258 lines
7.4 KiB
Clojure
258 lines
7.4 KiB
Clojure
(ns play-clj.g2d-physics
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(:require [play-clj.math :as m]
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[play-clj.utils :as u])
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(:import [com.badlogic.gdx.physics.box2d Body BodyDef ChainShape CircleShape
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Contact EdgeShape Fixture FixtureDef JointDef PolygonShape Transform
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World]))
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; world
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(defn box-2d*
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"The function version of `box-2d`"
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([]
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(box-2d* 0 0 true))
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([gravity-x gravity-y]
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(box-2d* gravity-x gravity-y true))
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([gravity-x gravity-y sleep?]
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(World. (m/vector-2 gravity-x gravity-y) sleep?)))
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(defmacro box-2d
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"Returns a [World](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/World.html)
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(box-2d 0 0)"
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[gravity-x gravity-y & options]
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`(let [^World object# (box-2d* ~gravity-x ~gravity-y)]
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(u/calls! object# ~@options)))
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(defmacro box-2d!
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"Calls a single method on a `box-2d`"
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[screen k & options]
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`(let [^World object# (u/get-obj ~screen :world)]
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(u/call! object# ~k ~@options)))
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; bodies
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(defn ^:private body-type
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"Internal use only"
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[k]
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(u/gdx-class :physics :box2d :BodyDef
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(str "BodyType/" (u/key->pascal k) "Body")))
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(defmacro body-def
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"Returns a [BodyDef](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/BodyDef.html)
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(body-def :dynamic)"
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[k & options]
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`(let [^BodyDef object# (BodyDef.)]
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(set! (. object# type) ~(body-type k))
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(u/fields! object# ~@options)))
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(defmacro body!
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"Calls a single method on a body"
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[entity k & options]
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`(let [^Body object# (u/get-obj ~entity :body)]
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(u/call! object# ~k ~@options)))
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(defn create-body!*
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"The function version of `create-body!`"
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[screen b-def]
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(box-2d! screen :create-body b-def))
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(defmacro create-body!
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"Returns a [Body](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/Body.html)"
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[screen b-def & options]
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`(let [^Body object# (create-body!* ~screen ~b-def)]
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(u/calls! object# ~@options)))
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(defn body-x
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"Returns the x position of the body in `entity`"
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[entity]
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(. (body! entity :get-position) x))
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(defn body-y
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"Returns the y position of the body in `entity`"
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[entity]
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(. (body! entity :get-position) y))
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(defn body-angle
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"Returns the angle of the body in `entity`"
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[entity]
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(.getRotation ^Transform (body! entity :get-transform)))
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(defn body-transform!
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"Changes the `x`, `y`, and `angle` of the body in `entity`"
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[entity x y angle]
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(body! entity :set-transform x y angle)
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entity)
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(defn body-x!
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"Changes the `x` of the body in `entity`"
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[entity x]
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(body-transform! entity x (body-y entity) (body-angle entity)))
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(defn body-y!
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"Changes the `y` of the body in `entity`"
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[entity y]
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(body-transform! entity (body-x entity) y (body-angle entity)))
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(defn body-angle!
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"Changes the `angle` of the body in `entity`"
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[entity angle]
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(body-transform! entity (body-x entity) (body-y entity) angle))
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; joints
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(defn ^:private joint-init
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"Internal use only"
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[k]
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(u/gdx :physics :box2d :joints (str (u/key->pascal k) "JointDef.")))
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(defmacro joint-def
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"Returns a subclass of [JointDef](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/JointDef.html)
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(joint-def :rope)"
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[k & options]
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`(let [object# (~(joint-init k))]
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(u/fields! object# ~@options)))
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(defmacro joint!
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"Calls a single method on a joint"
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[object k & options]
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`(u/call! ^Joint ~object ~k ~@options))
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(defn create-joint!*
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"The function version of `create-joint!`"
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[screen j-def]
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(box-2d! screen :create-joint j-def))
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(defmacro create-joint!
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"Returns a [Joint](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/Joint.html)"
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[screen j-def & options]
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`(let [object# (create-joint!* ~screen ~j-def)]
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(u/calls! object# ~@options)))
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; fixtures
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(defmacro fixture-def
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"Returns a [FixtureDef](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/FixtureDef.html)"
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[& options]
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`(let [^FixtureDef object# (FixtureDef.)]
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(u/fields! object# ~@options)
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object#))
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(defmacro fixture!
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"Calls a single method on a fixture"
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[object k & options]
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`(u/call! ^Fixture ~object ~k ~@options))
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; shapes
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(defn chain-shape*
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"The function version of `chain-shape`"
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[]
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(ChainShape.))
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(defmacro chain-shape
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"Returns a [ChainShape](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/ChainShape.html)"
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[& options]
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`(u/calls! ^ChainShape (chain-shape*) ~@options))
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(defmacro chain-shape!
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"Calls a single method on a `chain-shape`"
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[object k & options]
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`(u/call! ^ChainShape ~object ~k ~@options))
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(defn circle-shape*
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"The function version of `circle-shape`"
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([]
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(CircleShape.))
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([radius]
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(doto ^CircleShape (circle-shape*)
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(.setRadius radius)
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(.setPosition (m/vector-2 radius radius)))))
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(defmacro circle-shape
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"Returns a [CircleShape](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/CircleShape.html)"
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[radius & options]
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`(u/calls! ^CircleShape (circle-shape* ~radius) ~@options))
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(defmacro circle-shape!
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"Calls a single method on a `circle-shape`"
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[object k & options]
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`(u/call! ^CircleShape ~object ~k ~@options))
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(defn edge-shape*
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"The function version of `edge-shape`"
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[]
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(EdgeShape.))
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(defmacro edge-shape
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"Returns an [EdgeShape](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/EdgeShape.html)"
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[& options]
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`(u/calls! ^EdgeShape (edge-shape*) ~@options))
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(defmacro edge-shape!
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"Calls a single method on an `edge-shape`"
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[object k & options]
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`(u/call! ^EdgeShape ~object ~k ~@options))
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(defn polygon-shape*
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"The function version of `polygon-shape`"
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[]
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(PolygonShape.))
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(defmacro polygon-shape
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"Returns a [PolygonShape](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/PolygonShape.html)"
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[& options]
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`(u/calls! ^PolygonShape (polygon-shape*) ~@options))
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(defmacro polygon-shape!
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"Calls a single method on a `polygon-shape`"
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[object k & options]
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`(u/call! ^PolygonShape ~object ~k ~@options))
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; misc
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(defmacro contact!
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"Calls a single method on a [Contact](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/Contact.html)"
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[screen k & options]
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`(u/call! ^Contact (u/get-obj ~screen :contact) ~k ~@options))
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(defn find-body
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"Returns the first entity in `entities` whose body matches `body`"
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[body entities]
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(some #(if (= body (:body %)) %) entities))
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(defn first-body
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"Returns the first body in a contact"
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[screen]
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(let [^Contact contact (u/get-obj screen :contact)]
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(assert contact)
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(-> contact .getFixtureA .getBody)))
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(defn second-body
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"Returns the second body in a contact"
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[screen]
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(let [^Contact contact (u/get-obj screen :contact)]
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(assert contact)
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(-> contact .getFixtureB .getBody)))
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(defn step!
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"Runs the physics simulations for a single frame and optionally returns the
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`entities` with their positions updated."
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([{:keys [world time-step velocity-iterations position-iterations]
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:or {time-step (/ 1 60) velocity-iterations 10 position-iterations 10}}]
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(assert world)
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(cond
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(isa? (type world) World)
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(.step ^World world time-step velocity-iterations position-iterations)))
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([screen entities]
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(step! screen)
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(map (fn [entity]
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(if-let [body (:body entity)]
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(assoc entity
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:x (body-x body)
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:y (body-y body))
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entity))
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entities)))
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