diff --git a/src/SUMMARY.md b/src/SUMMARY.md index 7315d89..7a1c4c9 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -26,7 +26,7 @@ A taxonomy of puzzle design patterns from classic point-and-click adventure game - [King's Quest III: To Heir Is Human (1986)](inspiration/kings-quest-iii-to-heir-is-human.md) - [King's Quest VII: The Princeless Bride (1994)](inspiration/kings-quest-vii-the-princeless-bride.md) - [King's Quest VIII: Mask of Eternity (1998)](inspiration/kings-quest-viii-mask-of-eternity.md) -- [Kyrandria 1: Shadow of the Fox (1992)](inspiration/kyrandria-1-shadow-of-the-fox.md) +- [The Legend of Kyrandia: Book One (1992)](inspiration/the-legend-of-kyrandia-book-one.md) - [Maniac Mansion (1987)](inspiration/maniac-mansion.md) - [Quest for Glory 1: Shadows of Darkness (1989)](inspiration/quest-for-glory-1-shadows-of-darkness.md) - [Quest for Glory II: Trial by Fire (1989)](inspiration/quest-for-glory-ii-trial-by-fire.md) diff --git a/src/inspiration/kyrandria-1-shadow-of-the-fox.md b/src/inspiration/the-legend-of-kyrandia-book-one.md similarity index 90% rename from src/inspiration/kyrandria-1-shadow-of-the-fox.md rename to src/inspiration/the-legend-of-kyrandia-book-one.md index 4d16f8f..df31e0a 100644 --- a/src/inspiration/kyrandria-1-shadow-of-the-fox.md +++ b/src/inspiration/the-legend-of-kyrandia-book-one.md @@ -1,6 +1,6 @@ -# Kyrandria 1: Shadow of the Fox (1992) +# The Legend of Kyrandia: Book One (1992) -Fables & Fiends: The Legend of Kyrandia uses an amulet-based magic spell system where players progressively unlock abilities by completing quests and activating gems. The game's puzzle design chains exploration with skill acquisition, requiring players to gather scattered resources before accessing new areas with newly acquired powers. While the plot remains generic, the mechanical interlocking of quest systems creates memorable progression moments distinct from pure inventory bloat. +The Legend of Kyrandia uses an amulet-based magic spell system where players progressively unlock abilities by completing quests and activating gems. The game's puzzle design chains exploration with skill acquisition, requiring players to gather scattered resources before accessing new areas with newly acquired powers. While the plot remains generic, the mechanical interlocking of quest systems creates memorable progression moments distinct from pure inventory bloat. ## At a Glance @@ -47,6 +47,10 @@ Player can travel to Castle Kyrandia and recover the Royal Chalice from Faun usi 12. Return to normal size and locate chalice deposited outside Faun's door 13. Use orange potion on tropical lagoon to travel to Castle Kyrandia +### Screenshots + +![Screenshot: Orange and purple potions created at Crystals of Alchemy, ready for use](./kyrandia-1-puzzle1.png) + [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) — Sequential dependency chain where each output enables subsequent steps, distinguished from multi-faceted plan by requirement for ordered progression rather than parallel requirement gathering. --- @@ -80,6 +84,10 @@ Striking bells in correct musical sequence reveals gold key behind painting, pro 7. Strike blue bell (Re) 8. Retrieve revealed gold key from behind painting +### Screenshots + +![Screenshot: Bell stand with four colored bells (green Do, white Fa, gold Mi, blue Re); gold key revealed behind painting after correct sequence](./kyrandia-1-puzzle2.png) + [Observation-Replay](../puzzles/observation-replay.md) — Memorization and reproduction of one specific sequence; distinguished from pattern-learning by absence of transferable rules or generalizable discovery. --- @@ -111,6 +119,10 @@ Malcolm's spell reflects off mirror and petrifies him, ending the game. 7. Watch spell bounce off mirror and hit Malcolm instead 8. Victory: Malcolm turned to stone +### Screenshots + +![Screenshot: Kyragem chamber with Malcolm casting spell; Brandon invisible in front of mirror on right wall as spell reflects back](./kyrandia-1-puzzle3.png) + [Sensory-Exploitation](../puzzles/sensory-exploitation.md) — Direct exploitation of NPC perception failure (visual targeting rendered useless by invisibility); distinguished from information-brokerage by absence of item-for-item trade network. --- diff --git a/todos/TODOS.md b/todos/TODOS.md index 6793b46..3d9a143 100644 --- a/todos/TODOS.md +++ b/todos/TODOS.md @@ -90,11 +90,11 @@ - [x] Link each puzzle to its pattern type from the Playbook -- [x] Kurdyndria 1: Shadow of the Fox: analyze walkthrough and create game section - - [x] Examine walkthrough files in src/walkthroughs/kyrandia_1/ - - [x] Identify the 3 best puzzles using analysis-checklist.md criteria - - [x] Write Problem/Why It Works/Solution/Steps for each puzzle - - [x] Link each puzzle to its pattern type from the Playbook +- [x] The Legend of Kyrandia: Book One: analyze walkthrough and create game section + - [x] Examine walkthrough files in src/walkthroughs/kyrandia_1/ + - [x] Identify the 3 best puzzles using analysis-checklist.md criteria + - [x] Write Problem/Why It Works/Solution/Steps for each puzzle + - [x] Link each puzzle to its pattern type from the Playbook - [x] Loom: analyze walkthrough and create game section @@ -225,7 +225,7 @@ - [x] quest-for-glory-ii-trial-by-fire.md - add Screenshots sections after Steps, verify against walkthroughs - [x] quest-for-glory-1-shadows-of-darkness.md - add Screenshots sections after Steps, verify against walkthroughs - [x] maniac-mansion.md - add Screenshots sections after Steps, verify against walkthroughs - - [ ] kyrandia-1-shadow-of-the-fox.md - add Screenshots sections after Steps, verify against walkthroughs + - [x] the-legend-of-kyrandia-book-one.md - add Screenshots sections after Steps, verify against walkthroughs, rename file from kyrandia-1-shadow-of-the-fox.md - [x] kings-quest-viii-mask-of-eternity.md - add Screenshots sections after Steps, verify against walkthroughs - [x] kings-quest-vii-the-princeless-bride.md - add Screenshots sections after Steps, verify against walkthroughs - [x] kings-quest-iii-to-heir-is-human.md - add Screenshots sections after Steps, verify against walkthroughs