package play_clj; import com.badlogic.gdx.graphics.g2d.Animation; import java.util.Arrays; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.utils.Array; public class Animation2 extends Animation { public Animation2(float x ,TextureRegion[] y) { super(x, y); } public Animation2(float x , Array y, Animation.PlayMode z) { super(x, y, z); } public TextureRegion getKeyFrame(float stateTime) { return super.getKeyFrame(stateTime); } public TextureRegion getKeyFrame(float stateTime, boolean looping) { return super.getKeyFrame(stateTime, looping); } public TextureRegion getKeyFrame(double stateTime) { return super.getKeyFrame((float) stateTime); } public TextureRegion getKeyFrame(double stateTime, boolean looping) { return super.getKeyFrame((float)stateTime, looping); } public TextureRegion getKeyFrame(int stateTime) { return super.getKeyFrame((float)stateTime); } public TextureRegion getKeyFrame(int stateTime, boolean looping) { return super.getKeyFrame((float)stateTime, looping); } public Object[] getRawKeyFrames() { return super.getKeyFrames(); } }