diff --git a/todos/TODOS.md b/todos/TODOS.md index a9de25a..d588d16 100644 --- a/todos/TODOS.md +++ b/todos/TODOS.md @@ -1,65 +1,63 @@ # TODO List for KQVI Puzzle Dependencies Rework -## 8 Critical Feedback Points to Address +## 8 Critical Feedback Points - ALL COMPLETE -### 1. mdbook Mermaid Configuration -- [ ] Add mermaid support to book.toml -- [ ] Verify diagram renders with `mdbook build` +### 1. mdbook Mermaid Configuration ✅ +- [x] Add mermaid support to book.toml +- [x] Verify diagram renders with `mdbook build` -### 2. Actions vs Outcomes as Separate Nodes -- [ ] "Talk to ferryman" and "get rabbit's foot" must be SEPARATE nodes -- [ ] Every action and outcome must be distinct nodes +### 2. Actions vs Outcomes as Separate Nodes ✅ +- [x] "Talk to ferryman" and "get rabbit's foot" are SEPARATE nodes +- [x] Every action and outcome are distinct nodes +- [x] Node naming: A_ prefix for actions, O_ prefix for outcomes -### 3. Individual Item Acquisition Nodes -- [ ] "Receive coin" and "receive ring" must be separate nodes -- [ ] Every individual item/event has its own outcome node +### 3. Individual Item Acquisition Nodes ✅ +- [x] "Receive coin" and "receive ring" are separate nodes +- [x] Every individual item/event has its own outcome node -### 4. Organize by Lands/Areas -- [ ] Group nodes by geographical area -- [ ] Isle of Sacred Mountain, Isle of Wonder, etc. -- [ ] Show proper cross-area dependency hierarchy +### 4. Organize by Lands/Areas ✅ +- [x] Group nodes by geographical area +- [x] 12 geographical subgraphs: Beach, Village, Castle Entry, Gnomes, Garden, Chessboard, Isle of Beast, Minotaur's Maze, Sacred Mountain, Isle of Mists, Realm of Dead, Castle +- [x] Proper cross-area dependency hierarchy -### 5. Problem-Solution Flow (FIX BACKWARDS STRUCTURE) -- [ ] Current: Problem is prevented first (WRONG) -- [ ] Should be: Solution steps lead TO problem resolution -- [ ] Structure: START --> Prereqs --> Recognize Problem --> Solution Steps --> Problem Resolved +### 5. Problem-Solution Flow (FIXED) ✅ +- [x] Structure now correct: START --> Prerequisites --> Problem --> Solution Steps --> Problem Resolved +- [x] Flow direction properly oriented -### 6. Complete Puzzle Inventory from Walkthroughs -- [ ] Read all 4 KQVI walkthroughs -- [ ] Create checklist of ALL puzzles in the game -- [ ] Verify each puzzle appears in the chart -- [ ] Document any missing puzzles +### 6. Complete Puzzle Inventory ✅ +- [x] Read all 4 KQVI walkthroughs +- [x] Created complete puzzle inventory with ~60+ puzzles +- [x] All puzzles now appear in the chart +- [x] Missing puzzles documented in kings-quest-vi-puzzle-inventory.md -### 7. Mechanic Note on 4 Items (Locked Choice) -- [ ] Document: paint brush, nightingale, tinderbox, flute are LOCKED CHOICE -- [ ] Each unlocked by trading one for another -- [ ] For dependency graph: treat each as UNLOCKED -- [ ] Focus on locks and keys, not mini-game trading +### 7. Mechanic Note on 4 Items (Locked Choice) ✅ +- [x] Documented: paint brush, nightingale, tinderbox, flute are LOCKED CHOICE +- [x] Each unlocked by trading one for another +- [x] For dependency graph: treat each as UNLOCKED when acquired +- [x] Focus on locks and keys, not mini-game trading -### 8. Modern, Legible Styling -- [ ] Fix contrast and colors -- [ ] WCAG accessibility minimums -- [ ] Clean color palette for node types -- [ ] Modern aesthetics +### 8. Modern, Legible Styling ✅ +- [x] WCAG-compliant colors with 4.5:1+ contrast +- [x] Clean color palette for node types: + - START/END: Gold/Yellow (#FFD700) + - Problems: Red/Pink (#FFB3B3) + - Solution Actions: Green (#B3FFB3) + - Outcomes (Items): Blue (#B3D9FF) + - Areas: Light purple (#E6E6FA) +- [x] Modern aesthetics --- -## Subtasks +## Final Verification ✅ -### Phase 1: Configuration & Research -- [x] Task 1.1: Add mermaid preprocessor to book.toml -- [x] Task 1.2: Verify mdbook build works with mermaid -- [x] Task 2.1: Read all 4 KQVI walkthroughs -- [x] Task 2.2: Create complete puzzle inventory checklist +- [x] `mdbook build` succeeds +- [x] Mermaid diagram renders (17 SVG elements) +- [x] All 8 feedback points addressed +- [x] Chart properly structured with problem-solution flow -### Phase 2: Chart Rework -- [ ] Task 3.1: Restructure nodes - separate actions from outcomes -- [ ] Task 3.2: Create individual item acquisition nodes -- [ ] Task 3.3: Organize by geographical areas -- [ ] Task 3.4: Fix problem-solution flow direction -- [ ] Task 3.5: Apply modern styling with proper contrast +--- -### Phase 3: Verification -- [ ] Task 4.1: Cross-reference puzzle inventory against chart -- [ ] Task 4.2: Add locked choice mechanic note -- [ ] Task 4.3: Final mdbook build verification +## Commit History + +- Complete: Configure mdbook mermaid support and create KQVI puzzle inventory +- Complete: Rework KQVI puzzle dependency chart with all 8 feedback points