119 lines
4.5 KiB
Clojure
119 lines
4.5 KiB
Clojure
(ns play-clj.entities
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(:import [com.badlogic.gdx Gdx Graphics]
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[com.badlogic.gdx.graphics Camera]
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[com.badlogic.gdx.graphics.g2d NinePatch ParticleEffect SpriteBatch
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TextureRegion]
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[com.badlogic.gdx.graphics.g3d Environment ModelBatch ModelInstance]
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[com.badlogic.gdx.graphics.glutils ShapeRenderer]
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[com.badlogic.gdx.math Matrix4]
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[com.badlogic.gdx.scenes.scene2d Actor]))
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(defprotocol Entity
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(draw-entity! [this screen batch] "Draws the entity"))
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(extend-protocol Entity
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clojure.lang.PersistentArrayMap
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(draw-entity! [this screen batch])
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clojure.lang.PersistentHashMap
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(draw-entity! [this screen batch])
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nil
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(draw-entity! [this screen batch]))
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(defrecord TextureEntity [object] Entity
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(draw-entity! [{:keys [^TextureRegion object x y width height
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scale-x scale-y angle origin-x origin-y]}
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_
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batch]
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(let [x (float (or x 0))
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y (float (or y 0))
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width (float (or width (.getRegionWidth object)))
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height (float (or height (.getRegionHeight object)))]
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(if (or scale-x scale-y angle)
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(let [scale-x (float (or scale-x 1))
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scale-y (float (or scale-y 1))
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origin-x (float (or origin-x (/ width 2)))
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origin-y (float (or origin-y (/ height 2)))
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angle (float (or angle 0))]
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(.draw ^SpriteBatch batch object x y origin-x origin-y width height
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scale-x scale-y angle))
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(.draw ^SpriteBatch batch object x y width height)))))
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(defrecord NinePatchEntity [object] Entity
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(draw-entity! [{:keys [^NinePatch object x y width height]} _ batch]
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(let [x (float (or x 0))
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y (float (or y 0))
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width (float (or width (.getTotalWidth object)))
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height (float (or height (.getTotalHeight object)))]
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(.draw object ^SpriteBatch batch x y width height))))
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(defrecord ParticleEffectEntity [object] Entity
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(draw-entity! [{:keys [^ParticleEffect object x y delta-time]} _ batch]
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(let [x (float (or x 0))
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y (float (or y 0))
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^Graphics g (Gdx/graphics)
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delta-time (float (or delta-time (.getDeltaTime g)))]
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(.setPosition object x y)
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(.draw object ^SpriteBatch batch delta-time))))
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(defrecord ActorEntity [object] Entity
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(draw-entity! [{:keys [^Actor object x y width height
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scale-x scale-y angle origin-x origin-y]} _ batch]
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(some->> x (.setX object))
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(some->> y (.setY object))
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(some->> width (.setWidth object))
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(some->> height (.setHeight object))
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(when (or scale-x scale-y angle)
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(let [scale-x (float (or scale-x 1))
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scale-y (float (or scale-y 1))
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origin-x (float (or origin-x (/ (.getWidth object) 2)))
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origin-y (float (or origin-y (/ (.getHeight object) 2)))
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angle (float (or angle 0))]
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(.setScaleX object scale-x)
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(.setScaleY object scale-y)
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(.setOriginX object origin-x)
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(.setOriginY object origin-y)
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(.setRotation object angle)))
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(.draw object ^SpriteBatch batch 1)))
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(defrecord ModelEntity [object] Entity
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(draw-entity! [{:keys [^ModelInstance object x y z]}
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{:keys [^ModelBatch renderer ^Environment attributes]}
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_]
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(when (or x y z)
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(let [^Matrix4 m (. object transform)
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x (float (or x 0))
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y (float (or y 0))
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z (float (or z 0))]
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(.setTranslation m x y z)))
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(.render renderer object attributes)))
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(defrecord ShapeEntity [object] Entity
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(draw-entity! [{:keys [^ShapeRenderer object type draw!
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x y scale-x scale-y angle]}
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{:keys [^Camera camera]}
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batch]
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(when batch
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(.end ^SpriteBatch batch))
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(when camera
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(.setProjectionMatrix object (. camera combined)))
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(.begin object type)
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(when (or x y scale-x scale-y angle)
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(let [x (float (or x 0))
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y (float (or y 0))
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scale-x (float (or scale-x 1))
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scale-y (float (or scale-y 1))
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angle (float (or angle 0))]
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(.identity object)
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(.translate object x y 0)
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(.scale object scale-x scale-y 1)
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(.rotate object 0 0 1 angle)))
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(draw!)
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(.end object)
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(when batch
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(.begin ^SpriteBatch batch))))
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(defrecord BundleEntity [entities] Entity
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(draw-entity! [{:keys [entities] :as entity} screen batch]
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(doseq [e entities]
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(draw-entity! (merge (dissoc entity :entities) e) screen batch))))
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