Add horizontal and vertical groups
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@@ -4,8 +4,9 @@
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[com.badlogic.gdx.graphics Color Texture]
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[com.badlogic.gdx.graphics Color Texture]
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[com.badlogic.gdx.graphics.g2d BitmapFont TextureRegion]
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[com.badlogic.gdx.graphics.g2d BitmapFont TextureRegion]
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[com.badlogic.gdx.scenes.scene2d Actor Stage]
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[com.badlogic.gdx.scenes.scene2d Actor Stage]
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[com.badlogic.gdx.scenes.scene2d.ui ButtonGroup CheckBox Dialog Image
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[com.badlogic.gdx.scenes.scene2d.ui ButtonGroup CheckBox Dialog
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ImageButton ImageTextButton Label Skin Slider TextButton TextField]
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HorizontalGroup Image ImageButton ImageTextButton Label Skin Slider
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TextButton TextField VerticalGroup WidgetGroup]
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[com.badlogic.gdx.scenes.scene2d.utils ActorGestureListener
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[com.badlogic.gdx.scenes.scene2d.utils ActorGestureListener
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ChangeListener ClickListener DragListener FocusListener
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ChangeListener ClickListener DragListener FocusListener
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NinePatchDrawable SpriteDrawable TextureRegionDrawable
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NinePatchDrawable SpriteDrawable TextureRegionDrawable
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@@ -116,6 +117,33 @@
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[text arg & options]
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[text arg & options]
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`(u/create-entity (u/calls! ^Dialog (dialog* ~text ~arg) ~@options)))
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`(u/create-entity (u/calls! ^Dialog (dialog* ~text ~arg) ~@options)))
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; groups
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(defn add-children
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[^WidgetGroup group children]
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(doseq [{:keys [object]} children]
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(assert (isa? (type object) Actor))
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(.addActor group ^Actor object))
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group)
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(defn horizontal*
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[children]
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(add-children (HorizontalGroup.) children))
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(defmacro horizontal
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[children & options]
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`(u/create-entity (u/calls! ^HorizontalGroup (horizontal* ~children)
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~@options)))
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(defn vertical*
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[children]
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(add-children (VerticalGroup.) children))
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(defmacro vertical
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[children & options]
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`(u/create-entity (u/calls! ^VerticalGroup (vertical* ~children)
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~@options)))
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; listeners
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; listeners
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(defn ^:private gesture-listener
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(defn ^:private gesture-listener
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