Remove platform-specific projects

This commit is contained in:
oakes
2013-12-31 22:29:57 -05:00
parent 3446cd0761
commit b711031e80
12 changed files with 1 additions and 24 deletions

83
src/play_clj/core.clj Normal file
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(ns play-clj.core
(:require [play-clj.utils :as utils])
(:import [com.badlogic.gdx Game Gdx Input$Keys Screen]
[com.badlogic.gdx.graphics Camera Color GL20 OrthographicCamera
PerspectiveCamera Texture]
[com.badlogic.gdx.graphics.g2d Animation SpriteBatch TextureRegion]
[com.badlogic.gdx.maps.tiled TmxMapLoader]
[com.badlogic.gdx.maps.tiled.renderers
BatchTiledMapRenderer
HexagonalTiledMapRenderer
IsometricStaggeredTiledMapRenderer
IsometricTiledMapRenderer
OrthogonalTiledMapRenderer]
[com.badlogic.gdx.scenes.scene2d Actor Stage]))
(load "core_2d")
(load "core_global")
(load "core_render")
(defn defscreen*
[{:keys [on-show on-render on-dispose on-hide on-pause on-resize on-resume]
:as options}]
(let [screen (atom {})
dummy-fn (fn [s])
on-show (or on-show dummy-fn)
on-render (or on-render dummy-fn)
on-hide (or on-hide dummy-fn)
on-pause (or on-pause dummy-fn)
on-resize (or on-resize dummy-fn)
on-resume (or on-resume dummy-fn)]
(proxy [Screen] []
(show []
(on-show (swap! screen assoc
:width (game :width)
:height (game :height)
:total-time 0
:delta-time 0
:set-entities #(swap! screen assoc :entities %)
:create-renderer #(swap! screen assoc
:renderer (renderer %))
:create-camera #(swap! screen assoc
:camera (camera %)))))
(render [delta-time]
(on-render (swap! screen assoc
:total-time (+ (:total-time @screen) delta-time)
:delta-time delta-time)))
(hide [] (on-hide @screen))
(pause [] (on-pause @screen))
(resize [w h] (on-resize (swap! screen assoc :width w :height h)))
(resume [] (on-resume @screen)))))
(defmacro defscreen
[name & {:keys [] :as options}]
`(def ~name (defscreen* ~options)))
(defn defgame*
[{:keys [on-create]}]
(proxy [Game] []
(create [] (on-create this))))
(defmacro defgame
[name & {:keys [] :as options}]
`(def ~name (defgame* ~options)))
(defn set-screen!
[^Game game ^Screen screen]
(.setScreen game screen))
(defn set-entities!
[{:keys [set-entities]} entities]
(:entities (set-entities entities)))
(defn get-entities
[{:keys [entities]}]
entities)
(defn create-renderer!
[{:keys [create-renderer]} & {:keys [] :as args}]
(:renderer (create-renderer args)))
(defn create-camera!
[{:keys [create-camera]} & {:keys [] :as args}]
(:camera (create-camera args)))