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2651b519e89b079f7f90e646f84d9eead4f2fa44
play-clj/src/play_clj
History
oakes 5061fd75cb Always clear layers in :on-show
2014-09-06 13:17:08 -04:00
..
core_basics.clj
Introduce (game :point-x) and (game :point-y) to preserve backwards compatibility
2014-08-26 23:42:41 -04:00
core_cameras.clj
Allow width and height to work without a camera
2014-05-23 13:54:49 -04:00
core_graphics.clj
Replace throw with an assert
2014-08-23 23:11:38 -04:00
core_listeners.clj
Don't call the same event multiple times
2014-08-03 13:17:00 -04:00
core_utils.clj
Use consistent wording
2014-08-02 15:35:33 -04:00
core.clj
Always clear layers in :on-show
2014-09-06 13:17:08 -04:00
entities.clj
Rearrange imports
2014-08-08 15:52:34 -04:00
g2d_physics.clj
Skip entities that don't have bodies
2014-05-11 15:45:14 -04:00
g2d.clj
Remove unnecessary quote-unquote
2014-06-19 17:23:26 -04:00
g3d_physics.clj
Skip entities that don't have bodies
2014-05-11 15:45:14 -04:00
g3d.clj
Remove unnecessary quote-unquote
2014-06-19 17:23:26 -04:00
math.clj
Remove unnecessary quote-unquote
2014-06-19 17:23:26 -04:00
physics.clj
Update template versions and remove body-type from physics.clj
2014-04-24 21:28:23 -04:00
repl.clj
Make the filter-fn the first arg to be consistent with filter
2014-08-02 22:25:57 -04:00
ui.clj
Use asset manager in image constructor
2014-08-10 17:10:55 -04:00
utils.clj
Fix libGDX capitalization
2014-08-02 16:43:49 -04:00
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