Analyze Loom: Add sensory-exploitation examples (tower stealth via Invisibility, Terror on shepherds), multi-character-coordination single-character substitution variant (Forge entry via Reflection), strengthen observation-replay and pattern-learning documentation with detailed Loom draft systems
Puzzle types documented for Loom: - Sensory Exploitation: Tower workers' visual perception exploited via Invisibility draft; Shepherds' fear exploited via Terror draft - Multi-Character Coordination: Forge Entry via Reflection as single-character identity substitution workaround - Observation Replay (existing): Full draft sequence memorization system with randomized melodic content - Pattern Learning/Knowledge Transfer (existing): Draft reversal system and mechanical grammar application Sources: 6 walkthrough files from gamefaqs, strategywiki, the-spoiler.com, walkthroughking
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# Source: http://www.balmoralsoftware.com/dig/dig.htm by Balmoral Software (Archive.org 2018)
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# Downloaded: Mar 18, 2026 via Wayback Machine
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|
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|
||||
<title>
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||||
The Dig Review and Walkthrough
|
||||
</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>The Dig</h1>
|
||||
<em>14 June 1997</em>
|
||||
<p>
|
||||
<font size="-2">
|
||||
Copyright © 1997 Balmoral Software
|
||||
(http://www.balmoralsoftware.com). Portions copyright © 1995
|
||||
LucasArts Entertainment Company. All rights reserved. Republication,
|
||||
redistribution or conversion is expressly prohibited without the prior written
|
||||
consent of Balmoral Software. <em>Contents subject to change!</em> For the
|
||||
latest information, see http://www.balmoralsoftware.com.
|
||||
</font>
|
||||
<p>
|
||||
<hr>
|
||||
<h2><a name="Table of Contents">Table of Contents</a></h2>
|
||||
<ul>
|
||||
<li><a href="#Review">Review</a>
|
||||
<li><a href="#General Notes">General Notes</a>
|
||||
<li><a href="#Attila">Attila</a>
|
||||
<li><a href="#Cocytus">Cocytus</a>
|
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<li><a href="#The Nexus">The Nexus</a>
|
||||
<li><a href="#Museum Spire">Museum Spire</a>
|
||||
<li><a href="#Planetarium Spire">Planetarium Spire</a>
|
||||
<li><a href="#Map Spire">Map Spire</a>
|
||||
<li><a href="#Command Center">Command Center</a>
|
||||
<li><a href="#Tomb Spire">Tomb Spire</a>
|
||||
<li><a href="#Alien Translation">Alien Translation</a>
|
||||
<li><a href="#The Eye">The Eye</a>
|
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<li><a href="#Endgame">Endgame</a>
|
||||
<li><a href="#Maps">Maps</a>
|
||||
</ul>
|
||||
<p>
|
||||
<hr>
|
||||
<h2><a name="Review">Review</a></h2>
|
||||
<p>
|
||||
<em>The Dig</em> is an interesting 1995 sci-fi adventure game that can now be
|
||||
obtained at discount. It has excellent background music that really sets the
|
||||
atmosphere for the alien world your character explores. Ambient sounds are
|
||||
particularly noteworthy; they include, for example, realistic whistling wind,
|
||||
ocean waves, and footsteps that are suitably gritty and echoing. The voice
|
||||
acting is quite good, sounding authentic and professional, with some enjoyable
|
||||
humor popping up occasionally in the banter between the characters.
|
||||
<p>
|
||||
Graphics are in the low-res, hand-painted style of <em>Monkey Island</em>, but
|
||||
their limitations don't really detract from the overall enjoyment of the game.
|
||||
The overall plot, attributed to <em>Steven Spielberg</em>, is quite engrossing
|
||||
and retains consistency throughout the game. Many of the tasks your character
|
||||
must perform involve finding and using inventory items, so much of the game
|
||||
activity centers on clicking on well-identified hotspots to see what happens.
|
||||
Gameplay is rather single-threaded throughout, with progress often halted until
|
||||
a particular trigger event occurs. The game would have been more enjoyable and
|
||||
complex if alternatives for solving problems were available.
|
||||
<p>
|
||||
With its top-notch soundtrack and acting, <em>The Dig</em> will be an enjoyable
|
||||
gaming experience, especially for science fiction fans.
|
||||
<p>
|
||||
<hr>
|
||||
<h2><a name="General Notes">General Notes</a></h2>
|
||||
<p>
|
||||
<em>Quick Start:</em>
|
||||
<blockquote>
|
||||
P at Main Menu ("Play The DIG")<br>
|
||||
Esc after cloud background appears<br>
|
||||
F1 for game control menu
|
||||
</blockquote>
|
||||
To talk to someone, either click on them (if present) or use the PenUltimate
|
||||
communicator. Icons representing various dialogue choices will appear at the
|
||||
bottom of the screen. Click on one of them to discuss the subject. A dialogue
|
||||
icon will "blue out" when no further dialogue on that subject is
|
||||
possible. To repeat dialogue, re-initiate the conversation.
|
||||
<p>
|
||||
Click on the "i" logo at lower left to bring up inventory (or simply
|
||||
right-click the mouse). Additional details on inventory items can be obtained
|
||||
by using the Examine tool in the upper-left corner of the inventory display.
|
||||
<p>
|
||||
On the <a href="#Maps">maps</a>, screens requiring scrolling are indicated by
|
||||
double borders. Light bridges are identified by dots, and trams by dashes.
|
||||
<p>
|
||||
The Esc key can be used to skip some animations and character dialogues.
|
||||
<p>
|
||||
Not all details are shown in the walkthrough - just the essential ones. Lots of
|
||||
hotspots and dialogue options provide interesting backstory items and add to the
|
||||
atmosphere and character development.
|
||||
<p>
|
||||
<hr>
|
||||
<h2><a name="Attila">Attila</a></h2>
|
||||
<p>
|
||||
<!--[1. START]-->
|
||||
Use the PenUltimate in inventory and click on the right-hand "Comm"
|
||||
button (the left-hand "asteroid lander" button brings up an optional
|
||||
arcade-style game)
|
||||
<p>
|
||||
Click on Payload Specialist Miles' picture and talk to her about the
|
||||
"Flying Pig" (a freefall tool chest)
|
||||
<p>
|
||||
Click on the Flying Pig to take it down to Quadrant 1 of the asteroid
|
||||
<p>
|
||||
Open the Flying Pig and take a closer look at it
|
||||
<p>
|
||||
Pick up the zero-G digger, the shovel, and explosive units Alpha and Beta
|
||||
<p>
|
||||
Return to the asteroid
|
||||
<p>
|
||||
Communicate with Borden about the nuclear explosive, and he'll tell you to plant
|
||||
the Alpha charge on a level surface in Quadrant 2 of the asteroid
|
||||
<p>
|
||||
Return to space and click on quadrant 2 (upper right) when you're viewing the
|
||||
whole asteroid
|
||||
<p>
|
||||
Use the zero-G digger to smooth out the target surface at upper center
|
||||
<p>
|
||||
Use explosive unit Alpha with the dirt on the asteroid surface, then use the
|
||||
arming key in your inventory (it looks like a safety razor) with the explosive
|
||||
<p>
|
||||
Communicate with Borden again about the nuclear explosive, and he'll tell you to
|
||||
plant the Beta charge on a level surface in Quadrant 3 of the asteroid
|
||||
<p>
|
||||
Return to space and click on quadrant 3 (lower left) of the asteroid
|
||||
<p>
|
||||
Use the shovel to remove the boulder, then place explosive unit Beta on the
|
||||
exposed asteroid surface and arm it with your arming key
|
||||
<!--[2. ARMED]-->
|
||||
<p>
|
||||
Return to space (asteroid view), then click on the left edge of the screen to
|
||||
return to the shuttle
|
||||
<p>
|
||||
Talk to Borden about the nuclear explosive
|
||||
<p>
|
||||
After Attila's orbit is stabilized, you'll go back to its surface for a closer
|
||||
look
|
||||
<!--[3. INSIDE ASTEROID]-->
|
||||
<p>
|
||||
Push the metallic plate at right, and you'll learn about Low's secret orders to
|
||||
look for any sign of alien presence on Attila
|
||||
<p>
|
||||
Use the zero-G digger on each of the odd projections and push the metal plates
|
||||
exposed underneath them
|
||||
<p>
|
||||
Enter the dark tunnel formed at left when the largest metal plate sinks into the
|
||||
rock
|
||||
<p>
|
||||
Enter the interior of the asteroid and click on the pentagonal pedestal at right
|
||||
<p>
|
||||
Arrange the four plates in the square indentation in the pedestal (the proper
|
||||
arrangement can be seen in the logo at lower left of your PenUltimate)
|
||||
<p>
|
||||
When all four plates have been placed, the square rearranges itself into a
|
||||
triangle and the asteroid turns into a dodecahedron-shaped starship that takes
|
||||
you to planet Cocytus
|
||||
<p>
|
||||
On landing, you'll find yourself in a large canyon on an island surrounded by
|
||||
five tall spires
|
||||
<p>
|
||||
<hr>
|
||||
<h2><a name="Cocytus">Cocytus</a></h2>
|
||||
<p>
|
||||
<!--[4. COCYTUS]-->
|
||||
After spacesuits are removed (and voices improve), move into the clearing
|
||||
<p>
|
||||
Head for the unknown area (wreck) at left
|
||||
<p>
|
||||
Enter the alien spaceship wreck and pick up the alien device from inside the
|
||||
chest
|
||||
<p>
|
||||
Touch the hanging wire and pick up a yellow engraved rod dropped by the alien
|
||||
apparition
|
||||
<p>
|
||||
Take the wire and return to the clearing
|
||||
<p>
|
||||
Go to the unknown area (grave) at top and use the shovel to dig up the grave
|
||||
<p>
|
||||
Pick up a jaw bone and tusk from the grave
|
||||
<p>
|
||||
Return to the clearing and head for the unknown area (dirt ramp) at upper right
|
||||
<p>
|
||||
Use the alien device in your inventory, then use the shovel to excavate the
|
||||
small mound
|
||||
<p>
|
||||
Take the bracelet and return to the dais in the center of the clearing
|
||||
<p>
|
||||
Use the shovel to dig in the small hole into which the alien ghost disappears
|
||||
<p>
|
||||
<hr>
|
||||
<h2><a name="The Nexus">The Nexus</a></h2>
|
||||
<p>
|
||||
<!--[5. NEXUS]-->
|
||||
After Brink dies in a fall and Maggie deserts you, you'll find yourself in the
|
||||
<a href="nexus.gif">Nexus</a>, which is a circular subterranean chamber in the
|
||||
central Cocytus island
|
||||
<p>
|
||||
Pick up the plate at your feet and use it in the alcove to the right of the
|
||||
rockfall
|
||||
<p>
|
||||
Walk to the right past a column and pick up a purple engraved rod
|
||||
<p>
|
||||
Continue to the right and descend a ramp in front of a dark tunnel
|
||||
<p>
|
||||
Looking over the platform edge, you'll see three energy beams, one of which
|
||||
appears to be misdirected due to a fallen lens
|
||||
<p>
|
||||
Returning your view back up to the platform, click on the control panel
|
||||
<p>
|
||||
The buttons on the panel are used to program the movements of a robot device:
|
||||
<blockquote>
|
||||
Upper White: Erase last command<br>
|
||||
Blue: Move robot up<br>
|
||||
Purple: Move robot left<br>
|
||||
Red: Use robot manipulator<br>
|
||||
Green: Move robot right<br>
|
||||
Lower White: Clear entire program<br>
|
||||
Yellow: Move robot down
|
||||
</blockquote>
|
||||
The following program can be used to pick up the unattached lens:
|
||||
<blockquote>
|
||||
4 Purple<br>
|
||||
2 Yellow<br>
|
||||
Red
|
||||
</blockquote>
|
||||
After the program is entered, exit the control panel and activate the robot by
|
||||
pressing the triangular button on the console at the left edge of the platform
|
||||
<p>
|
||||
Use the following program to reattach the lens:
|
||||
<blockquote>
|
||||
Lower White (erases previous program)<br>
|
||||
5 Purple<br>
|
||||
4 Blue<br>
|
||||
Red
|
||||
</blockquote>
|
||||
and again use the triangular button to activate the robot
|
||||
<p>
|
||||
Before leaving the power plant, remove the loose plate at the base of the ramp
|
||||
and take the blue crystal
|
||||
<!--[6. POWER ON]-->
|
||||
<p>
|
||||
Go back up the ramp to the Nexus, then walk left
|
||||
<p>
|
||||
Stopping in front of the column, you'll see that it is now flowing with energy
|
||||
<p>
|
||||
Using the tusk, remove the door panel to the right of the column
|
||||
<p>
|
||||
Attach one end of the wire to the uncovered door panel, then connect the other
|
||||
end to the sparking power conduit on the floor
|
||||
<p>
|
||||
The door panel is now activated; you'll return to open it later
|
||||
<p>
|
||||
For now, move one door to the right (to the door immediately left of the dark
|
||||
tunnel)
|
||||
<p>
|
||||
Zoom in on its door panel and you'll find that it is a four-element combination
|
||||
lock, each element of which is one of the five shapes
|
||||
<blockquote>
|
||||
Tetrahedron<br>
|
||||
Cube<br>
|
||||
Square<br>
|
||||
Ball<br>
|
||||
Hexagon
|
||||
</blockquote>
|
||||
in one of the three colors
|
||||
<blockquote>
|
||||
Red<br>
|
||||
Green<br>
|
||||
Blue
|
||||
</blockquote>
|
||||
Rather than trying all 50,625 combinations, enter the solution found by applying
|
||||
the Examine tool to the purple engraving rod (solutions on engraving rods
|
||||
randomize with each game)
|
||||
<p>
|
||||
Enter through the open door and descend to a "tram stop"
|
||||
<p>
|
||||
Call the tram using the unknown button in the center of the platform
|
||||
<p>
|
||||
Scroll left and enter the tram, taking it to the Museum Spire
|
||||
<p>
|
||||
<hr>
|
||||
<h2><a name="Museum Spire">Museum Spire</a></h2>
|
||||
<p>
|
||||
<!--[7. MUSEUM SPIRE]-->
|
||||
Referring to the Museum Spire <a href="museum.gif">map</a>, make your way
|
||||
outside and up the spire path
|
||||
<p>
|
||||
At the top of the path, zoom in on the strange device
|
||||
<p>
|
||||
<a name="Light Bridge"></a>Hold down the pentagonal button at left until a line
|
||||
is formed from one of the circular spires on the map to the center pentagon
|
||||
<p>
|
||||
If a line does not form, try backing out from the device and orienting the lens
|
||||
below it once or twice
|
||||
<p>
|
||||
If a line still does not form, back out from the device and open its side panel
|
||||
<p>
|
||||
Zoom in on the exposed panel, then:
|
||||
<blockquote>
|
||||
Rotate the center prism until its white line is pointing to the prism at
|
||||
lower left<br>
|
||||
Rotate the lower-left prism until its green line is pointing to the
|
||||
prism at upper left<br>
|
||||
Rotate the upper-left prism until its green line is pointing to the
|
||||
green crystal at the top<br>
|
||||
If necessary, rotate the lower-right prism until its orange line is
|
||||
pointing to the orange crystal at left<br>
|
||||
Rotate the upper-right prism until its blue line is pointing to the blue
|
||||
crystal at the bottom<br>
|
||||
Retry the strange device and lens
|
||||
</blockquote>
|
||||
When the line appears on the device panel, an aerial light bridge appears from
|
||||
the lens location to a central crystal form suspended over the nexus island (see
|
||||
<a href="cocytus.gif">map</a>)
|
||||
<p>
|
||||
Once two or more of these light bridges have been formed, they can be used to
|
||||
move between spires more quickly than with underwater trams
|
||||
<p>
|
||||
When you've finished exploring the light bridge and crystal form, return to the
|
||||
Museum Spire and enter the triangular door into the museum
|
||||
<p>
|
||||
Pick up the tablet near the entrance door, glowing life crystals on the floor
|
||||
and a red engraved rod at far left
|
||||
<p>
|
||||
For information about the aliens that used to inhabit Cocytus and about the
|
||||
glowing life crystals you found, check out the displays on the museum walls
|
||||
<p>
|
||||
When finished, enter the door at the left of the museum, into the library
|
||||
<p>
|
||||
Talk to Maggie, then return to the Nexus via the Museum Spire tram you used
|
||||
earlier
|
||||
<p>
|
||||
Move right, to Brink's body
|
||||
<!--[8. BRINK]-->
|
||||
<p>
|
||||
Use one of the glowing life crystals to resuscitate Brink
|
||||
<p>
|
||||
Return to the tram station in the base of the Museum Spire, accompanied by Brink
|
||||
<p>
|
||||
With his help, open the weakened door at the bottom of the tram steps
|
||||
<p>
|
||||
Pick up some more life crystals and a canister
|
||||
<p>
|
||||
Exit the room and go outside
|
||||
<p>
|
||||
At the bottom of the spire path, note the fossil
|
||||
<p>
|
||||
Proceed toward the water at right
|
||||
<p>
|
||||
After the turtle-like animal is consumed by the sea monster and Brink is scared
|
||||
off, zoom in on the loose turtle bones
|
||||
<p>
|
||||
Here is probably the most difficult puzzle in the game - you must correctly
|
||||
rearrange the bones according to the fossil you saw earlier:
|
||||
<!--[9. SKELETON START]-->
|
||||
<p>
|
||||
<img src="/web/20190804140732im_/http://www.balmoralsoftware.com/dig/skeleton.jpg"><a href="skeleton.jpg">Alien Skeleton</a>
|
||||
<p>
|
||||
Right-click the individual bones to rotate them
|
||||
<p>
|
||||
When the skeleton has been properly reassembled and you've zoomed back out, the
|
||||
screen hotspot will identify it as "dead creature" rather than
|
||||
"loose bones" (fortunately, the bone positions you changed are
|
||||
remembered after you zoom out)
|
||||
<!--[10. SKELETON END]-->
|
||||
<p>
|
||||
Use the canister with the dead creature, then reanimate it with a life crystal
|
||||
<p>
|
||||
Dive into the water and swim to <em>that</em> underwater cave
|
||||
<p>
|
||||
Enter the chamber and pick up the plate and the orange engraved rod
|
||||
<p>
|
||||
Return to the Nexus via the Museum Spire tram
|
||||
<p>
|
||||
After Examining the orange engraved rod, use its combination to open the door to
|
||||
the right of the dark tunnel
|
||||
<p>
|
||||
Enter through the open door and descend to another tram stop
|
||||
<p>
|
||||
Call the tram using the button at the left of the platform
|
||||
<p>
|
||||
Enter the tram, taking it to the Planetarium Spire
|
||||
<p>
|
||||
<hr>
|
||||
<h2><a name="Planetarium Spire">Planetarium Spire</a></h2>
|
||||
<p>
|
||||
<!--[11. PLANETARIUM SPIRE]-->
|
||||
Referring to the Planetarium Spire <a href="planetar.gif">map</a>, make your way
|
||||
outside and up the pathway
|
||||
<p>
|
||||
To cross the gap in the path, synchronize your click on the "far
|
||||
side" hotspot with the surf and it will conveniently float you over
|
||||
(otherwise, you'll take a swim and will have to retry it)
|
||||
<p>
|
||||
When you've crossed the gap, fix it by pushing over a boulder with the shovel
|
||||
<p>
|
||||
Continue up the spire into the clearing and cross the waterfall bridge into the
|
||||
crevice
|
||||
<p>
|
||||
Pick up the blue rod, then return outside to the clearing
|
||||
<p>
|
||||
As <a href="#Light Bridge">before</a>, activate a light bridge using the strange
|
||||
device and lens
|
||||
<p>
|
||||
Head for the plateau at the back of the clearing and watch a rat-like creature
|
||||
steal a device necessary for accessing a door in the back wall
|
||||
<!--[12. THIEF]-->
|
||||
<p>
|
||||
Pick up the dowel immediately below the door panel and insert it into the hole
|
||||
in one of the wheel-like designs flanking the pathway
|
||||
<p>
|
||||
Pull out the pole beneath the wheel design, then pick it up and use it with the
|
||||
dowel pin
|
||||
<p>
|
||||
Pick up the rib cage in front of the back door and attach it to the hook at the
|
||||
end of the elevated pole
|
||||
<p>
|
||||
To complete your rat trap, pick up the rod below the wheel design and use it
|
||||
with the cage
|
||||
<p>
|
||||
To scare the thief into your trap, investigate the various holes in the back
|
||||
wall until the animal appears
|
||||
<p>
|
||||
Wait for him to come out, then move toward him
|
||||
<p>
|
||||
When he runs off to the lower right, go and stand just to the left of the space
|
||||
between the two wheel designs (the screen will scroll left)
|
||||
<p>
|
||||
If he comes onto the pathway between the wheels, quickly move toward him and run
|
||||
him into the trap (otherwise, repeat the procedure)
|
||||
<!--[13. TRAPPED]-->
|
||||
<p>
|
||||
Put the bracelet on the critter, then click on the trap to release him
|
||||
<p>
|
||||
Return the ribcage to the hook, but take the rod
|
||||
<p>
|
||||
Use the shovel to dig out the cave entrance to the left of the wheel designs
|
||||
<p>
|
||||
Enter the cave and use the alien tracking device in your inventory
|
||||
<p>
|
||||
Dig with the shovel at the tracker spot, then pick up the machine part
|
||||
<p>
|
||||
Exit the cave and use the machine part in the back door panel
|
||||
<p>
|
||||
Complete the panel by reinstalling the cover that has fallen off it
|
||||
<p>
|
||||
Use the panel to open the door in the back wall
|
||||
<p>
|
||||
Enter into a dodecahedron-shaped planetarium
|
||||
<p>
|
||||
Pick up the green engraved rod, the plate and the twin scepters
|
||||
<!--[14. PLANETARIUM]-->
|
||||
<p>
|
||||
Activate the planetarium by using the gold scepter with the faint light in the
|
||||
ceiling
|
||||
<p>
|
||||
Click the gold scepter on the planet
|
||||
<p>
|
||||
Move the gold scepter to the two o'clock position (with respect to the planet)
|
||||
and click it
|
||||
<p>
|
||||
The large moon will rotate to that position and stop
|
||||
<p>
|
||||
Click the right mouse button twice and take the silver scepter from inventory
|
||||
<p>
|
||||
Move the silver scepter to the seven o'clock position (with respect to the large
|
||||
moon) and click it
|
||||
<p>
|
||||
When the large and small moons have been correctly oriented, an animation will
|
||||
automatically play and the critter will try to lock you inside the planetarium
|
||||
<p>
|
||||
Return the silver scepter to inventory and click on the wall button to open the
|
||||
door and exit the planetarium
|
||||
<!--[15. ECLIPSE]-->
|
||||
<p>
|
||||
Return to the Museum Spire via the light bridges, then to the Nexus via the
|
||||
Museum Spire tram
|
||||
<p>
|
||||
After Examining the green engraved rod, use its combination to open the door
|
||||
immediately to the right of the energy column
|
||||
<p>
|
||||
Enter through the open door and descend to a tram stop
|
||||
<p>
|
||||
Call the tram using the button at the right of the platform
|
||||
<p>
|
||||
Enter the tram, taking it to the Map Spire
|
||||
<p>
|
||||
<hr>
|
||||
<h2><a name="Map Spire">Map Spire</a></h2>
|
||||
<p>
|
||||
<!--[16. MAP SPIRE]-->
|
||||
Referring to the Map Spire <a href="map.gif">map</a>, head for the map room
|
||||
<p>
|
||||
After Examining the red engraved rod, enter its combination into the map room
|
||||
panel
|
||||
<p>
|
||||
You'll then see a visual indication of a crypt passage
|
||||
<p>
|
||||
Exit the map room through the opening at top left
|
||||
<p>
|
||||
As <a href="#Light Bridge">before</a>, activate a light bridge using the strange
|
||||
device and lens
|
||||
<p>
|
||||
Return to the Museum Spire via the light bridges, then to the Nexus via the
|
||||
Museum Spire tram
|
||||
<p>
|
||||
<hr>
|
||||
<h2><a name="Command Center">Command Center</a></h2>
|
||||
<p>
|
||||
Head down the dark tunnel and watch one of the best rendered animations in the
|
||||
game
|
||||
<p>
|
||||
Move to the left of the crystalline room and click on the exterior green button
|
||||
to open the airlock door
|
||||
<p>
|
||||
Enter the airlock and press the interior green button twice; proceed left into
|
||||
the Nexus command center
|
||||
<!--[17. COMMAND CENTER]-->
|
||||
<p>
|
||||
Zoom in on the glowing panel in the foreground
|
||||
<p>
|
||||
Put the blue rod from your inventory into one of the three holes at right
|
||||
<p>
|
||||
Click on the dark crystal at far left
|
||||
<p>
|
||||
Starting with all blue rods fully depressed, slowly drag each one up until the
|
||||
far-left crystal reaches maximum whiteness (the optimum rod positions randomize
|
||||
with each game)
|
||||
<p>
|
||||
When the left crystal looks like the other four, the Tomb Spire tram has been
|
||||
activated
|
||||
<p>
|
||||
Return through the airlock and dark tunnel to the Nexus
|
||||
<p>
|
||||
Use the combination from the red engraved rod to open the door to the left of
|
||||
the energy column
|
||||
<p>
|
||||
Enter through the open door and descend to a tram stop
|
||||
<p>
|
||||
Call the tram using the button at the right of the platform
|
||||
<p>
|
||||
Scroll left and enter the tram, taking it to the Tomb Spire
|
||||
<p>
|
||||
<hr>
|
||||
<h2><a name="Tomb Spire">Tomb Spire</a></h2>
|
||||
<p>
|
||||
<!--[18. TOMB SPIRE]-->
|
||||
Referring to the Tomb Spire <a href="tomb.gif">map</a>, head up to the plateau
|
||||
edge, then continue on the path
|
||||
<p>
|
||||
As <a href="#Light Bridge">before</a>, activate a light bridge using the strange
|
||||
device and lens
|
||||
<p>
|
||||
Here, an engraving on the wall gives some clue as to the moon orientations that
|
||||
were required in the planetarium
|
||||
<p>
|
||||
Return to the plateau edge and move the stone plate with the shovel
|
||||
<p>
|
||||
Go through the hole and into the tomb
|
||||
<p>
|
||||
Light up the tomb by using the blue crystal in the hole in the wall
|
||||
<p>
|
||||
Stand on the floor tile in the foreground marked with two crescent moons and an
|
||||
overhead light shutter will open
|
||||
<p>
|
||||
Use the rod with the loose stone you're standing on to block the shutter open
|
||||
<p>
|
||||
Exit the tomb and push away dirt covering the lens in the tomb ceiling
|
||||
<p>
|
||||
A light beam from the eclipsing moons now activates an elevator to the tomb
|
||||
crypt
|
||||
<p>
|
||||
When you've reentered the tomb, click on the alien statue and it will dissolve
|
||||
<p>
|
||||
Click on the front face of the platform to descend into the crypt
|
||||
<!--[19. CRYPT]-->
|
||||
<p>
|
||||
Move left from the triangular levitating platform and click on the triangular
|
||||
door
|
||||
<p>
|
||||
After the right-hand "guard dog" is reanimated, bring the left-hand
|
||||
pile of bones to life using a glowing crystal and the two beasts will annihilate
|
||||
each other
|
||||
<p>
|
||||
Evaporate the door by using the ghost's engraved rod with the slot next to the
|
||||
door
|
||||
<p>
|
||||
Proceed through the doorway to a pyramidal tomb
|
||||
<p>
|
||||
Use the ghost's engraved rod with the pyramid panel and animate the alien with a
|
||||
life crystal
|
||||
<p>
|
||||
Stop talking to the alien since you can't understand him (yet)
|
||||
<p>
|
||||
After Maggie is abducted by a big alien spider, you'll need to coerce Brink into
|
||||
helping you
|
||||
<!--[20. BRINK'S HELP]-->
|
||||
<p>
|
||||
Retrace your steps out of the tomb, then follow the path past the light bridge
|
||||
into Brink's cave
|
||||
<p>
|
||||
Use the flashlight on the bat creatures on the ceiling to scare Brink out of the
|
||||
cave
|
||||
<p>
|
||||
Move forward to the platform where Brink was working and take his stash of
|
||||
crystals
|
||||
<p>
|
||||
You'll then bargain with Brink to help you find Maggie
|
||||
<p>
|
||||
Exit the cave and go to the Map Spire via the light bridges
|
||||
<p>
|
||||
<hr>
|
||||
<h2><a name="Alien Translation">Alien Translation</a></h2>
|
||||
<p>
|
||||
Head for the nest via the map room, pit and chamber
|
||||
<!--[21. NEST]-->
|
||||
<p>
|
||||
Talk to Brink about the monster, then head for the falls source
|
||||
<p>
|
||||
Push the rock to permanently divert the waterfall into the grate
|
||||
<p>
|
||||
Return to the nest and talk to Brink about the grate near Maggie
|
||||
<p>
|
||||
After the spider is washed away and Brink runs off again, go to the strange
|
||||
field using a small opening near the doorway to the tram station
|
||||
<p>
|
||||
Show the tablet to Robbins, then enter the opening in the island and pick up the
|
||||
last plate
|
||||
<!--[22. LAST PLATE]-->
|
||||
<p>
|
||||
Head for the Planetarium Spire crevice via the light bridges
|
||||
<p>
|
||||
Use the jaw bone on Brink
|
||||
<p>
|
||||
Put the remaining plates into the alcove, and the Cathedral Spire door will open
|
||||
<p>
|
||||
Enter through the open door and descend to a tram stop
|
||||
<p>
|
||||
Call the tram using the button at the edge of the platform
|
||||
<p>
|
||||
Enter the tram, taking it to the Cathedral Spire
|
||||
<!--[23. CATHEDRAL SPIRE]-->
|
||||
<p>
|
||||
Referring to the Cathedral Spire <a href="cathedrl.gif">map</a>, enter the alien
|
||||
lab and zoom in on the console at the bottom
|
||||
<p>
|
||||
Look at the gap in the machinery, then zoom out and talk to Robbins about the
|
||||
alien device
|
||||
<p>
|
||||
Scroll up and exit the lab at the top of the spiral walkway
|
||||
<p>
|
||||
Scroll left and remove the bird's nest from the light bridge lens
|
||||
<p>
|
||||
As <a href="#Light Bridge">before</a>, activate the light bridge using the
|
||||
strange device and lens
|
||||
<p>
|
||||
Go to the Museum Spire via the light bridges, then head for its tram station
|
||||
<p>
|
||||
In the small room near the tram station, pick up one or more life crystals to
|
||||
replace the ones Brink stole from you
|
||||
<p>
|
||||
Use the light bridges to take Maggie to the alien's pyramid in the Tomb Spire
|
||||
<!--[24. TRANSLATION]-->
|
||||
<p>
|
||||
Again use the ghost's engraved rod with the pyramid panel and animate the alien
|
||||
with a life crystal
|
||||
<p>
|
||||
Talk to the alien four times about the alien device, then twice about the eye
|
||||
part (note that if you stop talking to the alien, you'll have to use another
|
||||
life crystal to talk to him again)
|
||||
<p>
|
||||
The creator's engraved rod will appear at your feet; pick it up
|
||||
<!--[25. CREATOR'S ENGRAVING]-->
|
||||
<p>
|
||||
<hr>
|
||||
<h2><a name="The Eye">The Eye</a></h2>
|
||||
<p>
|
||||
Go to the map room in the Map Spire via the light bridges
|
||||
<p>
|
||||
After Examining the creator's engraving, enter its combination into the map room
|
||||
panel and you'll see a visual indication of a beach area
|
||||
<p>
|
||||
Head for the beach via the pit, chamber, nest and waterfalls
|
||||
<p>
|
||||
Pick up the eye part between the two grey stones in the foreground
|
||||
<!--[26. EYE PART]-->
|
||||
<p>
|
||||
Return via the light bridges to the alien lab in the Cathedral Spire
|
||||
<p>
|
||||
After Brink robs you again of any life crystals you're carrying, return via the
|
||||
light bridges to Brink's cave platform in the Tomb Spire
|
||||
<!--[27. BRINK'S DEATH]-->
|
||||
<p>
|
||||
Show Brink the eye part, then use it in the slot in the relic
|
||||
<p>
|
||||
After two life crystals are formed, remove the eye part from the alien machine
|
||||
and Brink will go skydiving
|
||||
<p>
|
||||
You have enough life crystals for the eye machine console, but to explore the
|
||||
alternate ending, replace the eye part in the relic slot and pick up more life
|
||||
crystals and the eye part
|
||||
<p>
|
||||
Use the light bridges to go to the alien lab in the Cathedral Spire
|
||||
<p>
|
||||
Put two life crystals and the eye part into the console at the bottom of the lab
|
||||
<p>
|
||||
Zoom out and go back up the spiral walkway to talk to Robbins about the alien
|
||||
device
|
||||
<!--[28. MAGGIE DOWN]-->
|
||||
<p>
|
||||
<hr>
|
||||
<h2><a name="Endgame">Endgame</a></h2>
|
||||
<p>
|
||||
After Maggie is killed, go up the walkway and exit the alien lab at the top
|
||||
<p>
|
||||
Use the light bridge
|
||||
<p>
|
||||
When the guard dog blocks you, <em>immediately</em> use the switch in the
|
||||
strange device to dissolve the light bridge and dispose of the guard dog with a
|
||||
real <em>TIE Fighter</em> sound
|
||||
<p>
|
||||
Reactivate the light bridge and use it to enter the Eye
|
||||
<p>
|
||||
Touch the portal into SpaceTime 6, then watch the aliens return (some to areas
|
||||
not seen before)
|
||||
<p>
|
||||
It's not clear what happened to Maggie's and Brink's corpses, but they reappear
|
||||
alive with the aliens
|
||||
<p>
|
||||
After the mutual admiration is finished, watch the endgame sequence depicting
|
||||
your return to Earth
|
||||
<p>
|
||||
At the end of the credits, you can hear the spider monster
|
||||
<p>
|
||||
<em><strong>Alternate Ending</strong></em>
|
||||
<p>
|
||||
For less hugging and more slapping, try using a life crystal on Maggie before
|
||||
leaving the alien lab
|
||||
<p>
|
||||
After she takes a high dive, continue as above
|
||||
<p>
|
||||
<hr>
|
||||
<h2><a name="Maps">Maps</a></h2>
|
||||
<p>
|
||||
<img src="/web/20190804140732im_/http://www.balmoralsoftware.com/dig/nexus.gif"><a href="nexus.gif">Nexus Map</a>
|
||||
<p>
|
||||
<img src="/web/20190804140732im_/http://www.balmoralsoftware.com/dig/museum.gif"><a href="museum.gif">Museum Spire Map</a>
|
||||
<p>
|
||||
<img src="/web/20190804140732im_/http://www.balmoralsoftware.com/dig/cocytus.gif"><a href="cocytus.gif">Cocytus Map</a>
|
||||
<p>
|
||||
<img src="/web/20190804140732im_/http://www.balmoralsoftware.com/dig/planetar.gif"><a href="planetar.gif">Planetarium Spire Map</a>
|
||||
<p>
|
||||
<img src="/web/20190804140732im_/http://www.balmoralsoftware.com/dig/map.gif"><a href="map.gif">Map Spire Map</a>
|
||||
<p>
|
||||
<img src="/web/20190804140732im_/http://www.balmoralsoftware.com/dig/tomb.gif"><a href="tomb.gif">Tomb Spire Map</a>
|
||||
<p>
|
||||
<img src="/web/20190804140732im_/http://www.balmoralsoftware.com/dig/cathedrl.gif"><a href="cathedrl.gif">Cathedral Spire Map</a>
|
||||
<p>
|
||||
<hr>
|
||||
<p>
|
||||
<a href="#Table of Contents">Table of Contents</a>
|
||||
<p>
|
||||
<a href="https://web.archive.org/web/20190804140732/http://www.balmoralsoftware.com/">Home</a>
|
||||
<p>
|
||||
<hr>
|
||||
<p>
|
||||
<font size="-2">
|
||||
Copyright © 1997 Balmoral Software
|
||||
(http://www.balmoralsoftware.com). Portions copyright © 1995
|
||||
LucasArts Entertainment Company. All rights reserved. Republication,
|
||||
redistribution or conversion is expressly prohibited without the prior written
|
||||
consent of Balmoral Software. <em>Contents subject to change!</em> For the
|
||||
latest information, see http://www.balmoralsoftware.com.
|
||||
</font>
|
||||
<!-- WiredMinds eMetrics tracking with Enterprise Edition V5.4 START -->
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||||
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||||
<script type="text/javascript"><!--
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<!--
|
||||
FILE ARCHIVED ON 14:07:32 Aug 04, 2019 AND RETRIEVED FROM THE
|
||||
INTERNET ARCHIVE ON 14:38:20 Mar 18, 2026.
|
||||
JAVASCRIPT APPENDED BY WAYBACK MACHINE, COPYRIGHT INTERNET ARCHIVE.
|
||||
|
||||
ALL OTHER CONTENT MAY ALSO BE PROTECTED BY COPYRIGHT (17 U.S.C.
|
||||
SECTION 108(a)(3)).
|
||||
-->
|
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1310
walkthroughs/the-dig/gamefaqs_odino_walkthrough.html
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185581
walkthroughs/the-dig/lparchive_guavamoment_complete.txt
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185581
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Load Diff
2745
walkthroughs/the-dig/mogelpower_morgana_walkthrough.txt
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2745
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556
walkthroughs/the-dig/spoiler_paul_greunke_walkthrough.txt
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556
walkthroughs/the-dig/spoiler_paul_greunke_walkthrough.txt
Normal file
@@ -0,0 +1,556 @@
|
||||
# Source: https://the-spoiler.com/ADVENTURE/Lucas.Arts/dig.1.html by Paul Greunke (Nov 27, 1995)
|
||||
# Downloaded: Mar 18, 2026 via Wayback Machine
|
||||
<html>
|
||||
<head><script type="text/javascript" src="https://web-static.archive.org/_static/js/bundle-playback.js?v=2N_sDSC0" charset="utf-8"></script>
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<script type="text/javascript" src="https://web-static.archive.org/_static/js/wombat.js?v=txqj7nKC" charset="utf-8"></script>
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<script>window.RufflePlayer=window.RufflePlayer||{};window.RufflePlayer.config={"autoplay":"on","unmuteOverlay":"hidden","showSwfDownload":true};</script>
|
||||
<script type="text/javascript" src="https://web-static.archive.org/_static/js/ruffle/ruffle.js"></script>
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||||
<script type="text/javascript">
|
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<title>The Dig walkthrough - solution</title>
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<pre>
|
||||
|
||||
The full walkthrough of
|
||||
|
||||
THE ____ _
|
||||
| _ \(_) ____
|
||||
| | | | |/ _ \
|
||||
| |_| | | (_| |
|
||||
|____/|_|\___ |
|
||||
_ _/ /
|
||||
(____/
|
||||
----------------------------------------------------------
|
||||
November 27, 1995 BY Paul Greunke
|
||||
----------------------------------------------------------
|
||||
|
||||
|
||||
SPACE SHUTTLE:
|
||||
-------------
|
||||
use pen ultimate to talk to Miles about Flying pig
|
||||
Click on Flying pig
|
||||
|
||||
Astroid:
|
||||
-------
|
||||
Click on pig to open it up
|
||||
Get Shovel
|
||||
Get Zero-G digger
|
||||
Get Explosive Unit Alpha
|
||||
Get Explosive Unit Beta
|
||||
Click on Space
|
||||
Go to quadrant 2
|
||||
use zero-G digger with target surface
|
||||
use explosive unit alpha with dirt
|
||||
use arming key with explosive unit alpha
|
||||
click on space
|
||||
go to quadrant 3
|
||||
use shovel with boulder
|
||||
use explosive unit beta with surface
|
||||
use arming key with explosive unit beta
|
||||
click on space
|
||||
go to shuttle
|
||||
|
||||
SHUTTLE:
|
||||
-------
|
||||
use pen ultimate to talk to Ken Borden about explosives
|
||||
watch video clip
|
||||
Go back to astroide
|
||||
|
||||
INSIDE THE ASTROIDE:
|
||||
-------------------
|
||||
click on metallic plate
|
||||
use zero-G digger on all 3 odd projections
|
||||
click on all 3 metallic plates
|
||||
click on dark tunnel
|
||||
watch video clip
|
||||
|
||||
CENTER OF ASTROID:
|
||||
-----------------
|
||||
click on pedestal
|
||||
get all 4 plates
|
||||
click on square indentation
|
||||
use all 4 plates on square
|
||||
watch video clip
|
||||
|
||||
PLANET:
|
||||
------
|
||||
go to clearing
|
||||
go to the ? at the left (wreck)
|
||||
|
||||
WRECK:
|
||||
-----
|
||||
click on wreck
|
||||
open chest
|
||||
get device
|
||||
pull on hanging wire
|
||||
watch video clip
|
||||
get wire
|
||||
get engraved rod
|
||||
leave wreck
|
||||
go to clearing
|
||||
|
||||
|
||||
GRAVE:
|
||||
-----
|
||||
go to ? at top of screen (grave)
|
||||
get tusk
|
||||
use shovel on grave
|
||||
get jaw bone
|
||||
leave grave
|
||||
go to clearing
|
||||
|
||||
DIRT RAMP:
|
||||
---------
|
||||
go to ? at right of screen (dirt ramp)
|
||||
use device
|
||||
use shovel with small mound
|
||||
get bracelet
|
||||
leave dirt ramp
|
||||
go to dias
|
||||
|
||||
|
||||
Dias:
|
||||
----
|
||||
watch video clip
|
||||
use shovel with small hole
|
||||
watch video clip
|
||||
(Brink dies, but don't worry he won't stay that way...)
|
||||
|
||||
|
||||
NEXUS 1:
|
||||
-------
|
||||
get plate
|
||||
walk right until you find the purple rod
|
||||
get purple engraved rod
|
||||
click on all the panels near doors
|
||||
examine purple rod
|
||||
click on the buttons until they match the purple rod
|
||||
do this with all the panels(doors will not open yet)
|
||||
exit panels
|
||||
click on ramp(bottom of screen. near dark tunnel)
|
||||
|
||||
|
||||
RAMP:
|
||||
----
|
||||
click on edge
|
||||
look at unattached lens
|
||||
click on edge to see yourself again
|
||||
click on control panel
|
||||
--------------------------------------
|
||||
NOTE:
|
||||
there are 7 buttons that program a robot
|
||||
top white is backspace
|
||||
bottom white is clear
|
||||
purple is left
|
||||
blue is up
|
||||
green is right
|
||||
yellow is down
|
||||
red is stop/pause
|
||||
---------------------------------------
|
||||
to get the lens push:
|
||||
purple 4 times,yellow 2 times,and red 1 time
|
||||
then exit the control panel leaving the panel lit
|
||||
click the triangular button
|
||||
watch video clip
|
||||
click on control panel
|
||||
push bottom white to clear panel
|
||||
to restore power (to open doors) push:
|
||||
purple 5 times,blue 4 times, and red 1 time
|
||||
then exit the control panel leaving the panel lit
|
||||
click the triangular button
|
||||
go to nexus
|
||||
watch video clip
|
||||
|
||||
NEXUS 2:
|
||||
-------
|
||||
enter open door
|
||||
click on ? (tram call)
|
||||
get on tram
|
||||
watch video clip
|
||||
|
||||
|
||||
MUSEUM SPIRE:
|
||||
------------
|
||||
try to open weakened door (can't open it yet)
|
||||
don't even try to open the broken door it is never needed
|
||||
go outside
|
||||
go up
|
||||
start light bridge
|
||||
1. click on strange device(light bridge control)
|
||||
2. click an HOLD down switch
|
||||
3. move on lens
|
||||
4. repeat steps 1-3 until light bridge in formed
|
||||
(light bridge makes it easier to travel when all are lit)
|
||||
click on light bridge
|
||||
look at crystal
|
||||
go back to museum spire
|
||||
enter door(museum)
|
||||
get tablet
|
||||
get glowing crystals
|
||||
click on all displays and watch them(they give hints)
|
||||
get red engraved rod
|
||||
enter door to left (library0
|
||||
talk to Maggie Robbins about everything
|
||||
leave and go back to nexus
|
||||
|
||||
|
||||
NEXUS 3:
|
||||
-------
|
||||
use tusk on panel nearest sparks
|
||||
use wire on open panel
|
||||
use wire with sparks(fixes panel for later use)
|
||||
click on panel nearest acove (at right)
|
||||
examine red rod
|
||||
click buttons on panel until they match red rod
|
||||
enter open door
|
||||
click on tram call (tram won't come)
|
||||
leave and enter nexus
|
||||
use glowing crystals on Brink's body
|
||||
Watch video clip
|
||||
use museum tram
|
||||
|
||||
|
||||
MUSEUM SPIRE:
|
||||
------------
|
||||
clisk on weakened door
|
||||
Watch video clip
|
||||
get cannister
|
||||
leave room
|
||||
go outside
|
||||
look at fossil(try and remember it)
|
||||
go to water
|
||||
Watch video clip(Brink will run off)
|
||||
click on loose bones(ex turtle)
|
||||
arrange bones to look like the fossil
|
||||
(legs all curve the same way. feet at back)
|
||||
use cannister with dead creature (bones)
|
||||
use glowing crystals with dead creature
|
||||
Watch video clip
|
||||
enter water
|
||||
Watch video clip
|
||||
|
||||
|
||||
UNDER WATER CAVE:
|
||||
----------------
|
||||
enter chamber
|
||||
get plate
|
||||
get orange engraved rod
|
||||
leave chamber
|
||||
enter water
|
||||
go back to nexus
|
||||
|
||||
|
||||
NEXUS 4:
|
||||
-------
|
||||
open door using orange rod (same way as before)
|
||||
enter door
|
||||
use tram call
|
||||
enter tram
|
||||
|
||||
|
||||
PLANETARIUM SPIRE:
|
||||
-----------------
|
||||
go outside
|
||||
go up
|
||||
click on far side(water will carry you)
|
||||
use shovel with boulder
|
||||
get light bridge to work (same as before)
|
||||
click on plateau
|
||||
use shovel on closest cave to clearing
|
||||
get dowel
|
||||
get cover
|
||||
get rib cage
|
||||
use dowel with hole in wood frame circle
|
||||
get pole
|
||||
get pole again
|
||||
use pole with pin (dowel)
|
||||
use rib cage with hook
|
||||
get rod
|
||||
use rod with cage
|
||||
catch critter
|
||||
1. click on holes (get critter to run right off screen)
|
||||
2. stand between wood circles and wait
|
||||
(may have to repeat steps 1 and 2)
|
||||
3. when critter shows up near wood circles click on trap
|
||||
(critter will run under trap and get caught)
|
||||
use bracelet with critter
|
||||
click on trap (setting critter free)
|
||||
get rod
|
||||
get rib cage
|
||||
enter cave
|
||||
stand near bowel
|
||||
use device
|
||||
use shovel with tracker spot
|
||||
get machine part
|
||||
leave cave
|
||||
go to clearing (we'll come back latter)
|
||||
go to crevice(far right)
|
||||
get blue rod
|
||||
(don't bother trying to get into crevice. not needed)
|
||||
go back to nexus
|
||||
|
||||
|
||||
NEXUS 5:
|
||||
-------
|
||||
enter dark tunnel
|
||||
Watch video clip
|
||||
walk left
|
||||
click on button
|
||||
enter air lock
|
||||
push button in air lock twice
|
||||
enter door
|
||||
click on glowing panel
|
||||
click on black crystal
|
||||
use blue rod with hole
|
||||
click on black crystal again
|
||||
click and drag sliding crystal until crystal is white
|
||||
(for each sliding crystal there is a spot that turns it really white)
|
||||
exit
|
||||
go back to nexus
|
||||
|
||||
|
||||
NEXUS 6:
|
||||
-------
|
||||
enter open door(the one with the broken tram)
|
||||
push tram call(it will work this time)
|
||||
enter tram
|
||||
Watch video clip
|
||||
enter spire
|
||||
go to plateau
|
||||
use shovel with stone plate
|
||||
enter hole(tomb)
|
||||
use blue crystal with hole
|
||||
walk to bottom of screen stoping on the 2 C markings
|
||||
use rod with loose stone
|
||||
leave tomb
|
||||
click on dirt
|
||||
click on path
|
||||
get light bridge to work (same as before)
|
||||
click on light bridge
|
||||
go to spire from the light bridge
|
||||
|
||||
|
||||
SPIRE (CRITTER AREA):
|
||||
-----
|
||||
go to plateau
|
||||
use machine part with panel
|
||||
use cover with panel
|
||||
click on panel
|
||||
enter door
|
||||
get green rod
|
||||
get plate
|
||||
get twin sceptors
|
||||
use gold scepter with faint light
|
||||
click gold scepter on planet at 2 o'clock position(light part)
|
||||
Watch video clip
|
||||
click siver scepter on large moon at 7 o'clock position
|
||||
Watch video clip
|
||||
push button
|
||||
go to nexus
|
||||
|
||||
|
||||
NEXUS 7:
|
||||
-------
|
||||
open closed door with green rod (same as before)
|
||||
enter door
|
||||
use tram call
|
||||
enter tram
|
||||
|
||||
|
||||
MAP SPIRE:
|
||||
---------
|
||||
enter opening (top of screen)
|
||||
click on strange field
|
||||
exit
|
||||
enter cavern
|
||||
enter pit
|
||||
enter opening
|
||||
click on panel
|
||||
use all the rods on the buttons as you did the door lock
|
||||
(shows you hidden room)
|
||||
exit
|
||||
click on opening
|
||||
get light bridge to work (won't work just yet)
|
||||
open panel
|
||||
click on panel
|
||||
click on source 3 times (points to bottom prism)
|
||||
click on bottom prism 3 times
|
||||
click on top prism 1 time
|
||||
click on left prism 4 times
|
||||
use light bridge
|
||||
click on light bridge
|
||||
go to tomb
|
||||
|
||||
|
||||
TOMB:
|
||||
----
|
||||
click on statue
|
||||
click on crypt twice
|
||||
go left
|
||||
click on door
|
||||
Watch video clip
|
||||
use glowing crystals on broken bones
|
||||
use yellow engraved rod with slot
|
||||
enter door
|
||||
click on pyramid
|
||||
use yellow engraved rod on panel
|
||||
use glowing crystals on dead alien
|
||||
try talking to alien
|
||||
Watch video clip
|
||||
Exit tomb
|
||||
click on path
|
||||
click on cave interior
|
||||
click on plataeu
|
||||
talk to Brink
|
||||
go to cavern
|
||||
use flash light on bat-like-creatures
|
||||
go to plataeu
|
||||
get Brinks crystals
|
||||
Watch video clip
|
||||
go to nest
|
||||
------------------------
|
||||
NOTE: to get to nest
|
||||
go to map room
|
||||
go to pit
|
||||
go left door
|
||||
walk all the way left
|
||||
enter nest
|
||||
------------------------
|
||||
walk right
|
||||
talk to Brink(he will distract the monster)
|
||||
go through right door
|
||||
go to top of water fall
|
||||
push rock
|
||||
go back to nest
|
||||
talk to Brink about grate
|
||||
talk to Maggie about grate
|
||||
Watch video clip
|
||||
go talk to dead alien with Maggie
|
||||
Watch video clip
|
||||
go to map spire
|
||||
go to beach near map spire tram (strange field)
|
||||
look at strange field
|
||||
use tablet with Maggie
|
||||
enter island opening
|
||||
get plate
|
||||
go to cavern
|
||||
Watch video clip(Brink is trapped)
|
||||
go to planetarium spire
|
||||
go to crevice
|
||||
Watch video clip
|
||||
use jaw bone on Brink
|
||||
Watch video clip
|
||||
use plates on acove
|
||||
enter door
|
||||
use tram call
|
||||
enter tram
|
||||
Watch video clip
|
||||
enter door
|
||||
look at console
|
||||
look at gap
|
||||
exit console view
|
||||
walk up ramp to top of screen
|
||||
look at controls
|
||||
look at alien device
|
||||
go outside(up)
|
||||
talk to Maggie
|
||||
go left
|
||||
click on nest
|
||||
get light bridge to work (same as before)
|
||||
go talk to dead alien again(for the last time)
|
||||
get creature's engraving
|
||||
go to map room
|
||||
use creator's engraving with panel (like the rods)
|
||||
go to beach near water fall (where you saved Maggie)
|
||||
get eye part
|
||||
go to cathedral spire
|
||||
go to machine room (the one with the console)
|
||||
Watch video clip
|
||||
go to tomb spire
|
||||
go to platform where Brink was/is
|
||||
use eye part on Brink
|
||||
Watch video clip
|
||||
use eye part with slot in relic
|
||||
Watch video clip
|
||||
get eye part
|
||||
Watch video clip
|
||||
use eye part with slot in relic
|
||||
get eye part and crystals
|
||||
go to cathedral spire
|
||||
click on the console
|
||||
use glowing crystals with empty slots
|
||||
use eye part with gap
|
||||
SAVE GAME HERE (there are 2 endings)
|
||||
talk to Maggie
|
||||
Watch video clip
|
||||
*this is where you can choose your ending
|
||||
*either use a glowing crystal on maggie or skip it
|
||||
go to light bridge
|
||||
click on light bridge
|
||||
Watch video clip
|
||||
turn off light bridge (push button)
|
||||
Watch video clip
|
||||
turn light bridge back on
|
||||
click on light bridge
|
||||
click on eye
|
||||
Watch video clip
|
||||
click on portal
|
||||
Watch end video clip
|
||||
|
||||
|
||||
THE END
|
||||
|
||||
I hope this was of some help to you people who found
|
||||
parts of the game difficult.
|
||||
|
||||
P.S. This game was really fun. Right?
|
||||
|
||||
|
||||
By Paul Greunke
|
||||
|
||||
|
||||
</pre>
|
||||
<hr>
|
||||
<em><a href="/web/20150904141942/http://www.the-spoiler.com/"><font face="Discovery,Arial" color="orange">The Spoiler Centre</font></a></em>
|
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|
||||
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|
||||
<!--
|
||||
FILE ARCHIVED ON 14:19:42 Sep 04, 2015 AND RETRIEVED FROM THE
|
||||
INTERNET ARCHIVE ON 14:32:55 Mar 18, 2026.
|
||||
JAVASCRIPT APPENDED BY WAYBACK MACHINE, COPYRIGHT INTERNET ARCHIVE.
|
||||
|
||||
ALL OTHER CONTENT MAY ALSO BE PROTECTED BY COPYRIGHT (17 U.S.C.
|
||||
SECTION 108(a)(3)).
|
||||
-->
|
||||
<!--
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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cdx.remote: 10.417
|
||||
LoadShardBlock: 153.539 (3)
|
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|
||||
PetaboxLoader3.resolve: 55.425 (2)
|
||||
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|
||||
172
walkthroughs/the-dig/walkthroughking_walkthrough.html
Normal file
172
walkthroughs/the-dig/walkthroughking_walkthrough.html
Normal file
@@ -0,0 +1,172 @@
|
||||
# Source: https://walkthroughking.com/text/dig.aspx by Ashley Bennett (Walkthrough King)
|
||||
# Downloaded: Mar 18, 2026 via Wayback Machine
|
||||
|
||||
|
||||
|
||||
<!DOCTYPE html>
|
||||
<html lang="en"><!-- InstanceBegin template="/templates/main.dwt" codeOutsideHTMLIsLocked="false" -->
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||||
<head><script type="text/javascript" src="https://web-static.archive.org/_static/js/bundle-playback.js?v=2N_sDSC0" charset="utf-8"></script>
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<script type="text/javascript" src="https://web-static.archive.org/_static/js/wombat.js?v=txqj7nKC" charset="utf-8"></script>
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<script>window.RufflePlayer=window.RufflePlayer||{};window.RufflePlayer.config={"autoplay":"on","unmuteOverlay":"hidden","showSwfDownload":true};</script>
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<title>The Dig : The Walkthrough King</title>
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<div id="divsections" class="wk-sidebar"> <!-- InstanceBeginEditable name="sidebarcontent" -->
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<ul class="nav wk-sidenav">
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<li><a class="blue" href="#1">Attila the Asteroid</a></li>
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<li><a class="blue" href="#2">Cocytus</a></li>
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<li><a class="blue" href="#3">Museum Spire</a></li>
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<li><a class="blue" href="#4">Planetarium Spire</a></li>
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<li><a class="blue" href="#5">Map Spire</a></li>
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<li><a class="blue" href="#6">Tomb Spire</a></li>
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<li><a class="blue" href="#7">Aliens</a></li>
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<li><a class="blue" href="#8">The End</a></li>
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<h1><img src="/web/20250117042103im_/https://www.walkthroughking.com/covers/dig.jpg" class="img-thumbnail wk-cover" width="150" height="225" alt="The Dig" title="The Dig"/>The Dig</h1>
|
||||
<p><strong>Game Details:</strong> Sci-Fi, 1995</p>
|
||||
<p><strong>Links:</strong> <a href="https://web.archive.org/web/20250117042103/https://www.mobygames.com/game/354" target="_blank">Moby Games</a>, <a href="https://web.archive.org/web/20250117042103/https://store.steampowered.com/app/6040" target="_blank">Steam</a>, <a href="https://web.archive.org/web/20250117042103/https://adventuregamers.com/games/view/15756" target="_blank">Adventure Gamers</a></p>
|
||||
<p><strong>Walkthrough Updated:</strong> 10/15/2007</p>
|
||||
<p><strong>Suggested Listening:</strong> <a href="https://web.archive.org/web/20250117042103/https://artists.landr.com/055120301537" class="blue" target="_blank">Where There's Smoke</a> (<a href="https://web.archive.org/web/20250117042103/https://www.instagram.com/ash25music/" class="blue" target="_blank">Ash 25</a>)</p>
|
||||
</div>
|
||||
<div id="divgameintro"> <!-- InstanceBeginEditable name="gameintro" -->The Dig is a science fiction point-and-click graphical adventure from LucasArts, using the SCUMM video game engine. You lead a team of 3 astronauts (a NASA veteran, an archaeologist and a journalist) sent to intercept an asteroid on a collision course with Earth. The game was scripted by science fiction author Orson Scott Card.<!-- InstanceEndEditable --> </div>
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<br class="clear"/>
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<div class="wk-main">
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||||
<div id="divwalkthrough"> <!-- InstanceBeginEditable name="maincontent" -->
|
||||
<h2 id="1">Attila the Asteroid</h2>
|
||||
<p>Outside the shuttle, examine the tool chest (the Flying Pig). Use your communication device, the Pen Ultimate, to talk to Miles about the pig - she will release it. Use the pig to get on to the asteroid, then open it and grab everything from inside. Communicate with Borden and ask him where to put the nuclear bombs.</p>
|
||||
<p>Go to quadrant 2 and locate a target surface. Use the zero-G digger to smooth out the surface, then put bomb alpha down. Use the arming key to activate the bomb. Head back out to the big view of the asteroid. Now talk to Borden again and following his instructions, head to quadrant 3. Use the shovel to move the boulder out of the way, then place the bomb and arm it. Head back to the shuttle, then talk to everyone and the bombs will explode.</p>
|
||||
<p>You will go back to the asteroid, down into a tunnel. Push the metal plate on the right, then use the digger on each odd projection and push the plates you reveal. Head down the dark tunnel that is exposed to get inside the asteroid. Pick up the plates from the pedestal and put them in the indentations.</p>
|
||||
<h2 id="2">Cocytus</h2>
|
||||
<p>Head to the clearing, where you will see three question marks. At the left one, collect a spherical device from a chest, a hanging wire and an engraved rod (left by a ghost). At the top one, take the tusk, then dig up the grave to reveal a jawbone. From the right area, use the spherical device, then dig at the area indicated to find a bracelet. Return to the dais and another ghost will appear - Brink will die. </p>
|
||||
<p>You are now in the middle of the alien complex, surrounded by doors leading off to various spires. Pick up the plate at your feet and use it in the alcove to your right. Head right and notice a dark tunnel, then go down a ramp and look over the edge to see a fallen lens. Now have a look at the control panel - the buttons allow you to program a robot, with each color having the following effects:</p>
|
||||
<ul>
|
||||
<li> <strong>Blue:</strong> Move up</li>
|
||||
<li><strong>Purple:</strong> Move left</li>
|
||||
<li><strong>Green:</strong> Move right</li>
|
||||
<li><strong>Yellow:</strong> Move down</li>
|
||||
<li><strong>Red:</strong> Use manipulator</li>
|
||||
</ul>
|
||||
<p>Write a program with 4 purple, 2 yellow and 1 red, then leave the control panel and push the triangular button. Now wirte a program with 5 purple, 4 blue and 1 red (erase the program first using the lower left button). Push the triangular button and the lens will be put in its right place. Now move the loose plate and take the blue crystal before heading back up to the nexus. Head left to find a glowing column. Prize off the door panel to the right using the tusk, then connect the panel to the sparks using your piece of wire.</p>
|
||||
<p>Pick up and examine the purple rod - note the sequence of four colors and shapes it identifies. Now go to the door one more to the right (immediately left of the dark tunnel) and zoom in on the panel. Click on the 4 objects until they match the purple rod.</p>
|
||||
<h2 id="3">Museum Spire</h2>
|
||||
<p>Follow the passages until you are outside, and a ghost will fly around a strange device. Use this device to activate a light bridge, with the following series of steps (stop when the bridge actually forms):</p>
|
||||
<blockquote>
|
||||
<h3>Lightbridge Instructions</h3>
|
||||
<ol>
|
||||
<li> Hold down the pentagonal button and wait for a line to be drawn on the screen.<br>
|
||||
<br>
|
||||
</li>
|
||||
<li>If nothing happens, try adjusting the lens (1 or 2 times) just below the device, then push the button again.<br>
|
||||
<br>
|
||||
</li>
|
||||
<li>Open the control panel, then zoom in for a closer look. Rotate the middle prism until the white line points at the lower left prism. Rotate this to point at the upper left, then the upper left to point at the green crystal. Rotate the orange line towards the orange crystal, and the blue line to the blue crystal. Retry the device, with the lens in each position.</li>
|
||||
</ol>
|
||||
</blockquote>
|
||||
<p>Once the light bridges have been activated, they are the fastest way between the spires. Go through the triangular door into the museum. Take the plate, red rod and glowing life crystals. Look at each of the displays on the walls to get more information about the aliens that used to live here. Go through the left door into the library to find Maggie.</p>
|
||||
<p>After your chat, return to Brink via the underwater tram. Use a life crystal to revive him, then get him to follow you through the tram to the museum spire. With his help, pry open the weakened door at the base of the museum spire, and go through to get more life crystals and a canister. Exit the room and follow the passage then have a look at the fossil. Walk right to the water, where you will see a small creature eaten by a larger one, then zoom in on the turtle bones, and rearrange them to match the fossil you just saw. When you are done, use the canister on the bones, them a life crystal to revive the creature. Now swim underwater into a cave, which you can explore to find another plate and an orange rod. Return to the nexus again. Now look at the orange rod, and use its pattern to open the door to the right of the dark tunnel. Go through and use the tram to reach the next spire.</p>
|
||||
<h2 id="4">Planetarium Spire</h2>
|
||||
<p>Follow the path up through the mountains. When you reach a gap, time your click with the tumbling of the water and you will cross the gap safely - if you don't, just walk up and try again. Use the shovel to push the boulder over the gap so subsequent crossings are safe. On the next screen, activate another lightbridge. Cross the bridge in front of the waterfall to enter a crevice, where you should take the blue rod. Return outside and enter the plateau at the back of the clearing. You will see a rat-like creature steal something you need.</p>
|
||||
<p>Take the dowel, rod, plate and rib cage. Put the dowel into the hole in the wheel, then attach the long pole to the dowel. Use the rib cage with the hook on the end of the pole, then use the rod with the rib cage. Now search each of the holes in the back wall of the cave to scare the animal out, then try to herd it into the trap - if it stops between the wheels, walk around the area via the front of the screen and back it into the trap. Put the bracelet around the critter's neck, then free it from the trap. You can leave the ribcage behind, but take the rod. Dig around the cave entrance so you can fit through, then enter the cave. Use the tracking device to locate the correct spot, the dig to retrieve the machine part.</p>
|
||||
<p>Exit the cave and use the part and the cover to fix the panel. Now use the panel to open the door and enter the planetarium. Pick up the green rod, the plate and the scepters. Use either scepter on the faint light on the ceiling to activate a map. Use the gold scepter at a 2 o'clock position relative to the planet to move the large moon, then use the silver scepter at 7 o'clock to move the small moon. If you have it right, a cutscene will follow and the critter will trap you in the room. Just push the button to get out. Return to the museum spire via the light bridges, then back to the nexus using the tram. Look at the green rod, and use its combination to open the door to the right of the energy column. Go through and use the tram.</p>
|
||||
<h2 id="5">Map Spire</h2>
|
||||
<p>Head out to the ledge, then down and over the bridge in the foreground. Go into a cave and look at the red engraved rod, entering its code on the panel in the map room. You will see a map of a crypt and a passage beneath it. Walk out through the opening and activate another light bridge. Go over the bridge to the museum spire, and back to the nexus via the tram. </p>
|
||||
<p>Back in the nexus, head down the dark tunnel. Click on the green button to open the airlock door and go inside. Press the button here twice, then go through to the command center. Look at the glowing panel, and insert your blue rod into one of the 3 holes on the right. Click on the dark crystal on the far left. Start with all blue rods fully down, slowly drag each up until the left crystal reaches maximum brightness. When it looks like the others, the Tomb Spire tram has been activated.</p>
|
||||
<p>Go back through the airlock to the nexus. Use the combination from the red engraved rod to open the door left of the energy column. Go through the door, call the tram and get in to reach the next spire.</p>
|
||||
<h2 id="6">Tomb Spire</h2>
|
||||
<p>Follow the path past the plateau edge, until you find a light bridge to activate as before. You will see an engraving on the wall that indicates the correct moon placements from the planetarium. Return to the plateau edge and use the shovel to move the stone plate, then enter the hole you make. Light the tomb using the blue crystal in the hole in the wall. Now stand on the floor tile in the foreground that is marked with two crescent moons - note an overhead shutter opening. Use the rod with the loose stone to keep the shutter open. Leave the tomb and clear away the dirt covering the lens in the ceiling of the tomb. Go back inside and click on the alien statue to make it disappear. Use the platform to descend into the crypt.</p>
|
||||
<p>Head west and try to open the triangular door - a guard-dog will come to life. Use a life crystal on the other set of bones and watch the creatures attack each other. Use the first engraved rod you found (with the 5 shapes) to open the door and go inside to find a pyramid. Open this with the same rod, and reanimate the alien with another life crystal. Try talking with it, but you can't understand. About this point, Maggie will be abducted, and you are going to need Brink's help.</p>
|
||||
<p>Leave the tomb, then follow the path past the light bridge, and you will find another cave. Use your flashlight on the bats on the ceiling to scare Brink out of his cave. Move foward to where he was working, and steal his crystals - he will then bargain with you and agree to help find Maggie. Go back to the map spire using the light bridges.</p>
|
||||
<h2 id="7">Aliens </h2>
|
||||
<p>Head through the map room and the pit into the chamber, then go west into the nest. Talk to Brink and get him to distract the monster, allowing you to read east to the water fall source. Push the boulder to block the water, then go back to the nest. Talk to Brink about the grate, and he and Maggie will kill the monster. After Brink takes the crystals, go back past the waterfall to the beach. Look at the strange light, then give the tablet to Maggie and an island will appear. Go there to get the last plate.</p>
|
||||
<p>Now Brink needs your help - head to the planetarium spire via the light bridges, and over the bridge to the crevice. Use the jaw bone on Brink, then you will automatically go to the nexus. Put the remaining plates into the alcove, and walk through the newly-opened door. </p>
|
||||
<p>Descend to a tram stop and call and board a tram. Head into the alien lab and look at the console - note the gap in the machinery then talk to Maggie about it. Exit the lab at the top of the spiral walkway and head west. Remove the nest from the lens, and activate the light bridge. Go across the bridges to the museum spire and get some life crystals from the small room near the tram station. Now use the light bridges to get to the tomb spire, and take Maggie to the alien's pyramid. Talk to the alien about everything, including the alien device 4 times and the eye part twice. Take the creator's engraved rod. </p>
|
||||
<p>Go to the map room in the map spire (via the lightbridges). Enter the code from the new rod you were just given, and you will see how to find the missing part. Head down through the pit and nest, past the waterfall to the beach. Get the eye part. Now head back to the lab in the cathedral spire. Brink will appear and steal your crystals. Go back to his plateau in the tomb spire. Show Brink the eye part, then use it in the slot in his relic. After 2 crystals have formed, take the eye part back and Brink will die.</p>
|
||||
<p>Go back to the alien lab in the cathedral spire. Insert the eye part and the 2 life crystals into the console. Go back up the spiral walkway and talk to Robbins about the device.</p>
|
||||
<h2 id="8">The End</h2>
|
||||
<p>After Maggie dies, go up the walkway and exit the lab at the top. Try to walk across the light bridge and a guard dog will appear - immediately use the switch in the strange device to turn off the light bridge and the dog will fall. Turn it back on and walk to the eye. Touch the portal into spacetime 6.</p>
|
||||
<blockquote>
|
||||
<p><strong>Note:</strong> For a slightly different ending, try resurrecting Maggie with a life crystal before leaving the alien lab.</p>
|
||||
</blockquote>
|
||||
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<!-- InstanceEnd --></html><!--
|
||||
FILE ARCHIVED ON 04:21:03 Jan 17, 2025 AND RETRIEVED FROM THE
|
||||
INTERNET ARCHIVE ON 14:40:04 Mar 18, 2026.
|
||||
JAVASCRIPT APPENDED BY WAYBACK MACHINE, COPYRIGHT INTERNET ARCHIVE.
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||||
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||||
ALL OTHER CONTENT MAY ALSO BE PROTECTED BY COPYRIGHT (17 U.S.C.
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