Analyze Loom: Add sensory-exploitation examples (tower stealth via Invisibility, Terror on shepherds), multi-character-coordination single-character substitution variant (Forge entry via Reflection), strengthen observation-replay and pattern-learning documentation with detailed Loom draft systems
Puzzle types documented for Loom: - Sensory Exploitation: Tower workers' visual perception exploited via Invisibility draft; Shepherds' fear exploited via Terror draft - Multi-Character Coordination: Forge Entry via Reflection as single-character identity substitution workaround - Observation Replay (existing): Full draft sequence memorization system with randomized melodic content - Pattern Learning/Knowledge Transfer (existing): Draft reversal system and mechanical grammar application Sources: 6 walkthrough files from gamefaqs, strategywiki, the-spoiler.com, walkthroughking
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- [x] Indiana Jones and the Last Crusade: The Graphic Adventure (1989) - INDY1
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- [x] The Secret of Monkey Island (1990) - MI1
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- [x] Monkey Island 2: LeChuck's Revenge (1991) - MI2
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- [ ] Loom (1990)
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- [x] Loom (1990) - LOOM
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- [ ] Indiana Jones and the Fate of Atlantis (1992)
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- [ ] Day of the Tentacle (1993)
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- [ ] Sam & Max Hit the Road (1993)
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## Analysis Progress
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**Total:** 30 games
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**Complete:** 8 games (KQVI, MI1, MI2, SIMON, LK1, MM, ZAK, INDY1)
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**Remaining:** 22 games
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**Complete:** 9 games (KQVI, MI1, MI2, SIMON, LK1, MM, ZAK, INDY1, LOOM)
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**Remaining:** 21 games
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