Fix how asset manager loads sounds

This commit is contained in:
oakes
2014-09-24 12:07:39 -04:00
parent 84e1359198
commit c6baf326ff

View File

@@ -149,11 +149,10 @@
(defn sound* (defn sound*
[path] [path]
(let [^FileHandle fh (if (string? path) (or (u/load-asset path Sound)
(files! :internal path) (audio! :new-sound (if (string? path)
path)] (files! :internal path)
(or (u/load-asset (.path fh) Sound) path))))
(audio! :new-sound fh))))
(defmacro sound (defmacro sound
"Returns a [Sound](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/audio/Sound.html). "Returns a [Sound](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/audio/Sound.html).