Add internal namespace for physics
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@@ -17,7 +17,7 @@
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btSoftRigidDynamicsWorld]
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[play_clj.g3d_physics ContactListener3D]))
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(def ^:private init (delay (Bullet/init)))
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(def init-bullet (delay (Bullet/init)))
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(defrecord World3D [object])
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(defrecord Body3D [object])
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@@ -50,7 +50,7 @@
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(defn bullet-3d*
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[type]
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@init
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@init-bullet
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(case type
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:rigid (discrete-dynamics)
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:soft-rigid (soft-rigid-dynamics)
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179
src/play_clj/physics.clj
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179
src/play_clj/physics.clj
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@@ -0,0 +1,179 @@
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(ns play-clj.physics
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(:require [play-clj.g2d-physics :as p2d]
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[play-clj.g3d-physics :as p3d]
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[play-clj.utils :as u])
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(:import [com.badlogic.gdx.physics.box2d Body World]
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[play_clj.g3d_physics Body3D World3D]))
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; this namespace is for internal use only. you should use the g2d-physics and
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; g3d-physics namespaces directly, instead.
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(defmulti add-body!
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(fn [screen body] (-> screen (u/get-obj :world) class)))
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(defmethod add-body!
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World
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[screen b-def]
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(p2d/add-body! screen b-def))
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(defmethod add-body!
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World3D
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[screen body]
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(p3d/add-body! screen body))
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(defmulti body-position!
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(fn [entity a1 a2 a3] (-> entity (u/get-obj :body) class)))
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(defmethod body-position!
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Body
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[entity x y angle]
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(p2d/body-position! entity x y angle))
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(defmethod body-position!
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Body3D
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[entity x y z]
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(p3d/body-position! entity x y z))
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(defmulti body-x!
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(fn [entity x] (-> entity (u/get-obj :body) class)))
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(defmethod body-x!
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Body
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[entity x]
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(p2d/body-x! entity x))
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(defmethod body-x!
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Body3D
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[entity x]
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(p3d/body-x! entity x))
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(defmulti body-y!
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(fn [entity y] (-> entity (u/get-obj :body) class)))
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(defmethod body-y!
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Body
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[entity y]
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(p2d/body-y! entity y))
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(defmethod body-y!
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Body3D
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[entity y]
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(p3d/body-y! entity y))
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(defmulti body-z!
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(fn [entity z] (-> entity (u/get-obj :body) class)))
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(defmethod body-z!
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Body3D
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[entity z]
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(p3d/body-z! entity z))
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(defmulti body-angle!
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(fn [entity angle] (-> entity (u/get-obj :body) class)))
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(defmethod body-angle!
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Body
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[entity angle]
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(p2d/body-angle! entity angle))
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(defmulti first-entity
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(fn [screen entities] (-> screen (u/get-obj :world) class)))
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(defmethod first-entity
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World
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[screen entities]
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(p2d/first-entity screen entities))
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(defmethod first-entity
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World3D
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[screen entities]
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(p3d/first-entity screen entities))
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(defmulti second-entity
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(fn [screen entities] (-> screen (u/get-obj :world) class)))
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(defmethod second-entity
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World
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[screen entities]
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(p2d/second-entity screen entities))
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(defmethod second-entity
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World3D
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[screen entities]
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(p3d/second-entity screen entities))
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(defmulti add-joint!
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(fn [screen joint] (-> screen (u/get-obj :world) class)))
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(defmethod add-joint!
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World
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[screen j-def]
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(p2d/add-joint! screen j-def))
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(defmulti step!
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(fn [screen & [entities]] (-> screen (u/get-obj :world) class)))
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(defmethod step!
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World
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[screen & [entities]]
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(p2d/step! screen entities))
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(defmethod step!
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World3D
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[screen & [entities]]
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(p3d/step! screen entities))
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(def box-2d* p2d/box-2d*)
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(defmacro box-2d [& body] `(p2d/box-2d ~@body))
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(defmacro box-2d! [& body] `(p2d/box-2d! ~@body))
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(defmacro body-def [& body] `(p2d/body-def ~@body))
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(defmacro body! [& body] `(p2d/body! ~@body))
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(defmacro joint-def [& body] `(p2d/joint-def ~@body))
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(defmacro joint! [& body] `(p2d/joint! ~@body))
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(defmacro fixture-def [& body] `(p2d/fixture-def ~@body))
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(defmacro fixture! [& body] `(p2d/fixture! ~@body))
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(def chain-shape* p2d/chain-shape*)
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(defmacro chain-shape [& body] `(p2d/chain-shape ~@body))
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(defmacro chain-shape! [& body] `(p2d/chain-shape! ~@body))
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(def circle-shape* p2d/circle-shape*)
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(defmacro circle-shape [& body] `(p2d/circle-shape ~@body))
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(defmacro circle-shape! [& body] `(p2d/circle-shape! ~@body))
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(def edge-shape* p2d/edge-shape*)
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(defmacro edge-shape [& body] `(p2d/edge-shape ~@body))
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(defmacro edge-shape! [& body] `(p2d/edge-shape! ~@body))
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(def polygon-shape* p2d/polygon-shape*)
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(defmacro polygon-shape [& body] `(p2d/polygon-shape ~@body))
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(defmacro polygon-shape! [& body] `(p2d/polygon-shape! ~@body))
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(def bullet-3d* p3d/bullet-3d*)
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(defmacro bullet-3d [& body] `(p3d/bullet-3d ~@body))
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(defmacro bullet-3d! [& body] `(p3d/bullet-3d! ~@body))
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(def rigid-body* p3d/rigid-body*)
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(defmacro rigid-body [& body] `(p3d/rigid-body ~@body))
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(defmacro rigid-body! [& body] `(p3d/rigid-body! ~@body))
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(def rigid-body-info p3d/rigid-body-info)
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(def soft-body* p3d/soft-body*)
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(defmacro soft-body [& body] `(p3d/soft-body ~@body))
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(defmacro soft-body! [& body] `(p3d/soft-body! ~@body))
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(def soft-body-info p3d/soft-body-info)
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(def box-shape* p3d/box-shape*)
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(defmacro box-shape [& body] `(p3d/box-shape ~@body))
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(defmacro box-shape! [& body] `(p3d/box-shape! ~@body))
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(def capsule-shape* p3d/capsule-shape*)
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(defmacro capsule-shape [& body] `(p3d/capsule-shape ~@body))
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(defmacro capsule-shape! [& body] `(p3d/capsule-shape! ~@body))
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(def cone-shape* p3d/cone-shape*)
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(defmacro cone-shape [& body] `(p3d/cone-shape ~@body))
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(defmacro cone-shape! [& body] `(p3d/cone-shape! ~@body))
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(def cylinder-shape* p3d/cylinder-shape*)
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(defmacro cylinder-shape [& body] `(p3d/cylinder-shape ~@body))
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(defmacro cylinder-shape! [& body] `(p3d/cylinder-shape! ~@body))
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(def sphere-shape* p3d/sphere-shape*)
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(defmacro sphere-shape [& body] `(p3d/sphere-shape ~@body))
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(defmacro sphere-shape! [& body] `(p3d/sphere-shape! ~@body))
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(defn init-bullet!
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[]
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@p3d/init-bullet)
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