Complete: Add Screenshots sections for quest-for-glory-1.md
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@@ -47,7 +47,7 @@ All five magical components are gathered from forest locations; Healer combines
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10. Pick up green fur offered by Meep
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10. Pick up green fur offered by Meep
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11. Navigate to Flying Falls: from Healer go north, east to find Flying Falls door
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11. Navigate to Flying Falls: from Healer go north, east to find Flying Falls door
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12. Class-specific ascension: Thief climbs rocks / Fighter throws rocks at door summoning Henry the Hermit who reveals ladder / Magic User casts Detect spell for ladder reveal
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12. Class-specific ascension: Thief climbs rocks / Fighter throws rocks at door summoning Henry the Hermit who reveals ladder / Magic User casts Detect spell for ladder reveal
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13. Fill empty flask with flying water from waterfall while inside cave
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13. Fill empty flask with flying water from waterfall inside cave
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14. From Healer, navigate west-four and south-two to reach mushroom ring location during nighttime
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14. From Healer, navigate west-four and south-two to reach mushroom ring location during nighttime
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15. Dance when told to dance by fairies appearing at midnight
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15. Dance when told to dance by fairies appearing at midnight
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16. Ask fairies about magic dust with second empty flask in inventory
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16. Ask fairies about magic dust with second empty flask in inventory
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@@ -57,6 +57,10 @@ All five magical components are gathered from forest locations; Healer combines
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20. Return to Healer during daytime and offer all five collected items
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20. Return to Healer during daytime and offer all five collected items
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21. Leave hut then re-enter immediately; receive completed Dispel potion
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21. Leave hut then re-enter immediately; receive completed Dispel potion
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### Screenshot
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[Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) — Sequential chain where ingredient gathering order is flexible but synthesis occurs only after all components convene, distinguishing from Multi-Faceted Plan where distinct categories combine without strict dependency chains.
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[Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) — Sequential chain where ingredient gathering order is flexible but synthesis occurs only after all components convene, distinguishing from Multi-Faceted Plan where distinct categories combine without strict dependency chains.
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@@ -101,6 +105,10 @@ Gem exchange triggers gate access; correct phrase during descent prevents crushi
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20. Re-enter hut; confirm giving the mandrake when prompted
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20. Re-enter hut; confirm giving the mandrake when prompted
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21. Receive reward: not eaten as human meal plus quest completion credit
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21. Receive reward: not eaten as human meal plus quest completion credit
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### Screenshot
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[Class-Specific Ritual](../puzzles/class-specific-ritual.md) — All classes solve identically through dialogue timing and item preparation, creating non-combat ritual challenge distinct from class-specific ability requirements in other puzzles.
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[Class-Specific Ritual](../puzzles/class-specific-ritual.md) — All classes solve identically through dialogue timing and item preparation, creating non-combat ritual challenge distinct from class-specific ability requirements in other puzzles.
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@@ -142,6 +150,10 @@ Player survives through three trap encounters using observed patrol patterns to
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17. Jump ON top of collapsed door section then open real concealed door behind rubble
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17. Jump ON top of collapsed door section then open real concealed door behind rubble
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18. Exit through newly accessible passage reaching Elsa's area
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18. Exit through newly accessible passage reaching Elsa's area
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### Screenshot
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[Pattern Learning](../puzzles/pattern-learning.md) — Player observes patrol loop, tests individual actions (chair blocking, candelabra movement), then synthesizes combined sequence—distinguishing from Observation Replay which reuses already-witnessed NPC behavior patterns rather than learning mechanical cause-effect chains.
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[Pattern Learning](../puzzles/pattern-learning.md) — Player observes patrol loop, tests individual actions (chair blocking, candelabra movement), then synthesizes combined sequence—distinguishing from Observation Replay which reuses already-witnessed NPC behavior patterns rather than learning mechanical cause-effect chains.
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