Only allow string paths when loading assets

This commit is contained in:
oakes
2014-09-26 23:26:38 -04:00
parent 647fa9f7a2
commit f10639ed99
4 changed files with 12 additions and 25 deletions

View File

@@ -148,11 +148,9 @@
(.removeProcessor multi p)))
(defn sound*
[path]
[^String path]
(or (u/load-asset path Sound)
(audio! :new-sound (if (string? path)
(files! :internal path)
path))))
(audio! :new-sound (files! :internal path))))
(defmacro sound
"Returns a [Sound](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/audio/Sound.html).

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@@ -2,11 +2,8 @@
(defn pixmap*
[path]
(let [^FileHandle fh (if (string? path)
(files! :internal path)
path)]
(or (u/load-asset (.path fh) Pixmap)
(Pixmap. fh))))
(or (u/load-asset path Pixmap)
(Pixmap. (files! :internal path))))
(defmacro pixmap
"Returns a [Pixmap](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/Pixmap.html).

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@@ -10,13 +10,11 @@
ParticleEffectEntity]))
(defn bitmap-font*
[path]
[^String path]
(if (nil? path)
(BitmapFont.)
(or (u/load-asset path BitmapFont)
(BitmapFont. (if (string? path)
(.internal (Gdx/files) path)
path)))))
(BitmapFont. (.internal (Gdx/files) path)))))
(defmacro bitmap-font
"Returns a [BitmapFont](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/g2d/BitmapFont.html).
@@ -128,17 +126,13 @@
; particle-effect
(defn particle-effect*
[path]
[^String path]
(ParticleEffectEntity.
(if (nil? path)
(ParticleEffect.)
(let [^Files files (Gdx/files)
^FileHandle fh (if (string? path)
(.internal files path)
path)]
(or (u/load-asset (.path fh) ParticleEffect)
(doto (ParticleEffect.)
(.load fh (.parent fh))))))))
(or (u/load-asset path ParticleEffect)
(let [^FileHandle fh (.internal (Gdx/files) path)]
(doto (ParticleEffect.) (.load fh (.parent fh))))))))
(defmacro particle-effect
"Returns an entity based on [ParticleEffect](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/g2d/ParticleEffect.html).

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@@ -36,11 +36,9 @@
~@options))
(defn skin*
[path]
[^String path]
(or (u/load-asset path Skin)
(Skin. (if (string? path)
(.internal ^Files (Gdx/files) path)
path))))
(Skin. (.internal ^Files (Gdx/files) path))))
(defmacro skin
"Returns a [Skin](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/Skin.html)