Split long vertical chains into smaller clustered subgraphs
- Add subgraph cluster styling (style <id> fill:#HEX after each 'end') - Split area_2 (Isle of Wonder) into 3 subgraphs: Gnomes, Garden & Beach, Chessboard & Trades - Split area_3 (Isle of Beast) into 2 subgraphs: Approach & Maze, Dark Passage & Minotaur - Split area_5 (SacRED MOUNTAIN) into 2 subgraphs: Cliffs/Cave/Poison, Spell Components - Split area_7 (Realm of Dead) into 3 subgraphs: Arrival & Zombies, Gate & Charon, Death & Return Total subgraphs increased from 8 to 14 for better line clustering. Lines now average ~10-15 nodes per subgraph instead of 30-60. Also update skills: - Document subgraph cluster styling requirement (style <id> after 'end') - Add cluster size guidance (aim for 10-20 nodes per subgraph)
This commit is contained in:
@@ -80,6 +80,7 @@ ACTION: Trade with pawn broker
|
||||
- [ ] Areas use index-based color palette
|
||||
- [ ] **FLAT STRUCTURE**: No nested subgraphs - all subgraphs at same level
|
||||
- [ ] **Same Area = Same Color**: If area appears twice (start AND end), use SAME color
|
||||
- [ ] **Subgraph Cluster Styling**: Each subgraph must have a `style <id> fill:#HEX,stroke:#STROKE` command AFTER its `end` to color the container itself
|
||||
|
||||
## Dangling Node Detection
|
||||
|
||||
|
||||
Reference in New Issue
Block a user