diff --git a/src/play_clj/core.clj b/src/play_clj/core.clj index a293111..e1c7df0 100644 --- a/src/play_clj/core.clj +++ b/src/play_clj/core.clj @@ -234,7 +234,7 @@ via the screen map. entities)) ; 2D physics contact (for play-clj.g2d-physics) - ; Tip: use first-entity and second-entity to get the get the entities that are contacting + ; Tip: use first-entity and second-entity to get the entities that are contacting (defscreen my-screen :on-begin-contact ; two bodies began to touch (fn [screen entities] @@ -246,7 +246,7 @@ via the screen map. entities)) ; 3D physics contact (for play-clj.g3d-physics) - ; Tip: use first-entity and second-entity to get the get the entities that are contacting + ; Tip: use first-entity and second-entity to get the entities that are contacting (defscreen my-screen :on-begin-contact ; two bodies began to touch (fn [screen entities]