From d70f9df22d19426a3951d86fe6fe3e191d36556b Mon Sep 17 00:00:00 2001 From: oakes Date: Sun, 25 May 2014 21:22:18 -0400 Subject: [PATCH] Simplify wording about using declare --- TUTORIAL.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TUTORIAL.md b/TUTORIAL.md index 92b98b6..da02217 100644 --- a/TUTORIAL.md +++ b/TUTORIAL.md @@ -306,7 +306,7 @@ If you try that, you'll get the dreaded error: `java.lang.RuntimeException: Can' ## Multiple Screens -It is possible to have multiple screens for your game. You may want a title screen at first, and then go to your game when an item is clicked. You can do this by simply calling the same `set-screen!` function that is run in `defgame`. You'll need to pass the game object as the first parameter, so to do that you'll need to declare your symbols at the top of your file: +It is possible to have multiple screens for your game. You may want a title screen at first, and then go to your game when an item is clicked. You can do this by simply calling the same `set-screen!` function that is run in `defgame`. You'll need to declare your symbols at the top of your file, so you can refer to them from anywhere below. `(declare hello-world title-screen main-screen)`