Complete: Reorganize KQVI chart with better readability, clustering, and fan-out flow
- Apply fontsize=18 to all nodes via node[fontsize=18] - Add index-based color palette with stroke colors for each area - Restructure to fan-out/fan-in flow: Crown → 4 islands → convergence → Crown Final - Group pawn shop items (Nightingale, Mint, Tinderbox, Flute, Paintbrush, Ink) under Village area_8 - Group gnome items under Isle of Wonder Five Senses area_2 - Isle of Crown (area_1) repeats at start and end with same color - Update skill files with clustering rules and layout guidelines - Build succeeds with 0 orphans, 0 undefined
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@@ -241,3 +241,37 @@ Complete overhaul of the King's Quest VI puzzle dependency chart based on compre
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## Build Command
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`./build.sh` (not `mdbook build`)
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---
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## 10. Reorganize Chart for Better Readability ✅
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### 10a: Update skills with layout guidelines ✅
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- [x] **10a.1: Update `create-dependency-graph/SKILL.md`** with clustering rules
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- Add pawn shop items clustering rule
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- Add gnome items clustering rule
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- Add fontsize=18 requirement
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- [x] **10a.2: Update `qa-dependency-graph/SKILL.md`** with layout guidelines
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- Add color palette section
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- Add fan-out/fan-in flow structure
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### 10b: Reorganize kings-quest-vi-chart.mmd ✅
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- [x] **10b.1: Apply fontsize=18 to all nodes**
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- [x] **10b.2: Restructure with proper fan-out/fan-in flow**
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- [x] **10b.3: Group pawn shop items in Village cluster**
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- Nightingale, Mint, Tinderbox, Flute, Paintbrush, Ink
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- [x] **10b.4: Group gnome items under Isle of Wonder - Five Senses**
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- [x] **10b.5: Apply index-based color palette consistently**
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- area_1 (light blue): Isle of Crown
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- area_2 (light orange): Isle of Wonder
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- area_3 (light purple): Isle of Beast
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- area_4 (light green): Isle of Mists
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- area_5 (light amber): Sacred Mountain
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- area_6 (light pink): Druid Island
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- area_7 (light cyan): Realm of Dead
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- area_8 (light grey): Village
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### 10c: Build and verify ✅
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- [x] **10c.1: Run `./build.sh` successfully**
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- [x] **10c.2: Verify SVG renders correctly**
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- [x] **10c.3: Commit changes**
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