemap="#admap55655" alt=""/></td></tr></table>
|
||||
</noscript>
|
||||
<!-- End Project Wonderful Ad Box Code -->
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div id="content" class="cblock">
|
||||
<h1>Introduction</h1>
|
||||
<img src="/web/20150902171633im_/http://lparchive.org/Legend-of-Kyrandia/1-legend_of_kyrandia.png" alt="" class="img" border="0"><br/>
|
||||
<br/>
|
||||
Remember a company called <b>Westwood Studios</b>? Perhaps best known for real-time strategy classic Command & Conquer (1995) and the enormous franchise that sprung from it, they were also responsible for C&C; spiritual precursor Dune II (1992), as well as D&D-based; role-playing classics Eye of the Beholder (1990) and its sequel (1991), followed by a new franchise set in their own original universe, Lands of Lore (1993). The company was acquired by Electronic Arts in 1998, and as was typical of Electronic Arts acquires at the time, Westwood Studios was swiftly run into the ground and finally dismantled in 2003.<br/><br/>
|
||||
Shortly before the height of their career, Westwood Studios produced a trilogy of point-and-click adventure games in the vein of Monkey Island or King's Quest. The first game, titled <b>Fables & Fiends: The Legend of Kyrandia</b>, was released in 1992, approximately a year after Monkey Island 2, and two years after King's Quest V (that's the one with that insufferable owl). The game was well received, despite its generic plot and occasional... issues, and was followed by a CD-ROM re-release with added voice track the following year, and two sequels with titles riddled with colons (<i>Fables & Fiends: The Legend of Kyrandia: Book Two: Hand of Fate</i> and <i>Fables & Fiends: The Legend of Kyrandia: Book Three: Malcolm's Revenge</i>), soon to come.<br/>
|
||||
<br/>
|
||||
While the games are not, in my opinion, quite up to par with Lucasarts classics like Monkey Island or Day of the Tentacle in terms of writing, they nevertheless have a certain charm to them (the later two games in particular), and the graphics, music and voice acting are fantastic by period standards. And yet, whenever the topic of classic point-and-click adventure games is brought up, the Kyrandia games are often forgotten in favor of more famous examples. While it's certainly understandable why they don't hold the same place in people's hearts as certain other classics, forgetting them entirely is a shame, in my opinion.<br/>
|
||||
<br/>
|
||||
Well, that's enough backstory; let's see what this is about. But before that, let's talk briefly about <img src="/web/20150902171633im_/http://lparchive.org/Legend-of-Kyrandia/Smilies/emot-siren.gif" border="0" alt="" title=":siren:"> <b>spoilers</b> <img src="/web/20150902171633im_/http://lparchive.org/Legend-of-Kyrandia/Smilies/emot-siren.gif" border="0" alt="" title=":siren:">. The Kyrandia series does not have a deep and intricate plot, but the later two games do have a few (fairly predictable) twists, so for now the official spoiler policy is <b>no talking about things that haven't been shown yet</b>.<br/>
|
||||
<br/>
|
||||
Because this is a point-and-click adventure game and there is a lot of walking around and looking at things that aren't particularly entertaining, this will primarily be a screenshot LP with transcribed dialogue and my commentary in <i>italics</i>. However, since we're playing the CD-ROM version, this game is also fairly competently voice acted. Therefore, text updates will be supplemented with video clips of significant conversations or events, particularly whenever a new character is introduced.<br/>
|
||||
<br/>
|
||||
<h1>Table of Contents</h1>
|
||||
<ul class="toc">
|
||||
<!-- BEGIN_TOC -->
|
||||
<li><a href="Update%2001/">Chapter 0: Introduction</a></li>
|
||||
<li><a href="Update%2002/">Chapter 1: Wherein Brandon has a Conversation with a Wall</a></li>
|
||||
<li><a href="Update%2003/">Chapter 2: Wherein Mistakes are Made, and an Amulet is Earned</a></li>
|
||||
<li><a href="Update%2004/">Chapter 3: Wherein Troublesome Wildlife and Senile Old Men Feature Prominently</a></li>
|
||||
<li><a href="Update%2005/">Chapter 4: Wherein the Mystery of the Mirth Cones is Resolved</a></li>
|
||||
<li><a href="Update%2006/">Chapter 5: Wherein Life Choices are Reconsidered</a></li>
|
||||
<li><a href="Update%2007/">Chapter 6: Wherein Brandon Consorts with a Witch</a></li>
|
||||
<li><a href="Update%2008/">Chapter 7: Wherein Alchemy is Performed for Fun and Profit</a></li>
|
||||
<li><a href="Update%2009/">Chapter 8: Wherein Steps Are Retraced, and a Seance is Held</a></li>
|
||||
<li><a href="Update%2010/">Chapter 9: Wherein the Royal Vestments are Recovered</a></li>
|
||||
<li><a href="Update%2011/">Chapter 10: Finale: Wherein the Land is Saved</a></li>
|
||||
<li><a href="Update%2012/">Bonus Update: Useless and/or Unobtainable Items</a></li>
|
||||
<!-- END_TOC -->
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
||||
<a class="returnblock" href="/web/20150902171633/http://lparchive.org/">Archive Index</a>
|
||||
|
||||
<div class="featured">
|
||||
<h3>Adverts by Project Wonderful</h3>
|
||||
|
||||
<div class="pw"><a href="https://web.archive.org/web/20150902171633/https://www.projectwonderful.com/advertisehere.php?id=55667&type=5">Click here to advertise on the Archive for as little as <script type="text/javascript" src="https://web.archive.org/web/20150902171633js_/http://www.projectwonderful.com/mycurrentbidrate.php?id=55667"></script><script type="text/javascript">document.write('/day');</script></a><noscript><a href="https://web.archive.org/web/20150902171633/https://www.projectwonderful.com/advertisehere.php?id=55667&type=5">$$$/day</a></noscript></div>
|
||||
|
||||
<div class="banner">
|
||||
<div class="guilt">
|
||||
<p>Hey, adverts can be pretty annoying, right? I know how it is; I don't like it when I'm browsing a site and I accidentally trigger an awful flash ad where a big, freakish iPhone starts singing at me. That's why here on the Let's Play Archive we'll only ever serve up nice banners that behave properly.</p>
|
||||
<p>The Archive is a <strong>personally-funded hobby</strong>, and without donation/advert revenue we won't be able to keep it going. Please, if you enjoy the site, consider adding us to your AdBlock whitelist—it really does make a difference.</p>
|
||||
</div>
|
||||
<div class="guilt divads">
|
||||
<img src="data:image/gif;base64,R0lGODlhAQABAIAAAP7//wAAACH5BAAAAAAALAAAAAABAAEAAAICRAEAOw==" width="728" height="90"/>
|
||||
</div>
|
||||
<div class="adbox">
|
||||
<!-- Project Wonderful Ad Box Code -->
|
||||
<div id="pw_adbox_55667_5_0"></div>
|
||||
<script type="text/javascript"></script>
|
||||
<noscript><map name="admap556671" id="admap556671"><area href="https://web.archive.org/web/20150902171633/http://www.projectwonderful.com/out_nojs.php?r=0&c=0&id=55667&type=5" shape="rect" coords="0,0,728,90" title="" alt="" target="_blank" rel="nofollow"/></map>
|
||||
<table cellpadding="0" cellspacing="0" style="width:728px;border-style:none;background-color:#ffffff;"><tr><td><img src="https://web.archive.org/web/20150902171633im_/http://www.projectwonderful.com/nojs.php?id=55667&type=5" style="width:728px;height:90px;border-style:none;" usemap="#admap556671" alt=""/></td></tr></table>
|
||||
</noscript>
|
||||
<!-- End Project Wonderful Ad Box Code -->
|
||||
</div>
|
||||
</div>
|
||||
</div></body>
|
||||
</html>
|
||||
<!--
|
||||
FILE ARCHIVED ON 17:16:33 Sep 02, 2015 AND RETRIEVED FROM THE
|
||||
INTERNET ARCHIVE ON 04:11:15 Mar 18, 2026.
|
||||
JAVASCRIPT APPENDED BY WAYBACK MACHINE, COPYRIGHT INTERNET ARCHIVE.
|
||||
|
||||
ALL OTHER CONTENT MAY ALSO BE PROTECTED BY COPYRIGHT (17 U.S.C.
|
||||
SECTION 108(a)(3)).
|
||||
-->
|
||||
<!--
|
||||
playback timings (ms):
|
||||
captures_list: 0.489
|
||||
exclusion.robots: 0.037
|
||||
exclusion.robots.policy: 0.026
|
||||
esindex: 0.01
|
||||
cdx.remote: 11.282
|
||||
LoadShardBlock: 141.343 (3)
|
||||
PetaboxLoader3.datanode: 81.019 (4)
|
||||
PetaboxLoader3.resolve: 128.692 (2)
|
||||
load_resource: 137.017
|
||||
-->
|
||||
Reference in New Issue
Block a user