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The Legend of Kyrandia - Guide

In Brandon's home, you will find a note on the desk. Brandon will notice it is blank except for Brynn's name. Taking it to her temple may shed some light on what happened. You can also find a saw under the desk. You never know when something like that could come in handy. There is also an apple in the jar next to the bed and a garnet on the desk.

As Brandon is leaving, the wall will come alive with a message from the spirits of the land asking him to help against Malcolm.

To the west of Brandon's house, you will find a rotting willow tree. There is a teardrop shaped indent in the trunk. Perhaps something you come across later will fit.

In Brynn's temple, she asks to see the note you found next to Brandon's Grandfather. She will dispell the enchantment and ask you to bring her a lavender rose.

You will find the Pool of Sorrows east of Brandon's house. Brandon will be able to catch one of the teardrops. Its use isn't clear but it could be connected with the indent on the rotting willow tree to the west.

At the forest alter to the northeast, you will find a lavender rose for Brynn on either side of the altar. You will notice the altar seems to be missing a piece.

Bring the lavender rose to Brynn and she will enchant it and tell you to place it on the silver altar. She also mentions you should talk to Darm for further guidance. Since the altar seems to be broken, you will have to look around for the missing piece.

You can find Herman in the cave to the south next to a ruined bridge. He says he can repair the bridge if he has a saw to cut new planks. Give him Grandpa's saw so he can get to work. Though there is a rope still connected to the other side, it's not a good idea for Brandon to try and cross it. Unless you save first, of course.

At the rotten willow tree, try using the teardrop you found at the Pool of Sorrows to heal the tree. After it is healed, Merith shows up and mentions a marble he found. To get it, you will need to play a little game of tag. He will lead you to the northeast where you can sneak up on him. With the marble, you can now fix the altar. Set the Silver Rose on the altar and your amulet will activate. It doesn't seem to have any power yet though. If you return to the temple, Brynn is nowhere to be found.

Now that you have the amulet, you will find Herman has finished repairing the bridge.

Summary

Take the note from grandpa's bench
Show it to Brynn at her temple
Bring her a lavender rose from the forest altar
Give Herman the saw so he can repair the bridge
Heal the rotting willow tree with the teardrop from the pool of sorrows
Chase Merith for the marble
Use the marble on the forest altar to fix it
Put the silver rose on the altar
Cross the repaired bridge

- Map of Brandon's Forest -

Continued in Part 2

 

 

 

The Legend of Kyrandia Guide / Walkthrough - Classic Games Paradise
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Timbermist Woods

Darm's house is right near the cave's exit. When you talk to him, he seems a bit off key but is otherwise willing to help and asks you to bring him a quill. While exploring Timbermist Woods in search of the quill, you will find many gems. These may come in handy later so you may want to pick a few up. East of Darm's shack, you will find a songbird but it doesn't seem ready to relinquish a quill just yet. Beneath the songbird you can find a walnut which will come in handy.

The Timbermist Woods has its share of dangers. One may be tempted to pick a gem from the ruby tree but a poisonous snake will bite you if you try it. If you don't have the yellow gem activated on Brandon's amulet for healing, he will eventually die from the poison. Far in the southeast part of the woods you will find the Serpent's Grotto. When you try to enter, Malcolm will show up to taunt Brandon. When he throws the knife at Brandon, quickly click on it while it is stuck in the tree to throw it back. If you try to run, Malcolm will throw another and won't miss this time. Malcolm will leave and seal the entrance to the grotto behind him in ice.

South of Darm's shack, you will find the Deadwood Glade which has a large hole in the ground. Perhaps something could be planted there to restore life to the glade? Collect the walnut at the Songbird's Nest, the pinecone west of the oldest tree in Kyrandia (with Old Nolby sitting under it) and an acorn to the northwest of the pinecone. Drop these 3 items in the hole at Deadwood Glade.

The plant that sprouts forward will thank you for restoring life to the Deadwood Glade and activate the yellow gem on Brandon's amulet. This allows you to use a healing spell. Using it on the injured songbird will get you a quill to bring back to Darm. After giving him the quill, Darm will write a scroll that will help you later.

You must now collect the birthstones and place them in order on the plate at the Marble Altar. If the correct stone is used, a gem will light up. You must activate all 4 gems in order to complete this quest. The stone order is random for every game but the first stone is always the Sunstone which can be found at the bubbling spring to the east.

The best method for placing the stones is to save first and then reload once you have placed the correct stone. This way you won't burn up all of the stones trying to find the correct one. The last gemstone is always the same: the Ruby from the ruby tree to the northwest. Just make sure you heal if you are bitten! If you are having trouble finding the correct second and third gems, you can go back and look on the other side of the cave too. The golden dish morphs into a golden flute. One of the high notes will surely be able to crack the ice blocking Serpent's Grotto!

Summary

Talk to Darm
Bring the walnut, acorn and pinecone to the Deadwood glade to activate the yellow gem
Deal with Malcolm at Serpent's Grotto
Heal the songbird's wing to get the quill
Bring the quill to Darm and he will give you a scroll and the birthstones quest
Put the Sunstone on the golden plate at the Marble Altar
Use trial and error to determine the second and third stones
Place the ruby as the fourth and final stone
Use the flute to shatter the ice at Serpent's Grotto

- Timbermist Woods Map -

 

 

 

Continued in Part 3

 

 

The Legend of Kyrandia Guide / Walkthrough - Classic Games Paradise
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Shadowrealm - Serpent's Grotto

As you enter Shadowrealm, Brandon will step on an obvious trap, blocking the way back. To open it again you will need to place something heavy on the hanging plate. You will have to make use of Fireberries to light your way. Be careful though; you can only safely move between rooms 3 times before the Fireberries will burn out. If you are caught in a dark room without any light, the shadow wraiths will no longer be repelled by the light and will devour you. If you drop a Fireberry on the ground, it won't burn out and will make that room safe to go back to if you run out of berries. To open the gate to go back, Brandon will have to collect 5 large rocks to toss in the hanging dish.

If you don't want to make your own map, use this map as a reference - the highlighted path is your recommended initial path which will allow you to grab all of the rocks you need to re-open the gate.

To the north, you will find the Chasm of Everfall which has the way out on the other side. There is no way for Brandon to get across at the moment so you will have to venture deeper into Shadowrealm. At the Pantheon of Moonlight, you will find 2 wisps that promise to teach you how to float if you fix their altar.

In the cavern of twilight, you can find a coin as well as an easy to miss rock. At the volcanic river, use Darm's scroll to safely cross and collect the iron key on the other side. Make sure you don't throw away the scroll just yet; it will come in handy again later.

Use the 5 rocks to go open the gate and go back to Timbermist Woods and throw the gold coin in the well to receive the moonstone. Put the moonstone in the empty space in the altar at the Pantheon of Moonlight to free the wisps and they will activate the purple gem on Brandon's amulet allowing him to turn into a wisp. While in wisp form, you are able to illuminate a room so you don't need Fireberries to safely get around anymore. With the wisp spell you can now cross the Chasm of Everfall and enter the Faeriewood.

Summary

Collect all 5 rocks as you go through the Shadowrealm
Find the Pantheon of Moonlight and the wisps there promise to teach you to float if you finish their altar
Get the coin from the cavern of twilight
At the volcanic river, use darm's scroll to get past and collect the key ahead
Use the rocks to go back to Timbermist Woods
Throw the gold coin into the well to get the moonstone
Use the Moonstone to repair the wisp's altar at the Pantheon of Moonlight
Use the wisp power to cross the Chasm of Everfall

- Map of Serpent's Grotto -

 

 

Continued in Part 4

 

 

The Legend of Kyrandia Guide / Walkthrough - Classic Games Paradise
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The Faeriewood

As you are traveling through Faeriewood, a loose branch will fall on Brandon and knock him out. He will awaken in Zanthia's hut. She asks him to fill a flask at the nearby fountain for her.

At the fountain, you will encounter Malcolm once again. He steals one of the crystal balls, ruining the fountain. You will need to find it in order to restore the fountain and get that water. As you wander Faeriewood, you will find a burning branch. Use Darm's scroll once again to extinguish the flames to find the missing crystal ball. Use it to restore the fountain and get a flask full of water.

If Brandon drinks a flask full of the magic water, one of the jewels on the amulet will turn blue. You can use the blue jewel on the amulet to retrieve the floating Royal Chalice but a little furry creature named Faun will show up and steal it. You will have to deal with him later. After delivering the magic water to her, Zanthia will ask you to bring her some blueberries. These can be found west from where you retrieved the missing crystal ball.

Upon returning to Zanthia's lab, she will be missing. Investigate the scrunched up rug to locate a secret passage. You will find yourself on the other side of Faeriewood. You can find the Crystals of Alchemy to the east which will help you out later. To the northeast, you can find the tropical lagoon and some orchids. Pick 2 to take with you and return to Zanthia's lab.

If you throw the blueberry into the cauldron, the water will turn light blue but it seems it is only half finished. You can complete the mixture by adding a blue gem like a sapphire to the mix. Fill 1 flask with the completed blue potion. If you combine the orchid with a red gem like a garnet, you can make a red potion. Combining a tulip from the sparkling stream in Timbermist Woods and a yellow gem like a topaz will make a yellow potion. You will want to make 1 blue potion, 1 yellow potion and 2 red potions.

At the Crystals of Alchemy, you can combine the potions to make powerful new potions. Combine a red and yellow potion to make an orange potion which will allow you to go to Castle Kyrandia once you are done in Faeriewood. Combine a blue and red potion to make a purple potion which will shrink Brandon to a small size, allowing him to enter Faun's home and get back the Royal Chalice. Save yourself a bit of trouble and pick up an apple before you visit Faun. You can find an apple at Brandon's home, outside the cave leading to Faeriewood or even on the other side of Faeriewood if you ate both of those apples. Drink the purple potion outside Faun's door when you are ready and trade the apple for the Royal Chalice. Once back outside, you can find the chalice to the right of Faun's door. Now that you have the Royal Chalice, Iron Key and orchid, you are ready to go to Castle Kyrandia by using the orange potion at the tropical lagoon.

Summary

Go to the fountain to get magic water for Zanthia
Recover the missing crystal ball using Darm's scroll on the burning branch
Bring the magic water to Zanthia
Use the blue gem on Brandon's amulet to get the Royal Chalice out of the air
Get the blueberries at the waterfall and bring them back to Zanthia
Use the secret door under the rug in Zanthia's lab to get to the other side of Faeriewood
Pick 2 red orchids at the tropical lagoon
Use Zanthia's cauldron to create 2 red potions, 1 yellow potion and 1 blue potion
At the Crystals of Alchemy, combine a red and yellow potion for a orange potion
Combine a red and blue potion for a purple potion
Get an apple then use the purple potion outside Faun's home to shrink down and pay him a visit
Give him the apple for the chalice and find it outside his door
Use the orange potion at the tropical lagoon to travel to Castle Kyrandia

- The Faeriewood Map -

 

Continued in Part 5

 

 

The Legend of Kyrandia Guide / Walkthrough - Classic Games Paradise
NES Games by Image | SNES Games by Image | Genesis Games by Image | Game Boy Games by Image







 

Castle Kyrandia

When you find the grave of William and Katherine, you can put the orchid on it and Katherine will appear before you. She will activate the red gem on Brandon's amulet which allows him to turn invisible. At the gate to the castle, use the invisibility spell when unlocking the gate with the Iron Key or the gargoyles will spit acid all over Brandon.

Castle Kyrandia is a big place so stay on the main floor for now. At the great hall, you will find locked double doors. Two keys will be needed in order to unlock them. In the kitchen, you can find the Royal Scepter hanging over the table. In the library, investigate the fireplace to discover a secret passage leading to the dungeon and the crown stuck on the other side. If you go back into the library and pull out the books in order by the first letter of their title to spell the word 'open', the fireplace will spin around without Brandon having to go along with it. Back in the dungeon, you can get past the forcefield that blocks your way by using the blue gem on Brandon's amulet. One of the rooms behind the forcefield has a loose floor tile that can be moved to discover a gold key.

On the second floor, you can look through the royal mystic's bedrooms but Herman will show up to stop you. If you get near him, he will cut Brandon right in half with the saw so use the yellow gem on Brandon's amulet to put him to sleep. Inside a bedroom on the west side is a bell stand that can be played. If you strike the bells in the correct order, the last gold key will be revealed behind the painting. The correct order is Do, Fa, Mi, Re, or green, white, gold then blue. Now that you have both gold keys, you can unlock the door in the great hall and enter the foyer.

You will see 3 pillows where you can place the royal artifacts. The correct order is scepter, crown then chalice. With the doors to the Kyragem opened, Malcolm will show up to confront you. When he follows you into the chamber, he will prepare a magic spell. Immediately go in front of the mirror on the right side of the room and use the red gem on the amulet to turn invisible. Malcolm will shoot his spell at you but it will bounce off the mirror and hit him instead, turning him to stone.

With Malcolm defeated, Kyrandia is safe once again!

Summary

Place the orchid on the grave to get the red gem on Brandon's amulet
Use the invisibility to sneak past the gargoyles and unlock the gate
Get the royal scepter from the kitchen
Get the royal crown from the library fireplace by pulling out books in order of first letter of their titles to spell 'open'
Use the blue gem from Brandon's amulet on the forcefield in the dungeon to get past it
Find the gold key under a loose floor tile past the forcefield
Go up to the second floor and use the healing spell on Herman when he shows up
Play the bells in one of the bedrooms in the correct order of Do, Fa, Mi then Re then get the gold key behind the painting
Unlock the double doors in the great hall with both gold keys
Place the scepter, crown and chalice on the pillows in that order
Use the invisibility spell in front of the mirror on the right side of the Kyragem chamber to reflect Malcolm's spell back at him

- Map of Castle Kyrandia -