498 lines
25 KiB
Clojure
498 lines
25 KiB
Clojure
(ns play-clj.core
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(:require [clojure.set]
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[play-clj.entities :as e]
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[play-clj.math :as m]
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[play-clj.utils :as u])
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(:import [com.badlogic.gdx Application Audio Files Game Gdx Graphics Input
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InputMultiplexer InputProcessor Net Preferences Screen]
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[com.badlogic.gdx.audio Sound]
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[com.badlogic.gdx.assets AssetManager]
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[com.badlogic.gdx.assets.loaders AsynchronousAssetLoader
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ParticleEffectLoader]
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[com.badlogic.gdx.assets.loaders.resolvers
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InternalFileHandleResolver]
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[com.badlogic.gdx.files FileHandle]
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[com.badlogic.gdx.graphics Camera Color GL20 OrthographicCamera
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PerspectiveCamera Pixmap Pixmap$Format PixmapIO Texture
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VertexAttributes$Usage]
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[com.badlogic.gdx.graphics.g2d ParticleEffect SpriteBatch]
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[com.badlogic.gdx.graphics.g3d ModelBatch]
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[com.badlogic.gdx.graphics.glutils ShapeRenderer]
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[com.badlogic.gdx.input GestureDetector
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GestureDetector$GestureListener]
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[com.badlogic.gdx.maps MapLayer MapLayers MapObject MapObjects
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MapProperties]
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[com.badlogic.gdx.maps.tiled TiledMap TiledMapTileLayer
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TiledMapTileLayer$Cell TmxMapLoader]
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[com.badlogic.gdx.maps.tiled.renderers
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BatchTiledMapRenderer
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HexagonalTiledMapRenderer
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IsometricStaggeredTiledMapRenderer
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IsometricTiledMapRenderer
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OrthogonalTiledMapRenderer]
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[com.badlogic.gdx.math Vector2 Vector3]
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[com.badlogic.gdx.scenes.scene2d Actor Stage]
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[com.badlogic.gdx.scenes.scene2d.utils ActorGestureListener
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ChangeListener ClickListener DragListener FocusListener]
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[com.badlogic.gdx.utils ScreenUtils Timer$Task]
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[play_clj.entities BundleEntity ShapeEntity]))
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(load "core_basics")
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(load "core_cameras")
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(load "core_graphics")
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(load "core_listeners")
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(load "core_utils")
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(defn ^:private reset-changed!
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[e-atom e-old e-new]
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(when (not= e-old e-new)
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(compare-and-set! e-atom e-old e-new)))
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(defn ^:private normalize
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[entities]
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(some->> entities
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list
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flatten
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(remove nil?)
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vec))
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(defn ^:private wrapper
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[screen screen-fn]
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(screen-fn))
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(defn defscreen*
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[{:keys [screen entities
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on-show on-render on-hide on-pause on-resize on-resume on-timer]
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:as options}]
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(let [execute-fn! (fn [func & {:keys [] :as options}]
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(when func
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(let [screen-map (merge @screen options)
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old-entities @entities]
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(some->> (with-meta
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#(normalize (func screen-map old-entities))
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(meta func))
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(wrapper screen)
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(reset-changed! entities old-entities)))))]
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; add the input listeners to the screen atom
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(when-not (:input-listeners @screen)
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(->> (input-listeners options execute-fn!)
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(swap! screen assoc :input-listeners)))
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; update screen when either the screen or entities are changed
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(add-watch screen :changed (fn [_ _ _ new-screen]
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(update-screen! new-screen)))
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(add-watch entities :changed (fn [_ _ _ new-entities]
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(update-screen! @screen new-entities)))
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; return a map with all values related to the screen
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{:screen screen
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:entities entities
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:options options
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:show (fn []
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(swap! screen assoc
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:total-time 0
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:update-fn! #(apply swap! screen %1 %2)
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:execute-fn! execute-fn!
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:on-timer on-timer
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:ui-listeners (ui-listeners options execute-fn!))
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(execute-fn! on-show)
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(when-not (:contact-listener @screen)
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(->> (contact-listener @screen options execute-fn!)
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(swap! screen assoc :contact-listener))))
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:render (fn [d]
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(swap! screen #(assoc % :total-time (+ (:total-time %) d)))
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(execute-fn! on-render :delta-time d))
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:hide #(execute-fn! on-hide)
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:pause #(execute-fn! on-pause)
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:resize #(execute-fn! on-resize :width %1 :height %2)
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:resume #(execute-fn! on-resume)}))
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(defmacro defscreen
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"Defines a screen, and creates vars for all the functions inside of it. All
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functions take a screen map and entities vector as arguments, and return the
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entities list at the end with any desired changes. If a function returns nil,
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the entities list is not changed.
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Below are all the possible screen functions. Some of them get special arguments
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via the screen map.
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; main screen functions
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(defscreen my-screen
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:on-show ; the screen first shows
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(fn [screen entities]
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entities)
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:on-render ; the screen must be rendered (many times per second)
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(fn [screen entities]
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(println (:delta-time screen)) ; time (ms) elapsed since last frame
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entities)
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:on-hide ; the screen was replaced
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(fn [screen entities]
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entities)
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:on-resize ; the screen was resized
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(fn [screen entities]
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(println (:width screen)) ; the new width of the screen
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(println (:height screen)) ; the new height of the screen
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entities)
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:on-resume ; the screen resumed from a paused state (mobile only)
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(fn [screen entities]
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entities)
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:on-pause ; the screen paused (mobile only)
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(fn [screen entities]
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entities)
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:on-timer ; a timer created with add-timer! executed
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(fn [screen entities]
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(println (:id screen)) ; the id supplied when the timer was created
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entities))
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; input functions
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(defscreen my-screen
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:on-key-down ; a key was pressed
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(fn [screen entities]
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(println (:key screen)) ; the key that was pressed (see key-code)
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entities)
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:on-key-typed ; a key was typed
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(fn [screen entities]
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(println (:character screen)) ; the character that was pressed
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entities)
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:on-key-up ; a key was released
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(fn [screen entities]
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(println (:key screen)) ; the key that was released (see key-code)
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entities)
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:on-mouse-moved ; the mouse was moved without pressing any buttons
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(fn [screen entities]
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(println (:input-x screen)) ; the x position of the mouse
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(println (:input-y screen)) ; the y position of the mouse
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entities)
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:on-scrolled ; the mouse wheel was scrolled
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(fn [screen entities]
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(println (:amount screen)) ; the amount scrolled
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entities)
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:on-touch-down ; the screen was touched or a mouse button was pressed
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(fn [screen entities]
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(println (:input-x screen)) ; the x position of the finger/mouse
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(println (:input-y screen)) ; the y position of the finger/mouse
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(println (:pointer screen)) ; the pointer for the event
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(println (:button screen)) ; the mouse button that was pressed (see button-code)
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entities)
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:on-touch-dragged ; a finger or the mouse was dragged
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(fn [screen entities]
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(println (:input-x screen)) ; the x position of the finger/mouse
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(println (:input-y screen)) ; the y position of the finger/mouse
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(println (:pointer screen)) ; the pointer for the event
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entities)
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:on-touch-up ; a finger was lifted or a mouse button was released
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(fn [screen entities]
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(println (:input-x screen)) ; the x position of the finger/mouse
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(println (:input-y screen)) ; the y position of the finger/mouse
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(println (:pointer screen)) ; the pointer for the event
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(println (:button screen)) ; the mouse button that was released (see button-code)
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entities))
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; gesture functions
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; Tip: use gesture-detector! to configure these functions
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(defscreen my-screen
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:on-fling ; the user dragged over the screen and lifted
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(fn [screen entities]
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(println (:velocity-x screen)) ; the x-axis velocity (s)
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(println (:velocity-y screen)) ; the y-axis velocity (s)
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(println (:button screen)) ; the mouse button that was pressed (see button-code)
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entities)
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:on-long-press ; the user pressed for a long time
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(fn [screen entities]
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(println (:input-x screen)) ; the x position of the finger/mouse
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(println (:input-y screen)) ; the y position of the finger/mouse
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entities)
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:on-pan ; the user dragged a finger over the screen
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(fn [screen entities]
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(println (:input-x screen)) ; the x position of the finger/mouse
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(println (:input-y screen)) ; the y position of the finger/mouse
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(println (:delta-x screen)) ; the x-axis distance moved
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(println (:delta-y screen)) ; the y-axis distance moved
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entities)
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:on-pan-stop ; the user is no longer panning
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(fn [screen entities]
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(println (:input-x screen)) ; the x position of the finger/mouse
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(println (:input-y screen)) ; the y position of the finger/mouse
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(println (:pointer screen)) ; the pointer for the event
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(println (:button screen)) ; the mouse button that was pressed (see button-code)
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entities)
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:on-pinch ; the user performed a pinch zoom gesture
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(fn [screen entities]
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(println (:initial-pointer-1 screen)) ; the start position of finger 1 (see the x and y functions)
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(println (:initial-pointer-2 screen)) ; the start position of finger 2 (see the x and y functions)
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(println (:pointer-1 screen)) ; the end position of finger 1 (see the x and y functions)
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(println (:pointer-2 screen)) ; the end position of finger 2 (see the x and y functions)
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entities)
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:on-tap ; the user tapped
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(fn [screen entities]
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(println (:input-x screen)) ; the x position of the finger/mouse
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(println (:input-y screen)) ; the y position of the finger/mouse
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(println (:count screen)) ; the number of taps
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(println (:button screen)) ; the mouse button that was pressed (see button-code)
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entities)
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:on-zoom ; the user performed a pinch zoom gesture
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(fn [screen entities]
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(println (:initial-distance screen)) ; the start distance between fingers
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(println (:distance screen)) ; the end distance between fingers
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entities))
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; 2D physics contact (for play-clj.g2d-physics)
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; Tip: use first-entity and second-entity to get the entities that are contacting
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(defscreen my-screen
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:on-begin-contact ; two bodies began to touch
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(fn [screen entities]
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(println (:contact screen)) ; the Contact - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/Contact.html
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entities)
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:on-end-contact ; two bodies ceased to touch
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(fn [screen entities]
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(println (:contact screen)) ; the Contact - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/Contact.html
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entities))
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; 3D physics contact (for play-clj.g3d-physics)
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; Tip: use first-entity and second-entity to get the entities that are contacting
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(defscreen my-screen
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:on-begin-contact ; two bodies began to touch
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(fn [screen entities]
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(println (:first-body screen)) ; the first btCollisionObject - http://bulletphysics.org/Bullet/BulletFull/classbtCollisionObject.html
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(println (:second-body screen)) ; the second btCollisionObject - http://bulletphysics.org/Bullet/BulletFull/classbtCollisionObject.html
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entities)
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:on-end-contact ; two bodies ceased to touch
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(fn [screen entities]
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(println (:first-body screen)) ; the first btCollisionObject - http://bulletphysics.org/Bullet/BulletFull/classbtCollisionObject.html
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(println (:second-body screen)) ; the second btCollisionObject - http://bulletphysics.org/Bullet/BulletFull/classbtCollisionObject.html
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entities))
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; ui input functions (for play-clj.ui)
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; Tip: use click-listener! to configure these functions
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(defscreen my-screen
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:on-ui-changed ; the ui entity was changed
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(fn [screen entities]
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(println (:event screen)) ; the ChangeListener.ChangeEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.ChangeEvent.html
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(println (:actor screen)) ; the Actor - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/Actor.html
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entities)
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:on-ui-clicked ; the ui entity was clicked
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(fn [screen entities]
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(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
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(println (:input-x screen)) ; the x position of the finger/mouse
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(println (:input-y screen)) ; the y position of the finger/mouse
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entities)
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:on-ui-enter ; the finger/mouse moved over the ui entity
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(fn [screen entities]
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(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
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(println (:actor screen)) ; the Actor - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/Actor.html
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(println (:input-x screen)) ; the x position of the finger/mouse
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(println (:input-y screen)) ; the y position of the finger/mouse
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(println (:pointer screen)) ; the pointer for the event
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entities)
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:on-ui-exit ; the finger/mouse moved out of the ui entity
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(fn [screen entities]
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(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
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(println (:actor screen)) ; the Actor - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/Actor.html
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(println (:input-x screen)) ; the x position of the finger/mouse
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(println (:input-y screen)) ; the y position of the finger/mouse
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(println (:pointer screen)) ; the pointer for the event
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entities)
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:on-ui-touch-down ; the finger/mouse went down on the ui entity
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(fn [screen entities]
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(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
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(println (:input-x screen)) ; the x position of the finger/mouse
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(println (:input-y screen)) ; the y position of the finger/mouse
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(println (:pointer screen)) ; the pointer for the event
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(println (:button screen)) ; the mouse button that was pressed (see button-code)
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entities)
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:on-ui-touch-dragged ; the finger/mouse moved anywhere
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(fn [screen entities]
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(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
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(println (:input-x screen)) ; the x position of the finger/mouse
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(println (:input-y screen)) ; the y position of the finger/mouse
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(println (:pointer screen)) ; the pointer for the event
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entities)
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:on-ui-touch-up ; the finger/mouse went up anywhere
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(fn [screen entities]
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(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
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(println (:input-x screen)) ; the x position of the finger/mouse
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(println (:input-y screen)) ; the y position of the finger/mouse
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(println (:pointer screen)) ; the pointer for the event
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(println (:button screen)) ; the mouse button that was released (see button-code)
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entities))
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; ui drag functions (for play-clj.ui)
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; Tip: use drag-listener! to configure these functions
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(defscreen my-screen
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:on-ui-drag
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(fn [screen entities]
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(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
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(println (:input-x screen)) ; the x position of the finger/mouse
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(println (:input-y screen)) ; the y position of the finger/mouse
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(println (:pointer screen)) ; the pointer for the event
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entities)
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:on-ui-drag-start
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(fn [screen entities]
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(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
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(println (:input-x screen)) ; the x position of the finger/mouse
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(println (:input-y screen)) ; the y position of the finger/mouse
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(println (:pointer screen)) ; the pointer for the event
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entities)
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:on-ui-drag-stop
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(fn [screen entities]
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(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
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(println (:input-x screen)) ; the x position of the finger/mouse
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(println (:input-y screen)) ; the y position of the finger/mouse
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(println (:pointer screen)) ; the pointer for the event
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entities))
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; ui focus functions (for play-clj.ui)
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(defscreen my-screen
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:on-ui-keyboard-focus-changed
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(fn [screen entities]
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(println (:event screen)) ; the FocusListener.FocusEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html
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(println (:actor screen)) ; the Actor - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/Actor.html
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(println (:focused? screen)) ; whether it is focused
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entities)
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:on-ui-scroll-focus-changed
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(fn [screen entities]
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(println (:event screen)) ; the FocusListener.FocusEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html
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(println (:actor screen)) ; the Actor - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/Actor.html
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(println (:focused? screen)) ; whether it is focused
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entities))
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; ui gesture functions (for play-clj.ui)
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(defscreen my-screen
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:on-ui-fling ; the user dragged a finger over the screen and lifted it
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(fn [screen entities]
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(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
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(println (:velocity-x screen)) ; the x-axis velocity (s)
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(println (:velocity-y screen)) ; the y-axis velocity (s)
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(println (:button screen)) ; the mouse button that was pressed (see button-code)
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entities)
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:on-ui-long-press ; the user pressed
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(fn [screen entities]
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(println (:actor screen)) ; the Actor - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/Actor.html
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(println (:input-x screen)) ; the x position of the finger
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(println (:input-y screen)) ; the y position of the finger
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entities)
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:on-ui-pan ; the user dragged a finger over the screen
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(fn [screen entities]
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(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
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(println (:input-x screen)) ; the x position of the finger
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(println (:input-y screen)) ; the y position of the finger
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(println (:delta-x screen)) ; the x-axis distance moved
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(println (:delta-y screen)) ; the y-axis distance moved
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entities)
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:on-ui-pan-stop ; the user is no longer panning
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(fn [screen entities]
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(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
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(println (:input-x screen)) ; the x position of the finger
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(println (:input-y screen)) ; the y position of the finger
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(println (:pointer screen)) ; the pointer for the event
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(println (:button screen)) ; the mouse button that was pressed (see button-code)
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entities)
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:on-ui-pinch ; the user performed a pinch zoom gesture
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(fn [screen entities]
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(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
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(println (:initial-pointer-1 screen)) ; the start position of finger 1 (see the x and y functions)
|
|
(println (:initial-pointer-2 screen)) ; the start position of finger 2 (see the x and y functions)
|
|
(println (:pointer-1 screen)) ; the end position of finger 1 (see the x and y functions)
|
|
(println (:pointer-2 screen)) ; the end position of finger 2 (see the x and y functions)
|
|
entities)
|
|
:on-ui-tap ; the user tapped
|
|
(fn [screen entities]
|
|
(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
|
|
(println (:input-x screen)) ; the x position of the finger
|
|
(println (:input-y screen)) ; the y position of the finger
|
|
(println (:count screen)) ; the number of taps
|
|
(println (:button screen)) ; the mouse button that was pressed (see button-code)
|
|
entities)
|
|
:on-ui-zoom ; the user performed a pinch zoom gesture
|
|
(fn [screen entities]
|
|
(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
|
|
(println (:initial-distance screen)) ; the start distance between fingers
|
|
(println (:distance screen)) ; the end distance between fingers
|
|
entities))"
|
|
[n & {:keys [] :as options}]
|
|
`(let [fn-syms# (->> (for [[k# v#] ~options]
|
|
[k# (intern *ns* (symbol (str '~n "-" (name k#))) v#)])
|
|
flatten
|
|
(apply hash-map))
|
|
map-sym# (symbol (str '~n "-map"))
|
|
entities-sym# (symbol (str '~n "-entities"))
|
|
syms# (assoc fn-syms#
|
|
:screen (deref
|
|
(or (resolve map-sym#)
|
|
(intern *ns* map-sym# (atom {}))))
|
|
:entities (deref
|
|
(or (resolve entities-sym#)
|
|
(intern *ns* entities-sym# (atom [])))))]
|
|
(def ~n (defscreen* syms#))))
|
|
|
|
(defn defgame*
|
|
[{:keys [on-create]}]
|
|
(proxy [Game] []
|
|
(create []
|
|
(when on-create
|
|
(on-create this)))))
|
|
|
|
(defmacro defgame
|
|
"Defines a game. This should only be called once."
|
|
[n & {:keys [] :as options}]
|
|
`(defonce ~n (defgame* ~options)))
|
|
|
|
(defn set-screen!
|
|
"Creates and displays a screen for the `game-object`, using one or more
|
|
`screen-objects` in the order they were provided.
|
|
|
|
(set-screen! my-game main-screen text-screen)"
|
|
[^Game game-object & screen-objects]
|
|
(let [add-inputs! (fn []
|
|
(input! :set-input-processor (InputMultiplexer.))
|
|
(doseq [{:keys [screen]} screen-objects]
|
|
(doseq [[_ listener] (:input-listeners @screen)]
|
|
(add-input! listener))))
|
|
run-fn! (fn [k & args]
|
|
(doseq [screen screen-objects]
|
|
(apply (get screen k) args)))]
|
|
(.setScreen game-object (reify Screen
|
|
(show [this] (add-inputs!) (run-fn! :show))
|
|
(render [this d] (run-fn! :render d))
|
|
(hide [this] (run-fn! :hide))
|
|
(pause [this] (run-fn! :pause))
|
|
(resize [this w h] (run-fn! :resize w h))
|
|
(resume [this] (run-fn! :resume))
|
|
(dispose [this])))))
|
|
|
|
(defn set-screen-wrapper!
|
|
"Sets a function that wraps around all screen functions, allowing you to
|
|
handle errors and perform other custom actions each time they run.
|
|
|
|
; default behavior
|
|
(set-screen-wrapper! (fn [screen-atom screen-fn]
|
|
(screen-fn)))
|
|
; if there is an error, print it out and switch to a blank screen
|
|
; (this is useful because it makes error recovery easier in a REPL)
|
|
(set-screen-wrapper! (fn [screen-atom screen-fn]
|
|
(try (screen-fn)
|
|
(catch Exception e
|
|
(.printStackTrace e)
|
|
(set-screen! my-game blank-screen)))))"
|
|
[wrapper-fn]
|
|
(intern 'play-clj.core 'wrapper wrapper-fn))
|
|
|
|
(defn update!
|
|
"Runs the equivalent of `(swap! screen-atom assoc ...)`, where `screen-atom`
|
|
is the atom storing the screen map behind the scenes. Returns the updated
|
|
`screen` map.
|
|
|
|
(update! screen :renderer (stage))"
|
|
[{:keys [update-fn!] :as screen} & args]
|
|
(update-fn! assoc args))
|
|
|
|
(defn run!
|
|
"Runs a function defined in another screen. You may optionally pass a series
|
|
of key-value pairs, which will be given to the function via its screen map.
|
|
|
|
(run! my-other-screen :on-show)
|
|
(run! my-other-screen :on-change-color :color :blue)"
|
|
[screen-object fn-name & options]
|
|
(let [execute-fn! (-> screen-object :screen deref :execute-fn!)
|
|
screen-fn (-> screen-object :options (get fn-name))]
|
|
(apply execute-fn! screen-fn options)
|
|
nil))
|