Analyze Loom: Add sensory-exploitation examples (tower stealth via Invisibility, Terror on shepherds), multi-character-coordination single-character substitution variant (Forge entry via Reflection), strengthen observation-replay and pattern-learning documentation with detailed Loom draft systems

Puzzle types documented for Loom:
- Sensory Exploitation: Tower workers' visual perception exploited via Invisibility draft; Shepherds' fear exploited via Terror draft
- Multi-Character Coordination: Forge Entry via Reflection as single-character identity substitution workaround
- Observation Replay (existing): Full draft sequence memorization system with randomized melodic content
- Pattern Learning/Knowledge Transfer (existing): Draft reversal system and mechanical grammar application

Sources: 6 walkthrough files from gamefaqs, strategywiki, the-spoiler.com, walkthroughking
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<h1 class="indexhead">The Let's Play Archive</h1> <h1><a href=".">Gabriel Knight: Sins of the Fathers</a></h1>
<h2><span>by</span> <a href="/author/flamedrake">flamedrake</a></h2>
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<ul id="statistics">
<li>Began on <strong>Sep 07, 2008</strong></li>
<li>Ended on <strong>Dec 28, 2009</strong></li>
<li>This LP has <strong>42</strong> parts.</li>
<li id="archival">Added to the archive on <strong>Jan 07, 2010</strong></li>
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<p id="thread">Original Thread: <a id="threadlink" href="http://forums.somethingawful.com/showthread.php?threadid=2952343">Gabriel Knight: Lying and stealing your way to the truth</a></p>
<p id="similar">&nbsp;</p>
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<div id="content" class="cblock">
<img src="1-menu.jpg" alt="" class="img" border="0"><br />
<br />
<b>Gabriel Knight: Sins of the Fathers</b>, the brainchild of writer/game designer Jane Jensen, is a point-and-click adventure game released by Sierra Entertainment in 1993. It made a name for itself with a well-written, serious storyline, an excellent audio/visual presentation, and a relative lack of the totally insane puzzles this genre is infamous for. Of particular note is the CD version, which I will be playing here, which improves upon the floppy version with 640x480 resolution, greatly improved music and -- most importantly -- full voice acting from a professional Hollywood cast that (for the most part) does a great job.<br />
<br />
In 1998, during the buildup to the third and (to date) final entry in the series, Sierra rereleased this and <b>Gabriel Knight 2: The Beast Within</b> in a two-pack that also included a soundtrack CD and a copy Jensen's own Sins of the Fathers novelization. This is how I became familiar with the series. Sadly, I lost the book somewhere in the last ten years, but I recall it being a fairly good adaptation.<br />
<br />
So, why am I LPing this? Mainly because I think it's great and I want to share the experience (to include the frustrating parts) with those who haven't played it. We can't expect everyone to have been gaming for 10+ years, after all. Additionally, I'm sure there are some people who played it but never beat it for one of several reasons:<br />
<br />
- The beginning parts are very slow, and the game takes a while to heat up.<br />
- Although not as bad as some of its peers, there are some frustratingly obtuse puzzles.<br />
- Horrible, game-crippling timing bugs.<br />
<br />
To counteract the last of these, I'm going to use a <a href="http://gkpatches.vogons.zetafleet.com/" target="_blank" rel="nofollow">fanmade patch</a> to the Windows version to make it fully playable in XP. To the best of my knowledge, it only makes one significant gameplay change (which is a spoiler, eventually explained in Chapter 30.1), and that's really more of a courtesy than anything.<br />
<br />
With all that said, let's get started! I'm going to focus primarily on the storyline<s>, so I doubt I'm going to end up hunting down every single little thing that gives you points</s> (scratch that, turns out it's a full-score run). As such, I'm also going to try to focus Gabriel's actions into an order that makes some semblance of sense whenever possible. There are many things you can do on day 1, for instance, that don't make a lick of sense until day 3. There are a couple points where I know I'm gonna have to stretch it a bit but I think it'll work a lot better this way.<br />
<br />
<br />
<b><u>The Story</u></b><br />
Gabriel Knight is one part starving writer and one part starving New Orleans bookstore owner. He has a few horror novels published, but none of them caught on, and the store is pretty much a sales disaster. For his next book, however, he has a great research lead: His best friend, a well-respected detective, is embroiled in a murder case, and he's allowed Gabriel in on it. The murders appear to have been conducted during Voodoo ceremonies, although the police believe this aspect is faked.<br />
<br />
Not satisfied with the information being fed to him, Gabriel begins digging on his own. As he gets deeper in the case, he begins to suffer from terrible nightmares. Before he knows it, he becomes too involved to back out. Worse, the murderers begin to catch on to his prying.<br />
<br />
Worse still, he begins to believe that the Voodoo -- and the power behind it -- might be real...<br />
<br />
<br />
<b><u>Major Characters</u></b><br />
<img src="2-gabriel.jpg" alt="" class="img" border="0"><br />
<b>Gabriel Knight</b> (voiced by Tim Curry) is, as mentioned, a novelist whose works have not exactly jumped to the top of the bestseller lists. He's also a bit of a perv. He's very inquisitive, and prepared to tear New Orleans apart to find out the truth behind these murders.<br />
<br />
On a side note, Tim Curry's accent for this game is legendarily bad. It is an experience that should not be missed.<br />
<br />
<img src="3-grace.jpg" alt="" class="img" border="0"><br />
<b>Grace Nakimura</b> (voiced by Leah Remini) is Gabriel's assistant. She came to New Orleans to escape having to pursue a doctorate immediately, and wound up at Gabriel's store. She's extremely smart and is pretty much the only thing keeping the store up and running. Gabriel also hasn't paid her yet, because there is no money. She sticks around because -- let's be fair -- she's a bit of a doormat, but her heart's in the right place.<br />
<br />
<img src="4-mosely.jpg" alt="" class="img" border="0"><br />
<b>Franklin Mosely</b> (voiced by Mark Hamill) is Gabriel's aforementioned detective friend. Gabriel gives him a lot of crap, but he actually is extremely good at his job. He's just as determined to find out the truth behind these killings, but through official channels whenever possible. His assistance -- and occasional hindrance -- is essential to Gabriel's own investigation.<br />
<br />
<img src="5-malia.jpg" alt="" class="img" border="0"><br />
<b>Malia Gedde</b> (voiced by Leilani Jones) is a beautiful, extraordinarily wealthy socialite who Gabriel falls head over heels for. She appears to have some involvement in the case, but what that involvement entails is unclear.<br />
<br />
<img src="6-wolfgang.jpg" alt="" class="img" border="0"><br />
<b>Wolfgang Ritter</b> (voiced by Efram Zimbalist Jr.) is some weird German guy who keeps calling Gabriel.<br />
<br />
<br />
<h1><strong>Table of Contents</strong></h1>
<!-- begin TOC -->
<img src="Smilies/emot-siren.gif" border="0" alt="" title=":siren:"> <b>This game contains some minor <img src="Smilies/emot-nws.gif" border="0" alt="" title=":nws:"> content on Day 6. All unmarked pages are safe.</b> <img src="Smilies/emot-siren.gif" border="0" alt="" title=":siren:"><br />
<br />
<img src="7-day01.png" alt="" class="img" border="0"><br />
<a href="Update 01/">Chapter 1: Gabriel Knight vs. Mornings</a><br />
<a href="Update 02/">Chapter 2: Gabriel Knight vs. St. George's Books</a><br />
<a href="Update 03/">Chapter 3: Gabriel Knight vs. Knight Family History</a><br />
<a href="Update 04/">Chapter 4: Gabriel Knight vs. The French Quarter</a><br />
<a href="Update 05/">Chapter 5: Gabriel Knight vs. The Police</a><br />
<a href="Update 06/">Chapter 6: Gabriel Knight vs. Minor Felonies</a><br />
<a href="Update 07/">Chapter 7: Gabriel Knight vs. Evenings</a><br />
<br />
<br />
<img src="8-day02.png" alt="" class="img" border="0"><br />
<a href="Update 08/">Chapter 8: Gabriel Knight vs. Class Consciousness</a><br />
<a href="Update 09/">Chapter 9: Gabriel Knight vs. Voodoo Lore</a><br />
<a href="Update 10/">Chapter 10: Gabriel Knight vs. Magentia Moonbeam</a><br />
<a href="Update 11/">Chapter 11: Gabriel Knight vs. Snake Research</a><br />
<a href="Update 12/">Chapter 12: Gabriel Knight vs. Malia Gedde</a><br />
<br />
<br />
<img src="9-day03.png" alt="" class="img" border="0"><br />
<a href="Update 13/">Chapter 13: Gabriel Knight vs. Reasonable Expectations</a><br />
<a href="Update 14/">Chapter 14: Gabriel Knight vs. Interrogations</a><br />
<a href="Update 15/">Chapter 15: Gabriel Knight vs. Lectures</a><br />
<a href="Update 16/">Chapter 16: Gabriel Knight vs. Family Secrets</a><br />
<a href="Update 17/">Chapter 17: Gabriel Knight vs. Odds & Ends</a><br />
<a href="Update 18/">Chapter 18: Father MacLaughlin vs. Mild Dementia</a><br />
<br />
<br />
<img src="10-day04.png" alt="" class="img" border="0"><br />
<a href="Update 19/">Chapter 19: Gabriel Knight vs. Detective Mosely</a><br />
<a href="Update 20/">Chapter 20: Gabriel Knight vs. Crash</a><br />
<br />
<br />
<img src="11-day05.png" alt="" class="img" border="0"><br />
<a href="Update 21/">Chapter 21: Gabriel Knight vs. Ritter Family History</a><br />
<a href="Update 22/">Chapter 21.1: It's Just Like A Great Big Hug</a><br />
<a href="Update 23/">Chapter 22: Detective Mosely vs. Compelling Evidence</a><br />
<br />
<img src="12-day06.png" alt="" class="img" border="0"><br />
<a href="Update 24/">Chapter 23: Gabriel Knight vs. Unexpected Gifts</a><br />
<a href="Update 25/">Chapter 24: Brother Crocodile vs. Brother Eagle</a> <img src="Smilies/emot-nws.gif" border="0" alt="" title=":nws:"><br />
<a href="Update 26/">Chapter 24.1: This Is The Worst Consolation Prize</a> <img src="Smilies/emot-nws.gif" border="0" alt="" title=":nws:"><br />
<br />
<img src="13-day07.png" alt="" class="img" border="0"><br />
<a href="Update 27/">Chapter 25: Grace Nakimura vs. Travel Plans</a><br />
<a href="Update 28/">Chapter 26: Gabriel Knight vs. A Massive Headache</a><br />
<a href="Update 29/">Chapter 27: Gabriel Knight vs. Schloss Ritter</a><br />
<br />
<img src="14-day08.png" alt="" class="img" border="0"><br />
<a href="Update 30/">Chapter 28: Gabriel Knight vs. The Library</a><br />
<br />
<img src="15-day09.png" alt="" class="img" border="0"><br />
<a href="Update 31/">Chapter 29: Gabriel Knight vs. Sacred Ground</a><br />
<a href="Update 32/">Chapter 30: Wolfgang Ritter vs. The Inner Chamber</a><br />
<a href="Update 33/">Chapter 30.1: Eat Your Heart Out</a><br />
<br />
<img src="16-day10.png" alt="" class="img" border="0"><br />
<a href="Update 34/">Chapter 31: Gabriel Knight vs. Homecomings</a><br />
<a href="Update 35/">Chapter 32: Gabriel Knight vs. The Secret Hounfour</a><br />
<a href="Update 36/">Chapter 33: Gabriel Knight vs. Dr. John</a><br />
<a href="Update 37/">Chapter 34: Gabriel Knight vs. Tetelo</a><br />
<a href="Update 38/">Epilogue: Gabriel Knight vs. The Future</a><br />
<a href="Update 39/">Chapter 34.1: You Are So Dead</a><br />
<a href="Update 40/">Chapter 34.2: Ritualistic Failure</a><br />
<a href="Update 41/">Chapter 34.3: Alternate Endings</a><br />
<!-- end TOC --> </div>
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<p align="center"><b><font face="Lucida Calligraphy" size="5" color="#0C88CB">Mystery
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Gabriel Knight 1: Sins of the Father Walkthrough</font></b><font face="Lucida Calligraphy" size="6" color="#F8F4E9"><br>
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<p class="MsoTitle" align="center"><font face="arial" size="4">Gabriel Knight 1: Sins of the Father
Walkthrough<br>
By
mbday630<br>
08/12/2012</font></p>
<hr>
<p class="MsoNormal" style="margin-top:0in;margin-right:-45.0pt;margin-bottom:
0in;margin-left:-.5in;margin-bottom:.0001pt"><span style="font-size:12.0pt;
mso-bidi-font-size:10.0pt"><font face="arial" size="3">&nbsp;<o:p>
</o:p>
</font></span></p>
<p>This walkthrough assumes you have already played GK1 and know how to use the icons. This is just a basic outline of what sequences to do on what day to get that extra point. I still don't know what triggers the extra point, but, if you follow this, you should get the extra point. If anyone figures out what thing triggers it, please post on the forum. </p>
<p><em><font color="#990000">DAY 1 </font></em> </p>
<p>Pick up magnifying glass. </p>
<p>Pick up tweezers </p>
<p>Read paper </p>
<p>Ask grace about messages and more messages until everything given </p>
<p>Open up cash register and take coupon </p>
<p>Read book on snakes and poem (two books) </p>
<p>No points given, but it might be important, read books on left too. </p>
<p>Go behind curtain to bedroom and get hair gel and flashlight </p>
<p>Go to Dixieland drug store and LOOK at sign on desk. </p>
<p>Ask man behind counter about voodoo murders and get cabrit sans cor. </p>
<p>Go to police department and desk guy about Moseley, crime scene and photographs. Open up photograph package and look. </p>
<p>Go to map and go to grandma's house. Go right up to attic. Get sketchbook and open. </p>
<p>Use clock, put the clock to dragon and change time to 3 o'clock. Use the key on the side and pick up picture and letter. Look at both things in inventory. Go downstairs to grandma, show her picture. Ask about Margaret Knight and Heinz Ritter. Ask about all the family and about schattenjager. </p>
<p>Go to cemetery. Pick up brick and use sketchbook on symbols on wall. </p>
<p>Go to park. Get mime to follow you to cop and use motorcycle when cop chases mime. </p>
<p>From map go to crime scene. Sketch the pattern. Pick up clay. Use magnifying glass on grass until you get the snake scale. Use tweezers on scale. Look at scale with magnifying glass in inventory. </p>
<p>Go to napoleon house. Ask about voodoo, bar patrons, Sam and Sam and voodoo. </p>
<p>Go to police station. Ask Mosley about pattern around bodies and other six patterns. Exclamation mark on Sgt. Franks and ask for file. Look at file. Put file back on her desk. Go back into Mosley's office and talk about photographs. Ask for a cop/author photograph. Then say to hold on while you check your hair. When you are out by the desk, pick up pictures and make a copy of them. Put file back on Frank's desk. </p>
<p>Go back to bookshop and ask Gracie to do research on Malia Gedde. END OF DAY </p>
<p>&nbsp; </p>
<p><em><font color="#990000">DAY 2</font></em> </p>
<p>Read newspaper. </p>
<p>Go to voodoo shop and listen to madam Cazaunoux. Ask shop owner about her, but won't get any answer. </p>
<p>Go to voodoo museum. Ask about everything. Ask about historical voodoo x5 until point given. Ask about Marie Laveau x6. Ask about current voodoo x2 and get moonbeam's address. </p>
<p>Go to cemetery. Ask about Marie Laveau. Ask about other marked tombs. </p>
<p>Go to Jackson Square Park and watch painter lose his picture. Give coupon to hotdog salesman. Give hotdog to dancing child. Ask child to do you a favor and get picture. Give picture back to painter and give him BOTH pictures of the symbols you have. (The one from the crime scene and the copied symbols from Sgt. Frank's desk). </p>
<p>Go to church. Open door at the back and pick up priest collar and black priest robe. </p>
<p>Go to moonbeam residence. Show her the symbols that were on the tomb and have her translate. Ask about St. John's Eve. Ask about snakes. Ask about everything, ask about Grimwald her snake, and ask her to show you how she handles Grimwald. When you get the cursor back, put hand on snakeskin and take it. Use magnifying glass on snakeskin in inventory. </p>
<p>Go to police department. Watch man fixing thermostat. Use the thermostat and turn heat up to 90. Ask Mosely for coffee. While he is gone, pick up his badge from coat. </p>
<p>Go to Gedde estate. Ask to see Malia and say you have official business and show butler the badge. Ask Malia about everything and flirt with her last, and you will get kicked out. </p>
<p>Go to police station and give badge back to Mosely. </p>
<p>Go back to bookstore and ask Gracie to do research on Madam Cazaunoux. END OF DAY. </p>
<p>&nbsp; </p>
<p><em><font color="#990000">DAY 3</font></em> </p>
<p>Read paper. </p>
<p>Look at phone book in inventory and see A. Cazaunoux. 555-1280. Go to bedroom and use phone and call her. </p>
<p>Talk to Gracie about messages and she gives you a phone number for Wolfgang. </p>
<p>Call the Cajun critters. 555-6170. Ask about madam Cazaunoux and tell them you are worried about dance lessons for Castro. </p>
<p>Call Uncle Wolfgang. 49-09-324-3333 </p>
<p>Go to Park and get pattern from painter. </p>
<p>Go left and see the fortuneteller. Look at her and ask about snake and want to know more about snake. When she dances, put hand on her. Pick up scarf. In inventory put magnifying glass on scarf and look until you see that you have a snake scale on the scarf. Use tweezers on scarf and get green snake scale. Use magnifying glass on snake scale. Given scarf back to fortuneteller and watch scene. </p>
<p>Go to Tulane University. Show picture of murdered person to professor. Show him the pattern you got from painter. Ask about cabrit sans cor and find out what it means. Then ask him about everything. </p>
<p>Go to grandma's house and ask about Wolfgang Ritter. </p>
<p>Go to voodoo shop. Ask about animal masks and Willie Jr. You need 100 dollars. </p>
<p>Go to madam Cazaunoux house. Put on hair gel and black priest outfit. Use door and get in telling her you are the priest to see her. First talk about cabrit sans cor to her and tell her that it means goat without horns. Ask about human sacrifice, real voodoo queens and then voodoo hounfour. While the snake is in the side picture, use the clay on the snake to get an impression of it. </p>
<p>Go to bookstore and drink coffee. The guy comes in and wants to buy the picture. Ask him how much he would give you for it, tell grace to stay out of it and let him buy it. </p>
<p>Go back to Dixieland drug store and give him the 100 dollars and get some lucky gambling oil and the alligator mask. </p>
<p>Go to police department and watch Crash. Ask Mosely about case status. </p>
<p>Go to Napoleon House and give gambling oil to Sam. Powerful voodoo oil, nun get lucky, Markus wins every time. After Sam wins, give him the clay snake impression </p>
<p>Go to Jackson Square Park. See fortune teller and put exclamation on her and hear what she says. </p>
<p>Go to cemetery and back to Gedde tomb and watch cut scene with Malia. END OF DAY </p>
<p>&nbsp; </p>
<p><font color="#990000"><em>DAY 4 </em></font></p>
<p>Read paper. See man outside window. </p>
<p>Ask Grace about research of a pattern that you have. </p>
<p>Go to Jackson square overlook and use left binoculars and see crash. </p>
<p>Go to police department and ask Mosely about case status and to reopen the case. </p>
<p>Go to napoleon house and get bracelet. </p>
<p>Go to church and see crash in there. Show him the bracelet first and ask about drummer first. Ask him about everything except the hounfour, ask that last. Put eyes on Crash and then lift up shirt and make a copy of the tattoo with your sketchbook. END OF DAY </p>
<p>&nbsp; </p>
<p><em><font color="#990000">DAY 5</font></em> </p>
<p>Read paper. Ask grace to do research on rada drums. </p>
<p>In inventory, open up gray book and read it and also open up letter and read it and look at newspaper clipping. </p>
<p>Go to Tulane University. Pick up paper on desk. </p>
<p>Go to museum and be quick…. USE the switch on wall to get rid of snake. Go back to bookstore and Grace will take off a snake scale. Pick it up from the ashtray with tweezers. Look at snake scale in inventory with magnifying glass and he puts them together. Look at twin snake scales with magnifying glass. </p>
<p>Go to Police department and give Mosely the snake scales, give him the pattern that painter did and the pattern that you picked up from desk at Tulane university. Give him the newspaper clipping. END OF DAY </p>
<p>&nbsp; </p>
<p><em><font color="#990000">DAY 6</font></em> </p>
<p>Watch cut scene and pick up letter that comes through door. Open envelope and open letter in inventory and look at key. Look at rada drum book in inventory. </p>
<p>Read paper. </p>
<p>Go to cemetery. See second voodoo message and copy it. Combine the two messages. </p>
<p>Go to Jackson Square Park and put rada drum book on drummer. Translate it to say call conclave, tonight, swamp. Talk to beignet guy until you finally tell him that he should go back to Royal and Conti. Put the key to Mosley's office in the inventory window so you can use it fast. </p>
<p>Go to police department and the beignet guy comes back there. After the desk sergeant comes back ask the sergeant where Mosely is and when he starts nodding his head, quick use the key on the door and go in the office. I found out that if I get caught the first time by the desk sergeant, I had to ask him again where Mosely was and then wait for him to nod off. In Mosley's office, open desk drawer and get tracker. </p>
<p>Go to voodoo museum and put one of the trackers in the sekey madoule. </p>
<p>Go to cemetery and after the yard man leaves and write message on tomb using red brick Write DJ BRING SEKEY MADOULE making sure you use as many letters from the first page as you can. The U is from the word “BUT” and the M is from the last letter on the first page from the word “harm.” Don't use the S from the second sheet for anything. </p>
<p>Go to book store and get Gracie to paint the snake tattoo on you, say costume party and she is jealous. Go to swamp (bayou) and use the tracker and keep following the bleep spot until you get to the conclave. Put the alligator head on and when dr. John asks questions say damballah and ogoun badagris. END OF DAY </p>
<p>&nbsp; </p>
<p><em><font color="#990000">DAY 7</font></em> </p>
<p>After cut scene call Wolfgang. Talk about Tetalo, talisman, tetelo's remains, African homeland, well, ask him everything. </p>
<p>Read paper </p>
<p>Go to cemetery. Go into gedde's tomb and use flashlight on middle drawer and open middle drawer and see Mosely in drawer. After you wake up use flashlight again on drawer, open it, and get wallet. Leave tomb, open wallet in inventory and look at card. </p>
<p>Go back to bookstore and call the travel agency 585-1130 and use Mosley's American repressed card to get to Germany. </p>
<p>In Germany, go to the right and look at the panels. Go out and ask Gerde what the chapel panels means and then the initiation ceremony. You can ask her other things too, like her relationship with Wolfgang etc. Take dagger from wall. </p>
<p>Take saltshaker under Gerde. </p>
<p>Go up to room and take knife, bowl, scissors, and scroll. Open window and use the snow in the window. </p>
<p>Use scissors on Gabriel to cut his hair. </p>
<p>Look at the portal above the library doors. </p>
<p>Go downstairs and ask Gerde about portal poem. Go to the right and put the bowl (chamber pot) on the altar. Put salt in bowl. Use dagger and cut Gabriel. Kneel (USE) on the alter and put the scroll on Gabriel. Watch cut scene. </p>
<p>&nbsp; </p>
<p><em><font color="#990000">DAY 8</font></em> </p>
<p>Pick up key at end of bed and use the key to get into library. </p>
<p>Look at all the books on both sides of the library. In the middle shelf on right see the People's Republic of Benin. Pick it up. It tells you to look at the book called The Primal Ones. Find that on the right side of library, very right shelf. Pick it up and read it. It tells you to look up Ancient Roots of Africa. You can find that on the left hand side of library, pick it up and read it. It tells you to find Sun Worshippers. That is on the right hand side of library, the left shelf on the top. That book tells you to look up Ancient Digs of Africa. That is on right side of library, the far right shelf on the bottom. That tells you about the double snake ring. </p>
<p>Go downstairs and show Gerde the key and the book. Tell her that is where Wolfgang went and use the American repressed card to pay for it. END OF DAY </p>
<p>&nbsp; </p>
<p><em><font color="#990000">DAY 9</font></em> </p>
<p>Go around the whole maze and pick up every tile that you can and also pick up the blue rod. There are 12 different rooms, so after you see the tile that is stuck with 12 worms on it, the next room up would be #1. Put the tile with only 1 worm on it and keep on putting the tiles in order. After that is done, go to room #3. Put the blue rod in your window of inventory and SAVE YOUR GAME. Put the blue rod into the tile. After you get your movement back, wait a couple of seconds and then run upwards to the room with the vines hanging down and USE the vines to swing. After seeing Wolfgang, use the blue rod in the tile behind you. Keep looking at the round altar table until Wolfgang reads the picture. Use hand on the two rods on the wall and put them on the round altar. Use the two rods to try and open it. Wolfgang tells you to get a heart from the dead guy. Use your knife on the dead guy and see Wolfgang take his own heart out. Watch cut scene. </p>
<p>Go to bookshop. Read paper. Read letter on desk. Talk to Mosely about grace, about making a plan, fill him in and have him fill you in. </p>
<p>Go to church and put the blue rod in the knothole in the wall of the confessional. Put blue rod under the bench. Put tracker under the bench. If you have 303 points here, you will get the extra point at the end of the game. </p>
<p>&nbsp; </p>
<p>Use the door and go up to door with a T and 2 dots. Pick up the two costumes. Go up to the room with two T's and see the animals. Go up to the room with just two dots. That is Dr. John's room. Turn around right away and leave. Go up to the room with four dots and pick up black book from desk. Take any passage to the right and use the drums. Use both books, the first one to say “summon” and the next book to say “ brother eagle” take the passage to the right and go to dr. John's room and pick up key from wall. Use key to open up door with one dot and pick up all the money you can. Go down to room with two T's and one dot and see dead man on table. Go down to room with One T and three dots and see Gracie. Put talisman on Grace. Give boar costume to Mosley. Put wolf costume on Gabriel. </p>
<p>When you are in the middle of the ceremony, put talisman on Malia. Throw talisman to Mosley. Put hand on the statue inside the round alter. Put hand on Malia to try to save her. Watch end scene and you should have the extra point. 343 instead of the usual 342. </p> <p class="MsoBlockText"><font face="arial" size="3"><br>
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Gabriel Knight: Sins of the Fathers Full Walkthrough Guide </div>
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In 1995th my cousin Dmitry bought Gabriel Knight: Sins of the Fathers and Gabriel Knight 2: The Beast Within when he was in UK. Dmitry played these games a little then left to me. When I played Gabriel Knight: Sins of the Fathers in 1995th, I used Secrets of CD-ROM games and Encyclopedia of the best PC games books. I hope my walkthrough will help you. Day One After Gabriels nightmare Day One will begin. St. Georges Book Shop. Grace will tell you that she has located Historical Voodoo Museum and Dixieland Drug Store. Both of them are located in […] </div>
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