Analyze Loom: Add sensory-exploitation examples (tower stealth via Invisibility, Terror on shepherds), multi-character-coordination single-character substitution variant (Forge entry via Reflection), strengthen observation-replay and pattern-learning documentation with detailed Loom draft systems

Puzzle types documented for Loom:
- Sensory Exploitation: Tower workers' visual perception exploited via Invisibility draft; Shepherds' fear exploited via Terror draft
- Multi-Character Coordination: Forge Entry via Reflection as single-character identity substitution workaround
- Observation Replay (existing): Full draft sequence memorization system with randomized melodic content
- Pattern Learning/Knowledge Transfer (existing): Draft reversal system and mechanical grammar application

Sources: 6 walkthrough files from gamefaqs, strategywiki, the-spoiler.com, walkthroughking
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<title>
The Dig Review and Walkthrough
</title>
</head>
<body>
<h1>The Dig</h1>
<em>14 June 1997</em>
<p>
<font size="-2">
Copyright &copy; 1997 Balmoral Software
(http://www.balmoralsoftware.com). Portions copyright &copy; 1995
LucasArts Entertainment Company. All rights reserved. Republication,
redistribution or conversion is expressly prohibited without the prior written
consent of Balmoral Software. <em>Contents subject to change!</em> For the
latest information, see http://www.balmoralsoftware.com.
</font>
<p>
<hr>
<h2><a name="Table of Contents">Table of Contents</a></h2>
<ul>
<li><a href="#Review">Review</a>
<li><a href="#General Notes">General Notes</a>
<li><a href="#Attila">Attila</a>
<li><a href="#Cocytus">Cocytus</a>
<li><a href="#The Nexus">The Nexus</a>
<li><a href="#Museum Spire">Museum Spire</a>
<li><a href="#Planetarium Spire">Planetarium Spire</a>
<li><a href="#Map Spire">Map Spire</a>
<li><a href="#Command Center">Command Center</a>
<li><a href="#Tomb Spire">Tomb Spire</a>
<li><a href="#Alien Translation">Alien Translation</a>
<li><a href="#The Eye">The Eye</a>
<li><a href="#Endgame">Endgame</a>
<li><a href="#Maps">Maps</a>
</ul>
<p>
<hr>
<h2><a name="Review">Review</a></h2>
<p>
<em>The Dig</em> is an interesting 1995 sci-fi adventure game that can now be
obtained at discount. It has excellent background music that really sets the
atmosphere for the alien world your character explores. Ambient sounds are
particularly noteworthy; they include, for example, realistic whistling wind,
ocean waves, and footsteps that are suitably gritty and echoing. The voice
acting is quite good, sounding authentic and professional, with some enjoyable
humor popping up occasionally in the banter between the characters.
<p>
Graphics are in the low-res, hand-painted style of <em>Monkey Island</em>, but
their limitations don't really detract from the overall enjoyment of the game.
The overall plot, attributed to <em>Steven Spielberg</em>, is quite engrossing
and retains consistency throughout the game. Many of the tasks your character
must perform involve finding and using inventory items, so much of the game
activity centers on clicking on well-identified hotspots to see what happens.
Gameplay is rather single-threaded throughout, with progress often halted until
a particular trigger event occurs. The game would have been more enjoyable and
complex if alternatives for solving problems were available.
<p>
With its top-notch soundtrack and acting, <em>The Dig</em> will be an enjoyable
gaming experience, especially for science fiction fans.
<p>
<hr>
<h2><a name="General Notes">General Notes</a></h2>
<p>
<em>Quick Start:</em>
<blockquote>
P at Main Menu (&quot;Play The DIG&quot;)<br>
Esc after cloud background appears<br>
F1 for game control menu
</blockquote>
To talk to someone, either click on them (if present) or use the PenUltimate
communicator. Icons representing various dialogue choices will appear at the
bottom of the screen. Click on one of them to discuss the subject. A dialogue
icon will &quot;blue out&quot; when no further dialogue on that subject is
possible. To repeat dialogue, re-initiate the conversation.
<p>
Click on the &quot;i&quot; logo at lower left to bring up inventory (or simply
right-click the mouse). Additional details on inventory items can be obtained
by using the Examine tool in the upper-left corner of the inventory display.
<p>
On the <a href="#Maps">maps</a>, screens requiring scrolling are indicated by
double borders. Light bridges are identified by dots, and trams by dashes.
<p>
The Esc key can be used to skip some animations and character dialogues.
<p>
Not all details are shown in the walkthrough - just the essential ones. Lots of
hotspots and dialogue options provide interesting backstory items and add to the
atmosphere and character development.
<p>
<hr>
<h2><a name="Attila">Attila</a></h2>
<p>
<!--[1. START]-->
Use the PenUltimate in inventory and click on the right-hand &quot;Comm&quot;
button (the left-hand &quot;asteroid lander&quot; button brings up an optional
arcade-style game)
<p>
Click on Payload Specialist Miles' picture and talk to her about the
&quot;Flying Pig&quot; (a freefall tool chest)
<p>
Click on the Flying Pig to take it down to Quadrant 1 of the asteroid
<p>
Open the Flying Pig and take a closer look at it
<p>
Pick up the zero-G digger, the shovel, and explosive units Alpha and Beta
<p>
Return to the asteroid
<p>
Communicate with Borden about the nuclear explosive, and he'll tell you to plant
the Alpha charge on a level surface in Quadrant 2 of the asteroid
<p>
Return to space and click on quadrant 2 (upper right) when you're viewing the
whole asteroid
<p>
Use the zero-G digger to smooth out the target surface at upper center
<p>
Use explosive unit Alpha with the dirt on the asteroid surface, then use the
arming key in your inventory (it looks like a safety razor) with the explosive
<p>
Communicate with Borden again about the nuclear explosive, and he'll tell you to
plant the Beta charge on a level surface in Quadrant 3 of the asteroid
<p>
Return to space and click on quadrant 3 (lower left) of the asteroid
<p>
Use the shovel to remove the boulder, then place explosive unit Beta on the
exposed asteroid surface and arm it with your arming key
<!--[2. ARMED]-->
<p>
Return to space (asteroid view), then click on the left edge of the screen to
return to the shuttle
<p>
Talk to Borden about the nuclear explosive
<p>
After Attila's orbit is stabilized, you'll go back to its surface for a closer
look
<!--[3. INSIDE ASTEROID]-->
<p>
Push the metallic plate at right, and you'll learn about Low's secret orders to
look for any sign of alien presence on Attila
<p>
Use the zero-G digger on each of the odd projections and push the metal plates
exposed underneath them
<p>
Enter the dark tunnel formed at left when the largest metal plate sinks into the
rock
<p>
Enter the interior of the asteroid and click on the pentagonal pedestal at right
<p>
Arrange the four plates in the square indentation in the pedestal (the proper
arrangement can be seen in the logo at lower left of your PenUltimate)
<p>
When all four plates have been placed, the square rearranges itself into a
triangle and the asteroid turns into a dodecahedron-shaped starship that takes
you to planet Cocytus
<p>
On landing, you'll find yourself in a large canyon on an island surrounded by
five tall spires
<p>
<hr>
<h2><a name="Cocytus">Cocytus</a></h2>
<p>
<!--[4. COCYTUS]-->
After spacesuits are removed (and voices improve), move into the clearing
<p>
Head for the unknown area (wreck) at left
<p>
Enter the alien spaceship wreck and pick up the alien device from inside the
chest
<p>
Touch the hanging wire and pick up a yellow engraved rod dropped by the alien
apparition
<p>
Take the wire and return to the clearing
<p>
Go to the unknown area (grave) at top and use the shovel to dig up the grave
<p>
Pick up a jaw bone and tusk from the grave
<p>
Return to the clearing and head for the unknown area (dirt ramp) at upper right
<p>
Use the alien device in your inventory, then use the shovel to excavate the
small mound
<p>
Take the bracelet and return to the dais in the center of the clearing
<p>
Use the shovel to dig in the small hole into which the alien ghost disappears
<p>
<hr>
<h2><a name="The Nexus">The Nexus</a></h2>
<p>
<!--[5. NEXUS]-->
After Brink dies in a fall and Maggie deserts you, you'll find yourself in the
<a href="nexus.gif">Nexus</a>, which is a circular subterranean chamber in the
central Cocytus island
<p>
Pick up the plate at your feet and use it in the alcove to the right of the
rockfall
<p>
Walk to the right past a column and pick up a purple engraved rod
<p>
Continue to the right and descend a ramp in front of a dark tunnel
<p>
Looking over the platform edge, you'll see three energy beams, one of which
appears to be misdirected due to a fallen lens
<p>
Returning your view back up to the platform, click on the control panel
<p>
The buttons on the panel are used to program the movements of a robot device:
<blockquote>
Upper White: Erase last command<br>
Blue: Move robot up<br>
Purple: Move robot left<br>
Red: Use robot manipulator<br>
Green: Move robot right<br>
Lower White: Clear entire program<br>
Yellow: Move robot down
</blockquote>
The following program can be used to pick up the unattached lens:
<blockquote>
4 Purple<br>
2 Yellow<br>
Red
</blockquote>
After the program is entered, exit the control panel and activate the robot by
pressing the triangular button on the console at the left edge of the platform
<p>
Use the following program to reattach the lens:
<blockquote>
Lower White (erases previous program)<br>
5 Purple<br>
4 Blue<br>
Red
</blockquote>
and again use the triangular button to activate the robot
<p>
Before leaving the power plant, remove the loose plate at the base of the ramp
and take the blue crystal
<!--[6. POWER ON]-->
<p>
Go back up the ramp to the Nexus, then walk left
<p>
Stopping in front of the column, you'll see that it is now flowing with energy
<p>
Using the tusk, remove the door panel to the right of the column
<p>
Attach one end of the wire to the uncovered door panel, then connect the other
end to the sparking power conduit on the floor
<p>
The door panel is now activated; you'll return to open it later
<p>
For now, move one door to the right (to the door immediately left of the dark
tunnel)
<p>
Zoom in on its door panel and you'll find that it is a four-element combination
lock, each element of which is one of the five shapes
<blockquote>
Tetrahedron<br>
Cube<br>
Square<br>
Ball<br>
Hexagon
</blockquote>
in one of the three colors
<blockquote>
Red<br>
Green<br>
Blue
</blockquote>
Rather than trying all 50,625 combinations, enter the solution found by applying
the Examine tool to the purple engraving rod (solutions on engraving rods
randomize with each game)
<p>
Enter through the open door and descend to a &quot;tram stop&quot;
<p>
Call the tram using the unknown button in the center of the platform
<p>
Scroll left and enter the tram, taking it to the Museum Spire
<p>
<hr>
<h2><a name="Museum Spire">Museum Spire</a></h2>
<p>
<!--[7. MUSEUM SPIRE]-->
Referring to the Museum Spire <a href="museum.gif">map</a>, make your way
outside and up the spire path
<p>
At the top of the path, zoom in on the strange device
<p>
<a name="Light Bridge"></a>Hold down the pentagonal button at left until a line
is formed from one of the circular spires on the map to the center pentagon
<p>
If a line does not form, try backing out from the device and orienting the lens
below it once or twice
<p>
If a line still does not form, back out from the device and open its side panel
<p>
Zoom in on the exposed panel, then:
<blockquote>
Rotate the center prism until its white line is pointing to the prism at
lower left<br>
Rotate the lower-left prism until its green line is pointing to the
prism at upper left<br>
Rotate the upper-left prism until its green line is pointing to the
green crystal at the top<br>
If necessary, rotate the lower-right prism until its orange line is
pointing to the orange crystal at left<br>
Rotate the upper-right prism until its blue line is pointing to the blue
crystal at the bottom<br>
Retry the strange device and lens
</blockquote>
When the line appears on the device panel, an aerial light bridge appears from
the lens location to a central crystal form suspended over the nexus island (see
<a href="cocytus.gif">map</a>)
<p>
Once two or more of these light bridges have been formed, they can be used to
move between spires more quickly than with underwater trams
<p>
When you've finished exploring the light bridge and crystal form, return to the
Museum Spire and enter the triangular door into the museum
<p>
Pick up the tablet near the entrance door, glowing life crystals on the floor
and a red engraved rod at far left
<p>
For information about the aliens that used to inhabit Cocytus and about the
glowing life crystals you found, check out the displays on the museum walls
<p>
When finished, enter the door at the left of the museum, into the library
<p>
Talk to Maggie, then return to the Nexus via the Museum Spire tram you used
earlier
<p>
Move right, to Brink's body
<!--[8. BRINK]-->
<p>
Use one of the glowing life crystals to resuscitate Brink
<p>
Return to the tram station in the base of the Museum Spire, accompanied by Brink
<p>
With his help, open the weakened door at the bottom of the tram steps
<p>
Pick up some more life crystals and a canister
<p>
Exit the room and go outside
<p>
At the bottom of the spire path, note the fossil
<p>
Proceed toward the water at right
<p>
After the turtle-like animal is consumed by the sea monster and Brink is scared
off, zoom in on the loose turtle bones
<p>
Here is probably the most difficult puzzle in the game - you must correctly
rearrange the bones according to the fossil you saw earlier:
<!--[9. SKELETON START]-->
<p>
<img src="/web/20190804140732im_/http://www.balmoralsoftware.com/dig/skeleton.jpg"><a href="skeleton.jpg">Alien Skeleton</a>
<p>
Right-click the individual bones to rotate them
<p>
When the skeleton has been properly reassembled and you've zoomed back out, the
screen hotspot will identify it as &quot;dead creature&quot; rather than
&quot;loose bones&quot; (fortunately, the bone positions you changed are
remembered after you zoom out)
<!--[10. SKELETON END]-->
<p>
Use the canister with the dead creature, then reanimate it with a life crystal
<p>
Dive into the water and swim to <em>that</em> underwater cave
<p>
Enter the chamber and pick up the plate and the orange engraved rod
<p>
Return to the Nexus via the Museum Spire tram
<p>
After Examining the orange engraved rod, use its combination to open the door to
the right of the dark tunnel
<p>
Enter through the open door and descend to another tram stop
<p>
Call the tram using the button at the left of the platform
<p>
Enter the tram, taking it to the Planetarium Spire
<p>
<hr>
<h2><a name="Planetarium Spire">Planetarium Spire</a></h2>
<p>
<!--[11. PLANETARIUM SPIRE]-->
Referring to the Planetarium Spire <a href="planetar.gif">map</a>, make your way
outside and up the pathway
<p>
To cross the gap in the path, synchronize your click on the &quot;far
side&quot; hotspot with the surf and it will conveniently float you over
(otherwise, you'll take a swim and will have to retry it)
<p>
When you've crossed the gap, fix it by pushing over a boulder with the shovel
<p>
Continue up the spire into the clearing and cross the waterfall bridge into the
crevice
<p>
Pick up the blue rod, then return outside to the clearing
<p>
As <a href="#Light Bridge">before</a>, activate a light bridge using the strange
device and lens
<p>
Head for the plateau at the back of the clearing and watch a rat-like creature
steal a device necessary for accessing a door in the back wall
<!--[12. THIEF]-->
<p>
Pick up the dowel immediately below the door panel and insert it into the hole
in one of the wheel-like designs flanking the pathway
<p>
Pull out the pole beneath the wheel design, then pick it up and use it with the
dowel pin
<p>
Pick up the rib cage in front of the back door and attach it to the hook at the
end of the elevated pole
<p>
To complete your rat trap, pick up the rod below the wheel design and use it
with the cage
<p>
To scare the thief into your trap, investigate the various holes in the back
wall until the animal appears
<p>
Wait for him to come out, then move toward him
<p>
When he runs off to the lower right, go and stand just to the left of the space
between the two wheel designs (the screen will scroll left)
<p>
If he comes onto the pathway between the wheels, quickly move toward him and run
him into the trap (otherwise, repeat the procedure)
<!--[13. TRAPPED]-->
<p>
Put the bracelet on the critter, then click on the trap to release him
<p>
Return the ribcage to the hook, but take the rod
<p>
Use the shovel to dig out the cave entrance to the left of the wheel designs
<p>
Enter the cave and use the alien tracking device in your inventory
<p>
Dig with the shovel at the tracker spot, then pick up the machine part
<p>
Exit the cave and use the machine part in the back door panel
<p>
Complete the panel by reinstalling the cover that has fallen off it
<p>
Use the panel to open the door in the back wall
<p>
Enter into a dodecahedron-shaped planetarium
<p>
Pick up the green engraved rod, the plate and the twin scepters
<!--[14. PLANETARIUM]-->
<p>
Activate the planetarium by using the gold scepter with the faint light in the
ceiling
<p>
Click the gold scepter on the planet
<p>
Move the gold scepter to the two o'clock position (with respect to the planet)
and click it
<p>
The large moon will rotate to that position and stop
<p>
Click the right mouse button twice and take the silver scepter from inventory
<p>
Move the silver scepter to the seven o'clock position (with respect to the large
moon) and click it
<p>
When the large and small moons have been correctly oriented, an animation will
automatically play and the critter will try to lock you inside the planetarium
<p>
Return the silver scepter to inventory and click on the wall button to open the
door and exit the planetarium
<!--[15. ECLIPSE]-->
<p>
Return to the Museum Spire via the light bridges, then to the Nexus via the
Museum Spire tram
<p>
After Examining the green engraved rod, use its combination to open the door
immediately to the right of the energy column
<p>
Enter through the open door and descend to a tram stop
<p>
Call the tram using the button at the right of the platform
<p>
Enter the tram, taking it to the Map Spire
<p>
<hr>
<h2><a name="Map Spire">Map Spire</a></h2>
<p>
<!--[16. MAP SPIRE]-->
Referring to the Map Spire <a href="map.gif">map</a>, head for the map room
<p>
After Examining the red engraved rod, enter its combination into the map room
panel
<p>
You'll then see a visual indication of a crypt passage
<p>
Exit the map room through the opening at top left
<p>
As <a href="#Light Bridge">before</a>, activate a light bridge using the strange
device and lens
<p>
Return to the Museum Spire via the light bridges, then to the Nexus via the
Museum Spire tram
<p>
<hr>
<h2><a name="Command Center">Command Center</a></h2>
<p>
Head down the dark tunnel and watch one of the best rendered animations in the
game
<p>
Move to the left of the crystalline room and click on the exterior green button
to open the airlock door
<p>
Enter the airlock and press the interior green button twice; proceed left into
the Nexus command center
<!--[17. COMMAND CENTER]-->
<p>
Zoom in on the glowing panel in the foreground
<p>
Put the blue rod from your inventory into one of the three holes at right
<p>
Click on the dark crystal at far left
<p>
Starting with all blue rods fully depressed, slowly drag each one up until the
far-left crystal reaches maximum whiteness (the optimum rod positions randomize
with each game)
<p>
When the left crystal looks like the other four, the Tomb Spire tram has been
activated
<p>
Return through the airlock and dark tunnel to the Nexus
<p>
Use the combination from the red engraved rod to open the door to the left of
the energy column
<p>
Enter through the open door and descend to a tram stop
<p>
Call the tram using the button at the right of the platform
<p>
Scroll left and enter the tram, taking it to the Tomb Spire
<p>
<hr>
<h2><a name="Tomb Spire">Tomb Spire</a></h2>
<p>
<!--[18. TOMB SPIRE]-->
Referring to the Tomb Spire <a href="tomb.gif">map</a>, head up to the plateau
edge, then continue on the path
<p>
As <a href="#Light Bridge">before</a>, activate a light bridge using the strange
device and lens
<p>
Here, an engraving on the wall gives some clue as to the moon orientations that
were required in the planetarium
<p>
Return to the plateau edge and move the stone plate with the shovel
<p>
Go through the hole and into the tomb
<p>
Light up the tomb by using the blue crystal in the hole in the wall
<p>
Stand on the floor tile in the foreground marked with two crescent moons and an
overhead light shutter will open
<p>
Use the rod with the loose stone you're standing on to block the shutter open
<p>
Exit the tomb and push away dirt covering the lens in the tomb ceiling
<p>
A light beam from the eclipsing moons now activates an elevator to the tomb
crypt
<p>
When you've reentered the tomb, click on the alien statue and it will dissolve
<p>
Click on the front face of the platform to descend into the crypt
<!--[19. CRYPT]-->
<p>
Move left from the triangular levitating platform and click on the triangular
door
<p>
After the right-hand &quot;guard dog&quot; is reanimated, bring the left-hand
pile of bones to life using a glowing crystal and the two beasts will annihilate
each other
<p>
Evaporate the door by using the ghost's engraved rod with the slot next to the
door
<p>
Proceed through the doorway to a pyramidal tomb
<p>
Use the ghost's engraved rod with the pyramid panel and animate the alien with a
life crystal
<p>
Stop talking to the alien since you can't understand him (yet)
<p>
After Maggie is abducted by a big alien spider, you'll need to coerce Brink into
helping you
<!--[20. BRINK'S HELP]-->
<p>
Retrace your steps out of the tomb, then follow the path past the light bridge
into Brink's cave
<p>
Use the flashlight on the bat creatures on the ceiling to scare Brink out of the
cave
<p>
Move forward to the platform where Brink was working and take his stash of
crystals
<p>
You'll then bargain with Brink to help you find Maggie
<p>
Exit the cave and go to the Map Spire via the light bridges
<p>
<hr>
<h2><a name="Alien Translation">Alien Translation</a></h2>
<p>
Head for the nest via the map room, pit and chamber
<!--[21. NEST]-->
<p>
Talk to Brink about the monster, then head for the falls source
<p>
Push the rock to permanently divert the waterfall into the grate
<p>
Return to the nest and talk to Brink about the grate near Maggie
<p>
After the spider is washed away and Brink runs off again, go to the strange
field using a small opening near the doorway to the tram station
<p>
Show the tablet to Robbins, then enter the opening in the island and pick up the
last plate
<!--[22. LAST PLATE]-->
<p>
Head for the Planetarium Spire crevice via the light bridges
<p>
Use the jaw bone on Brink
<p>
Put the remaining plates into the alcove, and the Cathedral Spire door will open
<p>
Enter through the open door and descend to a tram stop
<p>
Call the tram using the button at the edge of the platform
<p>
Enter the tram, taking it to the Cathedral Spire
<!--[23. CATHEDRAL SPIRE]-->
<p>
Referring to the Cathedral Spire <a href="cathedrl.gif">map</a>, enter the alien
lab and zoom in on the console at the bottom
<p>
Look at the gap in the machinery, then zoom out and talk to Robbins about the
alien device
<p>
Scroll up and exit the lab at the top of the spiral walkway
<p>
Scroll left and remove the bird's nest from the light bridge lens
<p>
As <a href="#Light Bridge">before</a>, activate the light bridge using the
strange device and lens
<p>
Go to the Museum Spire via the light bridges, then head for its tram station
<p>
In the small room near the tram station, pick up one or more life crystals to
replace the ones Brink stole from you
<p>
Use the light bridges to take Maggie to the alien's pyramid in the Tomb Spire
<!--[24. TRANSLATION]-->
<p>
Again use the ghost's engraved rod with the pyramid panel and animate the alien
with a life crystal
<p>
Talk to the alien four times about the alien device, then twice about the eye
part (note that if you stop talking to the alien, you'll have to use another
life crystal to talk to him again)
<p>
The creator's engraved rod will appear at your feet; pick it up
<!--[25. CREATOR'S ENGRAVING]-->
<p>
<hr>
<h2><a name="The Eye">The Eye</a></h2>
<p>
Go to the map room in the Map Spire via the light bridges
<p>
After Examining the creator's engraving, enter its combination into the map room
panel and you'll see a visual indication of a beach area
<p>
Head for the beach via the pit, chamber, nest and waterfalls
<p>
Pick up the eye part between the two grey stones in the foreground
<!--[26. EYE PART]-->
<p>
Return via the light bridges to the alien lab in the Cathedral Spire
<p>
After Brink robs you again of any life crystals you're carrying, return via the
light bridges to Brink's cave platform in the Tomb Spire
<!--[27. BRINK'S DEATH]-->
<p>
Show Brink the eye part, then use it in the slot in the relic
<p>
After two life crystals are formed, remove the eye part from the alien machine
and Brink will go skydiving
<p>
You have enough life crystals for the eye machine console, but to explore the
alternate ending, replace the eye part in the relic slot and pick up more life
crystals and the eye part
<p>
Use the light bridges to go to the alien lab in the Cathedral Spire
<p>
Put two life crystals and the eye part into the console at the bottom of the lab
<p>
Zoom out and go back up the spiral walkway to talk to Robbins about the alien
device
<!--[28. MAGGIE DOWN]-->
<p>
<hr>
<h2><a name="Endgame">Endgame</a></h2>
<p>
After Maggie is killed, go up the walkway and exit the alien lab at the top
<p>
Use the light bridge
<p>
When the guard dog blocks you, <em>immediately</em> use the switch in the
strange device to dissolve the light bridge and dispose of the guard dog with a
real <em>TIE Fighter</em> sound
<p>
Reactivate the light bridge and use it to enter the Eye
<p>
Touch the portal into SpaceTime 6, then watch the aliens return (some to areas
not seen before)
<p>
It's not clear what happened to Maggie's and Brink's corpses, but they reappear
alive with the aliens
<p>
After the mutual admiration is finished, watch the endgame sequence depicting
your return to Earth
<p>
At the end of the credits, you can hear the spider monster
<p>
<em><strong>Alternate Ending</strong></em>
<p>
For less hugging and more slapping, try using a life crystal on Maggie before
leaving the alien lab
<p>
After she takes a high dive, continue as above
<p>
<hr>
<h2><a name="Maps">Maps</a></h2>
<p>
<img src="/web/20190804140732im_/http://www.balmoralsoftware.com/dig/nexus.gif"><a href="nexus.gif">Nexus Map</a>
<p>
<img src="/web/20190804140732im_/http://www.balmoralsoftware.com/dig/museum.gif"><a href="museum.gif">Museum Spire Map</a>
<p>
<img src="/web/20190804140732im_/http://www.balmoralsoftware.com/dig/cocytus.gif"><a href="cocytus.gif">Cocytus Map</a>
<p>
<img src="/web/20190804140732im_/http://www.balmoralsoftware.com/dig/planetar.gif"><a href="planetar.gif">Planetarium Spire Map</a>
<p>
<img src="/web/20190804140732im_/http://www.balmoralsoftware.com/dig/map.gif"><a href="map.gif">Map Spire Map</a>
<p>
<img src="/web/20190804140732im_/http://www.balmoralsoftware.com/dig/tomb.gif"><a href="tomb.gif">Tomb Spire Map</a>
<p>
<img src="/web/20190804140732im_/http://www.balmoralsoftware.com/dig/cathedrl.gif"><a href="cathedrl.gif">Cathedral Spire Map</a>
<p>
<hr>
<p>
<a href="#Table of Contents">Table of Contents</a>
<p>
<a href="https://web.archive.org/web/20190804140732/http://www.balmoralsoftware.com/">Home</a>
<p>
<hr>
<p>
<font size="-2">
Copyright &copy; 1997 Balmoral Software
(http://www.balmoralsoftware.com). Portions copyright &copy; 1995
LucasArts Entertainment Company. All rights reserved. Republication,
redistribution or conversion is expressly prohibited without the prior written
consent of Balmoral Software. <em>Contents subject to change!</em> For the
latest information, see http://www.balmoralsoftware.com.
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<pre>
The full walkthrough of
THE ____ _
| _ \(_) ____
| | | | |/ _ \
| |_| | | (_| |
|____/|_|\___ |
_ _/ /
(____/
----------------------------------------------------------
November 27, 1995 BY Paul Greunke
----------------------------------------------------------
SPACE SHUTTLE:
-------------
use pen ultimate to talk to Miles about Flying pig
Click on Flying pig
Astroid:
-------
Click on pig to open it up
Get Shovel
Get Zero-G digger
Get Explosive Unit Alpha
Get Explosive Unit Beta
Click on Space
Go to quadrant 2
use zero-G digger with target surface
use explosive unit alpha with dirt
use arming key with explosive unit alpha
click on space
go to quadrant 3
use shovel with boulder
use explosive unit beta with surface
use arming key with explosive unit beta
click on space
go to shuttle
SHUTTLE:
-------
use pen ultimate to talk to Ken Borden about explosives
watch video clip
Go back to astroide
INSIDE THE ASTROIDE:
-------------------
click on metallic plate
use zero-G digger on all 3 odd projections
click on all 3 metallic plates
click on dark tunnel
watch video clip
CENTER OF ASTROID:
-----------------
click on pedestal
get all 4 plates
click on square indentation
use all 4 plates on square
watch video clip
PLANET:
------
go to clearing
go to the ? at the left (wreck)
WRECK:
-----
click on wreck
open chest
get device
pull on hanging wire
watch video clip
get wire
get engraved rod
leave wreck
go to clearing
GRAVE:
-----
go to ? at top of screen (grave)
get tusk
use shovel on grave
get jaw bone
leave grave
go to clearing
DIRT RAMP:
---------
go to ? at right of screen (dirt ramp)
use device
use shovel with small mound
get bracelet
leave dirt ramp
go to dias
Dias:
----
watch video clip
use shovel with small hole
watch video clip
(Brink dies, but don't worry he won't stay that way...)
NEXUS 1:
-------
get plate
walk right until you find the purple rod
get purple engraved rod
click on all the panels near doors
examine purple rod
click on the buttons until they match the purple rod
do this with all the panels(doors will not open yet)
exit panels
click on ramp(bottom of screen. near dark tunnel)
RAMP:
----
click on edge
look at unattached lens
click on edge to see yourself again
click on control panel
--------------------------------------
NOTE:
there are 7 buttons that program a robot
top white is backspace
bottom white is clear
purple is left
blue is up
green is right
yellow is down
red is stop/pause
---------------------------------------
to get the lens push:
purple 4 times,yellow 2 times,and red 1 time
then exit the control panel leaving the panel lit
click the triangular button
watch video clip
click on control panel
push bottom white to clear panel
to restore power (to open doors) push:
purple 5 times,blue 4 times, and red 1 time
then exit the control panel leaving the panel lit
click the triangular button
go to nexus
watch video clip
NEXUS 2:
-------
enter open door
click on ? (tram call)
get on tram
watch video clip
MUSEUM SPIRE:
------------
try to open weakened door (can't open it yet)
don't even try to open the broken door it is never needed
go outside
go up
start light bridge
1. click on strange device(light bridge control)
2. click an HOLD down switch
3. move on lens
4. repeat steps 1-3 until light bridge in formed
(light bridge makes it easier to travel when all are lit)
click on light bridge
look at crystal
go back to museum spire
enter door(museum)
get tablet
get glowing crystals
click on all displays and watch them(they give hints)
get red engraved rod
enter door to left (library0
talk to Maggie Robbins about everything
leave and go back to nexus
NEXUS 3:
-------
use tusk on panel nearest sparks
use wire on open panel
use wire with sparks(fixes panel for later use)
click on panel nearest acove (at right)
examine red rod
click buttons on panel until they match red rod
enter open door
click on tram call (tram won't come)
leave and enter nexus
use glowing crystals on Brink's body
Watch video clip
use museum tram
MUSEUM SPIRE:
------------
clisk on weakened door
Watch video clip
get cannister
leave room
go outside
look at fossil(try and remember it)
go to water
Watch video clip(Brink will run off)
click on loose bones(ex turtle)
arrange bones to look like the fossil
(legs all curve the same way. feet at back)
use cannister with dead creature (bones)
use glowing crystals with dead creature
Watch video clip
enter water
Watch video clip
UNDER WATER CAVE:
----------------
enter chamber
get plate
get orange engraved rod
leave chamber
enter water
go back to nexus
NEXUS 4:
-------
open door using orange rod (same way as before)
enter door
use tram call
enter tram
PLANETARIUM SPIRE:
-----------------
go outside
go up
click on far side(water will carry you)
use shovel with boulder
get light bridge to work (same as before)
click on plateau
use shovel on closest cave to clearing
get dowel
get cover
get rib cage
use dowel with hole in wood frame circle
get pole
get pole again
use pole with pin (dowel)
use rib cage with hook
get rod
use rod with cage
catch critter
1. click on holes (get critter to run right off screen)
2. stand between wood circles and wait
(may have to repeat steps 1 and 2)
3. when critter shows up near wood circles click on trap
(critter will run under trap and get caught)
use bracelet with critter
click on trap (setting critter free)
get rod
get rib cage
enter cave
stand near bowel
use device
use shovel with tracker spot
get machine part
leave cave
go to clearing (we'll come back latter)
go to crevice(far right)
get blue rod
(don't bother trying to get into crevice. not needed)
go back to nexus
NEXUS 5:
-------
enter dark tunnel
Watch video clip
walk left
click on button
enter air lock
push button in air lock twice
enter door
click on glowing panel
click on black crystal
use blue rod with hole
click on black crystal again
click and drag sliding crystal until crystal is white
(for each sliding crystal there is a spot that turns it really white)
exit
go back to nexus
NEXUS 6:
-------
enter open door(the one with the broken tram)
push tram call(it will work this time)
enter tram
Watch video clip
enter spire
go to plateau
use shovel with stone plate
enter hole(tomb)
use blue crystal with hole
walk to bottom of screen stoping on the 2 C markings
use rod with loose stone
leave tomb
click on dirt
click on path
get light bridge to work (same as before)
click on light bridge
go to spire from the light bridge
SPIRE (CRITTER AREA):
-----
go to plateau
use machine part with panel
use cover with panel
click on panel
enter door
get green rod
get plate
get twin sceptors
use gold scepter with faint light
click gold scepter on planet at 2 o'clock position(light part)
Watch video clip
click siver scepter on large moon at 7 o'clock position
Watch video clip
push button
go to nexus
NEXUS 7:
-------
open closed door with green rod (same as before)
enter door
use tram call
enter tram
MAP SPIRE:
---------
enter opening (top of screen)
click on strange field
exit
enter cavern
enter pit
enter opening
click on panel
use all the rods on the buttons as you did the door lock
(shows you hidden room)
exit
click on opening
get light bridge to work (won't work just yet)
open panel
click on panel
click on source 3 times (points to bottom prism)
click on bottom prism 3 times
click on top prism 1 time
click on left prism 4 times
use light bridge
click on light bridge
go to tomb
TOMB:
----
click on statue
click on crypt twice
go left
click on door
Watch video clip
use glowing crystals on broken bones
use yellow engraved rod with slot
enter door
click on pyramid
use yellow engraved rod on panel
use glowing crystals on dead alien
try talking to alien
Watch video clip
Exit tomb
click on path
click on cave interior
click on plataeu
talk to Brink
go to cavern
use flash light on bat-like-creatures
go to plataeu
get Brinks crystals
Watch video clip
go to nest
------------------------
NOTE: to get to nest
go to map room
go to pit
go left door
walk all the way left
enter nest
------------------------
walk right
talk to Brink(he will distract the monster)
go through right door
go to top of water fall
push rock
go back to nest
talk to Brink about grate
talk to Maggie about grate
Watch video clip
go talk to dead alien with Maggie
Watch video clip
go to map spire
go to beach near map spire tram (strange field)
look at strange field
use tablet with Maggie
enter island opening
get plate
go to cavern
Watch video clip(Brink is trapped)
go to planetarium spire
go to crevice
Watch video clip
use jaw bone on Brink
Watch video clip
use plates on acove
enter door
use tram call
enter tram
Watch video clip
enter door
look at console
look at gap
exit console view
walk up ramp to top of screen
look at controls
look at alien device
go outside(up)
talk to Maggie
go left
click on nest
get light bridge to work (same as before)
go talk to dead alien again(for the last time)
get creature's engraving
go to map room
use creator's engraving with panel (like the rods)
go to beach near water fall (where you saved Maggie)
get eye part
go to cathedral spire
go to machine room (the one with the console)
Watch video clip
go to tomb spire
go to platform where Brink was/is
use eye part on Brink
Watch video clip
use eye part with slot in relic
Watch video clip
get eye part
Watch video clip
use eye part with slot in relic
get eye part and crystals
go to cathedral spire
click on the console
use glowing crystals with empty slots
use eye part with gap
SAVE GAME HERE (there are 2 endings)
talk to Maggie
Watch video clip
*this is where you can choose your ending
*either use a glowing crystal on maggie or skip it
go to light bridge
click on light bridge
Watch video clip
turn off light bridge (push button)
Watch video clip
turn light bridge back on
click on light bridge
click on eye
Watch video clip
click on portal
Watch end video clip
THE END
I hope this was of some help to you people who found
parts of the game difficult.
P.S. This game was really fun. Right?
By Paul Greunke
</pre>
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<li><a class="blue" href="#1">Attila the Asteroid</a></li>
<li><a class="blue" href="#2">Cocytus</a></li>
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<li><a class="blue" href="#4">Planetarium Spire</a></li>
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<h1><img src="/web/20250117042103im_/https://www.walkthroughking.com/covers/dig.jpg" class="img-thumbnail wk-cover" width="150" height="225" alt="The Dig" title="The Dig"/>The Dig</h1>
<p><strong>Game Details:</strong> &nbsp;Sci-Fi, 1995</p>
<p><strong>Links:</strong> &nbsp;<a href="https://web.archive.org/web/20250117042103/https://www.mobygames.com/game/354" target="_blank">Moby Games</a>, <a href="https://web.archive.org/web/20250117042103/https://store.steampowered.com/app/6040" target="_blank">Steam</a>, <a href="https://web.archive.org/web/20250117042103/https://adventuregamers.com/games/view/15756" target="_blank">Adventure Gamers</a></p>
<p><strong>Walkthrough Updated:</strong> &nbsp;10/15/2007</p>
<p><strong>Suggested Listening:</strong> &nbsp;<a href="https://web.archive.org/web/20250117042103/https://artists.landr.com/055120301537" class="blue" target="_blank">Where There's Smoke</a> (<a href="https://web.archive.org/web/20250117042103/https://www.instagram.com/ash25music/" class="blue" target="_blank">Ash 25</a>)</p>
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<div id="divgameintro"> <!-- InstanceBeginEditable name="gameintro" -->The Dig is a science fiction point-and-click graphical adventure from LucasArts, using the SCUMM video game engine. You lead a team of 3 astronauts (a NASA veteran, an archaeologist and a journalist) sent to intercept an asteroid on a collision course with Earth. The game was scripted by science fiction author Orson Scott Card.<!-- InstanceEndEditable --> </div>
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<h2 id="1">Attila the Asteroid</h2>
<p>Outside the shuttle, examine the tool chest (the Flying Pig). Use your communication device, the Pen Ultimate, to talk to Miles about the pig - she will release it. Use the pig to get on to the asteroid, then open it and grab everything from inside. Communicate with Borden and ask him where to put the nuclear bombs.</p>
<p>Go to quadrant 2 and locate a target surface. Use the zero-G digger to smooth out the surface, then put bomb alpha down. Use the arming key to activate the bomb. Head back out to the big view of the asteroid. Now talk to Borden again and following his instructions, head to quadrant 3. Use the shovel to move the boulder out of the way, then place the bomb and arm it. Head back to the shuttle, then talk to everyone and the bombs will explode.</p>
<p>You will go back to the asteroid, down into a tunnel. Push the metal plate on the right, then use the digger on each odd projection and push the plates you reveal. Head down the dark tunnel that is exposed to get inside the asteroid. Pick up the plates from the pedestal and put them in the indentations.</p>
<h2 id="2">Cocytus</h2>
<p>Head to the clearing, where you will see three question marks. At the left one, collect a spherical device from a chest, a hanging wire and an engraved rod (left by a ghost). At the top one, take the tusk, then dig up the grave to reveal a jawbone. From the right area, use the spherical device, then dig at the area indicated to find a bracelet. Return to the dais and another ghost will appear - Brink will die. </p>
<p>You are now in the middle of the alien complex, surrounded by doors leading off to various spires. Pick up the plate at your feet and use it in the alcove to your right. Head right and notice a dark tunnel, then go down a ramp and look over the edge to see a fallen lens. Now have a look at the control panel - the buttons allow you to program a robot, with each color having the following effects:</p>
<ul>
<li> <strong>Blue:</strong> Move up</li>
<li><strong>Purple:</strong> Move left</li>
<li><strong>Green:</strong> Move right</li>
<li><strong>Yellow:</strong> Move down</li>
<li><strong>Red:</strong> Use manipulator</li>
</ul>
<p>Write a program with 4 purple, 2 yellow and 1 red, then leave the control panel and push the triangular button. Now wirte a program with 5 purple, 4 blue and 1 red (erase the program first using the lower left button). Push the triangular button and the lens will be put in its right place. Now move the loose plate and take the blue crystal before heading back up to the nexus. Head left to find a glowing column. Prize off the door panel to the right using the tusk, then connect the panel to the sparks using your piece of wire.</p>
<p>Pick up and examine the purple rod - note the sequence of four colors and shapes it identifies. Now go to the door one more to the right (immediately left of the dark tunnel) and zoom in on the panel. Click on the 4 objects until they match the purple rod.</p>
<h2 id="3">Museum Spire</h2>
<p>Follow the passages until you are outside, and a ghost will fly around a strange device. Use this device to activate a light bridge, with the following series of steps (stop when the bridge actually forms):</p>
<blockquote>
<h3>Lightbridge Instructions</h3>
<ol>
<li> Hold down the pentagonal button and wait for a line to be drawn on the screen.<br>
<br>
</li>
<li>If nothing happens, try adjusting the lens (1 or 2 times) just below the device, then push the button again.<br>
<br>
</li>
<li>Open the control panel, then zoom in for a closer look. Rotate the middle prism until the white line points at the lower left prism. Rotate this to point at the upper left, then the upper left to point at the green crystal. Rotate the orange line towards the orange crystal, and the blue line to the blue crystal. Retry the device, with the lens in each position.</li>
</ol>
</blockquote>
<p>Once the light bridges have been activated, they are the fastest way between the spires. Go through the triangular door into the museum. Take the plate, red rod and glowing life crystals. Look at each of the displays on the walls to get more information about the aliens that used to live here. Go through the left door into the library to find Maggie.</p>
<p>After your chat, return to Brink via the underwater tram. Use a life crystal to revive him, then get him to follow you through the tram to the museum spire. With his help, pry open the weakened door at the base of the museum spire, and go through to get more life crystals and a canister. Exit the room and follow the passage then have a look at the fossil. Walk right to the water, where you will see a small creature eaten by a larger one, then zoom in on the turtle bones, and rearrange them to match the fossil you just saw. When you are done, use the canister on the bones, them a life crystal to revive the creature. Now swim underwater into a cave, which you can explore to find another plate and an orange rod. Return to the nexus again. Now look at the orange rod, and use its pattern to open the door to the right of the dark tunnel. Go through and use the tram to reach the next spire.</p>
<h2 id="4">Planetarium Spire</h2>
<p>Follow the path up through the mountains. When you reach a gap, time your click with the tumbling of the water and you will cross the gap safely - if you don't, just walk up and try again. Use the shovel to push the boulder over the gap so subsequent crossings are safe. On the next screen, activate another lightbridge. Cross the bridge in front of the waterfall to enter a crevice, where you should take the blue rod. Return outside and enter the plateau at the back of the clearing. You will see a rat-like creature steal something you need.</p>
<p>Take the dowel, rod, plate and rib cage. Put the dowel into the hole in the wheel, then attach the long pole to the dowel. Use the rib cage with the hook on the end of the pole, then use the rod with the rib cage. Now search each of the holes in the back wall of the cave to scare the animal out, then try to herd it into the trap - if it stops between the wheels, walk around the area via the front of the screen and back it into the trap. Put the bracelet around the critter's neck, then free it from the trap. You can leave the ribcage behind, but take the rod. Dig around the cave entrance so you can fit through, then enter the cave. Use the tracking device to locate the correct spot, the dig to retrieve the machine part.</p>
<p>Exit the cave and use the part and the cover to fix the panel. Now use the panel to open the door and enter the planetarium. Pick up the green rod, the plate and the scepters. Use either scepter on the faint light on the ceiling to activate a map. Use the gold scepter at a 2 o'clock position relative to the planet to move the large moon, then use the silver scepter at 7 o'clock to move the small moon. If you have it right, a cutscene will follow and the critter will trap you in the room. Just push the button to get out. Return to the museum spire via the light bridges, then back to the nexus using the tram. Look at the green rod, and use its combination to open the door to the right of the energy column. Go through and use the tram.</p>
<h2 id="5">Map Spire</h2>
<p>Head out to the ledge, then down and over the bridge in the foreground. Go into a cave and look at the red engraved rod, entering its code on the panel in the map room. You will see a map of a crypt and a passage beneath it. Walk out through the opening and activate another light bridge. Go over the bridge to the museum spire, and back to the nexus via the tram. </p>
<p>Back in the nexus, head down the dark tunnel. Click on the green button to open the airlock door and go inside. Press the button here twice, then go through to the command center. Look at the glowing panel, and insert your blue rod into one of the 3 holes on the right. Click on the dark crystal on the far left. Start with all blue rods fully down, slowly drag each up until the left crystal reaches maximum brightness. When it looks like the others, the Tomb Spire tram has been activated.</p>
<p>Go back through the airlock to the nexus. Use the combination from the red engraved rod to open the door left of the energy column. Go through the door, call the tram and get in to reach the next spire.</p>
<h2 id="6">Tomb Spire</h2>
<p>Follow the path past the plateau edge, until you find a light bridge to activate as before. You will see an engraving on the wall that indicates the correct moon placements from the planetarium. Return to the plateau edge and use the shovel to move the stone plate, then enter the hole you make. Light the tomb using the blue crystal in the hole in the wall. Now stand on the floor tile in the foreground that is marked with two crescent moons - note an overhead shutter opening. Use the rod with the loose stone to keep the shutter open. Leave the tomb and clear away the dirt covering the lens in the ceiling of the tomb. Go back inside and click on the alien statue to make it disappear. Use the platform to descend into the crypt.</p>
<p>Head west and try to open the triangular door - a guard-dog will come to life. Use a life crystal on the other set of bones and watch the creatures attack each other. Use the first engraved rod you found (with the 5 shapes) to open the door and go inside to find a pyramid. Open this with the same rod, and reanimate the alien with another life crystal. Try talking with it, but you can't understand. About this point, Maggie will be abducted, and you are going to need Brink's help.</p>
<p>Leave the tomb, then follow the path past the light bridge, and you will find another cave. Use your flashlight on the bats on the ceiling to scare Brink out of his cave. Move foward to where he was working, and steal his crystals - he will then bargain with you and agree to help find Maggie. Go back to the map spire using the light bridges.</p>
<h2 id="7">Aliens </h2>
<p>Head through the map room and the pit into the chamber, then go west into the nest. Talk to Brink and get him to distract the monster, allowing you to read east to the water fall source. Push the boulder to block the water, then go back to the nest. Talk to Brink about the grate, and he and Maggie will kill the monster. After Brink takes the crystals, go back past the waterfall to the beach. Look at the strange light, then give the tablet to Maggie and an island will appear. Go there to get the last plate.</p>
<p>Now Brink needs your help - head to the planetarium spire via the light bridges, and over the bridge to the crevice. Use the jaw bone on Brink, then you will automatically go to the nexus. Put the remaining plates into the alcove, and walk through the newly-opened door. </p>
<p>Descend to a tram stop and call and board a tram. Head into the alien lab and look at the console - note the gap in the machinery then talk to Maggie about it. Exit the lab at the top of the spiral walkway and head west. Remove the nest from the lens, and activate the light bridge. Go across the bridges to the museum spire and get some life crystals from the small room near the tram station. Now use the light bridges to get to the tomb spire, and take Maggie to the alien's pyramid. Talk to the alien about everything, including the alien device 4 times and the eye part twice. Take the creator's engraved rod. </p>
<p>Go to the map room in the map spire (via the lightbridges). Enter the code from the new rod you were just given, and you will see how to find the missing part. Head down through the pit and nest, past the waterfall to the beach. Get the eye part. Now head back to the lab in the cathedral spire. Brink will appear and steal your crystals. Go back to his plateau in the tomb spire. Show Brink the eye part, then use it in the slot in his relic. After 2 crystals have formed, take the eye part back and Brink will die.</p>
<p>Go back to the alien lab in the cathedral spire. Insert the eye part and the 2 life crystals into the console. Go back up the spiral walkway and talk to Robbins about the device.</p>
<h2 id="8">The End</h2>
<p>After Maggie dies, go up the walkway and exit the lab at the top. Try to walk across the light bridge and a guard dog will appear - immediately use the switch in the strange device to turn off the light bridge and the dog will fall. Turn it back on and walk to the eye. Touch the portal into spacetime 6.</p>
<blockquote>
<p><strong>Note:</strong> For a slightly different ending, try resurrecting Maggie with a life crystal before leaving the alien lab.</p>
</blockquote>
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