Files
play-clj/src/play_clj/ui.clj
2014-03-31 19:57:19 -04:00

527 lines
17 KiB
Clojure

(ns play-clj.ui
(:require [play-clj.g2d :as g2d]
[play-clj.utils :as u])
(:import [com.badlogic.gdx Files Gdx]
[com.badlogic.gdx.graphics Color Texture]
[com.badlogic.gdx.graphics.g2d TextureRegion]
[com.badlogic.gdx.scenes.scene2d Actor Stage]
[com.badlogic.gdx.scenes.scene2d.ui ButtonGroup CheckBox Dialog
HorizontalGroup Image ImageButton ImageTextButton Label ScrollPane
SelectBox Skin Slider Stack Table TextButton TextField Tree
Tree$Node VerticalGroup WidgetGroup Window]
[com.badlogic.gdx.scenes.scene2d.utils NinePatchDrawable
SpriteDrawable TextureRegionDrawable TiledDrawable]
[com.esotericsoftware.tablelayout Cell]
[play_clj.entities ActorEntity]))
(defmacro drawable
"Returns a subclass of [BaseDrawable](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html).
(drawable :texture-region)"
[k & options]
`(~(u/gdx :scenes :scene2d :utils
(str (u/key->pascal k) "Drawable."))
~@options))
(defmacro style
"Returns a style object whose class is determined by the keyword `k`.
(style :check-box)"
[k & options]
`(~(u/gdx-class :scenes :scene2d :ui
(u/key->pascal k)
(str (u/key->pascal k) "Style."))
~@options))
(defmacro skin
"Returns a [Skin](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/Skin.html)
based on the file at `path`.
(skin \"uiskin.json\")"
[path & options]
`(u/calls! ^Skin (Skin. (.internal ^Files (Gdx/files) ~path)) ~@options))
(defmacro align
"Returns a static field from [Align](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/utils/Align.html).
(align :center)"
[k]
`~(u/gdx-field :scenes :scene2d :utils :Align (u/key->camel k)))
(defn cell!
"Calls a single method on a [Cell](https://github.com/libgdx/libgdx/blob/master/gdx/src/com/esotericsoftware/tablelayout/Cell.java)."
[^Cell cell & args]
(let [method (first args)
[[a1 a2 a3 a4] rest-args] (split-with #(not (keyword? %)) (rest args))]
(when method
(case method
:width (.width cell ^double a1)
:height (.height cell ^double a1)
:size (.size cell ^double a1 ^double a2)
:min-width (.minWidth cell ^double a1)
:min-height (.minHeight cell ^double a1)
:min-size (.minSize cell ^double a1 ^double a2)
:max-width (.maxWidth cell ^double a1)
:max-height (.maxHeight cell ^double a1)
:max-size (.minSize cell ^double a1 ^double a2)
:space (.space cell ^double a1 ^double a2 ^double a3 ^double a4)
:space-top (.spaceTop cell ^double a1)
:space-left (.spaceLeft cell ^double a1)
:space-bottom (.spaceBottom cell ^double a1)
:space-right (.spaceRight cell ^double a1)
:pad (.pad cell ^double a1 ^double a2 ^double a3 ^double a4)
:pad-top (.padTop cell ^double a1)
:pad-left (.padLeft cell ^double a1)
:pad-bottom (.padBottom cell ^double a1)
:pad-right (.padRight cell ^double a1)
:fill (.fill cell ^boolean a1 ^boolean a2)
:fill-x (.fillX cell)
:fill-y (.fillY cell)
:align (.align cell (int a1))
:center (.center cell)
:top (.top cell)
:left (.left cell)
:bottom (.bottom cell)
:right (.right cell)
:expand (.expand cell ^boolean a1 ^boolean a2)
:expand-x (.expandX cell)
:expand-y (.expandY cell)
:ignore (.ignore cell ^boolean a1)
:colspan (.colspan cell (int a1))
:uniform (.uniform cell ^boolean a1 ^boolean a2)
:uniform-x (.uniformX cell)
:uniform-y (.uniformY cell)
:row (.row cell)
(u/throw-key-not-found method))
(apply cell! cell rest-args))
cell))
(defmulti add-to-group!
#(-> % first :object type) :default WidgetGroup)
(defn ^:private create-tree-node
[child]
{:object (Tree$Node. ^Actor (:object child))})
(defn ^:private add-tree-nodes
[parent children]
(when-let [node (add-to-group! [parent (first children)])]
(doseq [child (rest children)]
(add-to-group! [node child]))
node))
(defmethod add-to-group! WidgetGroup
[[parent child]]
(.addActor ^WidgetGroup (:object parent) ^Actor (:object child)))
(defmethod add-to-group! Table
[[parent child]]
(cond
(map? child)
(.add ^Table (:object parent) ^Actor (:object child))
(coll? child)
(apply cell! (add-to-group! [parent (first child)]) (rest child))
(keyword? child)
(case child
:row (.row ^Table (:object parent))
(u/throw-key-not-found child))))
(defmethod add-to-group! Tree
[[parent child]]
(cond
(map? child)
(let [node (create-tree-node child)]
(.add ^Tree (:object parent) ^Tree$Node (:object node))
node)
(coll? child)
(add-tree-nodes parent child)))
(defmethod add-to-group! Tree$Node
[[parent child]]
(cond
(map? child)
(let [node (create-tree-node child)]
(.add ^Tree$Node (:object parent) ^Tree$Node (:object node))
node)
(coll? child)
(add-tree-nodes parent child)))
(defn add!
"Adds the entities in `children` to the `group` entity of type [WidgetGroup](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html)."
[group & children]
(doseq [child children]
(add-to-group! [group child]))
group)
(defn ^:private create-group
[^WidgetGroup group children]
(apply add! (ActorEntity. group) children))
; check-box
(defn check-box*
[^String text arg]
(ActorEntity. (CheckBox. text arg)))
(defmacro check-box
"Returns an entity based on [CheckBox](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html).
(check-box \"I'm a check box\" (style :check-box off on font color))
(check-box \"I'm a check box\" (skin \"uiskin.json\"))"
[text arg & options]
`(let [entity# (check-box* ~text ~arg)]
(u/calls! ^CheckBox (u/get-obj entity# :object) ~@options)
entity#))
(defmacro check-box!
"Calls a single method on a `check-box`."
[entity k & options]
`(u/call! ^Checkbox (u/get-obj ~entity :object) ~k ~@options))
; dialog
(defn dialog*
[text arg]
(ActorEntity. (Dialog. text arg)))
(defmacro dialog
"Returns an entity based on [Dialog](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/Dialog.html).
(dialog \"I'm a dialog\" (style :window font font-color background))
(dialog \"I'm a dialog\" (skin \"uiskin.json\"))"
[text arg & options]
`(let [entity# (dialog* ~text ~arg)]
(u/calls! ^Dialog (u/get-obj entity# :object) ~@options)
entity#))
(defmacro dialog!
"Calls a single method on a `dialog`."
[entity k & options]
`(u/call! ^Dialog (u/get-obj ~entity :object) ~k ~@options))
; horizontal
(defn horizontal*
[children]
(create-group (HorizontalGroup.) children))
(defmacro horizontal
"Returns an entity based on [HorizontalGroup](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html).
(horizontal [entity-1 entity-2])"
[children & options]
`(let [entity# (horizontal* ~children)]
(u/calls! ^HorizontalGroup (u/get-obj entity# :object) ~@options)
entity#))
(defmacro horizontal!
"Calls a single method on a `horizontal`."
[entity k & options]
`(u/call! ^HorizontalGroup (u/get-obj ~entity :object) ~k ~@options))
; image
(defn image*
[arg]
(ActorEntity.
(cond
(map? arg)
(Image. ^TextureRegion (:object arg))
(string? arg)
(Image. (Texture. ^String arg))
:else
(Image. arg))))
(defmacro image
"Returns an entity based on [Image](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/Image.html).
(image \"image.png\")"
[arg & options]
`(let [entity# (image* ~arg)]
(u/calls! ^Image (u/get-obj entity# :object) ~@options)
entity#))
(defmacro image!
"Calls a single method on a `image`."
[entity k & options]
`(u/call! ^Image (u/get-obj ~entity :object) ~k ~@options))
; image-button
(defn image-button*
[arg]
(ActorEntity. (ImageButton. arg)))
(defmacro image-button
"Returns an entity based on [ImageButton](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html).
(image-button (style :image-button up dn check img-up img-dn img-check))
(image-button (skin \"uiskin.json\"))"
[arg & options]
`(let [entity# (image-button* ~arg)]
(u/calls! ^ImageButton (u/get-obj entity# :object) ~@options)
entity#))
(defmacro image-button!
"Calls a single method on a `image-button`."
[entity k & options]
`(u/call! ^ImageButton (u/get-obj ~entity :object) ~k ~@options))
; image-text-button
(defn image-text-button*
[^String text arg]
(ActorEntity. (ImageTextButton. text arg)))
(defmacro image-text-button
"Returns an entity based on [ImageTextButton](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html).
(image-text-button \"I'm an image text button\"
(style :image-text-button up down checked font))
(image-text-button \"I'm an image text button\" (skin \"uiskin.json\"))"
[text arg & options]
`(let [entity# (image-text-button* ~text ~arg)]
(u/calls! ^ImageTextButton (u/get-obj entity# :object) ~@options)
entity#))
(defmacro image-text-button!
"Calls a single method on a `image-text-button`."
[entity k & options]
`(u/call! ^ImageTextButton (u/get-obj ~entity :object) ~k ~@options))
; label
(defn label*
[^String text arg]
(ActorEntity.
(if (isa? (type arg) Color)
(Label. text (style :label (g2d/bitmap-font) arg))
(Label. text arg))))
(defmacro label
"Returns an entity based on [Label](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/Label.html).
(label \"I'm a label\" (color :white))
(label \"I'm a label\" (style :label (g2d/bitmap-font) (color :white)))
(label \"I'm a label\" (skin \"uiskin.json\"))"
[text arg & options]
`(let [entity# (label* ~text ~arg)]
(u/calls! ^Label (u/get-obj entity# :object) ~@options)
entity#))
(defmacro label!
"Calls a single method on a `label`."
[entity k & options]
`(u/call! ^Label (u/get-obj ~entity :object) ~k ~@options))
; scroll-pane
(defn scroll-pane*
[child arg]
(ActorEntity. (ScrollPane. (u/get-obj child :object) arg)))
(defmacro scroll-pane
"Returns an entity based on [ScrollPane](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html).
(scroll-pane table-entity (style :scroll-pane back h h-knob v v-knob))
(scroll-pane table-entity (skin \"uiskin.json\"))"
[child arg & options]
`(let [entity# (scroll-pane* ~child ~arg)]
(u/calls! ^ScrollPane (u/get-obj entity# :object) ~@options)
entity#))
(defmacro scroll-pane!
"Calls a single method on a `scroll-pane`."
[entity k & options]
`(u/call! ^ScrollPane (u/get-obj ~entity :object) ~k ~@options))
; select-box
(defn select-box*
[items arg]
(ActorEntity. (SelectBox. (into-array items) arg)))
(defmacro select-box
"Returns an entity based on [SelectBox](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html).
(select-box [\"Item 1\" \"Item 2\" \"Item 3\"]
(style :select-box font color back scroll-style list-style))
(select-box [\"Item 1\" \"Item 2\" \"Item 3\"] (skin \"uiskin.json\"))"
[items arg & options]
`(let [entity# (select-box* ~items ~arg)]
(u/calls! ^SelectBox (u/get-obj entity# :object) ~@options)
entity#))
(defmacro select-box!
"Calls a single method on a `select-box`."
[entity k & options]
`(u/call! ^SelectBox (u/get-obj ~entity :object) ~k ~@options))
; slider
(defn slider*
[{:keys [min max step vertical?]
:or {min 0 max 10 step 1 vertical? false}}
arg]
(ActorEntity.
(Slider. (float min) (float max) (float step) vertical? arg)))
(defmacro slider
"Returns an entity based on [Slider](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/Slider.html).
(slider {:min 0 :max 10 :step 1 :vertical? false} (style :slider back knob))
(slider {:min 0 :max 10 :step 1 :vertical? false} (skin \"uiskin.json\"))"
[attrs arg & options]
`(let [entity# (slider* ~attrs ~arg)]
(u/calls! ^Slider (u/get-obj entity# :object) ~@options)
entity#))
(defmacro slider!
"Calls a single method on a `slider`."
[entity k & options]
`(u/call! ^Slider (u/get-obj ~entity :object) ~k ~@options))
; stack
(defn stack*
[children]
(create-group (Stack.) children))
(defmacro stack
"Returns an entity based on [Stack](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/Stack.html).
(stack [entity-1 entity-2])"
[children & options]
`(let [entity# (stack* ~children)]
(u/calls! ^Stack (u/get-obj entity# :object) ~@options)
entity#))
(defmacro stack!
"Calls a single method on a `stack`."
[entity k & options]
`(u/call! ^Stack (u/get-obj ~entity :object) ~k ~@options))
; table
(defn table*
[children]
(create-group (Table.) children))
(defmacro table
"Returns an entity based on [Table](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/Table.html).
(table [entity-1 entity-2])"
[children & options]
`(let [entity# (table* ~children)]
(u/calls! ^Table (u/get-obj entity# :object) ~@options)
entity#))
(defmacro table!
"Calls a single method on a `table`."
[entity k & options]
`(u/call! ^Table (u/get-obj ~entity :object) ~k ~@options))
; text-button
(defn text-button*
[^String text arg]
(ActorEntity. (TextButton. text arg)))
(defmacro text-button
"Returns an entity based on [TextButton](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/TextButton.html).
(text-button \"I'm a text button\" (style :text-button up dn checked font))
(text-button \"I'm a text button\" (skin \"uiskin.json\"))"
[text arg & options]
`(let [entity# (text-button* ~text ~arg)]
(u/calls! ^TextButton (u/get-obj entity# :object) ~@options)
entity#))
(defmacro text-button!
"Calls a single method on a `text-button`."
[entity k & options]
`(u/call! ^TextButton (u/get-obj ~entity :object) ~k ~@options))
; text-field
(defn text-field*
[^String text arg]
(ActorEntity. (TextField. text arg)))
(defmacro text-field
"Returns an entity based on [TextField](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/TextField.html).
(text-field \"I'm a text field\" (style :text-field font col cur sel back))
(text-field \"I'm a text field\" (skin \"uiskin.json\"))"
[text arg & options]
`(let [entity# (text-field* ~text ~arg)]
(u/calls! ^TextField (u/get-obj entity# :object) ~@options)
entity#))
(defmacro text-field!
"Calls a single method on a `text-field`."
[entity k & options]
`(u/call! ^TextField (u/get-obj ~entity :object) ~k ~@options))
; tree
(defn tree*
[children arg]
(create-group (Tree. arg) children))
(defmacro tree
"Returns an entity based on [Tree](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/Tree.html).
(tree [entity-1 entity-2] (style :tree plus minus selection))
(tree [entity-1 entity-2] (skin \"uiskin.json\"))"
[children arg & options]
`(let [entity# (tree* ~children ~arg)]
(u/calls! ^Tree (u/get-obj entity# :object) ~@options)
entity#))
(defmacro tree!
"Calls a single method on a `tree`."
[entity k & options]
`(u/call! ^Tree (u/get-obj ~entity :object) ~k ~@options))
; vertical
(defn vertical*
[children]
(create-group (VerticalGroup.) children))
(defmacro vertical
"Returns an entity based on [VerticalGroup](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html).
(vertical [entity-1 entity-2])"
[children & options]
`(let [entity# (vertical* ~children)]
(u/calls! ^VerticalGroup (u/get-obj entity# :object) ~@options)
entity#))
(defmacro vertical!
"Calls a single method on a `vertical`."
[entity k & options]
`(u/call! ^VerticalGroup (u/get-obj ~entity :object) ~k ~@options))
; window
(defn window*
[children ^String title arg]
(create-group (Window. title arg) children))
(defmacro window
"Returns an entity based on [Window](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/Window.html).
(window [entity-1 entity-2] \"I'm a window\" (style :window title font col))
(window [entity-1 entity-2] \"I'm a window\" (skin \"uiskin.json\"))"
[children title arg & options]
`(let [entity# (window* ~children ~title ~arg)]
(u/calls! ^Window (u/get-obj entity# :object) ~@options)
entity#))
(defmacro window!
"Calls a single method on a `window`."
[entity k & options]
`(u/call! ^Window (u/get-obj ~entity :object) ~k ~@options))