Files
play-clj/src/play_clj/core.clj
2014-04-24 14:34:28 -04:00

176 lines
7.1 KiB
Clojure

(ns play-clj.core
(:require [clojure.set]
[play-clj.entities :as e]
[play-clj.math :as m]
[play-clj.utils :as u])
(:import [com.badlogic.gdx Application Audio Files Game Gdx Graphics Input
InputMultiplexer InputProcessor Net Preferences Screen]
[com.badlogic.gdx.audio Sound]
[com.badlogic.gdx.assets AssetManager]
[com.badlogic.gdx.assets.loaders AsynchronousAssetLoader]
[com.badlogic.gdx.graphics Camera Color GL20 OrthographicCamera
PerspectiveCamera Pixmap Pixmap$Format PixmapIO Texture
VertexAttributes$Usage]
[com.badlogic.gdx.graphics.g2d SpriteBatch]
[com.badlogic.gdx.graphics.g3d ModelBatch]
[com.badlogic.gdx.graphics.glutils ShapeRenderer]
[com.badlogic.gdx.input GestureDetector
GestureDetector$GestureListener]
[com.badlogic.gdx.maps MapLayer MapLayers MapObject MapObjects
MapProperties]
[com.badlogic.gdx.maps.tiled TiledMap TiledMapTileLayer
TiledMapTileLayer$Cell TmxMapLoader]
[com.badlogic.gdx.maps.tiled.renderers
BatchTiledMapRenderer
HexagonalTiledMapRenderer
IsometricStaggeredTiledMapRenderer
IsometricTiledMapRenderer
OrthogonalTiledMapRenderer]
[com.badlogic.gdx.scenes.scene2d Actor Stage]
[com.badlogic.gdx.scenes.scene2d.utils ActorGestureListener Align
ChangeListener ClickListener DragListener FocusListener]
[com.badlogic.gdx.utils ScreenUtils Timer$Task]
[play_clj.entities BundleEntity ShapeEntity]))
(load "core_basics")
(load "core_cameras")
(load "core_graphics")
(load "core_listeners")
(load "core_utils")
(defn ^:private reset-changed!
[e-atom e-old e-new]
(when (not= e-old e-new)
(compare-and-set! e-atom e-old e-new)))
(defn ^:private normalize
[entities]
(some->> entities
list
flatten
(remove nil?)
vec))
(defn ^:private wrapper
[screen screen-fn]
(screen-fn))
(defn defscreen*
[{:keys [screen entities
on-show on-render on-hide on-pause on-resize on-resume on-timer]
:as options}]
(let [execute-fn! (fn [func & {:keys [] :as options}]
(when func
(let [screen-map (merge @screen options)
old-entities @entities]
(some->> (fn []
(normalize (func screen-map old-entities)))
(wrapper screen)
(reset-changed! entities old-entities)))))]
; update screen when either the screen or entities are changed
(add-watch screen :changed (fn [_ _ _ new-screen]
(update-screen! new-screen)))
(add-watch entities :changed (fn [_ _ _ new-entities]
(update-screen! @screen new-entities)))
; return a map with all values related to the screen
{:screen screen
:entities entities
:show (fn []
(swap! screen assoc
:total-time 0
:update-fn! #(apply swap! screen %1 %2)
:execute-fn! execute-fn!
:on-timer on-timer
:ui-listeners (ui-listeners options execute-fn!))
(execute-fn! on-show)
(when-not (:contact-listener @screen)
(->> (contact-listener @screen options execute-fn!)
(swap! screen assoc :contact-listener))))
:render (fn [d]
(swap! screen #(assoc % :total-time (+ (:total-time %) d)))
(execute-fn! on-render :delta-time d))
:hide #(execute-fn! on-hide)
:pause #(execute-fn! on-pause)
:resize #(execute-fn! on-resize :width %1 :height %2)
:resume #(execute-fn! on-resume)
:input-listeners (global-listeners options execute-fn!)}))
(defmacro defscreen
"Defines a screen, and creates vars for all the functions inside of it."
[n & {:keys [] :as options}]
`(let [fn-syms# (->> (for [[k# v#] ~options]
[k# (intern *ns* (symbol (str '~n "-" (name k#))) v#)])
flatten
(apply hash-map))
map-sym# (symbol (str '~n "-map"))
entities-sym# (symbol (str '~n "-entities"))
syms# (assoc fn-syms#
:screen (deref
(or (resolve map-sym#)
(intern *ns* map-sym# (atom {}))))
:entities (deref
(or (resolve entities-sym#)
(intern *ns* entities-sym# (atom [])))))]
(def ~n (defscreen* syms#))))
(defn defgame*
[{:keys [on-create]}]
(proxy [Game] []
(create []
(when on-create
(on-create this)))))
(defmacro defgame
"Defines a game. This should only be called once."
[n & {:keys [] :as options}]
`(defonce ~n (defgame* ~options)))
(defn set-screen!
"Creates and displays a screen for the `game` object, using one or more
`screen` maps in the order they were provided.
(set-screen! my-game main-screen text-screen)"
[^Game game & screens]
(let [add-inputs! (fn []
(input! :set-input-processor (InputMultiplexer.))
(doseq [{:keys [input-listeners]} screens]
(doseq [listener input-listeners]
(add-input! listener))))
run-fn! (fn [k & args]
(doseq [screen screens]
(apply (get screen k) args)))]
(.setScreen game (reify Screen
(show [this] (add-inputs!) (run-fn! :show))
(render [this d] (run-fn! :render d))
(hide [this] (run-fn! :hide))
(pause [this] (run-fn! :pause))
(resize [this w h] (run-fn! :resize w h))
(resume [this] (run-fn! :resume))
(dispose [this])))))
(defn set-screen-wrapper!
"Sets a function that wraps around all screen functions, allowing you to
handle errors and perform other custom actions each time they run.
; default behavior
(set-screen-wrapper! (fn [screen screen-fn]
(screen-fn)))
; if there is an error, print it out and switch to a blank screen
; (this is useful because it makes error recovery easier in a REPL)
(set-screen-wrapper! (fn [screen screen-fn]
(try (screen-fn)
(catch Exception e
(.printStackTrace e)
(set-screen! my-game blank-screen)))))"
[wrapper-fn]
(intern 'play-clj.core 'wrapper wrapper-fn))
(defn update!
"Runs the equivalent of `(swap! screen-atom assoc ...)`, where `screen-atom`
is the atom storing the screen map behind the scenes. Returns the updated
`screen` map.
(update! screen :renderer (stage))"
[{:keys [update-fn!] :as screen} & args]
(update-fn! assoc args))