Analyze Maniac Mansion: Added Multi-Character Coordination puzzle type; documented pool reactor meltdown (Timed Consequence), arcade code observation (Observation Replay), music room demo chain & envelope steam puzzle (Meta-Puzzle Construction)
Puzzles documented: - Pool Reactor Meltdown: Two-character timed sequence with narrative urgency - Meteor Mess Arcade: Observation replay of cutscene high score - Music Room Demo Tape → Contract: Sequential meta-construction chain for Syd/Razor ending - Envelope Steam Extraction: Resource transformation puzzle with temporal separation New puzzle type created: Multi-Character Coordination (exploits party system for actions spanning separated locations) Files updated: timed-consequence.md, observation-replay.md, meta-puzzle-construction.md, README.md Walkthroughs collected: syntax2000 walkthrough + wikipedia game overview
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<!DOCTYPE HTML PUBLIC>
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<link rel="manifest" href="https://www.oocities.org/geocities-archive/manifest.json">
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<meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=0.5">
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frameset { max-width: 1024px !important; width:1024px !important }
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</style>
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<script language="JavaScript" type="text/javascript">
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if (window == top) {
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document.write('<div id="content" style="max-width:1024px;overflow:auto">');
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}
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</script>
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<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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<meta name="Author" content="Petter Holmberg">
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<meta name="GENERATOR" content="Mozilla/4.5 [en] (Win95; I) [Netscape]">
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<title>King's Quest III: To Heir is Human - Walkthrough</title>
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</head>
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<body text="#FFFFFF" bgcolor="#000000" link="#FF0000" vlink="#800000" alink="#800000">
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<center>
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<h1>
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<font face="Verdana"><font color="#804000"><font size=+2>King’s Quest III:
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To Heir is Human
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<hr WIDTH="100%"></font><font size=+0>Walkthrough</font></font></font></h1></center>
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<font face="Verdana"><font color="#FFFFFF"><font size=-1>Note: This walkthrough
|
||||
gives a complete description of how to finish the game with the maximal
|
||||
score possible. Still, there are more things do discover in the game than
|
||||
you will get by following this walkthrough. The most interesting alternate
|
||||
solutions to problems encountered in the game are therefore presented here
|
||||
as well. Don't consult this walkthrough immediately when you get stuck
|
||||
in the game. At least read my <a href="generaltips.html">General Adventure
|
||||
Gaming Tips</a> first and try out some of the things suggested there. It's
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||||
never as rewarding to finish an adventure game if you've had to use a walkthrough
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||||
to do it!</font></font></font>
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<h3>
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<font face="Verdana"><font color="#804000"><font size=-1>Introduction</font></font></font></h3>
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<font face="Verdana"><font color="#FFFFFF"><font size=-1>You begin in the
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entrance hall of Manannan's house. Wait a few seconds and he will magically
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appear and tell you to perform some chore. You'll better obey him, or there
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will be trouble. There are five chores he may ask you of, and here's what
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to do for each one of them:</font></font></font>
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<ul>
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<li>
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<font size=-1><font face="Verdana"><font color="#FFFFFF"><i>Clean the kitchen</i>:
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Go one screen right and one screen up from the entrance hall. There's a
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broom against the wall to the left of the fireplace. Walk up to it and
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</font></font><font face="Courier New,Courier"><font color="#FF0000">clean
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kitchen</font></font><font face="Verdana"><font color="#FFFFFF">.</font></font></font></li>
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<li>
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<font size=-1><font face="Verdana"><font color="#FFFFFF"><i>Dust study</i>:
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Go one screen up from the entrance hall and at the bottom left of the screen
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there is an oak cabinet with a duster on it. Walk up to the cabinet and
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</font></font><font face="Courier New,Courier"><font color="#FF0000">dust
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study</font></font><font face="Verdana"><font color="#FFFFFF">.</font></font></font></li>
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|
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<li>
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<font size=-1><font face="Verdana"><font color="#FFFFFF"><i>Empty chamber
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pot</i>: Walk up the stairs from the entrance hall and up into Manannan's
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bedroom on the second floor. At the bottom left of his bed is his chamber
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pot. Walk up to it and </font></font><font face="Courier New,Courier"><font color="#FF0000">empty
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chamber pot</font></font><font face="Verdana"><font color="#FFFFFF">.</font></font></font></li>
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<li>
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<font size=-1><font face="Verdana"><font color="#FFFFFF"><i>Feed chickens</i>:
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Walk down from the entrance hall to go outside. To the left of the chicken
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coop is a bag of chicken feed. Walk up to it and </font></font><font face="Courier New,Courier"><font color="#FF0000">feed
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chickens</font></font><font face="Verdana"><font color="#FFFFFF">.</font></font></font></li>
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<li>
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<font size=-1><font face="Verdana"><font color="#FFFFFF"><i>Feed Manannan</i>:
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Go one screen right and one screen up from the entrance hall. In the kitchen
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on the table to the right lies a loaf of bread, some fruit and a mutton
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chop. </font></font><font face="Courier New,Courier"><font color="#FF0000">get</font></font><font face="Verdana"><font color="#FFFFFF">
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any of them and bring them down to the dining room. Walk up to Mannanan
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and </font></font><font face="Courier New,Courier"><font color="#FF0000">give</font></font><font face="Verdana"><font color="#FFFFFF">
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any of the food items to him. If you already carry the food items with
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you, just bring them to the dining room.</font></font></font></li>
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</ul>
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<font face="Verdana"><font color="#FFFFFF"><font size=-1>From time to time,
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he will tell you to perform one of these tasks later on as well. When this
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happens, perform them immediately to avoid getting punished.</font></font></font>
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<center>
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<h3>
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<font face="Verdana"><font color="#804000"><font size=-1>Map of Manannan's
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House</font></font></font></h3></center>
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<center><img SRC="manannanshousemap.gif" BORDER=0 height=195 width=304></center>
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<h3>
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<font face="Verdana"><font color="#804000"><font size=-1>Manannan's house</font></font></font></h3>
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<font size=-1><font face="Verdana"><font color="#FFFFFF">As long as Manannan
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is home you cannot do much. He has forbidden you to enter his study or
|
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bedroom except for when you're performing some chore there, so stay out
|
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of them. Instead, walk to the right into his dining room. There is a tin
|
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cup on the table there. Walk up to it and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
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cup</font></font><font face="Verdana"><font color="#FFFFFF">. Then walk
|
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up to the wall, left of the fireplace. There's a knife and a serving spoon
|
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hanging on a rack there. </font></font><font face="Courier New,Courier"><font color="#FF0000">get
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knife</font></font><font face="Verdana"><font color="#FFFFFF"> and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
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||||
spoon</font></font><font face="Verdana"><font color="#FFFFFF">. Continue
|
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left to the kitchen shelf. There's a clay bowl on it. </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||||
bowl</font></font><font face="Verdana"><font color="#FFFFFF">. You cannot
|
||||
do much more than this while Manannan is still at home, so wait until five
|
||||
minutes has passed. Manannan will magically appear and tell you that he's
|
||||
decided to take a journey. As he disappears you are free to explore the
|
||||
house.</font></font></font>
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<br><font size=-1><font face="Verdana"><font color="#FFFFFF">First, walk
|
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upstairs from the entrance hall and enter Manannan's bedroom. At the foot
|
||||
of Manannan's bed is a mahogany vanity. Walk up to it and </font></font><font face="Courier New,Courier"><font color="#FF0000">open
|
||||
drawer</font></font><font face="Verdana"><font color="#FFFFFF">. You will
|
||||
get the hand mirror that was inside. Next, walk over to the closet to the
|
||||
right. </font></font><font face="Courier New,Courier"><font color="#FF0000">look
|
||||
closet</font></font><font face="Verdana"><font color="#FFFFFF">. Ah, there
|
||||
is something on top of it! </font></font><font face="Courier New,Courier"><font color="#FF0000">look
|
||||
above closet</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||||
You've found a small brass key. Next, </font></font><font face="Courier New,Courier"><font color="#FF0000">open
|
||||
closet</font></font><font face="Verdana"><font color="#FFFFFF"> </font></font><font face="Courier New,Courier"><font color="#FF0000">look
|
||||
behind clothes</font></font><font face="Verdana"><font color="#FFFFFF">
|
||||
to find an ancient parchment map. </font></font><font face="Courier New,Courier"><font color="#FF0000">close
|
||||
closet</font></font><font face="Verdana"><font color="#FFFFFF">. Continue
|
||||
to the dresser against the right wall and </font></font><font face="Courier New,Courier"><font color="#FF0000">open
|
||||
drawer</font></font><font face="Verdana"><font color="#FFFFFF">. Inside
|
||||
is a vial of rose petal essence that you eagerly take. If you now examine
|
||||
your inventory you will find that the things you just got are all marked
|
||||
with a star in the inventory list. This indicates that Manannan must not
|
||||
find you carrying these items, for he will kill you instantly if he does.
|
||||
You must find a good place to find them before he returns home. But there's
|
||||
no hurry yet. Walk out of the bedroom and continue up the stairs to the
|
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tower. There's not much to do up in the tower, but there's a dead fly on
|
||||
the floor. Walk up to it and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||||
fly</font></font><font face="Verdana"><font color="#FFFFFF">. Actually,
|
||||
all you need is the fly wings, and that's what you'll get. Walk down the
|
||||
stairs again and return to the entrance hall. Now, head for Manannan's
|
||||
study. Walk up to the oak cabinet to the left and </font></font><font face="Courier New,Courier"><font color="#FF0000">unlock
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||||
cabinet</font></font><font face="Verdana"><font color="#FFFFFF">. It turns
|
||||
out that the brass key you got from the bedroom fits perfectly, and inside
|
||||
you'll find Manannan's magic wand. Now, walk over to the bookshelf to the
|
||||
right. </font></font><font face="Courier New,Courier"><font color="#FF0000">look
|
||||
books</font></font><font face="Verdana"><font color="#FFFFFF">. You will
|
||||
discover a glint of metal behind them. </font></font><font face="Courier New,Courier"><font color="#FF0000">push
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||||
book</font></font><font face="Verdana"><font color="#FFFFFF">. A lever
|
||||
is concealed behind it. </font></font><font face="Courier New,Courier"><font color="#FF0000">pull
|
||||
lever</font></font><font face="Verdana"><font color="#FFFFFF">. As you
|
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do, a secret trapdoor opens in the floor, revealing a staircase leading
|
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down below the floor. Walk down the stairs. If Manannan's black cat is
|
||||
sitting here, walk back up and down again until he's gone. If he's there
|
||||
and you walk past him, you will slip on his tail and fall to your death.
|
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Walk down the stairs and you arrive in Manannan's secret laboratory. This
|
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is where he prepares all of his spells. It would be useful if you could
|
||||
learn a few of these spells. Among the many strange items in the wizard's
|
||||
shelves are many useful spell ingredients that will come in handy. </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||||
powdered fish bone</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||||
nightshade juice</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||||
mandrake root powder</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">get
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saffron</font></font><font face="Verdana"><font color="#FFFFFF">, </font></font><font face="Courier New,Courier"><font color="#FF0000">get
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||||
toad spittle</font></font><font face="Verdana"><font color="#FFFFFF"> and
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finally </font></font><font face="Courier New,Courier"><font color="#FF0000">get
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||||
toadstool powder</font></font><font face="Verdana"><font color="#FFFFFF">.
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Now it's time for some magic! Walk up to the large book on the oak table
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and </font></font><font face="Courier New,Courier"><font color="#FF0000">turn
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||||
to page IV</font></font><font face="Verdana"><font color="#FFFFFF">. Next,
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do the following: First, </font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
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a pinch of saffron in essence</font></font><font face="Verdana"><font color="#FFFFFF">.
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Next, recite the following verse:</font></font></font>
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<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Oh
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winged spirits, set me free</font></font></font>
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<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Of
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earthly bindings, just like thee.</font></font></font>
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<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>In
|
||||
this essence, behold the might</font></font></font>
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<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>To
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grant the precious gift of flight.</font></font></font>
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<br><font size=-1><font face="Verdana"><font color="#FFFFFF">Next, </font></font><font face="Courier New,Courier"><font color="#FF0000">wave
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the magic wand</font></font><font face="Verdana"><font color="#FFFFFF">.
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Now you have a potion that can turn you into a fly or an eagle if you dip
|
||||
some fly wings or an eagle feather into it.</font></font></font>
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||||
<p><i><font face="Verdana"><font color="#FFFFFF"><font size=-1>(Note: The
|
||||
page numbers and descriptions of how to prepare the magical spells in this
|
||||
game are printed in the game manual and serves as a copy protection for
|
||||
the game. However, as this game is so old and these instructions has been
|
||||
reprinted in various King's Quest-related literature, they will be reprinted
|
||||
here as well. This can hardly hurt sales of the game. In fact, as the game
|
||||
isn't even sold anymore there should be no problem!)</font></font></font></i>
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<p><font size=-1><font face="Verdana"><font color="#FFFFFF">More ingredients
|
||||
are needed to make other spells, so it's time to leave the laboratory.
|
||||
Return up the stairs, walk over to the bookshelf,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">pull
|
||||
lever</font></font><font face="Verdana"><font color="#FFFFFF"> and </font></font><font face="Courier New,Courier"><font color="#FF0000">push
|
||||
book</font></font><font face="Verdana"><font color="#FFFFFF">. With everything
|
||||
put back in its place, your visit downstairs should go unnoticed. But there
|
||||
is still time for some exploration! Walk out of Manannan's house and head
|
||||
for the path down. This path can be quite tricky, so save often and watch
|
||||
your step! Once down you are free to walk around the Llewdor countryside
|
||||
for a short while. Manannan will not return home before 30 minutes has
|
||||
passed.</font></font></font>
|
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<center>
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<h3>
|
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<font face="Verdana"><font color="#804000"><font size=-1>Map of Llewdor</font></font></font></h3></center>
|
||||
|
||||
<center><img SRC="llewdormap.gif" BORDER=0 height=362 width=544></center>
|
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|
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<h3>
|
||||
<font face="Verdana"><font color="#804000"><font size=-1>Llewdor</font></font></font></h3>
|
||||
<font size=-1><font face="Verdana"><font color="#FFFFFF">First, walk one
|
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screen to the right and one screen down. You will arrive in a quaint seaside
|
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town with a store and a tavern. The store has many useful things for sale,
|
||||
but without money you cannot get them. So head for the tavern and </font></font><font face="Courier New,Courier"><font color="#FF0000">open
|
||||
door</font></font><font face="Verdana"><font color="#FFFFFF">. There should
|
||||
be two men inside. They are bandits and quite dangerous. Still, they should
|
||||
know where to find money more than anyone else. But they won't just tell
|
||||
you even if you ask nicely. It's time for some magic! </font></font><font face="Courier New,Courier"><font color="#FF0000">dip
|
||||
fly wings into essence</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||||
You will turn into a fly. Fly over to the bandits and wait for them to
|
||||
speak. They will tell you something about a secret hideout in an oak tree
|
||||
and a rope hidden inside it. Fly out of the tavern and continue two screens
|
||||
to the left. This is the oak tree the bandits were talking about. If you
|
||||
fly in front of the hole at the base of the tree you will enter it and
|
||||
see the rope inside. Fly back out of the tree and recite the following
|
||||
verse to turn back into your human form: </font></font><font face="Courier New,Courier"><font color="#FF0000">Fly,
|
||||
begone! Myself, return!</font></font><font face="Verdana"><font color="#FFFFFF">
|
||||
The ground below the tree is full of acorns. </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||||
acorns</font></font><font face="Verdana"><font color="#FFFFFF">. You're
|
||||
looking for dried ones and they are hard to find. If you're not successful,
|
||||
walk over to another spot and try again until you find some. Next walk
|
||||
over to the hole and </font></font><font face="Courier New,Courier"><font color="#FF0000">pull
|
||||
rope</font></font><font face="Verdana"><font color="#FFFFFF">. A rope ladder
|
||||
will fall down. Walk up the ladder and up to the shack above. This is the
|
||||
secret hiding place of the bandits. They won't like you to pay them a visit
|
||||
though, so </font></font><font face="Courier New,Courier"><font color="#FF0000">look
|
||||
inside shack</font></font><font face="Verdana"><font color="#FFFFFF"> to
|
||||
check if someone is at home. If you see somebody walking around inside,
|
||||
return down the ladder and go up and look again. Repeat this until you
|
||||
see somebody sleeping inside. Now walk into the shack. On the table lies
|
||||
a coin purse. Walk over to the table and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||||
purse</font></font><font face="Verdana"><font color="#FFFFFF">. This purse
|
||||
contains 8 gold coins. Now quickly walk out of the shack and climb back
|
||||
down the ladder to the ground.</font></font></font>
|
||||
<p><font size=-1><i><font face="Verdana"><font color="#FFFFFF">(Note: As
|
||||
the bandits hang out in these parts of the forest, you should watch out!
|
||||
If they catch you they will rob you of all your possessions. If they do
|
||||
this, you can retrieve the stuff by returning to their shack. Walk over
|
||||
to the bin at the top right corner of the shack, </font></font></i><font face="Courier New,Courier"><font color="#FF0000">open
|
||||
bin</font></font><i><font face="Verdana"><font color="#FFFFFF">, </font></font></i><font face="Courier New,Courier"><font color="#FF0000">get
|
||||
all</font></font><i><font face="Verdana"><font color="#FFFFFF"> and do
|
||||
not forget to get the purse from the table again before you leave. But
|
||||
you shouldn't have to do this if you stay near to a screen edge and run
|
||||
away as soon as the bandits appear.)</font></font></i></font>
|
||||
<p><font size=-1><font face="Verdana"><font color="#FFFFFF">Walk two screens
|
||||
right, back to the town and up to the door of the store. </font></font><font face="Courier New,Courier"><font color="#FF0000">open
|
||||
door</font></font><font face="Verdana"><font color="#FFFFFF"> and walk
|
||||
up to the counter. There are a number of useful items to buy here. </font></font><font face="Courier New,Courier"><font color="#FF0000">buy
|
||||
a pouch</font></font><font face="Verdana"><font color="#FFFFFF">, </font></font><font face="Courier New,Courier"><font color="#FF0000">buy
|
||||
salt</font></font><font face="Verdana"><font color="#FFFFFF">, </font></font><font face="Courier New,Courier"><font color="#FF0000">buy
|
||||
fish oil</font></font><font face="Verdana"><font color="#FFFFFF">, </font></font><font face="Courier New,Courier"><font color="#FF0000">buy
|
||||
lard</font></font><font face="Verdana"><font color="#FFFFFF">. Then walk
|
||||
over to the dog on the floor and </font></font><font face="Courier New,Courier"><font color="#FF0000">pet
|
||||
dog</font></font><font face="Verdana"><font color="#FFFFFF"> to get a wad
|
||||
of fur from him. Exit the store.</font></font></font>
|
||||
<br><font size=-1><font face="Verdana"><font color="#FFFFFF">It should
|
||||
be about time to return up the mountain. But you don't have to walk all
|
||||
the way. </font></font><font face="Courier New,Courier"><font color="#FF0000">look
|
||||
map</font></font><font face="Verdana"><font color="#FFFFFF"> to discover
|
||||
it's a magic map that has recorded all the places you've visited. There
|
||||
is an arrow that you can move around to select a part of the map. Make
|
||||
sure it points on the square with the mountain on it and press </font></font><font face="Courier New,Courier"><font color="#FF0000">F6</font></font><font face="Verdana"><font color="#FFFFFF">
|
||||
to magically teleport there. You still have to walk up the mountain though.
|
||||
When you're on the top, enter Manannan's house and walk into his study.
|
||||
You must now put the magic wand back in the cabinet as it was before you
|
||||
took it. Walk up to the cabinet and </font></font><font face="Courier New,Courier"><font color="#FF0000">unlock
|
||||
cabinet</font></font><font face="Verdana"><font color="#FFFFFF"> to put
|
||||
the wand back inside. Now you have to get rid of all the other things you're
|
||||
carrying. Walk upstairs and continue one screen to the right. This is your
|
||||
bedroom, a place Manannan never visits and therefore the best possible
|
||||
hiding place for everything you carry with you. Walk up to the bed and
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">hide
|
||||
all under bed</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||||
Return down to the entrance hall and wait for Manannan to arrive. He will
|
||||
tell you that he's hungry, so you'll better feed him. Walk right into the
|
||||
dining room where Manannan is waiting for his meal and continue into the
|
||||
kitchen. Walk up to the table to the right. There's some food on it. </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||||
food</font></font><font face="Verdana"><font color="#FFFFFF">. Walk back
|
||||
to the dining room beside Manannan and </font></font><font face="Courier New,Courier"><font color="#FF0000">give</font></font><font face="Verdana"><font color="#FFFFFF">
|
||||
any of the food items to him. It doesn't matter if you select the bread,
|
||||
fruit or mutton. Manannan will leave the table after finishing his meal,
|
||||
and all you can do is hang around for five minutes. Eventually he will
|
||||
tell you that he's going to take a nap in his bedroom. By now you may have
|
||||
figured out that Manannan follows a very strict schedule. He's at home
|
||||
for five minutes of game time, and then he will either take a journey or
|
||||
go to sleep for 25 minutes. This is when you are free to explore his house
|
||||
and the Llewdor countryside.</font></font></font>
|
||||
<br><font size=-1><font face="Verdana"><font color="#FFFFFF">It's time
|
||||
for your second journey! Walk up into your bedroom and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||||
all from under bed</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||||
As you now have the magic map you don't have to walk all the way down the
|
||||
mountain again. Just </font></font><font face="Courier New,Courier"><font color="#FF0000">look
|
||||
at map</font></font><font face="Verdana"><font color="#FFFFFF">, move the
|
||||
arrow over to the town and press </font></font><font face="Courier New,Courier"><font color="#FF0000">F6</font></font><font face="Verdana"><font color="#FFFFFF">
|
||||
to go there directly! From the town, walk one screen down and up to the
|
||||
left tree. It has some mistletoe growing on it. </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||||
mistletoe</font></font><font face="Verdana"><font color="#FFFFFF">. Walk
|
||||
back up to the town and another screen up. There is a small stream here.
|
||||
Walk up to the edge of it and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||||
mud</font></font><font face="Verdana"><font color="#FFFFFF">. The spoon
|
||||
you got from the kitchen is now filled with mud from the stream. Walk down
|
||||
the stream into the ocean one screen to the right and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||||
ocean water</font></font><font face="Verdana"><font color="#FFFFFF">. The
|
||||
tin cup you were carrying is now filled with water from the ocean. Now
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">look
|
||||
at map</font></font><font face="Verdana"><font color="#FFFFFF"> again and
|
||||
use it to teleport to the oak tree where the bandits have their hideout.
|
||||
From here, continue one screen to the left into the desert. When you enter
|
||||
this screen, instantly turn so you're facing down. This must be done because
|
||||
soon Medusa will appear, and if you look at her you will turn to stone.
|
||||
As she approaches you, </font></font><font face="Courier New,Courier"><font color="#FF0000">show
|
||||
mirror to medusa</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||||
This must be done when she's close to you but before she is able to touch
|
||||
you. When she sees her own reflection in the mirror, she turns into stone
|
||||
herself and is rendered harmless. There's a small cactus growing right
|
||||
next to the stone to the left. Walk over to it and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||||
cactus</font></font><font face="Verdana"><font color="#FFFFFF">. Now walk
|
||||
two screen up. There's a dried snake skin lying on the ground here. Walk
|
||||
up to it and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||||
snake skin</font></font><font face="Verdana"><font color="#FFFFFF">. Next,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">look
|
||||
at magic map</font></font><font face="Verdana"><font color="#FFFFFF"> and
|
||||
teleport to the screen below the mountain path screen. From there, walk
|
||||
one screen down. This is the house of the Three Bears. Depending on chance,
|
||||
the Three Bears are either at home or away. If you see Mama Bear in the
|
||||
garden or no bear at all, return one screen up and re-enter. Do the same
|
||||
if you see the Three Bears returning from a walk through the forest. But
|
||||
if you see them leaving from a walk, you are safe to stay and enter their
|
||||
house. Walk up to the door and </font></font><font face="Courier New,Courier"><font color="#FF0000">open
|
||||
door</font></font><font face="Verdana"><font color="#FFFFFF">. Once inside,
|
||||
walk over to the kitchen table where three bowls of porridge sits. Walk
|
||||
over to the smallest one in the middle and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||||
porridge</font></font><font face="Verdana"><font color="#FFFFFF">. Then
|
||||
walk upstairs and up to the dresser to the right. </font></font><font face="Courier New,Courier"><font color="#FF0000">open
|
||||
drawer</font></font><font face="Verdana"><font color="#FFFFFF">. Inside,
|
||||
there's a silver thimble. </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||||
thimble</font></font><font face="Verdana"><font color="#FFFFFF">. </font></font><font face="Courier New,Courier"><font color="#FF0000">close
|
||||
drawer</font></font><font face="Verdana"><font color="#FFFFFF"> and walk
|
||||
back out of the house. Standing in the garden </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||||
dew</font></font><font face="Verdana"><font color="#FFFFFF">. The thimble
|
||||
is now filled with dew from the flowers in the garden. Now you have nearly
|
||||
everything you need to prepare all the other spells in Manannan's book.
|
||||
Walk two screens up to the place where the mountain path begins (and watch
|
||||
out for the bandits on the way). Wait here for a few seconds until an eagle
|
||||
appears. If it doesn't, walk one screen to the right and then return. The
|
||||
eagle can appear in any of these two screens, and even on other places
|
||||
in Llewdor. Expect a couple of attempts before it appears. When it does,
|
||||
it sometimes drops a feather while flying by. If it doesn't, keep walking
|
||||
back and forth between the screens until you're more successful. When the
|
||||
feather has dropped to the ground, walk over to it and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||||
eagle feather</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||||
Now continue one screen to the right and one screen up from the mountain
|
||||
path screen. There is a cave entrance here, covered with a huge spider
|
||||
web. Don't walk over to the web. Instead, </font></font><font face="Courier New,Courier"><font color="#FF0000">dip
|
||||
eagle feather in essence</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||||
Now you have turned into an eagle. Fly over to the web, and you will automatically
|
||||
grab the spider in your claws and fly it to the ocean where it is dropped.
|
||||
When you have returned to the cave screen you will turn back into your
|
||||
human form. Enter the cave. Inside is an oracle that tells you of a three-headed
|
||||
dragon that invaded Daventry years ago and lets you know that you are the
|
||||
brother of its next victim, Princess Rosella. Now you know your fate: To
|
||||
travel to Daventry and save your sister! The oracle gives you an amber
|
||||
stone. There is nothing more to do here, so exit the cave and walk back
|
||||
one screen down and one screen left to the mountain path (or teleport using
|
||||
the map if you prefer that). Walk up the path back to the top of the mountain.
|
||||
At the gate to the chicken coop,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">open
|
||||
gate</font></font><font face="Verdana"><font color="#FFFFFF"> to enter.
|
||||
Walk over to a chicken and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||||
chicken</font></font><font face="Verdana"><font color="#FFFFFF">. </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||||
chicken feather</font></font><font face="Verdana"><font color="#FFFFFF">
|
||||
and then </font></font><font face="Courier New,Courier"><font color="#FF0000">open
|
||||
gate</font></font><font face="Verdana"><font color="#FFFFFF"> again to
|
||||
exit the chicken coop. Walk over to the door to the house and </font></font><font face="Courier New,Courier"><font color="#FF0000">open
|
||||
door</font></font><font face="Verdana"><font color="#FFFFFF">. Now all
|
||||
you need before going back to the laboratory is one final ingredient. Manannan's
|
||||
black cat is roaming freely around the house. Find it by walking in and
|
||||
out of the rooms until you see it. Walk over to the cat and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||||
cat</font></font><font face="Verdana"><font color="#FFFFFF">. This may
|
||||
take several attempts as it is quite hard to catch. Once you have it in
|
||||
your grasp, </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||||
cat hair</font></font><font face="Verdana"><font color="#FFFFFF">. Now
|
||||
enter Manannan's study. </font></font><font face="Courier New,Courier"><font color="#FF0000">unlock
|
||||
cabinet</font></font><font face="Verdana"><font color="#FFFFFF">, </font></font><font face="Courier New,Courier"><font color="#FF0000">push
|
||||
book</font></font><font face="Verdana"><font color="#FFFFFF"> and </font></font><font face="Courier New,Courier"><font color="#FF0000">pull
|
||||
lever</font></font><font face="Verdana"><font color="#FFFFFF"> like before
|
||||
and walk down into the laboratory. Remember to watch out for the cat on
|
||||
the way! Once down, walk over to the book and </font></font><font face="Courier New,Courier"><font color="#FF0000">turn
|
||||
to page xxv</font></font><font face="Verdana"><font color="#FFFFFF">. This
|
||||
is the spell for transforming another into a cat. To prepare it, do the
|
||||
following: </font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||||
the mandrake root powder in a bowl</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||||
the cat hair in a bowl</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||||
two spoons of fish oil in the bowl</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">stir
|
||||
the mixture with a spoon</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||||
the dough on the table</font></font><font face="Verdana"><font color="#FFFFFF">
|
||||
and </font></font><font face="Courier New,Courier"><font color="#FF0000">shape
|
||||
the dough into a cookie</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||||
Next, recite this verse:</font></font></font>
|
||||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Mandrake
|
||||
root and hair of cat</font></font></font>
|
||||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Mix
|
||||
oil of fish and give a pat</font></font></font>
|
||||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>A
|
||||
feline from the one who eats</font></font></font>
|
||||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>This
|
||||
appetizing magic treat.</font></font></font>
|
||||
<br><font size=-1><font face="Verdana"><font color="#FFFFFF">Finally, </font></font><font face="Courier New,Courier"><font color="#FF0000">wave
|
||||
the magic wand</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||||
Now you have a cookie that turns the one who eats it into a cat. This might
|
||||
be your key to getting rid of Manannan! But he won't just let himself be
|
||||
fooled by a cookie with cat hair sticking out of it, so </font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||||
cat cookie in porridge</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||||
With the cookie crumbled up in the porridge, it is impossible to discover.
|
||||
But time is short and Manannan will soon wake up. Therefore, walk back
|
||||
upstairs, </font></font><font face="Courier New,Courier"><font color="#FF0000">pull
|
||||
lever</font></font><font face="Verdana"><font color="#FFFFFF"> and </font></font><font face="Courier New,Courier"><font color="#FF0000">push
|
||||
book</font></font><font face="Verdana"><font color="#FFFFFF"> like before,
|
||||
walk over to the cabinet and </font></font><font face="Courier New,Courier"><font color="#FF0000">unlock
|
||||
cabinet</font></font><font face="Verdana"><font color="#FFFFFF"> to put
|
||||
the magic wand back in place. Then walk upstairs into your room and </font></font><font face="Courier New,Courier"><font color="#FF0000">hide
|
||||
all under bed</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||||
But as you need the porridge, </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||||
porridge from under bed</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||||
Walk back down to the entrance hall and wait for Mannanan to wake up. Once
|
||||
again, he's hungry. Walk into the dining room, up to Manannan and </font></font><font face="Courier New,Courier"><font color="#FF0000">give
|
||||
porridge to manannan</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||||
Without any suspicion he eats the whole bowl and suddenly turns into a
|
||||
black cat. Congratulations! Manannan is no more and you are free to walk
|
||||
wherever you want! Time to prepare the rest of the spells! Go up to your
|
||||
room and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||||
all from under bed</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||||
Then go down to the study, </font></font><font face="Courier New,Courier"><font color="#FF0000">unlock
|
||||
cabinet</font></font><font face="Verdana"><font color="#FFFFFF">, </font></font><font face="Courier New,Courier"><font color="#FF0000">push
|
||||
book</font></font><font face="Verdana"><font color="#FFFFFF"> and </font></font><font face="Courier New,Courier"><font color="#FF0000">pull
|
||||
lever</font></font><font face="Verdana"><font color="#FFFFFF"> like before
|
||||
and go down to the book in the laboratory. Once there, </font></font><font face="Courier New,Courier"><font color="#FF0000">turn
|
||||
to page II</font></font><font face="Verdana"><font color="#FFFFFF">. This
|
||||
is the spell for understanding the language if creatures. To prepare it,
|
||||
do the following: </font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||||
the small feather in a bowl</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||||
the dog fur in the bowl</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||||
the reptile skin in the bowl</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">add
|
||||
a spoonful of powdered fish bone</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||||
a thimbleful of dew in the bowl</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">mix
|
||||
with hands</font></font><font face="Verdana"><font color="#FFFFFF">, </font></font><font face="Courier New,Courier"><font color="#FF0000">separate
|
||||
mixture into two pieces</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||||
dough pieces into ears</font></font><font face="Verdana"><font color="#FFFFFF">
|
||||
and recite this verse:</font></font></font>
|
||||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Feather
|
||||
of fowl and bone of fish,</font></font></font>
|
||||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Molded
|
||||
together in this dish,</font></font></font>
|
||||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Give
|
||||
me wisdom to understand</font></font></font>
|
||||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Creatures
|
||||
of air, sea and land</font></font></font>
|
||||
<br><font size=-1><font face="Verdana"><font color="#FFFFFF">Next, </font></font><font face="Courier New,Courier"><font color="#FF0000">wave
|
||||
the magic wand</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||||
For the next spell, teleportation at random, </font></font><font face="Courier New,Courier"><font color="#FF0000">turn
|
||||
to page vii</font></font><font face="Verdana"><font color="#FFFFFF">. For
|
||||
this spell, </font></font><font face="Courier New,Courier"><font color="#FF0000">grind
|
||||
a spoon of salt in a mortar</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">grind
|
||||
the mistletoe in the mortar</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">rub
|
||||
the stone in the mixture</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">kiss
|
||||
the stone</font></font><font face="Verdana"><font color="#FFFFFF"> and
|
||||
recite this verse:</font></font></font>
|
||||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>With
|
||||
this kiss, I thee impart,</font></font></font>
|
||||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Power
|
||||
most dear to my heart.</font></font></font>
|
||||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Take
|
||||
me now from this place hither,</font></font></font>
|
||||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>To
|
||||
another place far thither.</font></font></font>
|
||||
<br><font size=-1><font face="Verdana"><font color="#FFFFFF">Next, </font></font><font face="Courier New,Courier"><font color="#FF0000">wave
|
||||
the magic wand</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||||
The next spell is for causing a deep sleep. </font></font><font face="Courier New,Courier"><font color="#FF0000">turn
|
||||
to page xiv</font></font><font face="Verdana"><font color="#FFFFFF">. Then
|
||||
follow these directions: </font></font><font face="Courier New,Courier"><font color="#FF0000">grind
|
||||
the acorns in a mortar</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||||
the acorn powder in a bowl</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||||
the nightshade juice in the bowl</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">stir
|
||||
the mixture with a spoon</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">light
|
||||
a charcoal brazier</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">heat
|
||||
the mixture on the brazier</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">spread
|
||||
the mixture on a table</font></font><font face="Verdana"><font color="#FFFFFF">
|
||||
and recite this verse:</font></font></font>
|
||||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Acorn
|
||||
powder ground so fine</font></font></font>
|
||||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Nightshade
|
||||
juice, like bitter wine,</font></font></font>
|
||||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Silently
|
||||
in darkness you creep</font></font></font>
|
||||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>To
|
||||
bring a soporific sleep</font></font></font>
|
||||
<br><font size=-1><font face="Verdana"><font color="#FFFFFF">Next, </font></font><font face="Courier New,Courier"><font color="#FF0000">wave
|
||||
the magic wand</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||||
Now a spell for brewing a storm. </font></font><font face="Courier New,Courier"><font color="#FF0000">turn
|
||||
to page lxxxiv</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||||
Follow these directions: </font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||||
a cup of ocean water in a bowl</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">light
|
||||
a charcoal brazier</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">heat
|
||||
the bowl on the brazier</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||||
a spoon of mud in the bowl</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">add
|
||||
a pinch of toadstool powder</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">blow
|
||||
into the hot brew</font></font><font face="Verdana"><font color="#FFFFFF">
|
||||
and recite this verse:</font></font></font>
|
||||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Elements
|
||||
from the earth and sea,</font></font></font>
|
||||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Combine
|
||||
to set the heavens free.</font></font></font>
|
||||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>When
|
||||
I stir this magic brew,</font></font></font>
|
||||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Great
|
||||
god Thor, I call on you.</font></font></font>
|
||||
<br><font size=-1><font face="Verdana"><font color="#FFFFFF">Next, </font></font><font face="Courier New,Courier"><font color="#FF0000">wave
|
||||
the magic wand</font></font><font face="Verdana"><font color="#FFFFFF">
|
||||
and </font></font><font face="Courier New,Courier"><font color="#FF0000">pour
|
||||
the storm brew into the jar</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||||
Finally you should prepare a spell for becoming invisible. </font></font><font face="Courier New,Courier"><font color="#FF0000">turn
|
||||
to page clxix</font></font><font face="Verdana"><font color="#FFFFFF">
|
||||
and follow these directions: </font></font><font face="Courier New,Courier"><font color="#FF0000">cut
|
||||
the cactus with a knife</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">squeeze
|
||||
the cactus juice on spoon</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||||
the cactus juice in a bowl</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||||
the lard in the bowl</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">add
|
||||
two drops of toad spittle</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">stir
|
||||
the mixture with a spoon</font></font><font face="Verdana"><font color="#FFFFFF">
|
||||
and recite this verse:</font></font></font>
|
||||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Cactus
|
||||
plant and horny toad</font></font></font>
|
||||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>I
|
||||
now start down a dangerous road</font></font></font>
|
||||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Combine
|
||||
with fire and mist to make</font></font></font>
|
||||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Me
|
||||
disappear without a trace.</font></font></font>
|
||||
<br><font size=-1><font face="Verdana"><font color="#FFFFFF">Next, </font></font><font face="Courier New,Courier"><font color="#FF0000">wave
|
||||
the magic wand</font></font><font face="Verdana"><font color="#FFFFFF">
|
||||
and </font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||||
ointment in the empty lard jar</font></font><font face="Verdana"><font color="#FFFFFF">.</font></font></font>
|
||||
<br><font size=-1><font face="Verdana"><font color="#FFFFFF">Finally you
|
||||
are done with the spells and can leave Manannan's house forever. </font></font><font face="Courier New,Courier"><font color="#FF0000">look
|
||||
at map</font></font><font face="Verdana"><font color="#FFFFFF">. Teleport
|
||||
to the town again. Walk over to the tavern and </font></font><font face="Courier New,Courier"><font color="#FF0000">open
|
||||
door</font></font><font face="Verdana"><font color="#FFFFFF">. There are
|
||||
some sailors here now. </font></font><font face="Courier New,Courier"><font color="#FF0000">talk
|
||||
to sailors</font></font><font face="Verdana"><font color="#FFFFFF">. They
|
||||
might offer you a ride if you have enough gold to pay for the trip. </font></font><font face="Courier New,Courier"><font color="#FF0000">give
|
||||
purse to sailors</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||||
Fortunately they accept it and allow you to board their ship. Walk out
|
||||
of the tavern and two screens right. Cross the gangplank onto the ship.
|
||||
Oops! It turns out to be a pirate ship, and now you're their prisoner!</font></font></font>
|
||||
<center>
|
||||
<h3>
|
||||
<font face="Verdana"><font color="#804000"><font size=-1>Map of Pirate
|
||||
Ship</font></font></font></h3></center>
|
||||
|
||||
<center><img SRC="pirateshipmap.gif" BORDER=0 height=185 width=198></center>
|
||||
|
||||
<h3>
|
||||
<font face="Verdana"><font color="#804000"><font size=-1>The Pirate Ship</font></font></font></h3>
|
||||
<font size=-1><font face="Verdana"><font color="#FFFFFF">Your first mission
|
||||
on the pirate ship is to get out of the hold. Walk one screen to the right
|
||||
and up to the small crate there. </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||||
crate</font></font><font face="Verdana"><font color="#FFFFFF"> Now carry
|
||||
the crate back to the left screen and walk with it to the left of the large
|
||||
crate directly below the rope ladder. Standing directly beside the large
|
||||
crate, </font></font><font face="Courier New,Courier"><font color="#FF0000">drop
|
||||
crate</font></font><font face="Verdana"><font color="#FFFFFF">. Now </font></font><font face="Courier New,Courier"><font color="#FF0000">jump
|
||||
onto crate</font></font><font face="Verdana"><font color="#FFFFFF"> to
|
||||
get onto the small crate. </font></font><font face="Courier New,Courier"><font color="#FF0000">jump
|
||||
onto crate</font></font><font face="Verdana"><font color="#FFFFFF"> again
|
||||
to get onto the larger one. Walk directly under the ladder and </font></font><font face="Courier New,Courier"><font color="#FF0000">jump
|
||||
up to ladder</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||||
When on the ladder, climb up and out of the cargo hold. At the next screen
|
||||
you will see the captain's cabin to the left. If the captain is in it,
|
||||
walk one screen to the right and return. Repeat this until the captain
|
||||
is gone. Walk into his cabin and up to the chest at the foot of his bunk.
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">open
|
||||
chest</font></font><font face="Verdana"><font color="#FFFFFF">. </font></font><font face="Courier New,Courier"><font color="#FF0000">look
|
||||
inside chest</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||||
Inside are all of your possessions that you eagerly take back. Now walk
|
||||
back one screen to the right. At the base of the lifeboat here is a shovel.
|
||||
Walk over to it and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||||
shovel</font></font><font face="Verdana"><font color="#FFFFFF">. If either
|
||||
some pirates or the captain himself appears as you do these things, quickly
|
||||
walk away from them. If they catch you, they will throw you back into the
|
||||
hold and you will have to get your possessions back again in the same way.
|
||||
If you are captured multiple times you will have to walk the plank and
|
||||
become shark food. Therefore, avoid getting caught! Once you have the shovel
|
||||
and the rest of your possessions, climb back down into the hold, where
|
||||
you are safe. Walk one screen to the right and check out if there are any
|
||||
mice scurrying to and fro on the floor. If not, return back and re-enter
|
||||
until there are. Eventually you will hear them talking about a buried treasure.
|
||||
There is little more to do on the ship now. Just wait patiently until the
|
||||
ship has sailed all the way over the ocean. You can see its progress on
|
||||
the magic map. When you hear the lookout shouting "Land Ho!", walk back
|
||||
to the part of the hold where you started and </font></font><font face="Courier New,Courier"><font color="#FF0000">pour
|
||||
sleep powder on floor</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||||
Then recite: </font></font><font face="Courier New,Courier"><font color="#FF0000">Slumber
|
||||
henceforth!</font></font><font face="Verdana"><font color="#FFFFFF"> The
|
||||
pirates has now fallen asleep and you are free to escape from the ship.
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">jump
|
||||
onto crate</font></font><font face="Verdana"><font color="#FFFFFF">, </font></font><font face="Courier New,Courier"><font color="#FF0000">jump
|
||||
onto crate</font></font><font face="Verdana"><font color="#FFFFFF"> and
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">jump
|
||||
up to ladder</font></font><font face="Verdana"><font color="#FFFFFF"> like
|
||||
before and climb all the way up to the upper deck, two screens above. Walk
|
||||
off the ladder to the right and walk to the other ladder and climb down.
|
||||
Continue off the screen to the right and walk up, off the deck of the ship.
|
||||
You will fall into the water. Now swim off the screen to the right and
|
||||
you'll see a beach. Swim towards the beach. A shark is hunting in this
|
||||
area, so watch out! Swimming off a screen edge and then returning may save
|
||||
you from it.</font></font></font>
|
||||
<center>
|
||||
<h3>
|
||||
<font face="Verdana"><font color="#804000"><font size=-1>Map of Mountain
|
||||
Path</font></font></font></h3></center>
|
||||
|
||||
<center><img SRC="mountainpathmap.gif" BORDER=0 height=226 width=424></center>
|
||||
|
||||
<h3>
|
||||
<font face="Verdana"><font color="#804000"><font size=-1>Climbing the mountains</font></font></font></h3>
|
||||
<font size=-1><font face="Verdana"><font color="#FFFFFF">Once you're on
|
||||
the beach, walk one screen to the right. There's a palm tree here. Walk
|
||||
over to it and position yourself directly to the right of it. Walk exactly
|
||||
five paces to the right of the palm tree, just like the mice described
|
||||
it, and </font></font><font face="Courier New,Courier"><font color="#FF0000">dig</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||||
If you're at the right spot, you should find a treasure chest and take
|
||||
it with you. If not, try digging again at a nearby spot until you find
|
||||
it. Now walk one screen up and one screen to the right. A tricky mountain
|
||||
path starts here. Follow it back to the screen to the left. A rock blocks
|
||||
off the path here. Walk up to the rock and you'll automatically start climbing
|
||||
it. Climb up, right and finally down off the rock and you should be standing
|
||||
on the upper part of the path. Now walk back to the right screen and continue
|
||||
up along the path. Follow the path over to the next screen. There is a
|
||||
small waterfall here. Walk up to the waterfall and climb it. You will arrive
|
||||
at the snowy summit of the mountain. The Abominable Snowman lives here.
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">dip
|
||||
eagle feather in essence</font></font><font face="Verdana"><font color="#FFFFFF">
|
||||
and fly two screens to the right, passing his cave. On the screen to the
|
||||
right of the cave screen you will return to your human form. Walk one screen
|
||||
down. Congratulations, you've managed to pass the Abominable Snowman! But
|
||||
there are more dangers ahead. At this cave maze, begin by climbing slightly
|
||||
to the left and then down onto the path below. Walk into the upper left-hand
|
||||
cave. After a few seconds you will come out of the upper right-hand cave.
|
||||
Walk to the left edge of the narrow path here and up so you're climbing
|
||||
the cliff again. Climb left and down, carefully passing the narrow cliff
|
||||
part to the right of the center cave. Once you're down at the bottom middle
|
||||
path, walk into the adjacent cave to arrive at the bottom left part of
|
||||
the screen. Here, climb straight up and then to the right on to the path
|
||||
at the center cave. Enter it and you'll arrive at the bottom right cave.
|
||||
Phew! You've passed the cave maze and are free to continue off the screen
|
||||
to the right. Follow the now descending mountain path for two screens.
|
||||
You will slip down the final part of the path, arriving in a familiar-looking
|
||||
place!</font></font></font>
|
||||
<center>
|
||||
<h3>
|
||||
<font face="Verdana"><font color="#804000"><font size=-1>Map of Daventry</font></font></font></h3></center>
|
||||
|
||||
<center>
|
||||
<h3>
|
||||
<img SRC="daventrymap2.gif" BORDER=0 height=180 width=304></h3></center>
|
||||
|
||||
<h3>
|
||||
<font face="Verdana"><font color="#804000"><font size=-1>Return to Daventry</font></font></font></h3>
|
||||
<font size=-1><font face="Verdana"><font color="#FFFFFF">You've made it
|
||||
to Daventry, but it's not the place it used to be. Walk one screen to the
|
||||
left and you'll find the old well, filled with rocks. Walk one screen up
|
||||
and you'll see a run-down shack with a withered gnome sitting on its porch.
|
||||
</font></font><font face="Courier New,Courier"><font color="#FF0000">talk
|
||||
to gnome</font></font><font face="Verdana"><font color="#FFFFFF">. He'll
|
||||
tell you what's happened to Daventry and informs you that your real name
|
||||
is Prince Alexander. Now you must go and save your sister from that three-headed
|
||||
dragon! Return one screen down and one to the right, where you arrived
|
||||
in Daventry. Enter the cave and walk up the ladders that King Graham once
|
||||
climbed during his quest to find the Three Treasures of Daventry. At the
|
||||
top of the ladders begins the Land of the Clouds. This is where the dragon
|
||||
has its dwelling. You can't let him see you, so </font></font><font face="Courier New,Courier"><font color="#FF0000">rub
|
||||
invisibility ointment on body</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||||
With the dragon unable to see you, walk one screen to the left. To kill
|
||||
him, </font></font><font face="Courier New,Courier"><font color="#FF0000">stir
|
||||
storm brew with finger</font></font><font face="Verdana"><font color="#FFFFFF">
|
||||
and recite the following verse: </font></font><font face="Courier New,Courier"><font color="#FF0000">Brew
|
||||
of storms, Churn it up!</font></font><font face="Verdana"><font color="#FFFFFF">
|
||||
Lightning strikes the terrible dragon and he falls to the ground, dead!
|
||||
Walk over to the girl tied to the pole and </font></font><font face="Courier New,Courier"><font color="#FF0000">untie
|
||||
girl</font></font><font face="Verdana"><font color="#FFFFFF">. </font></font><font face="Courier New,Courier"><font color="#FF0000">talk
|
||||
to girl</font></font><font face="Verdana"><font color="#FFFFFF"> six times
|
||||
for an interesting and sometimes amusing conversation. With Rosella free,
|
||||
walk back to the cave entrance and down the stairs. Continue left to the
|
||||
old well and then up to the gnome's house. Rosella will follow you automatically.
|
||||
As the gnome runs ahead of you to announce your triumphant return, follow
|
||||
him one screen up to the castle. Now sit back and enjoy the ending sequence!
|
||||
Congratulations! You've finished <i>King's Quest III: To Heir is Human</i>!</font></font></font>
|
||||
<h3>
|
||||
<font face="Verdana"><font color="#804000"><font size=-1>Alternate solutions</font></font></font></h3>
|
||||
<font face="Verdana"><font color="#FFFFFF"><font size=-1>You can use the
|
||||
spells for other things besides the places where you must use them. For
|
||||
instance, the sleeping spell can be used to put the bandit in the shack
|
||||
to sleep if you want to. The teleportation spell can be used to escape
|
||||
from many dangers, such as the bandits, the pirates or the Abominable Snowman.
|
||||
Escaping the snowman through teleportation is an alternate method to transforming
|
||||
into an eagle, and gives you just as many points if you succeeed.</font></font></font>
|
||||
<br><font face="Verdana"><font color="#FFFFFF"><font size=-1>The eagle
|
||||
feather can be a bit tricky to obtain. If the eagle flies by and drops
|
||||
one when you're just passing by, take your time to stop and fetch it. You
|
||||
never know when your next chance will come!</font></font></font>
|
||||
<br><font face="Verdana"><font color="#FFFFFF"><font size=-1>It is possible
|
||||
to do everything needed to Kill Manannan during the first time he's away,
|
||||
but it requires speed and efficiency. You can also take your time and use
|
||||
more than two journeys to collect everything. Just keep in mind that your
|
||||
time as a slave boy for Manannan is running short. Soon, he will dispose
|
||||
of you and find another young boy to raise as a slave.</font></font></font>
|
||||
<br><font face="Verdana"><font color="#FFFFFF"><font size=-1>You don't
|
||||
have to leave the pirate ship by swimming ashore. You can also try to teleport
|
||||
using the teleportation spell. You don't even have to put the pirates to
|
||||
sleep if you don't want to, but expect a pirate to appear on the beach
|
||||
if you don't. And of course, digging for the treasure is purely optional.</font></font></font>
|
||||
<br>
|
||||
<hr WIDTH="100%">
|
||||
<center><b><font face="Verdana"><font color="#FF0000"><font size=-1><a href="kq3main.html">Back
|
||||
to King's Quest III: To Heir is Human - Main Page</a></font></font></font></b>
|
||||
<br><b><font face="Verdana"><font color="#FF0000"><font size=-1><a href="kqmain.html">Back
|
||||
to The King's Quest games - Main page</a></font></font></font></b>
|
||||
<br><b><font face="Verdana"><font color="#FF0000"><font size=-1><a href="index.html">Back
|
||||
to The King's Quest Chronicles - Main page</a></font></font></font></b></center>
|
||||
|
||||
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|
||||
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||||
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|
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755
walkthroughs/kings_quest_3/the_spoiler_duncan.txt
Normal file
755
walkthroughs/kings_quest_3/the_spoiler_duncan.txt
Normal file
@@ -0,0 +1,755 @@
|
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<html>
|
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<head>
|
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<title>King's Quest 3: The Heir is Human walkthrough - solution</title><meta name="viewport" content="initial-scale=1,width=device-width,user-scalable=yes,minimum-scale=0.5">
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<META NAME="DESCRIPTION" CONTENT="King's Quest 3: The Heir is Human walkthrough - solution - by Andrew Schultz from The Spoiler Centre collection of faqs for games" />
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<META NAME="KEYWORDS" content="king's quest 3: the heir is human walkthrough,games,spoiler,FAQ,cheat,strategy guide,Sierra,Andrew Schultz,king's,quest,3:,the,heir,is,human" />
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<!--- AD END BANNER -->
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</CENTER>
|
||||
<pre>
|
||||
King's Quest III FAQ/Walkthrough
|
||||
by Andrew Schultz
|
||||
<a href="/cdn-cgi/l/email-protection" class="__cf_email__" data-cfemail="50233338253c242a311035312224383c393e3b7e3e3524">[email protected]</a>
|
||||
version 1.0.0
|
||||
|
||||
ITEMS
|
||||
|
||||
A star after the item indicates that Manannan will kill you if he finds
|
||||
it on you. But you can put every item except the wand in your room.
|
||||
|
||||
1. Chicken Feather*
|
||||
-Outside the house, in the chicken coop
|
||||
2. Cat Hair*
|
||||
-take the cat, then take the hair
|
||||
3. Dog Hair*
|
||||
-take it off the dog at the general store
|
||||
4. Snakeskin*
|
||||
-in the northwest desert
|
||||
5. Fish Bone Powder*
|
||||
-in the wizard's laboratory
|
||||
6. Thimble*
|
||||
-Upstairs at the three bears'
|
||||
7. Thimble & Dew*
|
||||
-In the three bears' garden, once you have the thimble
|
||||
8. Dough in Ears
|
||||
-successfully cast the "listen to animals" spell
|
||||
9. Eagle Feather*
|
||||
-eagle drops it at base of path to house
|
||||
10. Fly Wings*
|
||||
-in the observatory
|
||||
11. Saffron*
|
||||
-in the wizard's laboratory
|
||||
12. Rose Essence*
|
||||
-in the wizard's bedroom
|
||||
13. Salt*
|
||||
-buy it at the general store
|
||||
14. Amber Stone*
|
||||
-in the spider's cave
|
||||
15. Mistletoe*
|
||||
-tree east of three bears'
|
||||
16. Magic Stone*
|
||||
-successfully create teleport spell
|
||||
17. Nightshade Juice*
|
||||
-in the wizard's laboratory
|
||||
18. Three Acorns*
|
||||
-under the bandits' tree
|
||||
19. Empty Pouch*
|
||||
-???
|
||||
20. Sleep Powder*
|
||||
-create the sleep spell successfully
|
||||
21. Mandrake Root*
|
||||
-in the wizard's laboratory
|
||||
22. Fish Oil*
|
||||
-buy it at the general store
|
||||
23. Cat Cookie*
|
||||
-make the cat transformation spell successfully
|
||||
24. Porridge
|
||||
-in the three bears' kitchen
|
||||
25. Poisoned Porridge
|
||||
-put cookie in porridge
|
||||
26. Cup & Ocean Water*
|
||||
-go to the ocean and fill the cup
|
||||
27. Spoonful of Mud*
|
||||
-west of spider cave
|
||||
28. Toadstool Powder*
|
||||
-in the wizard's laboratory
|
||||
29. Empty Jar*
|
||||
-???
|
||||
30. Storm Brew*
|
||||
-create the storm spell successfully
|
||||
31. Toad Spittle*
|
||||
-in the wizard's laboratory
|
||||
32. Lard*
|
||||
-buy it at the general store
|
||||
33. Knife
|
||||
-in the kitchen
|
||||
34. Cactus*
|
||||
-in the desert west of the tree
|
||||
35. Empty Lard Jar*
|
||||
-remove lard for a spell
|
||||
36. Invisibility Ointment*
|
||||
-create the invisibility spell successfully(formerly lard jar)
|
||||
37. Magic Wand*
|
||||
-in the wizard's study, in a cupboard
|
||||
38. Brass Key*
|
||||
-in the wizard's bedroom
|
||||
39. Magic Rose Essence*
|
||||
-create the flying spell successfully
|
||||
40. Bowl
|
||||
-in the kitchen
|
||||
41. Spoon
|
||||
-in the kitchen
|
||||
42. Empty Cup
|
||||
-in the kitchen
|
||||
43. Mirror*
|
||||
-in the wizard's bedroom
|
||||
44. Empty Purse*
|
||||
-give the bandits cash for "safe transport"
|
||||
45. Purse & Gold Coins*
|
||||
-in the bandits' treehouse
|
||||
46. Bread
|
||||
-in the kitchen
|
||||
47. Fruit
|
||||
-in the kitchen
|
||||
48. Mutton
|
||||
-in the kitchen
|
||||
49. Shovel
|
||||
-up and to the right of the hold
|
||||
50. Treasure Chest
|
||||
-dig for it on the sand
|
||||
51. Magic Map*
|
||||
-in the wizard's bedroom
|
||||
|
||||
WALKTHROUGH
|
||||
|
||||
This may contain extreme spoilers. Commands IN CAPS are what you should
|
||||
type. I haven't given all directions but they shouldn't be too hard to
|
||||
figure out.
|
||||
|
||||
Manannan should give you a task to do. It will be one of the following:
|
||||
--feed the chickens: go north of the chicken coop outside and type
|
||||
"feed the chickens."
|
||||
--clean the study: go north from the main hallway to the study
|
||||
cabinet(west corner) and "clean study" with the feather duster.
|
||||
--clean the kitchen: go to the broom on the north wall and type "clean
|
||||
the kitchen."
|
||||
--clean the chamber pot: go to Manannan's bedroom and type "empty
|
||||
chamber pot."
|
||||
|
||||
Do this first(or die after five minutes game time,) and you'll have time
|
||||
for the rest of the basic things pretty easily. You'll want to go to
|
||||
the dining room and TAKE CUP and then TAKE BOWL(west wall), go to the
|
||||
north wall, TAKE KNIFE, TAKE SPOON, and TAKE FOOD by the table. You'll
|
||||
probably have to wait until Manannan leaves(after five minutes) and make
|
||||
a beeline to his room from there. You can get a head start, but it's a
|
||||
bit of a gamble. Sometimes he follows you very closely and will catch
|
||||
you as you remove stuff. From five to thirty minutes, he will be out of
|
||||
commission, and you may do as you please. But for one-sixth of the
|
||||
time, steer clear of him. He will ALWAYS check on you a)25 minutes
|
||||
after he leaves and b)5 minutes after he has come back.
|
||||
|
||||
Now, it is possible to get all the items you need and kill Manannan
|
||||
after the first thirty-minute cycle, but you may need more than one. In
|
||||
order that he does not catch you with magic items you must 1)PULL THE
|
||||
LEVER so the passage to his laboratory is hidden and 2)PUSH THE BOOK so
|
||||
that he doesn't know you've found the trigger. You must also OPEN
|
||||
CABINET and return the wand. The final thing to do is to go to your
|
||||
room(S,U,E from the study) and DROP ALL. Manannan will not know what
|
||||
magical items you possess now.
|
||||
|
||||
Many items are randomly available in King's Quest III. One of them is
|
||||
the cat's hair. When you are around the cat try to TAKE CAT. Use F3 if
|
||||
it does not work the first time and just chase him around. Eventually
|
||||
you'll get him. TAKE HAIR.
|
||||
|
||||
In Manannan's room, you will find the mirror in the left drawer(OPEN
|
||||
DRAWER), the essence in the right drawer(OPEN DRAWER but stand back a
|
||||
bit), the key above the closet(LOOK ON TOP OF CLOSET) and the
|
||||
map(SEARCH CLOSET). Go up to the observatory(S,NE) and GET FLY. From
|
||||
there SW, W, D, S, OPEN DOOR at chicken coop, GET CHICKEN and GET
|
||||
FEATHER.
|
||||
|
||||
The mountain path is not too tricky to navigate. After you have gotten
|
||||
behind the big rock, do not go west but rather all the way south and
|
||||
then east. Save frequently. Now once you get to the next screen, go
|
||||
back to the previous screen. LOOK MAP. Hit F6 and you will be
|
||||
teleported to the base of the cliff. Neat, huh? The map will become
|
||||
more useful as you visit more places.
|
||||
|
||||
There are some multi-solution items to get rid of first. An eagle
|
||||
randomly flies by and drops a feather. At the base of the mountain or
|
||||
to the east are good places to wait, but you may want to save your game
|
||||
and restore if you're not lucky after two minutes. The place east also
|
||||
contains some mud banks where you can GET MUD with the spoon(you can get
|
||||
the mud anywhere with banks but this is easiest.) Go north, GET
|
||||
MISTLETOE, then west. OPEN DOOR to see if the Bears are in. If not,
|
||||
walk in until you see porridge on the table, then TAKE PORRIDGE, go
|
||||
upstairs, OPEN DRAWER, GET THIMBLE, exit the house, and GET DEW in the
|
||||
garden. Go north, west, GET ACORNS(this will probably require a few
|
||||
tries) and now you can "cheat" a bit. GRAB HOLE and a rope ladder will
|
||||
come down. Climb the rope and save while you do(it's easy to fall),
|
||||
enter the treehouse at the top, and when the bandit is sleeping GET
|
||||
PURSE and get out of there. Climb back down. Go west. Now go south
|
||||
and type USE MIRROR but don't use it until Medusa is close(walk
|
||||
continually south. When she is in view hit the south key and when she's
|
||||
close hit F3. You'll get her.) From west of the acorns you can GET
|
||||
CACTUS(the small one by the rock, on the east side) and also GET
|
||||
SNAKESKIN two south of the cactus. Go all the way east, GET WATER and
|
||||
go west and south twice where you will want to enter the store. PET DOG
|
||||
to get the dog hair, BUY FISH OIL, BUY LARD, BUY SALT, and BUY EMPTY
|
||||
POUCH. Now LOOK MAP, push F6 where the mountain base is, and climb back
|
||||
up north(unfortunately you have to climb!) Go north to Manannan's
|
||||
study, go to the cabinet, OPEN CABINET to get the wand, search the east
|
||||
bookcase, and type LOOK BOOKCASE and PUSH BOOK and PULL LEVER when you
|
||||
find something interesting. Climb down the stairs and if you see the
|
||||
cat climb back up and down until he's gone. Climb down to the bottom of
|
||||
the staircase. You're in the laboratory, so you will want to go to the
|
||||
shelf and TAKE SAFFRON, TAKE MANDRAKE ROOT, TAKE NIGHTSHADE JUICE, TAKE
|
||||
FISH BONE POWDER, TAKE TOAD SPITTLE, TAKE TOADSTOOL POWDER. Go to the
|
||||
spell book(stand north of it) and create as many spells as you cab. You
|
||||
should be able to make them all, except the teleportation spell.
|
||||
Unless, of course, you do not have enough time. I recommend making the
|
||||
Cat Cookie first, and PUT COOKIE IN PORRIDGE.
|
||||
|
||||
However quickly you do things, you'll still have to prepare for
|
||||
Manannan's return. Do so by 1)PULL LEVER, 2)PUSH BOOK, 3)OPEN CABINET
|
||||
in the study. Then 4)go to your room(south, up, east) and DROP ALL and
|
||||
TAKE PORRIDGE, which the wizard will not recognize. Make sure it is
|
||||
POISONED PORRIDGE in your item list. Smile innocently when Manannan
|
||||
appears and feed him the porridge in the dining room east of the main
|
||||
hall. Once he's turned into a cat you can pick up the items or create
|
||||
the spells you didn't get around to. [NOTE: if you haven't put the
|
||||
cookie in the porridge yet, feed Manannan the bread, mutton or fruit and
|
||||
make sure you give yourself enough time to make the cat cookie. If you
|
||||
run out of food to give him, he'll zap you.]
|
||||
|
||||
The spells you need are INVISIBILITY, STORM and FLYING. UNDERSTANDING
|
||||
THE LANGUAGE OF CREATURES will help you get a maximum score and find
|
||||
treasure, and TELEPORTATION SPELL is a good alternate puzzle-solver, as
|
||||
is CAUSING A DEEP SLEEP. If you get exasperated making the spells you
|
||||
now know which ones are 100% necessary. Do not proceed with this
|
||||
walkthrough until you've gotten all the items/spells you want to, since
|
||||
time gets a bit precious from here on in.
|
||||
|
||||
For maximum points you may now want to go to the tavern. Save the game
|
||||
and DIP FLY WINGS IN ESSENCE and when the bandits talke about their
|
||||
hideout(if not, restore the game) fly to the acorn trees(west) and in
|
||||
the hole. Fly out, and that is eight points.
|
||||
|
||||
Use the map to go to the spider's cave(east of the waterfall, northeast
|
||||
of the place I recommended you get the mud.) Activate the flying
|
||||
spell(DIP EAGLE FEATHER IN ESSENCE) and you'll throw the spider in the
|
||||
sea, for which you may not get four points. Wait a bit and you can
|
||||
enter the cave, where you will get an amber stone.
|
||||
|
||||
Go back to the tavern, where there will be pirates. COUNT COINS and
|
||||
GIVE COINS TO PIRATES so to pay for passage. Go east twice and board
|
||||
the plank, where you'll find spacious(if nothing else) accommodations.
|
||||
Watch the scene, go east, TAKE CRATE, wait for rats to come in(it's good
|
||||
to set controls on "fastest" right here) and then wait for them to talk
|
||||
about treasure. Otherwise, you won't find it even if you know where to
|
||||
dig. To climb up the ladder to the west, DROP CRATE, JUMP CRATE, JUMP
|
||||
CRATE, and JUMP just north of the bottom crate, and wait until the
|
||||
captain's not in(save the game first) before going west to OPEN TRUNK
|
||||
and GET ALL. You need to go west and wait for a bit now(do some chores
|
||||
or some exercise in the meantime) for the ship to dock. You'll hear
|
||||
voices saying it has, whereupon you can cast the sleep spell(cast it
|
||||
before this, and you will be adrift forever!) and climb up twice--you'll
|
||||
need to jump up again before climbing. Jump overboard(up twice, east,
|
||||
and go north off the boat) and stay close to the bottom edge so that if
|
||||
sharks pop up you can shake them by going down and then up again.
|
||||
Always make progress east, and from the island go to the east side.
|
||||
Five steps east of the palm tree(set the game to SLOW to make sure
|
||||
although you have leeway) DIG with the shovel. You've got treasure!
|
||||
Now, go north. Go east, and the path in the upper part of the screen
|
||||
will curl west and then east. You'll need to climb rocks(not too tough)
|
||||
and then go north, east, and north(climb up the stream.) In the
|
||||
meantime, prepare the flying spell(PUT FLY WINGS IN ESSENCE) but don't
|
||||
hit return. You'll want to go east twice but if the abominable snowman
|
||||
appears you'll want to be prepared--he runs quicker than you can type.
|
||||
Once you've gone east twice, take the LEFT path and you will be climbing
|
||||
down some annoying cliffs. Remember when you walk through a cave not to
|
||||
touch any keys and be alert for when you come out. From there you can
|
||||
walk to the east of the screen, and south twice will see you falling
|
||||
into Daventry.
|
||||
|
||||
Go west and north and talk to the old man if you want, then back south
|
||||
and east before you climb the stairs to the east(walk northeast.) Then
|
||||
northeast and northwest and west. Before you go west you will want to
|
||||
use the INVISIBILITY OINTMENT and also have the storm spell prepared.
|
||||
Go west, hit F3, and the dragon will die. Go over to Rosella, UNTIE
|
||||
ROSELLA, KISS ROSELLA(if you want), retrace your steps to where you
|
||||
fell, W, N, N to enter the castle. You've won the game!
|
||||
|
||||
****MAP OF SOUTH DAVENTRY****
|
||||
|
||||
+-------------+ +-------------+ +-------------+ +-------------+
|
||||
| West of | | Dragon! | | East of | | Cave top |
|
||||
| Dragon | | (Rosella) | | dragon | | |
|
||||
| |==| |==| |==| |
|
||||
| |==| |==| |==| |
|
||||
| | | | | | | |
|
||||
| | | | | | | |
|
||||
+-------------+ +-------------+ +-------------+ +-------------+
|
||||
\
|
||||
\
|
||||
+-------------+ +-------------+ +---
|
||||
----------+
|
||||
| Outside | | Castle | |
|
||||
Cave middle |
|
||||
| Castle | | Daventry | |
|
||||
|
|
||||
| |==| | |
|
||||
|
|
||||
| |==| | |
|
||||
|
|
||||
| | | | |
|
||||
|
|
||||
| | | | |
|
||||
|
|
||||
+-------------+ +-------------+ +---
|
||||
----------+
|
||||
| /
|
||||
| /
|
||||
+-------------+ +-------------+
|
||||
| Old Man's | | Cave bottom |
|
||||
| | | |
|
||||
| | | |
|
||||
| | | |
|
||||
| | | |
|
||||
| | | |
|
||||
+-------------+ +-------------+
|
||||
| /
|
||||
| /
|
||||
+-------------+ +-------------+
|
||||
| Blocked Well| | Where You |
|
||||
| | | Fall |
|
||||
| | | |
|
||||
| | | |
|
||||
| | | |
|
||||
| | | |
|
||||
+-------------+ +-------------+
|
||||
|
||||
|
||||
****MAP OF NORTH DAVENTRY****
|
||||
+-------------+ +-------------+ +-------------+
|
||||
| Above stream| |Snowmans cave| |Above the |
|
||||
| | | | | mountain |
|
||||
| | | | | |
|
||||
| | | | | |
|
||||
| | | | | |
|
||||
| | | | | |
|
||||
+-------------+ +-------------+ +-------------+
|
||||
| |
|
||||
| |
|
||||
+-------------+ +-------------+ +-------------+ +---
|
||||
----------+
|
||||
| Mountain | | Mountain | | Up/down | |
|
||||
Smooth path |
|
||||
| path | | path with | | mountain | |
|
||||
|
|
||||
| |==| stream | | |==|
|
||||
|
|
||||
| |==| | | |==|
|
||||
|
|
||||
| | | | | | |
|
||||
|
|
||||
| | | | | | |
|
||||
|
|
||||
+-------------+ +-------------+ +-------------+ +---
|
||||
----------+
|
||||
|
|
||||
|
|
||||
|
|
||||
|
|
||||
+-------------+ +---
|
||||
----------+
|
||||
| Path below | |
|
||||
End of path |
|
||||
| mountain | |
|
||||
|
|
||||
|(also to the | |
|
||||
|
|
||||
| east) | |
|
||||
|
|
||||
| | |
|
||||
|
|
||||
| | |
|
||||
|
|
||||
+-------------+ +---
|
||||
----------+
|
||||
|
|
||||
|
|
||||
|
|
||||
v
|
||||
+-------------+ +---
|
||||
----------+
|
||||
| East beach | |
|
||||
Where you |
|
||||
| (treasure) | |
|
||||
fall into |
|
||||
| | |
|
||||
Daventry! |
|
||||
| | |
|
||||
|
|
||||
| | |
|
||||
|
|
||||
| | |
|
||||
|
|
||||
+-------------+ +---
|
||||
----------+
|
||||
|
||||
****MAP OF LLEWDOR****
|
||||
|
||||
+-------------+ +-------------+ +-------------+ +-------------+ +---
|
||||
----------+
|
||||
| Desert | | Rock | | Waterfall | | Spider | |
|
||||
Shore |
|
||||
| (snakeskin) | | Trees | | | | Cave | |
|
||||
|
|
||||
| |==| |==| |==|(amber stone |==|
|
||||
|
|
||||
| |==| |==| |==| in cave) |==|
|
||||
|
|
||||
| | | | | | | | |
|
||||
|
|
||||
| | | | | | | | |
|
||||
|
|
||||
+-------------+ +-------------+ +-------------+ +-------------+ +---
|
||||
----------+
|
||||
| | | |
|
||||
|
|
||||
| | | |
|
||||
|
|
||||
+-------------+ +-------------+ +-------------+ +-------------+ +---
|
||||
----------+
|
||||
| Just desert | | North | | Mountain | |Bend in river| |
|
||||
Delta |
|
||||
| | | trees | | base | | | |
|
||||
|
|
||||
| |==| |==| |==| |==|
|
||||
|
|
||||
| |==| |==| |==| |==|
|
||||
|
|
||||
| | | | | | | | |
|
||||
|
|
||||
| | | | | | | | |
|
||||
|
|
||||
+-------------+ +-------------+ +-------------+ +-------------+ +---
|
||||
----------+
|
||||
| | | |
|
||||
|
|
||||
| | | |
|
||||
|
|
||||
+-------------+ +-------------+ +-------------+ +-------------+ +---
|
||||
----------+
|
||||
| Desert | | Trees | | Path end | | In town | |
|
||||
Pier |
|
||||
| | | with | | | | |
|
||||
|(west to |
|
||||
| (cactus) |==| Acorns |==| |==|tavern/store |==|
|
||||
pirate ship)|
|
||||
| |==| (acorns) |==| |==| (lard,oil, |==|
|
||||
|
|
||||
| | | (up to | | | | salt, pouch,| |
|
||||
|
|
||||
| | |bandits/gold)| | | | dog hair) | |
|
||||
|
|
||||
+-------------+ +-------------+ +-------------+ +-------------+ +---
|
||||
----------+
|
||||
| | | |
|
||||
|
|
||||
| | | |
|
||||
|
|
||||
+-------------+ +-------------+ +-------------+ +-------------+ +---
|
||||
----------+
|
||||
| Scorched | | South | | Three bears | | Trees | |
|
||||
Shore |
|
||||
| Desert | | trees | | front yard | | (mistletoe) | |
|
||||
|
|
||||
| |==| |==| (dew) |==| |==|
|
||||
|
|
||||
| |==| |==|(enter house)|==| |==|
|
||||
|
|
||||
| | | | | | | | |
|
||||
|
|
||||
| | | | | | | | |
|
||||
|
|
||||
+-------------+ +-------------+ +-------------+ +-------------+ +---
|
||||
----------+
|
||||
|
||||
|
||||
****MAP OF PIRATE SHIP****
|
||||
|
||||
+-------------+
|
||||
| |
|
||||
| |
|
||||
| |
|
||||
| |
|
||||
| |
|
||||
| |
|
||||
+-------------+
|
||||
|
|
||||
|
|
||||
+-------------+ +-------------+ +-------------+
|
||||
| | | | | |
|
||||
| | | | | |
|
||||
| |==| |==| |
|
||||
| |==| |==| |
|
||||
| | | | | |
|
||||
| | | | | |
|
||||
+-------------+ +-------------+ +-------------+
|
||||
|
|
||||
|
|
||||
+-------------+ +-------------+ +-------------+
|
||||
| | | | | |
|
||||
| | | | | |
|
||||
| |==| |==| |
|
||||
| |==| |==| |
|
||||
| | | | | |
|
||||
| | | | | |
|
||||
+-------------+ +-------------+ +-------------+
|
||||
|
|
||||
|
|
||||
+-------------+ +-------------+
|
||||
| | | |
|
||||
| | | |
|
||||
| | | |
|
||||
| | | |
|
||||
| | | |
|
||||
| | | |
|
||||
+-------------+ +-------------+
|
||||
|
||||
MANANNAN'S HOUSE, 2ND FLOOR
|
||||
|
||||
+-------------+ +-------------+
|
||||
|Manannan's | | Observatory |
|
||||
|room(mirror, | | (fly wings) |
|
||||
|key, map, | | |
|
||||
|rose essence)| | |
|
||||
|[chamber pot]| | |
|
||||
| | | |
|
||||
+-------------+ +-------------+
|
||||
| /
|
||||
| /
|
||||
+-------------+ +-------------+
|
||||
| Hallway | | Gwydion's |
|
||||
| | | Room(hide |
|
||||
| |==| stuff here) |
|
||||
| |==| (bed) |
|
||||
| | | |
|
||||
| | | |
|
||||
+-------------+ +-------------+
|
||||
|
||||
MANANNAN'S HOUSE, 1ST FLOOR
|
||||
|
||||
+-------------+ +-------------+
|
||||
| Study | | Kitchen |
|
||||
| (wand) | | [broom] |
|
||||
| trap door | |(bread, knife|
|
||||
| | |spoon, mutton|
|
||||
| | | fruit, bowl |
|
||||
| | | |
|
||||
+-------------+ +-------------+
|
||||
| |
|
||||
| |
|
||||
+-------------+ +-------------+
|
||||
| Hallway | | Dining Room |
|
||||
| (up to 2nd) | | |
|
||||
| |==| Cup |
|
||||
| |==| |
|
||||
| | | |
|
||||
| | | |
|
||||
+-------------+ +-------------+
|
||||
|
|
||||
|
|
||||
+-------------+
|
||||
| Outside |
|
||||
| chickens |
|
||||
| (feather) |
|
||||
|(chickenfeed)|
|
||||
| |
|
||||
| |
|
||||
+-------------+
|
||||
|
||||
BELOW MANANNAN'S HOUSE
|
||||
|
||||
+-------------+
|
||||
| Stairs to |
|
||||
| laboratory |
|
||||
| |
|
||||
| |
|
||||
| [cat may be |
|
||||
| here] |
|
||||
+-------------+
|
||||
|
|
||||
|
|
||||
+-------------+
|
||||
| Manannan's |
|
||||
| Laboratory |
|
||||
| (saffron) |
|
||||
| (mandrake) |
|
||||
| (nightshade)|
|
||||
| (fishbone) |
|
||||
| (toad |
|
||||
| spittle) |
|
||||
| (toadstool |
|
||||
| (powder) |
|
||||
+-------------+
|
||||
|
||||
POINTS SCORED....
|
||||
|
||||
In the house(47 points total):
|
||||
1-get cup(dining room)
|
||||
1-get mutton(kitchen)
|
||||
1-get fruit(kitchen)
|
||||
1-get bread(kitchen)
|
||||
1-get spoon(kitchen)
|
||||
1-get knife(kitchen)
|
||||
1-get bowl(kitchen)
|
||||
1-get cat hair(take cat, take hair)
|
||||
1-get fly wings(observatory)
|
||||
1-get rose petal essence
|
||||
1-find magic mirror(in dresser)
|
||||
1-get chicken feather(just outside house)
|
||||
3-find brass key(on top of dresser)
|
||||
4-find magic wand(in study, "open cabinet" with brass key)
|
||||
5-find hidden lever(push book)
|
||||
7-find magic map(hidden in closet)
|
||||
12-change Manannan into a cat(put cookie in porridge/give porridge to
|
||||
Manannan)
|
||||
4-drop all(in your bedroom--to hide it. This scores 4 the first time.)
|
||||
In the basement(76 points total):
|
||||
1-get saffron
|
||||
1-get mandrake root
|
||||
1-get nightshade juice
|
||||
1-get fishbone powder
|
||||
1-get toad spittle
|
||||
1-get toadstool powder(all items are on the shelf)
|
||||
10-make dough for ears
|
||||
10-prepare cat cookie
|
||||
10-make teleportation stone
|
||||
10-make storm brewing spell
|
||||
10-make sleep spell
|
||||
10-make invisibility ointment
|
||||
10-make flying spell
|
||||
Llewdor(outside):
|
||||
1-get mistletoe(tree south of general store)
|
||||
1-get acorns(by bandits' tree)
|
||||
1-get spoonful of mud(west of spider cave)
|
||||
1-get cactus(in the desert)
|
||||
1-get snakeskin(in the desert)
|
||||
1-get cup of ocean water(with cup, climb down ladder, "get water")
|
||||
2-get eagle feather(the bottom of the mountain path, or east of it)
|
||||
2-find bandits' hideout
|
||||
3-pull rope in oak tree
|
||||
3-get amber stone from oracle in spider's cave
|
||||
4-find coin purse in bandits' hideout
|
||||
4-kill the spider(dip eagle feather in essence)
|
||||
5-fly into oak tree as a fly
|
||||
5-turn Medusa to stone(walk south/north, type "use mirror" when she is
|
||||
close)
|
||||
Llewdor(inside):
|
||||
Three bears' house:
|
||||
1-get thimble(upstairs drawer)
|
||||
2-get porridge(kitchen)
|
||||
1-get dew(outside, with thimble)
|
||||
Tavern:
|
||||
3-become fly, listen to bandits
|
||||
3-give money to captain
|
||||
Store:
|
||||
1-buy empty pouch
|
||||
1-buy fish oil
|
||||
1-buy salt
|
||||
1-buy lard
|
||||
1-pet dog(to get dog hair)
|
||||
Pirate ship:
|
||||
2-get on board
|
||||
2-climb crates and ladder to leave hold
|
||||
3-get stolen possessions back
|
||||
1-get shovel(east of captain's quarters)
|
||||
5-escape the ship successfully
|
||||
Daventry:
|
||||
7-dig up treasure
|
||||
4-get past Abominable Snowman
|
||||
7-kill the dragon(with spells)
|
||||
3-untie Rosella
|
||||
4-enter Castle Daventry
|
||||
Total points = 210
|
||||
|
||||
FUNNY STUFF
|
||||
|
||||
You can break Little Bear's chair by sitting on it, or you can fall
|
||||
asleep in his bed, after which Papa Bear will kick you out. There are
|
||||
also other "literary allusions" in the Three Bears' house.
|
||||
You can have a drink of run at the tavern, and you'll spin around for a
|
||||
bit.
|
||||
|
||||
BUGS
|
||||
|
||||
In the hold of the pirate ship, if you go as far up as possible on the
|
||||
second crate and then jump, you will be able to glide all around the
|
||||
screen.
|
||||
In the hold of the pirate ship, if you jump on the small crate(behind
|
||||
the big one) from the side, you'll appear in front of the big crate.
|
||||
You can walk into a stone while going west from one desert screen to
|
||||
another, and you won't be able to walk out of it.
|
||||
There is a bizarre bug where, if you are going northeast leaving
|
||||
Manannan's laboratory, if you are right on the edge when you change
|
||||
screens, you are still walking around, but your falling action is shown.
|
||||
You may not get 4 points for killing the spider in some versions.
|
||||
If you look at the map after climbing down from the docks and push F8,
|
||||
you'll be back on the docks. There are also some bugs from cancelling
|
||||
the map where you wind up running in place or face a different
|
||||
direction.
|
||||
|
||||
WAYS TO GET KNOCKED UNCONSCIOUS
|
||||
Fall a short way down the stairs(captain's level) or the laboratory
|
||||
stairs or the treehouse stairs.
|
||||
In Daventry, the first winding path won't kill you if you fall off it.
|
||||
You also slip and fall into Daventry.
|
||||
Papa Bear punts you out the door if you walk in on them.
|
||||
Mama Bear beats you up if you walk in her garden.
|
||||
The bandits will knock you unconscious.
|
||||
|
||||
WAYS TO DIE
|
||||
Medusa turns you to stone
|
||||
You don't do your chore, and Manannan gets you.
|
||||
You have a starred item, and Manannan catches you with it.
|
||||
You forget to move the book back into place, or you do not pull the
|
||||
lever to hide the staircase.
|
||||
You leave the wand out--it can't be under the bed. It must be where you
|
||||
got it.
|
||||
|
||||
THE OBLIGATORY STUFF THAT'S PHYSICALLY IMPOSSIBLE OR ILLOGICAL IN A
|
||||
SIERRA GAME
|
||||
|
||||
Manannan knows when you have a magic item, but he doesn't think much of
|
||||
your having dough in your ears. Hmmm.
|
||||
|
||||
-----------------------
|
||||
|
||||
Credits
|
||||
"JJ & Mara" whose beautiful KQ3 map is shown in some abandonware
|
||||
versions. So I've heard.
|
||||
Peter Spear and the second edition of _The King's Quest Companion_ for
|
||||
some very important details including checking my point totals and spell
|
||||
wording.
|
||||
|
||||
10/23/2000 Version 1.0.0 sent to gamefaqs.com
|
||||
|
||||
Send comments to <a href="/cdn-cgi/l/email-protection" class="__cf_email__" data-cfemail="3e4d5d564b524a445f7e5b5f4c4a565257505510505b4a">[email protected]</a>
|
||||
</pre>
|
||||
<hr>
|
||||
<EM><A HREF="../.."><FONT FACE="Discovery,Arial" color="orange">The Spoiler Centre</FONT></A></EM>
|
||||
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|
||||
</html>
|
||||
602
walkthroughs/kings_quest_3/the_spoiler_hayes.txt
Normal file
602
walkthroughs/kings_quest_3/the_spoiler_hayes.txt
Normal file
@@ -0,0 +1,602 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>King's Quest 3: The Heir is Human walkthrough - solution</title><meta name="viewport" content="initial-scale=1,width=device-width,user-scalable=yes,minimum-scale=0.5">
|
||||
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|
||||
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|
||||
<META NAME="AUTHOR" CONTENT="Tom Hayes" />
|
||||
</head>
|
||||
<body>
|
||||
<CENTER>
|
||||
<!--- AD BEGIN BANNER -->
|
||||
<script language="JAVASCRIPT" src="/js/id_client.js"></script>
|
||||
<script language="JAVASCRIPT" src="/js/ad_referrer.js"></script>
|
||||
<!--- AD END BANNER -->
|
||||
</CENTER>
|
||||
<pre>
|
||||
===============================================================================
|
||||
|
||||
FAQ/Walkthrough for
|
||||
KING'S QUEST III: TO HEIR IS HUMAN
|
||||
|
||||
===============================================================================
|
||||
|
||||
___________________
|
||||
| GUIDE INFORMATION |
|
||||
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
AUTHOR : Tom Hayes
|
||||
E-MAIL : tomhayes83(at)hotmail(dot)com
|
||||
SYSTEM : PC
|
||||
UPDATED : 22nd May, 2004
|
||||
VERSION : 2.0
|
||||
|
||||
__________
|
||||
| CONTENTS |
|
||||
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
1. Introduction
|
||||
2. Walkthrough
|
||||
3. Item List
|
||||
4. Point List
|
||||
5. Frequently Asked Questions
|
||||
6. Copyright Information
|
||||
|
||||
_________________
|
||||
| VERSION HISTORY |
|
||||
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
VERSION 2.0 : 22nd May, 2004
|
||||
Updated the format.
|
||||
|
||||
VERSION 1.0 : 4th April, 2003
|
||||
First version.
|
||||
|
||||
|
||||
===============================================================================
|
||||
|
||||
1. Introduction
|
||||
|
||||
===============================================================================
|
||||
|
||||
|
||||
In King's Quest I, an adventurer named Graham went on a quest to find three
|
||||
treasures for the King of Daventry. In King's Quest II, Graham was made King
|
||||
after completing the quest, and went on a new quest to resuce a princess from a
|
||||
mysterious land behind a magical door. In King's Quest III, the game has moved
|
||||
away from Daventry and King Graham to the land of Llewdor, where a boy named
|
||||
Gwydion is being kept by the wicked magician Manannan. Gwydion was kidnapped
|
||||
from Daventry by the magician when he was young, and this adventure tells the
|
||||
story of his journey back to that land.
|
||||
|
||||
|
||||
===============================================================================
|
||||
|
||||
2. Walkthrough
|
||||
|
||||
===============================================================================
|
||||
|
||||
_________
|
||||
| LLEWDOR |
|
||||
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
The game starts inside Manannan's house. East. "Get cup". North. "Get bread",
|
||||
"get chop" and "get fruit" from the table at the right side of the room. "Get
|
||||
knife" and "get spoon" from the rack at the left side of the fireplace. "Get
|
||||
bowl" from the shelf at the left side of the room. South. West. Up. Up. "Get
|
||||
fly". Down. North. "Look on top of closet" to find a key. "Open closet". "Look
|
||||
behind clothes" to find a scroll. "Close closet". "Open drawer" at the right
|
||||
side of the room to find the rose petal essence.
|
||||
|
||||
"Open drawer" in the middle of the room to find a mirror. South. East. Walk
|
||||
into the bedroom and "drop inventory". West. Down. Wait here until Manannan
|
||||
appears and says he is going on a journey. Up. East. Walk into the bedroom and
|
||||
"get inventory". West. Down. South. Keep exiting and entering this room until
|
||||
the cat is there. "Get cat" until Gwydion picks it up. "Get hair". South. "Open
|
||||
gate" to the chicken pen. "Get chicken". "Get feather". "Open gate". South.
|
||||
Walk down the path to the next area.
|
||||
|
||||
At the bottom of the path, go east. Walk near the river and "get mud". East.
|
||||
Walk onto the beach. South. Walk near the ocean and "get water". North. West.
|
||||
West. West. West. Face east and type "show mirror to Medusa", but don't hit
|
||||
return just yet. When Medusa gets near to Gwydion, press return to defeat her.
|
||||
South. "Get cactus" near the top-left corner of the area. South. South. "Get
|
||||
snake skin". East. East. An eagle will appear in this area to drop a feather.
|
||||
"Get feather". East. North. "Get mistletoe" from the tree.
|
||||
|
||||
West. If the bear is in the garden, exit and enter the area until she has left.
|
||||
"Open door" and enter the house. "Get porridge" from the table. Up. "Open
|
||||
drawer" at the top-right corner of the room. "Get thimble". Down. Exit the
|
||||
house. "Get dew" from the flowers. West. North. "Get acorns". "Reach hole" in
|
||||
the tree to lower a rope ladder from the branches. Up. Enter the shack. "Get
|
||||
purse". Exit the shack. Down. East. East. "Open door" and enter the store.
|
||||
|
||||
"Get fur" from the dog. "Buy fish oil". "Buy lard". "Buy pouch". "Buy salt".
|
||||
Exit the store. West. North. Walk up the path to the house. "Open door". North.
|
||||
"Open cabinet" at the bottom-left corner of the room to get the magic wand.
|
||||
"Move book" at the right side of the study. "Pull lever". "Move lever" to
|
||||
reveal steps. Down. Down. "Get mandrake root powder". "Get nightshade juice".
|
||||
"Get fishbone". "Get saffron". "Get toad spittle". "Get toadstool powder".
|
||||
|
||||
________________
|
||||
| CASTING SPELLS |
|
||||
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
"Look page II" of the book on the table. "Put feather in bowl". "Put dog fur in
|
||||
bowl". "Put snake skin in bowl". "Put powdered fishbone in bowl". "Put dew in
|
||||
bowl". "Mix with hands". "Separate mixture into two pieces". "Put dough in
|
||||
ears". "Feather of fowl and bone of fish". "Molded together in this dish".
|
||||
"Give me wisdom to understand". "Creatures of air, sea and land". "Wave wand"
|
||||
to complete the spell.
|
||||
|
||||
"Look page IV". "Put a pinch of saffron in essence". "Oh winged spirits, set me
|
||||
free". "Of earthly bindings, just like thee". "In this essence, behold the
|
||||
might". "To grant the precious gift of flight". "Wave wand" to complete the
|
||||
spell.
|
||||
|
||||
"Look page XIV". "Grind acorns in mortar". "Put acorn powder in bowl". "Put
|
||||
nightshade juice in bowl". "Stir mixture". "Light brazier". "Heat mixture on
|
||||
brazier". "Spread mixture on table". "Acorn powder ground so fine". "Nightshade
|
||||
juice like bitter wine". "Silently in darkness you creep". "To bring a
|
||||
soporific sleep". "Wave wand" to complete the spell. "Put sleep powder in
|
||||
pouch".
|
||||
|
||||
"Look page XXV". "Put mandrake root powder in bowl". "Put cat hair in bowl".
|
||||
"Put two spoons of fish oil in bowl". "Stir mixture". "Put dough on table".
|
||||
"Pat dough into cookie". "Mandrake root and hair of cat". "Mix oil of fish and
|
||||
give a pat". "A feline from the one who eats". "This appetizing magic treat".
|
||||
"Wave wand" to complete the spell.
|
||||
|
||||
"Look page LXXXIV". "Put ocean water in bowl". "Light brazier". "Heat bowl on
|
||||
brazier". "Put mud in bowl". "Put pinch of toadstool powder in bowl". "Blow
|
||||
bowl". "Elements from the earth and sea". "Combine to set the heavens free".
|
||||
"When I stir this magic brew". "Great God Thor, I call on you". "Wave wand" to
|
||||
complete the spell. "Put brew in empty jar".
|
||||
|
||||
"Look page CLXIX". "Cut cactus with knife". "Squeeze cactus onto spoon". "Put
|
||||
cactus juice in bowl". "Put lard in bowl". "Put toad spittle in bowl". "Stir
|
||||
mixture with spoon". "Cactus plant and horny toad". "I now start down a
|
||||
dangerous road". "Combine with fire and mist to make". "Me disappear without a
|
||||
trace". "Wave wand" to complete the spell. "Put ointment in jar".
|
||||
|
||||
_________
|
||||
| LLEWDOR |
|
||||
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
Up. Up. "Move lever". "Move books". "Open cabinet" at the bottom-left corner of
|
||||
the room to replace the magic wand. South. Up. East. "Put cookie in porridge".
|
||||
Walk into the bedroom and "drop inventory". "Get porridge". West. Down. Wait
|
||||
here until Manannan appears. East. "Give porridge to Manannan" to transform him
|
||||
into a cat. West. Up. East. Walk into the bedroom and "get inventory". "Look
|
||||
map". Move the cursor to the area where the store and tavern are found and
|
||||
press F6 to travel there.
|
||||
|
||||
"Open door" and enter the tavern to find two bandits sitting at the table. "Dip
|
||||
fly wings in essence" to transform into a fly, and wait to hear the bandit's
|
||||
talk about their secret hideout. Exit the tavern. West. West. Enter the hole in
|
||||
the oak tree. Exit the tree. "Fly begone, myself return" to transform into
|
||||
Gwydion. "Look map". Move the cursor one area left of the top-right corner of
|
||||
the map and press F6 to teleport there.
|
||||
|
||||
"Dip eagle feather in essence" and fly toward the cave to defeat the spider.
|
||||
Enter the cave to get the amber stone from the oracle. Exit the cave. West.
|
||||
North. North. North. Walk up the path to the house. "Open door". North. "Open
|
||||
cabinet" at the bottom-left corner of the room to get the magic wand. "Move
|
||||
book" at the right side of the study. "Pull lever". "Move lever" to reveal
|
||||
steps. Down. Down.
|
||||
|
||||
"Look page VII". "Grind salt in mortar". "Grind mistletoe in mortar". "Rub
|
||||
stone in mixture". "Kiss stone". "With this kiss, I thee impart". "Power most
|
||||
dear to my heart". "Take me now from this place hither". "To another place far
|
||||
thither". "Wave wand to complete the spell". "Look map". Move the cursor down
|
||||
and right to the area with the store and tavern, and press F6 to teleport
|
||||
there. "Open door" and enter the tavern. "Talk captain". "Give gold to
|
||||
captain". Exit the tavern. East. East. Board the ship.
|
||||
|
||||
______
|
||||
| SHIP |
|
||||
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
East. "Get crate". West. "Drop crate" at the left side of the large crate.
|
||||
"Jump on crate". "Jump on crate". "Jump" to land on the ladder. Up. East. "Get
|
||||
shovel" at the left side of the room". West. Walk into the room on the left and
|
||||
"open chest". "Get inventory". Walk into the room on the right and climb down
|
||||
the ladder. East. Wait here until a message appears saying that land is near.
|
||||
"Pour sleep powder on floor". "Slumber, henceforth". West. "Jump on crate".
|
||||
"Jump on crate". "Jump" to land on the ladder. Up. Up. East. Walk off the edge
|
||||
of the ship to land in the water. East. East to the island.
|
||||
|
||||
________
|
||||
| ISLAND |
|
||||
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
East. Walk five steps right from the palm tree and "dig" to find a chest.
|
||||
North. Walk west on the path. Climb up the rock and walk east. Follow the path
|
||||
along to the waterfall. Climb up the waterfall. Type "put fly wings in
|
||||
essence", but don't hit return just yet. When the snowman appears and gets near
|
||||
to Gwydion, press return to confuse him. East. East. Go down the left path.
|
||||
Enter the left cave to exit the top-right cave. Enter the bottom cave to exit
|
||||
the bottom-left cave. Enter the middle cave to exit the bottom-right cave.
|
||||
East. East. South to enter Daventry.
|
||||
|
||||
__________
|
||||
| DAVENTRY |
|
||||
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
East. Up. Up. West. "Rub ointment on self". West. "Stir storm brew with
|
||||
finger". "Brew of storms, churn it up" to defeat the dragon. "Untie Rosella".
|
||||
East. East. Down. Down. West. North. North to complete the game.
|
||||
|
||||
|
||||
===============================================================================
|
||||
|
||||
3. Item List
|
||||
|
||||
===============================================================================
|
||||
|
||||
|
||||
ACORNS
|
||||
Found outside the bandit's shack. They are used for the spell on page XIV.
|
||||
|
||||
BOWL
|
||||
Found on the shelf in the kitchen in Manannan's house. It is used for the
|
||||
spells on page II, page XIV, page XXV, page LXXXIV and page CLXIX.
|
||||
|
||||
BRASS KEY
|
||||
Found on top of the closet in Manannan's bedroom. It is not used.
|
||||
|
||||
BREAD
|
||||
Found on the table in the kitchen in Manannan's house. It is not used.
|
||||
|
||||
CACTUS
|
||||
Found one screen south of where Medusa appears. It is used for the spell on
|
||||
page CLXIX.
|
||||
|
||||
CHICKEN FEATHER
|
||||
Found on the chicken outside Manannan's house. It is used for the spell on
|
||||
page II.
|
||||
|
||||
CHOP
|
||||
Found on the table in the kitchen in Manannan's house. It is not used.
|
||||
|
||||
COOKIE
|
||||
Made by the spell on page XXV. It is combined with the porridge to make the
|
||||
poisoned porridge.
|
||||
|
||||
CRATE
|
||||
Found in the pirate ship. It is used to jump up to the big crate.
|
||||
|
||||
CUP
|
||||
Found on the table in Manannan's house. It is not used.
|
||||
|
||||
DEW
|
||||
Found on the flowers outside the bear's house. It is used for the spell on
|
||||
page II.
|
||||
|
||||
DOG FUR
|
||||
Found on the dog in the store. It is used for the spell on page II.
|
||||
|
||||
EAGLE FEATHER
|
||||
An eagle will drop the feather two screens east of the snake skin. It is
|
||||
used for the spell on page II.
|
||||
|
||||
ESSENCE
|
||||
Made by the spell on page IV. It is used with the eagle feather to transform
|
||||
into an eagle, and used with the fly wings to transform into a fly.
|
||||
|
||||
FISH OIL
|
||||
Bought in the store. It is used for the spell on page XXV.
|
||||
|
||||
FLY WINGS
|
||||
Found on the top floor of Manannan's house. They are used with the essence to
|
||||
transform into a fly.
|
||||
|
||||
FRUIT
|
||||
Found on the table in the kitchen in Manannan's house. It is not used.
|
||||
|
||||
HAIR
|
||||
Found on Manannan's cat in the house. It is used for the spell on page XXV.
|
||||
|
||||
KNIFE
|
||||
Found on the rack in the kitchen in Manannan's house. It is used to cut the
|
||||
cactus for the spell on page CLXIX.
|
||||
|
||||
LARD
|
||||
Bought in the store. It is used for the spell on page CLXIX.
|
||||
|
||||
MAGIC WAND
|
||||
Found in the cabinet in Manannan's study. It is used for the spells.
|
||||
|
||||
MANDRAKE ROOT POWDER
|
||||
One of six items found on the shelf in Manannan's laboratory. It is used for
|
||||
the spell on page XXV.
|
||||
|
||||
MAP
|
||||
Found behind the clothes in the closet in Manannan's bedroom. It can be used
|
||||
to transport to different areas in the game.
|
||||
|
||||
MIRROR
|
||||
Found in the drawer in Manannan's bedroom. It is used to defeat Medusa.
|
||||
|
||||
MISTLETOE
|
||||
Found one screen east of the bear's house. It is used for the spell on page
|
||||
VII.
|
||||
|
||||
MUD
|
||||
Found on the edge of the river that runs through Llewdor. It is used for the
|
||||
spell on page LXXXIV.
|
||||
|
||||
NIGHTSHADE JUICE
|
||||
One of six items found on the shelf in Manannan's laboratory. It is used for
|
||||
the spell on page XIV.
|
||||
|
||||
OCEAN WATER
|
||||
Found in the ocean east of Llewdor. It is used for the spell on page LXXXIV.
|
||||
|
||||
OINTMENT
|
||||
Made by the spell on page CLXIX. It is used on Gwydion near the dragon.
|
||||
|
||||
POISONED PORRIDGE
|
||||
Made by putting the cookie in the porridge. It is given to Manannan to
|
||||
transform him into a cat.
|
||||
|
||||
PORRIDGE
|
||||
Found on the table in the bear's house. It is combined with the cookie to
|
||||
make the poisoned porridge.
|
||||
|
||||
POUCH
|
||||
Bought in the store. The sleep powder is put in the pouch after it has been
|
||||
created by the spell on page XIV.
|
||||
|
||||
POWDERED FISHBONE
|
||||
One of six items found on the shelf in Manannan's laboratory. It is used for
|
||||
the spell on page II.
|
||||
|
||||
PURSE
|
||||
Found in the bandit's shack. It is used to buy items in the store.
|
||||
|
||||
ROSE PETAL ESSENCE
|
||||
Found in the drawer at the right side of Manannan's bedroom. It is used for
|
||||
the spell on page IV.
|
||||
|
||||
SAFFRON
|
||||
One of six items found on the shelf in Manannan's laboratory. It is used for
|
||||
the spell on page IV.
|
||||
|
||||
SALT
|
||||
Bought in the store. It is used for the spell on page VII.
|
||||
|
||||
SHOVEL
|
||||
Found on the second deck of the pirate ship. It is used to dig for the
|
||||
treasure on the island.
|
||||
|
||||
SLEEP POWDER
|
||||
Made by the spell on page XXV. It is used on the ship.
|
||||
|
||||
SNAKE SKIN
|
||||
Found two screens south of the cactus. It is used for the spell on page
|
||||
LXXXIV.
|
||||
|
||||
SPOON
|
||||
Found on the rack in the kitchen in Manannan's house. It is used for the
|
||||
spells on page XXV and page CLXIX.
|
||||
|
||||
STORM BREW
|
||||
Made by the spell on page LXXXIV. It is used to defeat the dragon.
|
||||
|
||||
THIMBLE
|
||||
Found in the drawer on the top floor of the bear's house. It is used to
|
||||
collect the dew from the flowers outside the bear's house.
|
||||
|
||||
TOAD SPITTLE
|
||||
One of six items found on the shelf in Manannan's laboratory. It is used for
|
||||
the spell on page CLXIX.
|
||||
|
||||
TOADSTOOL POWDER
|
||||
One of six items found on the shelf in Manannan's laboratory. It is used for
|
||||
the spell on page LXXXIV.
|
||||
|
||||
|
||||
===============================================================================
|
||||
|
||||
4. Point List
|
||||
|
||||
===============================================================================
|
||||
|
||||
____________
|
||||
| 210 POINTS |
|
||||
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
1 : Get the cup.
|
||||
|
||||
1 : Get the bread.
|
||||
|
||||
1 : Get the chop.
|
||||
|
||||
1 : Get the fruit.
|
||||
|
||||
1 : Get the knife.
|
||||
|
||||
1 : Get the spoon.
|
||||
|
||||
1 : Get the bowl.
|
||||
|
||||
1 : Get the fly.
|
||||
|
||||
3 : Find the brass key.
|
||||
|
||||
7 : Find the parchment scroll.
|
||||
|
||||
1 : Find the rose petal essence.
|
||||
|
||||
1 : Find the mirror.
|
||||
|
||||
4 : Drop inventory in the bedroom.
|
||||
|
||||
1 : Get the hair from the cat.
|
||||
|
||||
1 : Get the feather from the chicken.
|
||||
|
||||
1 : Get the mud from the river.
|
||||
|
||||
1 : Get the water from the ocean.
|
||||
|
||||
5 : Use the mirror to defeat Medusa.
|
||||
|
||||
1 : Get the cactus.
|
||||
|
||||
1 : Get the snake skin.
|
||||
|
||||
2 : Get the eagle feather.
|
||||
|
||||
1 : Get the mistletoe from the tree.
|
||||
|
||||
2 : Get the small bowl of porridge.
|
||||
|
||||
1 : Get the thimble.
|
||||
|
||||
1 : Use the thimble to collect dew.
|
||||
|
||||
1 : Get the walnut.
|
||||
|
||||
3 : Lower the ladder from the tree.
|
||||
|
||||
2 : Climb the ladder to the shack.
|
||||
|
||||
4 : Get the purse from the shack.
|
||||
|
||||
1 : Get the fur from the dog.
|
||||
|
||||
1 : Buy the fish oil from the store.
|
||||
|
||||
1 : Buy the lard from the store.
|
||||
|
||||
1 : Buy the pouch from the store.
|
||||
|
||||
1 : Buy the salt from the store.
|
||||
|
||||
4 : Find the magic wand.
|
||||
|
||||
5 : Move the lever behind the books.
|
||||
|
||||
1 : Get the mandrake root powder.
|
||||
|
||||
1 : Get the nightshade juice.
|
||||
|
||||
1 : Get the powdered fishbone.
|
||||
|
||||
1 : Get the saffron.
|
||||
|
||||
1 : Get the toad spittle.
|
||||
|
||||
1 : Get the toadstool powder.
|
||||
|
||||
10 : Complete the spell on page II.
|
||||
|
||||
10 : Complete the spell on page IV.
|
||||
|
||||
10 : Complete the spell on page XIV.
|
||||
|
||||
10 : Complete the spell on page XXV.
|
||||
|
||||
10 : Complete the spell on page LXXXIV.
|
||||
|
||||
10 : Complete the spell on page CLXIX.
|
||||
|
||||
12 : Transform Manannan into a cat.
|
||||
|
||||
3 : As a fly, listen to the bandit.
|
||||
|
||||
5 : As a fly, enter hole in the tree.
|
||||
|
||||
4 : As an eagle, defeat the spider.
|
||||
|
||||
3 : Get the stone from the oracle.
|
||||
|
||||
10 : Complete the spell on page VII.
|
||||
|
||||
3 : Give the gold to the captain.
|
||||
|
||||
2 : Board the ship.
|
||||
|
||||
2 : Climb the ladder.
|
||||
|
||||
1 : Get the shovel.
|
||||
|
||||
3 : Get the inventory from the chest.
|
||||
|
||||
5 : Swim to the island.
|
||||
|
||||
7 : Find the chest near the palm tree.
|
||||
|
||||
4 : Avoid the abominable snowman.
|
||||
|
||||
7 : Defeat the dragon with the brew.
|
||||
|
||||
3 : Untie Rosella.
|
||||
|
||||
4 : Enter the castle with Rosella.
|
||||
|
||||
|
||||
===============================================================================
|
||||
|
||||
5. Frequently Asked Questions
|
||||
|
||||
===============================================================================
|
||||
|
||||
|
||||
Q. Manannan has appeared and given me an order. Should I do it?
|
||||
A. Yes! Manannan will check every few minutes to see if Gwydion has completed
|
||||
the task. The game will be over if the task is not completed.
|
||||
|
||||
Q. When does Manannan go on the journey?
|
||||
A. Manannan leaves the house when the timer is on five minutes.
|
||||
|
||||
Q. When does Manannan return from the journey?
|
||||
A. When the timer is on thirty minutes.
|
||||
|
||||
Q. I can't seem to walk down the cliff without falling off. How do I do it?
|
||||
A. It can be tricky. Make sure you have num lock turned off on the keyboard,
|
||||
and use the 1, 3, 7, and 9 buttons to walk diagonally, which should make
|
||||
things easier. It may also help to set the game speed to slow.
|
||||
|
||||
Q. I try to show the mirror to Medusa, but she turns Gwydion to stone as soon
|
||||
as she appears. How do I defeat her?
|
||||
A. Make sure that you face away from Medusa when you show her the mirror.
|
||||
|
||||
Q. How do I enter the three bear's house?
|
||||
A. Keep exiting and entering the area until the three bears go for a walk. You
|
||||
can then enter the house.
|
||||
|
||||
Q. I've reached into the hole and climbed the ladder to the bandit's shack, but
|
||||
whenever I enter it the bandit pushes me out! How do I enter the shack?
|
||||
A. Save the game at the bottom of the ladder. Climb the ladder and enter the
|
||||
shack. If the bandit is awake, restore the game and walk to a different
|
||||
area. Return to the area, reach into the hole and climb the ladder. Enter
|
||||
the shack and the bandit should be asleep.
|
||||
|
||||
Q. I'm trying to swim to the island after jumping off the pirate ship, but the
|
||||
shark keeps getting me. How can I avoid the shark?
|
||||
A. Stay close to the bottom of the screen as you swim east. As soon as the
|
||||
shark starts swimming toward Gwydion, move south to the next screen, and
|
||||
then north to the previous screen. The shark should have left the area.
|
||||
|
||||
|
||||
===============================================================================
|
||||
|
||||
6. Copyright Information
|
||||
|
||||
===============================================================================
|
||||
|
||||
|
||||
This document is Copyright 2004 Tom Hayes. It is not to be distributed in any
|
||||
form without the permission of the author. The author of this document is not
|
||||
affiliated with the creators of this game in any way. The latest version of
|
||||
this document can be found at www.gamefaqs.com.
|
||||
</pre>
|
||||
<hr>
|
||||
<EM><A HREF="../.."><FONT FACE="Discovery,Arial" color="orange">The Spoiler Centre</FONT></A></EM>
|
||||
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|
||||
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|
||||
Reference in New Issue
Block a user