Complete: Add Screenshots sections and verify accuracy for broken-sword-1.md
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@@ -40,6 +40,10 @@ Trap the guard goat under its feed using a rolling axle, then access the ladder
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4. Axle jams under beam, crushing it down and trapping goat's legs
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4. Axle jams under beam, crushing it down and trapping goat's legs
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5. Climb down the now-accessible ladder into the secret chamber
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5. Climb down the now-accessible ladder into the secret chamber
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### Screenshots
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**Pattern Type:** [[Observation Replay]](../puzzles/observation-replay.md) — environmental objects combined through spatial manipulation to disable barrier
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**Pattern Type:** [[Observation Replay]](../puzzles/observation-replay.md) — environmental objects combined through spatial manipulation to disable barrier
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**Also Uses:** [[Timed Consequence]](../puzzles/timed-consequence.md) — limited-time opportunity requires quick response before NPC recovers
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**Also Uses:** [[Timed Consequence]](../puzzles/timed-consequence.md) — limited-time opportunity requires quick response before NPC recovers
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@@ -73,6 +77,11 @@ Create a functional key by making a plaster cast of the statue's base, requiring
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8. After brief animation showing cast hardening, pick up finished key replica
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8. After brief animation showing cast hardening, pick up finished key replica
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9. Insert cast into five holes beside previously locked door to open it
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9. Insert cast into five holes beside previously locked door to open it
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### Screenshots
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**Pattern Type:** [[Meta-Puzzle Construction]](../puzzles/meta-puzzle-construction.md) — sequential chain where step N's output (wet towel) enables step N+1 (plaster set)
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**Pattern Type:** [[Meta-Puzzle Construction]](../puzzles/meta-puzzle-construction.md) — sequential chain where step N's output (wet towel) enables step N+1 (plaster set)
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**Also Uses:** [[Cross-Realm Logistics]](../puzzles/cross-realm-logistics.md) — player must travel between two scenes to complete solution chain
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**Also Uses:** [[Cross-Realm Logistics]](../puzzles/cross-realm-logistics.md) — player must travel between two scenes to complete solution chain
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@@ -97,15 +106,23 @@ Exploit the guard's thermal sensitivity to create distraction windows, copy his
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### Steps
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### Steps
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1. Enter bathroom, observe keys on soap bar and boiler on right side of room
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1. Enter bathroom, observe keys on soap bar and boiler on right side of room
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2. Use plaster inventory item to create cast of the soap (revealing key imprint)
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2. Use keys on soap to create visible key imprint in the soft soap surface
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3. Wet the plaster cast under tap water to form copy key mold
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3. Apply plaster inventory item over soap imprint to capture the key shape
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4. Look at thermostat mounted near door—note it controls heating system
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4. Wet the plaster cast under tap water to form copy key mold
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5. Return downstairs, use phone to call Nico and request assistance with guard distraction
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5. Look at thermostat mounted near door—note it controls heating system
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6. Return upstairs, talk to painter about his work while fake key is visible
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6. Return downstairs, use phone to call Nico and request assistance with painter distraction
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7. Call Nico again; she contacts guard, causing him to leave post temporarily
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7. Return upstairs, talk to painter about his work while fake key is visible
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8. Use fake (painted black) key on real keys hanging from hook; game executes swap animation
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8. Call Nico again; she contacts guard, causing him to leave post temporarily
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9. Return keys to guard when he returns upstairs (he wears gloves due to cold)
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9. While painter is distracted by phone call, paint the fake key black in the paint can
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10. Guard uses keys unaware they've been replaced; player now has access key
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10. Ask guard for keys again, enter bathroom, use fake key on real keys to execute swap
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11. Return swapped keys to guard; turn thermostat to make him wear gloves
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12. Guard uses keys unaware they've been replaced; player now has access key
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### Screenshots
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**Pattern Type:** [[Sensory Exploitation]](../puzzles/sensory-exploitation.md) — NPC's thermal sensitivity creates exploitable vulnerability window
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**Pattern Type:** [[Sensory Exploitation]](../puzzles/sensory-exploitation.md) — NPC's thermal sensitivity creates exploitable vulnerability window
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**Also Uses:** [[Multi-Faceted Plan]](../puzzles/multi-faceted-plan.md) — multiple independent requirements (plaster cast, phone distraction access, paint decoy creation) synthesize into final solution
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**Also Uses:** [[Multi-Faceted Plan]](../puzzles/multi-faceted-plan.md) — multiple independent requirements (plaster cast, phone distraction access, paint decoy creation) synthesize into final solution
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