Split long vertical chains into smaller clustered subgraphs
- Add subgraph cluster styling (style <id> fill:#HEX after each 'end') - Split area_2 (Isle of Wonder) into 3 subgraphs: Gnomes, Garden & Beach, Chessboard & Trades - Split area_3 (Isle of Beast) into 2 subgraphs: Approach & Maze, Dark Passage & Minotaur - Split area_5 (SacRED MOUNTAIN) into 2 subgraphs: Cliffs/Cave/Poison, Spell Components - Split area_7 (Realm of Dead) into 3 subgraphs: Arrival & Zombies, Gate & Charon, Death & Return Total subgraphs increased from 8 to 14 for better line clustering. Lines now average ~10-15 nodes per subgraph instead of 30-60. Also update skills: - Document subgraph cluster styling requirement (style <id> after 'end') - Add cluster size guidance (aim for 10-20 nodes per subgraph)
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