Analyze Loom: Add sensory-exploitation examples (tower stealth via Invisibility, Terror on shepherds), multi-character-coordination single-character substitution variant (Forge entry via Reflection), strengthen observation-replay and pattern-learning documentation with detailed Loom draft systems
Puzzle types documented for Loom: - Sensory Exploitation: Tower workers' visual perception exploited via Invisibility draft; Shepherds' fear exploited via Terror draft - Multi-Character Coordination: Forge Entry via Reflection as single-character identity substitution workaround - Observation Replay (existing): Full draft sequence memorization system with randomized melodic content - Pattern Learning/Knowledge Transfer (existing): Draft reversal system and mechanical grammar application Sources: 6 walkthrough files from gamefaqs, strategywiki, the-spoiler.com, walkthroughking
This commit is contained in:
@@ -0,0 +1,828 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>Full Throttle walkthrough - solution</title><meta name="viewport" content="initial-scale=1,width=device-width,user-scalable=yes,minimum-scale=0.5">
|
||||
<link rel="STYLESHEET" type="text/css" href="../../current.css">
|
||||
<META NAME="DESCRIPTION" CONTENT="Full Throttle walkthrough - solution - by Bananagirl from The Spoiler Centre collection of faqs for games" />
|
||||
<META NAME="KEYWORDS" content="full throttle walkthrough,games,spoiler,FAQ,cheat,strategy guide,Lucas Arts,Bananagirl,full,throttle" />
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
|
||||
<META NAME="resource-type" CONTENT="document" />
|
||||
<META NAME="AUTHOR" CONTENT="Bananagirl" />
|
||||
</head>
|
||||
<body>
|
||||
<CENTER>
|
||||
<!--- AD BEGIN BANNER -->
|
||||
<script language="JAVASCRIPT" src="/js/id_client.js"></script>
|
||||
<script language="JAVASCRIPT" src="/js/ad_referrer.js"></script>
|
||||
<!--- AD END BANNER -->
|
||||
</CENTER>
|
||||
<pre>
|
||||
~ Full Throttle ~
|
||||
A Fast-Paced Motorcyle Adventure for the PC
|
||||
FAQ/Walkthrough by Bananagirl
|
||||
<a href="/cdn-cgi/l/email-protection" class="__cf_email__" data-cfemail="90f2f1fef1fef1e3e1e5f9f4d0fde3febef3fffd">[email protected]</a>
|
||||
v1.1 - 06/25/02
|
||||
|
||||
|
||||
|
||||
Disclaimer!
|
||||
```````````
|
||||
This document is copyright 2002 Bananagirl. All information contained within is
|
||||
protected by international copyright law.
|
||||
|
||||
===============================================================================
|
||||
.:*~*:. { Table of Contents } .:*~*:.
|
||||
===============================================================================
|
||||
|
||||
1. Introduction
|
||||
2. Preliminary FAQ
|
||||
3. General Information
|
||||
o Story
|
||||
o Characters
|
||||
} Ben
|
||||
} Malcolm Corley
|
||||
} Maureen
|
||||
} Adrian Ripburger
|
||||
} Miranda Rose Wood
|
||||
} Nestor & Bolus
|
||||
} Polecats
|
||||
} Vultures
|
||||
} Rottwheelers
|
||||
} Cavefish
|
||||
4. Game Basics
|
||||
o Controls
|
||||
o Saving/Loading
|
||||
5. Walkthrough
|
||||
o Kick Stand
|
||||
o Melonweed
|
||||
o Kick Stand
|
||||
o The Highway
|
||||
o The Mine Road
|
||||
o Corley Motors
|
||||
o The Highway (Again)
|
||||
6. FAQ
|
||||
7. Revision History
|
||||
8. Copyright & Contact Information
|
||||
9. Credits/Thanks
|
||||
|
||||
|
||||
|
||||
===============================================================================
|
||||
.:*~*:. { 1. Introduction } .:*~*:.
|
||||
===============================================================================
|
||||
|
||||
Howdy, and welcome to my Full Throttle FAQ/Walkthrough. If you're reading this,
|
||||
you probably need help. Which is good, 'cause this guide takes you by your
|
||||
greasy little mitts and walks you step-by-step through the game. And if that's
|
||||
not what you're after, just check whichever area of the game you happen to be
|
||||
stuck at and skim through the section until you get to what you need.
|
||||
|
||||
Full Throttle is an adventure game from LucasArts. At first glance, it seems
|
||||
like the sort of game only motorcycle-lovers would enjoy, but fear not. It's
|
||||
fun for the whole family. I loved this game, and I don't even like motorcycles.
|
||||
I could hardly bring myself to finish reading Hell's Angels, even though it was
|
||||
one of those last-minute desperate school assignment type things.
|
||||
|
||||
Moving on... Just enjoy the guide. Try not to spoil the game for yourself or
|
||||
anything, though. It's just not as fun that way. I mean that. Don't use this
|
||||
guide unless you really have to, and don't read anything other than the part
|
||||
you need. That said, enjoy what you *do* read, but don't overdo it.
|
||||
|
||||
- Bananagirl
|
||||
|
||||
|
||||
|
||||
===============================================================================
|
||||
.:*~*:. { 2. Preliminary FAQ } .:*~*:.
|
||||
===============================================================================
|
||||
Q. Is this game good for my kids?
|
||||
`````````````````````````````````
|
||||
As long as they're at least twelve or so, yeah. There's a bit of swearing,
|
||||
and a lot of hitting people with chains and chainsaws, but a twelve year-old
|
||||
should be smart enough to realize that riding your bike with a chainsaw in
|
||||
one hand while your little sister chugs along beside you on her tricycle is
|
||||
a bad idea. And chances are pretty good that you've said all the harsh
|
||||
language used in front of them, and if you haven't, they've heard it in
|
||||
school.
|
||||
|
||||
|
||||
Q. I hate motorcycles. Is this game for me?
|
||||
```````````````````````````````````````````
|
||||
Sure. I think motorcycles are overrated, and I loved Full Throttle. Maybe
|
||||
it's the chance to hit people with boards. Maybe it's releasing bunnies onto
|
||||
a minefield and letting them blow up. Maybe it's just the classic LucasArts
|
||||
humor. But it's a great game. Go buy it. Now.
|
||||
|
||||
|
||||
Q. OK. Where can I find it?
|
||||
```````````````````````````
|
||||
I got it in one of the LucasArts Archives collections. Either the first one
|
||||
or the third one. I forget. I just remember that it wasn't the second. Check
|
||||
out the LucasArts website at http://www.lucasarts.com and check their
|
||||
products.
|
||||
|
||||
|
||||
Q. Where can I find _____?
|
||||
``````````````````````````
|
||||
Use the find function on your browser or word processor. It's a good tool.
|
||||
Learn it. Live by it.
|
||||
|
||||
|
||||
Q. How do I do _____?
|
||||
`````````````````````
|
||||
Ditto to the above.
|
||||
|
||||
|
||||
|
||||
===============================================================================
|
||||
.:*~*:. { 3. General Information } .:*~*:.
|
||||
===============================================================================
|
||||
Story
|
||||
-------------------------------------------------------------------------------
|
||||
You are Ben, leader of one of the many local motorcycle gangs. While hanging
|
||||
around in a bar with your gang, Malcolm Corley, the last remaining motorcycle
|
||||
maker in the world, stops by for a chat. But halfway through, his partner,
|
||||
Adrian Ripburger, walks in and requests that you and your gang ride with Corley
|
||||
to a shareholders' meeting.
|
||||
|
||||
Even though the gang is broke, the Polecats are not keen on being hired out, so
|
||||
you turn the job down. However, Ripburger has plans for you and your gang that
|
||||
he can't change, so he'll just have to get you out of the picture.
|
||||
|
||||
When you wake up, you're in a dumpster. Ripburger and his friends are gone, as
|
||||
is the gang. Now what?
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Characters
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
Ben
|
||||
```
|
||||
Leader of the Polecats, one of the last remaining motorcycle gangs. Ben is the
|
||||
character you'll be controlling throughout the entire game. He has a big jaw,
|
||||
but he's a pretty tough guy, and he's also pretty crafty.
|
||||
|
||||
|
||||
Malcolm Corley
|
||||
``````````````
|
||||
Owner of Corley Motors, the last motorcycle company in the world. He's nearing
|
||||
the end of his days, but his partners seem to think the end hasn't come soon
|
||||
enough, so they aren't going to wait around for natural causes. Besides, if
|
||||
they wait too long, Corley might write a will that doesn't include them as
|
||||
owners of Corley Motors.
|
||||
|
||||
|
||||
Maureen
|
||||
```````
|
||||
Maureen runs a small toaster repair shop in Melonwood. She and her dad used to
|
||||
be big on bikes, but one day he left and didn't return, so Maureen went to
|
||||
live with her Uncle Pete at his Mink Ranch. Now she's all grown up, and when
|
||||
Miranda drags a cut-up Ben and a broken bike into Mo's shop, she fixes them
|
||||
both free of charge.
|
||||
|
||||
|
||||
Adrian Ripburger
|
||||
````````````````
|
||||
One of Corley's partners, Ripburger is out for Corley Motors when the old man
|
||||
kicks the bucket, and he'll stop at nothing to get it. And nothing includes
|
||||
murder, of which he's done quite a bit.
|
||||
|
||||
|
||||
Miranda Rose Wood
|
||||
`````````````````
|
||||
Miranda is a journalist looking for coverage on accidents, and when she finds
|
||||
Ben "all twisted up like a pretzel," she has a perfect model. When she's done
|
||||
taking pictures of him, she brings him to Mo. Not because she's nice, though.
|
||||
She just wants a quote.
|
||||
|
||||
|
||||
Nestor & Bolus
|
||||
``````````````
|
||||
Nestor and Bolus are Ripburger's little flunkies. They help him out with all
|
||||
the illegal stuff he engages in, and take care of loose ends. These include
|
||||
photographers, gang leaders, and the occasional heir to Corley Motors.
|
||||
|
||||
|
||||
Polecats
|
||||
````````
|
||||
Ben's gang is tough, but they aren't the strongest, fastest, or brutalist.
|
||||
They don't even have much money, so they jump at the opportunity to act as
|
||||
Corley's escort, even though Ben says no. Of course, Ben is only the leader
|
||||
'cause he's the smartest and toughest one in the gang. Maybe they should've
|
||||
listened to him when he said no.
|
||||
|
||||
|
||||
Vultures
|
||||
````````
|
||||
The Vultures are one of three gangs who patrol the Old Mine Road looking for
|
||||
trouble. Most of them are pansies, but there are a few among them with
|
||||
boosters on their bikes that make them a bit harder to deal with.
|
||||
|
||||
|
||||
Rottwheelers
|
||||
````````````
|
||||
The Rottwheelers are usually big, ugly, and bald. They aren't exceptionally
|
||||
smart, either. They *are* tough, but nothing your average Polecat can't
|
||||
handle.
|
||||
|
||||
|
||||
Cavefish
|
||||
````````
|
||||
These guys are creepy. Their hideout is a hidden cave along the Old Mine Road,
|
||||
and only they can see it. They're pretty much blind from being in the dark all
|
||||
the time, so they have to use special goggles to ride. They're also vicious
|
||||
little buggers, well-known for hijacking semis and stealing their cargo. Don't
|
||||
worry, though. They're fairly easy to deal with as long as you have the right
|
||||
tools.
|
||||
|
||||
|
||||
|
||||
===============================================================================
|
||||
.:*~*:. { 4. Game Basics } .:*~*:.
|
||||
===============================================================================
|
||||
Controls
|
||||
-------------------------------------------------------------------------------
|
||||
Unlike most of the adventure games from LucasArts, Full Throttle doesn't use
|
||||
the command box. Instead, you have a little + cursor that you wave around. When
|
||||
it has a little red box around it, you can click and hold to select the action
|
||||
you want to perform. Otherwise, clicking will just make you move to wherever
|
||||
the mouse was placed, if possible.
|
||||
|
||||
- The most important action is the hand. You can use that to knock, open, pull,
|
||||
take, punch, and climb. You'll be using it a lot. Get used to it.
|
||||
|
||||
- Across from the hand is a picture of Ben's boot, which you'll be using to
|
||||
kick down doors and other such things.
|
||||
|
||||
- The eyeballs of the skull are used to examine things, which can either
|
||||
trigger something or just give you some information on an object.
|
||||
|
||||
- Below the eyeballs is a tongue. If used on most people, it will cause Ben
|
||||
to talk to them. Otherwise, it will be some sort of mouth action like
|
||||
licking, kissing, sucking, etc. Stop laughing. None of this is dirty, you
|
||||
perverts!
|
||||
|
||||
- To use an item, access your inventory with your right mouse button and
|
||||
choose the one you want. Next, move your mouse out of the inventory area
|
||||
to close the window, and use the item on whatever it was you wanted to use
|
||||
it on.
|
||||
|
||||
- To open the menu to save or adjust settings, press F1.
|
||||
|
||||
- To pause the game, press the spacebar.
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Saving/Loading
|
||||
-------------------------------------------------------------------------------
|
||||
To save or load your game, access the menu by pressing F1 and select the
|
||||
desired action. When saving, select a saved game slot and type in the name you
|
||||
want to give your game, then press OK. If you're loading, just click on the
|
||||
game you want to load and press OK. That was easy, wasn't it?
|
||||
|
||||
|
||||
===============================================================================
|
||||
.:*~*:. { 5. Walkthrough } .:*~*:.
|
||||
===============================================================================
|
||||
Kick Stand
|
||||
-------------------------------------------------------------------------------
|
||||
When you finally take control, it will be in back of the tavern from the
|
||||
introduction. Your character doesn't seem to be around, but if you click the
|
||||
cursor on the right side of the dumpster's lid, Ben will punch his way out. Go
|
||||
around to the front of the Kick Stand.
|
||||
|
||||
If you try to ride your bike, you'll find that the keys are gone. The Kick
|
||||
Stand is closed now, but you can kick the door down and go in. The bartender
|
||||
isn't talking, so use your hand on him to force some information out of him. He
|
||||
doesn't know much, but he does have your keys, so now you can get out of there.
|
||||
|
||||
As you speed down the highway, you'll encounter a Rottwheeler. Rival gangs
|
||||
can't very well share the road, y'know... You'll have to fight. "Come on,
|
||||
kitty. Let's get down." Keep using your enter key or left mouse button to
|
||||
punch him, and use the arrow keys or your mouse to stay on the road.
|
||||
|
||||
When it's all over, Ben will do a victory wheelie or sorts, but someone's
|
||||
tampered with his bike. When he comes to, there's someone taking pictures of
|
||||
him in the middle of the desert. By the time he's come fully awake, he's in
|
||||
Maureen's toaster repair shop.
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Melonweed
|
||||
-------------------------------------------------------------------------------
|
||||
You can talk to her for a bit if you want, but sooner or later you'll have to
|
||||
leave Mo alone to fix your bike. Ask her how your bike looks and she'll tell
|
||||
you what she needs. Grab the hose and gas can in the corner of the shop, then
|
||||
leave.
|
||||
|
||||
Outside, you'll run into the reporter who found you. You can chat with her for
|
||||
a bit, or you can just leave. Mention "ambush" and she'll go away. Otherwise,
|
||||
just wait. It will happen soon enough on its own. Close the mailbox on your
|
||||
way out.
|
||||
|
||||
Might as well go get Maureen's welder now. Head for the trailer with the
|
||||
glowing thing in front of it. When you get there, you can look at the skylight.
|
||||
Someone seems to be doing some welding. Go knock on the door. OK, that didn't
|
||||
go over well. Knock again. When the owner comes up to ask what you want, kick
|
||||
the door in. With Todd out of the way, you've got free run of the place.
|
||||
|
||||
Open the cabinet over Todd's bed and take the lockpick that's hanging on the
|
||||
door. Next, raid the fridge. It's got some meat you might want to take with you
|
||||
in case you (or someone else) gets hungry later. When you're done stealing all
|
||||
of Todd's stuff, use his top-secret hidden dresser elevator thing to go
|
||||
down to his workshop. Take the torch, and Ben will go back to Maureen's to give
|
||||
it back to her.
|
||||
|
||||
Now that you have the lockpick, getting the gas should be no problem. Make sure
|
||||
you have both the hose and the gas can, then head for the big tank thing in the
|
||||
upper section of town. There's a lock on the door, so use Todd's lockpick to
|
||||
take care of that. Pick up the lock before you go in.
|
||||
|
||||
This next part is a bit tricky. You're standing in front of a giant tank of
|
||||
gas, but if you touch the ladder, you'll set off the alarm, and the guards will
|
||||
sweep in on their supercool flying thing to catch you. Beyond the tower, there
|
||||
are no lights, so go duck behind the tank on the left side. The guards will
|
||||
climb up to get the guy who they think is hiding up there, so run out and steal
|
||||
the gas from their vehicle.
|
||||
|
||||
First, open the gas cap. Then put your hose into the tank and put your gas can
|
||||
under the hose. Gas doesn't just jump out of the tank, though. You'll need to
|
||||
start the flow somehow, so put your lips on the hose to start the siphon. The
|
||||
tank will be filled in no time, leaving Ben to hightail it, gas can in hand,
|
||||
back to Maureen's. The police will go call for reinforcements.
|
||||
|
||||
All you need to find now are the new forks. Head for the junkyard beyond Todd's
|
||||
trailer for those. The entrance appears to be blocked off for now, so pull on
|
||||
the chain to take care of that. Unfortunately, that only works temporarily. As
|
||||
soon as you let go, the door springs back into place. Plan B.
|
||||
|
||||
Put the padlock you snagged from the tank door onto the rolling door to hold it
|
||||
in place. Now pulling the chain won't move it. Try to do it anyway, and Ben
|
||||
will climb up and into the junkyard. Inside, there's a whole pile of spare
|
||||
forks... But there's also a guard dog. Don't touch the forks for now; just jump
|
||||
off the wall and head to the right.
|
||||
|
||||
Working quickly, put the meat you took from Todd's refrigerator into the blue
|
||||
car. The hungry little pooch will dive in and start eating, but he'll come out
|
||||
again if you touch anything. You'll have to trap him. See that magnet dangling
|
||||
from the crane above the cars?
|
||||
|
||||
Climb back onto the wall and head to the right, then climb up the tower that
|
||||
leads to the crane controls. Move the magnet over the blue car using the center
|
||||
lever, then use the left one to lower the crane. Hit the button on the right to
|
||||
turn on the magnet, then raise it again using the left controls. The dog is no
|
||||
longer a problem, so head back to the pile of forks and grab one.
|
||||
|
||||
This is the last thing Maureen needs, so she'll get to work on fixing your bike
|
||||
right away. Ben will turn to leave, but he'll go back and ask about the picture
|
||||
on Maureen's wall. It's of Maureen and her Uncle Pete, taken in front of Pete's
|
||||
Mink Ranch. Pete's dead now, so the ranch belongs to Maureen. Now he'll really
|
||||
leave this time, but only to step outside and think out loud. Miranda is still
|
||||
around, but if she hears "ambush" she'll perk up. Then she'll take the car she
|
||||
supposedly didn't have and speed off. As soon as she does so, Ben's bike will
|
||||
be ready. You're free to go.
|
||||
|
||||
As soon as you leave town, you'll come across the reinforcements sent to look
|
||||
for you after the tower incident. There's no way you'll get past them this
|
||||
time, so Ben will turn around and head back to town. Go back to the gas tower
|
||||
and touch the ladder again to trigger the alarm. The police will come back to
|
||||
nab you, but Ben is waiting at the edge of town on his bike to go as soon as
|
||||
the way out is clear.
|
||||
|
||||
Soon, you'll stumble across a few of your fellow Polecats, who say Corley's
|
||||
taking a pit stop. After a bit of talk, the scene will cut to Corley struggling
|
||||
with his fly and singing. The reporter is lurking in the bushes taking pictures
|
||||
as Ripburger shows up to take care of his little problem. She'll get away, but
|
||||
now Ripbuger's henchmen are after that camera.
|
||||
|
||||
Ben will show up during Corley's last moments, and Corley will tell him about
|
||||
his plans for the company. He'll also tell you to find his daughter. Luckily,
|
||||
the two of you have already met. Unluckily, Maureen's about to meet Bolus.
|
||||
She'll take care of him, and the scene will cut to Ben speeding back to
|
||||
Melonwood to get her. Then it's back to Mo, who's found the camera. I guess
|
||||
that guy caught the reporter...
|
||||
|
||||
When you get back to Maureen's shed, you'll find that both Ripburger and Mo
|
||||
are gone. Those of you who are careful observers will note that the picture of
|
||||
Maureen and her uncle is gone, too. There's nothing to do inside, so go out and
|
||||
dig through the debris. Ben will find the camera Bolus took from the reporter,
|
||||
but it's smashed and the film is gone. He'll also find the missing picture,
|
||||
which he'll pocket.
|
||||
|
||||
Uncle Pete's Mink Ranch seems to be your only lead now, so hop back onto your
|
||||
bike and leave town. Again. And again, you'll be turned back by the police. And
|
||||
this time you can't hit the tower to get by. You'll have to leave town another
|
||||
way. Get back on your bike and ride out via the road beside the junkyard.
|
||||
You'll end up back at the Kick Stand.
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Kick Stand
|
||||
-------------------------------------------------------------------------------
|
||||
You seem to be a murderer now. When you walk into the bar, you'll be greeted by
|
||||
the bartender and a TV showing the news. Your gang's been arrested, but now
|
||||
there are roadblocks all over the place looking for the leader. And that leader
|
||||
just happens to be you. Talk to the Emmet, the guy at the table with a knife.
|
||||
If you ask for a ride, you'll learn that they aren't even letting truckers
|
||||
through the block. That's a bit of a let-down, eh? Head outside and around to
|
||||
the back, where the game began.
|
||||
|
||||
Miranda's calling you from the dumpster. She wants you to find her editor, so
|
||||
she'll give you a fake ID to get past the road block. Go back into the bar and
|
||||
give Emmet the fake ID you got from Miranda. When you mention Pete's Mink
|
||||
Ranch, he'll talk about how he used to buy meat there and sell it to school
|
||||
lunch programs. This sort of thing makes me glad I bring my own lunch...
|
||||
|
||||
Anyway, now that Emmet can get past the roadblock, he's a bit friendlier. He'll
|
||||
even let you ride in his engine compartment. How nice of him! Emmet's a bit
|
||||
smarter than he looks, and you'll get through easily.
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
The Highway
|
||||
-------------------------------------------------------------------------------
|
||||
When you reach the ranch, Emmet will dump Ben and the bike off and drive away,
|
||||
along with the fuel line from Ben's bike. This could be a bit of a setback.
|
||||
There's nothing you can do about the truck for now, so just head into the
|
||||
house. If you move the pillow, you can nab a tire iron that someone was
|
||||
sleeping on. At least I *hope* that's what they were doing with it... Use it
|
||||
to break the lock on the chest at the foot of the bed, and you'll find a new
|
||||
fuel line.
|
||||
|
||||
As you leave, Maureen will ride out of the barn, and Ben will hop aboard and
|
||||
give chase. Unfortunately, she took his booster fuel, so Ben's stuck behind
|
||||
everyone else, including Mo, Emmet, and some members of the Cavefish, a rival
|
||||
gang. Emmet will drop his trailer to take out the Cavefish, but as soon as he
|
||||
hits the bridge, it will explode and Emmet's truck will crash into the water
|
||||
below.
|
||||
|
||||
When the chase is over and you've regained control of Ben, pick up some
|
||||
fertilizer from the mess on the ground. Use your tire iron on the semi's wheels
|
||||
to loosen them up, and Ben will shove over the trailer, effectively blocking
|
||||
the road. Get back on your bike, and head out to the right.
|
||||
|
||||
When you reach the bridge, check out that sign and look at the pictures.
|
||||
According to the plaque, only one person has successfully crossed Poyahoga
|
||||
Gorge -- a guy on a souped-up Corley motorcycle. This would all be fine and
|
||||
dandy, but Maureen just made off with your booster fuel, and your bike doesn't
|
||||
hover. You also don't have a ramp. It ain't gonna happen without those three
|
||||
things. Hop back on your bike and go back to the Mink Ranch. Ripburger's
|
||||
friends are waiting there, and as soon as you get there, they'll chase. Stay
|
||||
on the highway and take them through the overturned fertilizer truck.
|
||||
|
||||
As soon as Ripburger picks them up, turn around and go back to the scene of
|
||||
the crash. When you see the stop sign, press enter or click your mouse to bring
|
||||
your bike to a halt. Use your tire iron on the car to steal their hover
|
||||
equipment, then use it on your bike. Take off again. This time you're headed
|
||||
for the Mine Road. When you get near an exit, click the mouse or press enter
|
||||
to get off. The highway, you pervert!
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
The Mine Road
|
||||
-------------------------------------------------------------------------------
|
||||
The Mine Road is teeming with cyclers, and most of them won't think twice
|
||||
about punching you. The first one you'll come across is actually a retired
|
||||
Polecat. Former leader, really. Ben will stop to chat a bit, but he doesn't
|
||||
really tell you anything interesting, except for some fighting tips you should
|
||||
listen to.
|
||||
|
||||
Father Torque will tell you that timing is more important than muscle, and also
|
||||
that the blind Cavefish ride by looking at the dots on the road. If you ask him
|
||||
about the Vultures, he'll mention their boosters. Finally, ask him about the
|
||||
gorge, and he'll tell you that the Cavefish have the ramp in their hideout, but
|
||||
you can only see the entrance if you're wearing Cavefish goggles. Looks like
|
||||
you'll be punching out a few of your fellow riders before you can continue.
|
||||
|
||||
When you're done talking to Father Torque, he'll speed off, leaving you alone
|
||||
to deal with your problems. Keep going until you run into a cycler, then punch
|
||||
him or her out. Most of the cyclers carry weapons of some sort, so try to pick
|
||||
up a chain or chainsaw. Maybe a board or spiked chain. Your call. You can cycle
|
||||
through your available torture devices with your right mouse button, so always
|
||||
be sure to use the best one you've got. The tire iron is a good choice for
|
||||
starters, but remember to keep a bit of space between yourself and your
|
||||
competition for best results.
|
||||
|
||||
The best weapon to have is probably the chainsaw, if you can take out the punk
|
||||
who has it. Unfortunately, it's hard to knock her down. If you have the
|
||||
fertilizer, you can use that and she'll fall down almost immediately. It only
|
||||
takes one hit from the chainsaw to knock down most bikers...
|
||||
|
||||
When you come across a Vulture, you'll have to be quick, because this guy has a
|
||||
tendency to speed away with his booster. The chain is the fastest weapon there
|
||||
is, so use that to knock him over, and you'll be set.
|
||||
|
||||
At some point, you'll have to fight a Cavefish. This guy is tough. He doesn't
|
||||
really fight back, but if you get too close, his bike shoots out oil or some
|
||||
other slippery substance that makes you fall instantly. Use your board and get
|
||||
close enough to hit him but not enough for him to knock you down, and wait for
|
||||
him to sit up. Then close in and whack him with your 2x4. The goggles are
|
||||
yours.
|
||||
|
||||
If you can't handle all of this and you want to be a big pansy, just hit Left
|
||||
Shift and V to bypass the fight. If you do that, I don't like you. I just want
|
||||
you to know that.
|
||||
|
||||
At this point, the only thing you need to get across the gorge is the ramp,
|
||||
which is hidden in the Cavefish hideout. Travel the road until a picture of
|
||||
the goggles appears in the upper-right corner of the screen, then hit the
|
||||
right mouse button to put them on. Keep an eye out for the word "cave" to
|
||||
appear in the lower left corner of the goggle viewing area, then hit enter or
|
||||
click the left button to go in.
|
||||
|
||||
Take your bike furger into the cave, and eventually you should come across the
|
||||
ramp. At this point, get off your bike and push the ramp. Hook it onto your
|
||||
bike and drive out. at the next screen, unhook your ramp and push it again. It
|
||||
will remove the dots on the road that help the Cavefish navigate. Ben will
|
||||
drive out of the cave, ramp in tow, and take it to the edge of the bridge.
|
||||
|
||||
At this point, you should have everything needed to jump the bridge. Hop onto
|
||||
your bike, and Ben will take it back to the ranch to get a good start. Watch
|
||||
the lovely stunt, then it's all over here. You're off to Corley Motorcyle
|
||||
Factory.
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Corley Motors
|
||||
-------------------------------------------------------------------------------
|
||||
When you arrive, go right towards the stadium, then go in. Tempting though it
|
||||
is to buy a bunny now, you're broke. Pick up the joystick and play with the car
|
||||
a bit. The batteries will die, but that's OK. Look at the souvenirs behind
|
||||
Horrace to make Ben ask if they're 100% cotton. While Horrace checks, grab that
|
||||
bunny. You're still poor, so there's nothing left to do. Go back to your bike,
|
||||
climb on, and ride north. You'll come to a minefield.
|
||||
|
||||
Ever hear about that sixth sense animals seem to have when it comes to hidden
|
||||
mines? Put down your bunny and follow it. OK, so it doesn't work with
|
||||
mechanical bunnies... Either way, it dropped its batteries. That's something,
|
||||
isn't it? Pick them up and head back to Corley Motors, and then back to the
|
||||
stadium.
|
||||
|
||||
Put your batteries into the car and drive it north, then take it through the
|
||||
turnstile. Horrace will go chasing after it, leaving Ben alone with the
|
||||
bunnies. Snag that box under the souvenirs, then go back to the minefield.
|
||||
|
||||
Let loose your minions, but pick them up before they can blow up. They won't
|
||||
make it all the way across, and you don't want to waste them, do you? Go back
|
||||
the stadium and lift another box, and head back to the minefield. Drop your box
|
||||
and let the bunnies go. They'll clear a big chunk of a path out, but not enough
|
||||
to let you cross. This is where you let the rest of the bunnies go...
|
||||
|
||||
When all your bunnies have sacrificed themselves for the greater good, cross
|
||||
the minefield to the Vulture's hideout, where you'll be accused of killing
|
||||
Corley. They'll string you to their bikes, but you'll have a chance to talk.
|
||||
Say "Let me go or else..." then proceed to tell her that you'll call her names.
|
||||
Tempting though some of them are, use Diapered Dynamo to get out of this mess.
|
||||
|
||||
Maureen, who had the film, will go get the pictures developed, and apologize
|
||||
to Ben upon seeing Ripburger doing the bludgeoning. They'll then formulate a
|
||||
plot to fake Ben and Maureen's death.
|
||||
|
||||
When the unnecessarily violent demolition derby thing begins, hit the ramp on
|
||||
the left. Ben will land on the brown car, stalling it. You need to get to
|
||||
Maureen, who's in the yellow car, but Ripburger's friends in the blue car
|
||||
aren't letting you get past. You'll have to push the stalled brown car all the
|
||||
way over to the right. Shove it off the ramp on that side, then drive off it
|
||||
yourself. Ben will take out the Boom-Boom Brothers by landing on them, leaving
|
||||
him free to smash into Maureen.
|
||||
|
||||
Make Ben run around in his cute little asbestos suit. If you run along the
|
||||
wall, you can set the stadium on fire. The spectators will run, but shortly
|
||||
after, Bolus and Nestor will get their car started again, and use it to chase
|
||||
after Ben, who will jump onto the brown car. When the blue car starts ramming
|
||||
it, jump on. When you get the chance, run into the inferno that is your car,
|
||||
and the blue car will follow.
|
||||
|
||||
Back at the Vulture hideout, Ben will find Maureen digging through her dad's
|
||||
disassembled bike. She needs the key that was hidden in it, but it's nowhere
|
||||
to be found. Talk to her if you want. You'll find out that the reason Corley's
|
||||
been hiding her all these years is that Mrs. Corley isn't her mother. You can
|
||||
find the key on one of the parts. Just examine them, and you'll find a number.
|
||||
Ride back to the factory to try to find the passage. Mo will give you the
|
||||
pictures on your way out, in case you get the chance to show them to anyone.
|
||||
|
||||
At the factory, head around to the back and wait for all the green flashing
|
||||
things to turn black. Then look for a spot that would be eye-level to a six
|
||||
year-old and kick. The place you want to kick is on the left side. There is a
|
||||
cluster of chunks of wall that have been separated from the rest by the cracks
|
||||
surrounding them. The one you want is the second from the end. It's pretty
|
||||
small. Kick it, and you're good to go.
|
||||
|
||||
In Corley's office, examine the floor safe in front of the desk. You're looking
|
||||
for a six digit number to input as the safe code. Those parts had a six digit
|
||||
number on them. Did you write it down? If not, it's 154492. When you've entered
|
||||
the code, hit the square in the middle. You'll snag a card and a tape. Head out
|
||||
through the doorway to the right. The first door on the right is locked, so
|
||||
slip the card you got out of the safe into the slot to the left of the door and
|
||||
go in.
|
||||
|
||||
Flip both the switches on the side of the projector to halt Ripburger's
|
||||
presentation. Flip the light switch twice. You'll ruin the machine. Bravo!
|
||||
While she's fixing the machine, slip into the next room down the hall and
|
||||
deposit your pictures onto the easel. You'll get a nice little slideshow of
|
||||
Ripburger doing the killing. Looks like Ben's out of trouble. He'll play the
|
||||
tape from the safe for the audience.
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
The Highway (Again)
|
||||
-------------------------------------------------------------------------------
|
||||
Maureen will take over the stage, and Ripburger will run away. She'll tell her
|
||||
story, and she and Ben will take off on their way to get Mo's bike back.
|
||||
Unfortunately, hey'll soon be overtaken by Rip in a semi. When he hits you,
|
||||
you'll be hanging on for dear life. You've only got a few minutes before you
|
||||
reach the broken bridge, so work quickly. If you fail, you'll have to start the
|
||||
scenario over again.
|
||||
|
||||
Ben and his bike will be dangling from the front of the semi, but Maureen will
|
||||
slip off. Fortunately, the Vultures aren't far behind, so flip up the grill on
|
||||
the front of the truck. The fan inside is blocking any further progress, and
|
||||
your tire iron is too small to handle it. Flip up the panel above the grill and
|
||||
grab Rip's cane when he sticks it out. Jam the cane into the fan, and Ben will
|
||||
slip through onto the back of the truck. Use your tire iron on the fuel line on
|
||||
the far right to disconnect it.
|
||||
|
||||
Just when it looks like all is over for Ben, Maureen will crawl back onto the
|
||||
front of the semi and save the day. The Vultures' disabled plane will sweep
|
||||
them up, but they're still heading straight for the gorge. Climb up the ladder
|
||||
to get to the cockpit.
|
||||
|
||||
Once there, you'll find all the controls have been shot out. Activate the
|
||||
screen that miraculously escaped Ripburger's bullets. Emergency though this is,
|
||||
it's landing gear that's keeping the plane moving. Go to the TAKEOFF menu and
|
||||
hit the Post-Takeoff option. Then select Gear, and finally Raise Gear. The
|
||||
plane will come to a screeching halt, and just in the nick of time. Crawl into
|
||||
the cab of the semi and activate the screen. Go to the Main Menu and then to
|
||||
the Defense Systems menu, and choose the Machine Guns. Under the Controls menu,
|
||||
turn the system off. Since Rip is dangling from one of the guns, this is the
|
||||
end for him.
|
||||
|
||||
Crawl back to the plane, which is about to self-destruct. The whole setup is
|
||||
severely unbalanced now that the Vultures are out of there, so you've only got
|
||||
a few seconds to run. Walk to the left side of the plane and hop on your bike,
|
||||
or you'll never make it out of there alive. Just as the plane crashes over the
|
||||
broken bridge, Ben will fly out of the flames like some daredevil stuntman
|
||||
type. Watch the ending scene, and it's all over. Congratulations.
|
||||
|
||||
|
||||
|
||||
===============================================================================
|
||||
.:*~*:. { 6. FAQ } .:*~*:.
|
||||
===============================================================================
|
||||
|
||||
Q. Hey, who took my keys?
|
||||
`````````````````````````
|
||||
Oh, I dunno... why don't you ask Quohog inside? He might know something.
|
||||
You'll have to get physical if you want him to talk, though.
|
||||
|
||||
|
||||
Q. I keep getting caught at the gas tower! How do I avoid the guards?
|
||||
`````````````````````````````````````````````````````````````````````
|
||||
You'll have to hide in the shadows. Don't worry; the tower isn't the only
|
||||
source of gas around here.
|
||||
|
||||
|
||||
Q. How do I get past the tower guards on the highway?
|
||||
`````````````````````````````````````````````````````
|
||||
They're searching for the guy from the tower, so why not make them think
|
||||
he's back there again?
|
||||
|
||||
|
||||
Q. How do I get past the road block?
|
||||
````````````````````````````````````
|
||||
They're only letting people of authority through, so you'll have to find a
|
||||
federal agent (or at least someone with the ID for it) to smuggle you past.
|
||||
Miranda might be able to help.
|
||||
|
||||
|
||||
Q. I need a fake ID, but I can't find Miranda!
|
||||
``````````````````````````````````````````````
|
||||
She's been disposed of the same way as most of Ripburger's victims. Go back
|
||||
to where the game began and look in the dumpster.
|
||||
|
||||
|
||||
Q. How do I get past the minefield?
|
||||
```````````````````````````````````
|
||||
You've heard of that uncanny ability animals have for sneaking around
|
||||
landmines, right? You'll have to get your hand on some bunnies.
|
||||
|
||||
|
||||
Q. How do I stop my bunnies from exploding?
|
||||
```````````````````````````````````````````
|
||||
Don't worry, they're mechanical. They aren't supposed to be able to tell the
|
||||
difference. Let them go.
|
||||
|
||||
|
||||
Q. I ran out of bunnies before I got to the end. Where can I find some more?
|
||||
````````````````````````````````````````````````````````````````````````````
|
||||
You can only carry one boxful at once, so you'll just have to carry a lot of
|
||||
them separately. Then you can run back and grab another box and let that go.
|
||||
And when they're all gone, you can let the rest of them go. Problem solved!
|
||||
|
||||
|
||||
Q. I keep running out of time at the end!
|
||||
`````````````````````````````````````````
|
||||
What a pity. Try again. Work faster this time.
|
||||
|
||||
|
||||
Q. How can I ask you something else?
|
||||
````````````````````````````````````
|
||||
Just email me at <a href="/cdn-cgi/l/email-protection" class="__cf_email__" data-cfemail="c3a1a2ada2ada2b0b2b6aaa783aeb0adeda0acae">[email protected]</a>. Make sure your question hasn't been
|
||||
answered already, though. And also make sure you don't have a virus or
|
||||
something before you email me. They make me sad.
|
||||
|
||||
|
||||
|
||||
===============================================================================
|
||||
.:*~*:. { 7. Revision History } .:*~*:.
|
||||
===============================================================================
|
||||
|
||||
v1.1 (06/25/02)
|
||||
```````````````
|
||||
I lied. I fixed some weird spelling and grammar things, though. The world
|
||||
makes sense again.
|
||||
|
||||
|
||||
v1.0 (06/24/02)
|
||||
```````````````
|
||||
This thing is about as complete as it ever will be. I'll probably send in a
|
||||
few more updates if people actually ask questions, though.
|
||||
|
||||
|
||||
|
||||
===============================================================================
|
||||
.:*~*:. { 8. Copyright & Contact Information } .:*~*:.
|
||||
===============================================================================
|
||||
This document is copyright 2002 Bananagirl (<a href="/cdn-cgi/l/email-protection" class="__cf_email__" data-cfemail="1476757a757a756765617d705479677a3a777b79">[email protected]</a>).
|
||||
|
||||
This document was written exclusively for use on the internet. It is not
|
||||
intended to be used in any way that is profitable for anyone, including the
|
||||
author. It is not to be reproduced in any way without express written permission
|
||||
from the author.
|
||||
|
||||
The information found within the document is, to the best of the abilities and
|
||||
knowledge of the author, 100% accurate. However, the possibility exists that
|
||||
inaccurate information may be found within. Any errors (human, computer, or
|
||||
otherwise) should be reported to the author as soon as possible.
|
||||
|
||||
Full Throttle and all characters, locations, etc., are trademarks of
|
||||
LucasArts. The author makes no claim to the creation of these. This document
|
||||
can only legally be found at http://www.gamefaqs.com.
|
||||
|
||||
|
||||
|
||||
===============================================================================
|
||||
.:*~*:. { 9. Credits/Thanks } .:*~*:.
|
||||
===============================================================================
|
||||
Author
|
||||
``````
|
||||
Bananagirl (<a href="/cdn-cgi/l/email-protection" class="__cf_email__" data-cfemail="177576797679766466627e73577a64793974787a">[email protected]</a>)
|
||||
|
||||
|
||||
Thanks to
|
||||
`````````
|
||||
LucasArts, for creating some of the funniest and best games ever published.
|
||||
|
||||
Whoever wrote the guide that I used oh-so-many years ago when I was stuck on a
|
||||
few parts the first time I played the game. I don't know who you are, but
|
||||
thanks anyway.
|
||||
|
||||
Whoever else thinks they deserve my thanks, for whatever reason. Nothing dirty,
|
||||
though.
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
iLfj:
|
||||
K jf
|
||||
;LLfjjW LLGLLf:
|
||||
GDi;;;t# W;;;;E;
|
||||
.ELLLL;tK KLDfjLt
|
||||
tGEi f#t
|
||||
D#f E,
|
||||
jWK jLfLEf;
|
||||
tWiWEKGj;;;;jD:
|
||||
.GD;,,,,,;DEt;;iK
|
||||
.fKi,,,,tKttE.Dt;;Dt
|
||||
.fEt,,,,tDL,fG. .W;;Ki
|
||||
:tGGi,,,;LDf,iEt K;tK
|
||||
tDLi,,;tLDGi,;DL. jLE:
|
||||
iDfjfLft;,;fLj.
|
||||
#:,,,:##
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Copyright 2002 Bananagirl
|
||||
</pre>
|
||||
<hr>
|
||||
<EM><A HREF="../.."><FONT FACE="Discovery,Arial" color="orange">The Spoiler Centre</FONT></A></EM>
|
||||
<div><center><a href="https://rpggamers.com/walkthrough/" target="_blank">Walkthroughs on RPG Gamers</a> | <a href="https://rpggamers.com">RPG Gamers - RPG news</a> | <a href="https://www.justadventure.com">Just Adventure Games</a></center></div><script data-cfasync="false" src="/cdn-cgi/scripts/5c5dd728/cloudflare-static/email-decode.min.js"></script></body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user