Allow shape entities to coexist with texture entities
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@@ -67,17 +67,21 @@
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(defrecord ShapeEntity [object] Entity
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(defrecord ShapeEntity [object] Entity
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(draw-entity! [{:keys [^ShapeRenderer object type draw! x y z]}
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(draw-entity! [{:keys [^ShapeRenderer object type draw! x y z]}
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{:keys [^Camera camera]}
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{:keys [^Camera camera]}
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_]
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batch]
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(let [^Matrix4 m (.getTransformMatrix object)
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(let [^Matrix4 m (.getTransformMatrix object)
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x (float (or x 0))
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x (float (or x 0))
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y (float (or y 0))
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y (float (or y 0))
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z (float (or z 0))]
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z (float (or z 0))]
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(.setTranslation m x y z))
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(.setTranslation m x y z))
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(when batch
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(.end ^SpriteBatch batch))
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(when camera
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(when camera
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(.setProjectionMatrix object (. camera combined)))
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(.setProjectionMatrix object (. camera combined)))
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(.begin object type)
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(.begin object type)
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(draw!)
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(draw!)
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(.end object)))
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(.end object)
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(when batch
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(.begin ^SpriteBatch batch))))
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(defrecord BundleEntity [entities] Entity
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(defrecord BundleEntity [entities] Entity
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(draw-entity! [{:keys [entities] :as entity} screen batch]
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(draw-entity! [{:keys [entities] :as entity} screen batch]
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