Add docstrings to g2d-physics
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@@ -8,6 +8,7 @@
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; world
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(defn box-2d*
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"The function version of `box-2d`"
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([]
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(box-2d* 0 0 true))
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([gravity-x gravity-y]
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@@ -16,11 +17,16 @@
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(World. (m/vector-2 gravity-x gravity-y) sleep?)))
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(defmacro box-2d
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"Returns a [World](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/World.html)
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(box-2d 0 0)
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"
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[gravity-x gravity-y & options]
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`(let [^World object# (box-2d* ~gravity-x ~gravity-y)]
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(u/calls! object# ~@options)))
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(defmacro box-2d!
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"Calls a single method on a `box-2d`"
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[screen k & options]
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`(let [^World object# (u/get-obj ~screen :world)]
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(u/call! object# ~k ~@options)))
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@@ -28,80 +34,103 @@
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; bodies
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(defmacro ^:private body-type
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"Internal use only"
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[k]
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`(symbol (str u/main-package ".physics.box2d.BodyDef$BodyType/"
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(u/key->pascal ~k) "Body")))
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(defmacro body-def
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"Returns a [BodyDef](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/BodyDef.html)
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(body-def :dynamic)
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"
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[k & options]
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`(let [^BodyDef object# (BodyDef.)]
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(set! (. object# type) ~(body-type k))
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(u/fields! object# ~@options)))
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(defmacro body!
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"Calls a single method on a body"
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[entity k & options]
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`(let [^Body object# (u/get-obj ~entity :body)]
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(u/call! object# ~k ~@options)))
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(defn create-body!*
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"The function version of `create-body!`"
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[screen b-def]
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(box-2d! screen :create-body b-def))
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(defmacro create-body!
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"Returns a [Body](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/Body.html)"
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[screen b-def & options]
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`(let [^Body object# (create-body!* ~screen ~b-def)]
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(u/calls! object# ~@options)))
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(defn body-x
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"Returns the x position of the body in `entity`"
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[entity]
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(. (body! entity :get-position) x))
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(defn body-y
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"Returns the y position of the body in `entity`"
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[entity]
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(. (body! entity :get-position) y))
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(defn body-angle
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"Returns the angle of the body in `entity`"
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[entity]
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(.getRotation ^Transform (body! entity :get-transform)))
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(defn body-transform!
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"Changes the `x`, `y`, and `angle` of the body in `entity`"
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[entity x y angle]
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(body! entity :set-transform x y angle)
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entity)
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(defn body-x!
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"Changes the `x` of the body in `entity`"
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[entity x]
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(body-transform! entity x (body-y entity) (body-angle entity)))
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(defn body-y!
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"Changes the `y` of the body in `entity`"
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[entity y]
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(body-transform! entity (body-x entity) y (body-angle entity)))
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(defn body-angle!
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"Changes the `angle` of the body in `entity`"
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[entity angle]
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(body-transform! entity (body-x entity) (body-y entity) angle))
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; joints
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(defmacro ^:private joint-init
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"Internal use only"
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[k]
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`(symbol (str u/main-package ".physics.box2d.joints."
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(u/key->pascal ~k) "JointDef.")))
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(defmacro joint-def
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"Returns a [JointDef](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/JointDef.html)
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(joint-def :rope)
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"
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[k & options]
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`(let [object# (~(joint-init k))]
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(u/fields! object# ~@options)))
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(defmacro joint!
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"Calls a single method on a joint"
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[object k & options]
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`(u/call! ^Joint ~object ~k ~@options))
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(defn create-joint!*
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"The function version of `create-joint`"
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[screen j-def]
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(box-2d! screen :create-joint j-def))
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(defmacro create-joint!
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"Returns a [Joint](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/Joint.html)"
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[screen j-def & options]
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`(let [object# (create-joint!* ~screen ~j-def)]
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(u/calls! object# ~@options)))
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@@ -109,30 +138,36 @@
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; fixtures
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(defmacro fixture-def
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"Returns a [FixtureDef](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/FixtureDef.html)"
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[& options]
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`(let [^FixtureDef object# (FixtureDef.)]
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(u/fields! object# ~@options)
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object#))
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(defmacro fixture!
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"Calls a single method on a fixture"
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[object k & options]
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`(u/call! ^Fixture ~object ~k ~@options))
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; shapes
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(defn chain*
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"The function version of `chain`"
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[]
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(ChainShape.))
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(defmacro chain
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"Returns a [ChainShape](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/ChainShape.html)"
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[& options]
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`(u/calls! ^ChainShape (chain*) ~@options))
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(defmacro chain!-shape
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(defmacro chain-shape!
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"Calls a single method on a `chain`"
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[object k & options]
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`(u/call! ^ChainShape ~object ~k ~@options))
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(defn circle*
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"The function version of `circle`"
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([]
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(CircleShape.))
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([radius]
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@@ -141,64 +176,74 @@
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(.setPosition (m/vector-2 radius radius)))))
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(defmacro circle
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"Returns a [CircleShape](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/CircleShape.html)"
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[radius & options]
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`(u/calls! ^CircleShape (circle* ~radius) ~@options))
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(defmacro circle!
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"Calls a single method on a `circle`"
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[object k & options]
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`(u/call! ^CircleShape ~object ~k ~@options))
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(defn edge*
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"The function version of `edge`"
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[]
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(EdgeShape.))
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(defmacro edge
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"Returns an [EdgeShape](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/EdgeShape.html)"
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[& options]
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`(u/calls! ^EdgeShape (edge*) ~@options))
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(defmacro edge!
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"Calls a single method on a `edge`"
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[object k & options]
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`(u/call! ^EdgeShape ~object ~k ~@options))
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(defn polygon*
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"The function version of `polygon`"
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[]
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(PolygonShape.))
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(defmacro polygon
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"Returns a [PolygonShape](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/PolygonShape.html)"
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[& options]
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`(u/calls! ^PolygonShape (polygon*) ~@options))
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(defmacro polygon!
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"Calls a single method on a `polygon`"
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[object k & options]
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`(u/call! ^PolygonShape ~object ~k ~@options))
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; misc
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(defmacro contact!
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"Calls a single method on a [Contact](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/Contact.html)"
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[object k & options]
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`(u/call! ^Contact ~object ~k ~@options))
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(defn find-body
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"Returns the first entity in `entities` whose body matches `body`"
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[body entities]
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(some #(if (= body (:body %)) %) entities))
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(defn first-contact
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([screen]
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(let [^Contact contact (u/get-obj screen :contact)]
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(assert contact)
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(-> contact .getFixtureA .getBody)))
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([screen entities]
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(find-body (first-contact screen) entities)))
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(defn first-body
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"Returns the first body in a contact"
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[screen]
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(let [^Contact contact (u/get-obj screen :contact)]
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(assert contact)
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(-> contact .getFixtureA .getBody)))
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(defn second-contact
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([screen]
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(let [^Contact contact (u/get-obj screen :contact)]
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(assert contact)
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(-> contact .getFixtureB .getBody)))
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([screen entities]
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(find-body (second-contact screen) entities)))
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(defn second-body
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"Returns the second body in a contact"
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[screen]
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(let [^Contact contact (u/get-obj screen :contact)]
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(assert contact)
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(-> contact .getFixtureB .getBody)))
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(defn step!
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"Runs the physics simulations for a single frame and optionally returns the
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`entities` with their positions updated."
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([{:keys [world time-step velocity-iterations position-iterations]
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:or {time-step (/ 1 60) velocity-iterations 10 position-iterations 10}}]
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(assert world)
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