diff --git a/TUTORIAL.md b/TUTORIAL.md index d9bbdbe..322140c 100644 --- a/TUTORIAL.md +++ b/TUTORIAL.md @@ -117,13 +117,13 @@ The [game](http://oakes.github.io/play-clj/core.game.html) function gives you co :on-touch-down (fn [screen entities] (cond - (> (game :point-y) (* (game :height) (/ 2 3))) + (> (game :y) (* (game :height) (/ 2 3))) (println "up") - (< (game :point-y) (/ (game :height) 3)) + (< (game :y) (/ (game :height) 3)) (println "down") - (> (game :point-x) (* (game :width) (/ 2 3))) + (> (game :x) (* (game :width) (/ 2 3))) (println "right") - (< (game :point-x) (/ (game :width) 3)) + (< (game :x) (/ (game :width) 3)) (println "left"))) ``` @@ -162,13 +162,13 @@ Now we can update our `:on-key-down` and `:on-touch-down` functions to move the :on-touch-down (fn [screen entities] (cond - (> (game :point-y) (* (game :height) (/ 2 3))) + (> (game :y) (* (game :height) (/ 2 3))) (move (first entities) :up) - (< (game :point-y) (/ (game :height) 3)) + (< (game :y) (/ (game :height) 3)) (move (first entities) :down) - (> (game :point-x) (* (game :width) (/ 2 3))) + (> (game :x) (* (game :width) (/ 2 3))) (move (first entities) :right) - (< (game :point-x) (/ (game :width) 3)) + (< (game :x) (/ (game :width) 3)) (move (first entities) :left))) ```