Complete: Add Screenshots sections to all 3 puzzles in Gabriel Knight 1 inspiration page
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@@ -40,6 +40,10 @@ Gabriel correctly completes the tomb message ("DJ BRING SEKEY MADOULE"), which s
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6. Write complete message: "DJ BRING SEKEY MADOULE" using learned cipher format
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6. Write complete message: "DJ BRING SEKEY MADOULE" using learned cipher format
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7. Exit tomb without erasing message before leaving cemetery
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7. Exit tomb without erasing message before leaving cemetery
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### Screenshots
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[Symbol Code Translation](../puzzles/symbol-code-translation.md) — Unlike Observation Replay where the player memorizes a literal sequence to reproduce, this requires understanding and applying a cipher system with consistent internal rules (missing letters fill predictable gaps). The translation layer (Voodoo terminology from NPC dialogue) makes this distinct from pure pattern recognition.
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[Symbol Code Translation](../puzzles/symbol-code-translation.md) — Unlike Observation Replay where the player memorizes a literal sequence to reproduce, this requires understanding and applying a cipher system with consistent internal rules (missing letters fill predictable gaps). The translation layer (Voodoo terminology from NPC dialogue) makes this distinct from pure pattern recognition.
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@@ -74,6 +78,10 @@ Gabriel places all tiles correctly, triggers guardians, and escapes through Room
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11. Swing across to Room 7 where Wolfgang holds off guardians with torch
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11. Swing across to Room 7 where Wolfgang holds off guardians with torch
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12. Insert Snake Rod into second knothole just inside doorway to access Inner Wheel
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12. Insert Snake Rod into second knothole just inside doorway to access Inner Wheel
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### Screenshots
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[Pattern Learning](../puzzles/pattern-learning.md) — Player learns tile-counting system from examining all rooms, applies counting rule across domains (different rooms), then executes the same escape pattern Wolfgang demonstrates later. Unlike Predator Chase Escape where creatures actively hunt, here guardians follow fixed patrol paths exploitable through observation and timing.
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[Pattern Learning](../puzzles/pattern-learning.md) — Player learns tile-counting system from examining all rooms, applies counting rule across domains (different rooms), then executes the same escape pattern Wolfgang demonstrates later. Unlike Predator Chase Escape where creatures actively hunt, here guardians follow fixed patrol paths exploitable through observation and timing.
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@@ -119,6 +127,10 @@ Gabriel infiltrates the hounfour, retrieves Grace from Room 8 with the talisman,
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22. During final combat with Malia/Tetelo, use HAND icon on idol beneath tabletop
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22. During final combat with Malia/Tetelo, use HAND icon on idol beneath tabletop
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23. When Malia hangs from crevasse edge, use HAND icon on her hand to save her (good ending)
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23. When Malia hangs from crevasse edge, use HAND icon on her hand to save her (good ending)
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### Screenshots
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[Multi-Faceted Plan](../puzzles/multi-faceted-plan.md) — Multiple requirements gathered in any order (disguises, keycard, money, timer initiation) are synthesized at the end in Room 8 and the ceremony. Unlike Meta-Puzzle Construction where step N's output enables step N+1 sequentially, these elements interlock without strict ordering—drum message can be sent before or after collecting disguises, keycard doors can be opened in any sequence.
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[Multi-Faceted Plan](../puzzles/multi-faceted-plan.md) — Multiple requirements gathered in any order (disguises, keycard, money, timer initiation) are synthesized at the end in Room 8 and the ceremony. Unlike Meta-Puzzle Construction where step N's output enables step N+1 sequentially, these elements interlock without strict ordering—drum message can be sent before or after collecting disguises, keycard doors can be opened in any sequence.
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