(ns play-clj.core (:require [clojure.set :as set] [play-clj.ui :as ui] [play-clj.utils :as u]) (:import [com.badlogic.gdx Application Audio Files Game Gdx Graphics Input InputMultiplexer InputProcessor Net Screen] [com.badlogic.gdx.graphics Camera Color GL20 OrthographicCamera PerspectiveCamera Texture] [com.badlogic.gdx.graphics.g2d Animation SpriteBatch TextureRegion] [com.badlogic.gdx.input GestureDetector GestureDetector$GestureListener] [com.badlogic.gdx.maps MapLayer MapLayers] [com.badlogic.gdx.maps.tiled TiledMap TiledMapTileLayer TiledMapTileLayer$Cell TmxMapLoader] [com.badlogic.gdx.maps.tiled.renderers BatchTiledMapRenderer HexagonalTiledMapRenderer IsometricStaggeredTiledMapRenderer IsometricTiledMapRenderer OrthogonalTiledMapRenderer] [com.badlogic.gdx.scenes.scene2d Actor Stage])) (load "core_2d") (load "core_global") (load "core_render") (defn ^:private reset-if-changed! [e-atom e-old e-new] (when (not= e-old e-new) (compare-and-set! e-atom e-old e-new))) (defn defscreen* [{:keys [on-show on-render on-hide on-pause on-resize on-resume] :as options}] (let [screen (atom {}) entities (atom '()) _ (add-watch entities :changed (fn [_ _ _ new-entities] (refresh-renderer! @screen new-entities))) execute-fn! (fn [func & {:keys [] :as options}] (when func (let [old-entities @entities] (some->> (func (merge @screen options) old-entities) list flatten (remove nil?) (reset-if-changed! entities old-entities))))) listeners [(input-processor options execute-fn!) (gesture-detector options execute-fn!)] ui-listeners (ui/create-listeners options execute-fn!) update-fn! #(swap! screen merge %)] {:screen screen :entities entities :show (fn [] (swap! screen assoc :total-time 0 :update-fn! update-fn! :ui-listeners ui-listeners) (execute-fn! on-show)) :render (fn [d] (swap! screen #(assoc % :total-time (+ (:total-time %) d))) (execute-fn! on-render :delta-time d)) :hide #(execute-fn! on-hide) :pause #(execute-fn! on-pause) :resize #(execute-fn! on-resize :width %1 :height %2) :resume #(execute-fn! on-resume) :listeners listeners})) (defmacro defscreen [n & {:keys [] :as options}] `(let [fns# (->> (for [[k# v#] ~options] [k# (intern *ns* (symbol (str '~n "-" (name k#))) v#)]) flatten (apply hash-map))] (defonce ~n (defscreen* fns#)))) (defn defgame* [{:keys [on-create]}] (proxy [Game] [] (create [] (when on-create (on-create this))))) (defmacro defgame [n & {:keys [] :as options}] `(defonce ~n (defgame* ~options))) (defn set-screen! [^Game game & screens] (let [add-inputs! (fn [] (input! :set-input-processor (InputMultiplexer.)) (doseq [{:keys [listeners]} screens] (doseq [listener listeners] (add-input! listener)))) run-fn! (fn [k & args] (doseq [screen screens] (apply (get screen k) args)))] (.setScreen game (reify Screen (show [this] (add-inputs!) (run-fn! :show)) (render [this d] (run-fn! :render d)) (hide [this] (run-fn! :hide)) (pause [this] (run-fn! :pause)) (resize [this w h] (run-fn! :resize w h)) (resume [this] (run-fn! :resume)) (dispose [this]))))) (defn update! [{:keys [update-fn!]} & {:keys [] :as args}] (update-fn! args))