Add support for Container entities
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@@ -6,10 +6,10 @@
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[com.badlogic.gdx.graphics Color Texture]
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[com.badlogic.gdx.graphics Color Texture]
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[com.badlogic.gdx.graphics.g2d TextureRegion]
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[com.badlogic.gdx.graphics.g2d TextureRegion]
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[com.badlogic.gdx.scenes.scene2d Actor Stage]
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[com.badlogic.gdx.scenes.scene2d Actor Stage]
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[com.badlogic.gdx.scenes.scene2d.ui ButtonGroup CheckBox Dialog
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[com.badlogic.gdx.scenes.scene2d.ui ButtonGroup CheckBox Container
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HorizontalGroup Image ImageButton ImageTextButton Label ScrollPane
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Dialog HorizontalGroup Image ImageButton ImageTextButton Label
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SelectBox Skin Slider Stack Table TextButton TextField Tree
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ScrollPane SelectBox Skin Slider Stack Table TextButton TextField
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Tree$Node VerticalGroup WidgetGroup Window]
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Tree Tree$Node VerticalGroup WidgetGroup Window]
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[com.badlogic.gdx.scenes.scene2d.utils NinePatchDrawable
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[com.badlogic.gdx.scenes.scene2d.utils NinePatchDrawable
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SpriteDrawable TextureRegionDrawable TiledDrawable]
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SpriteDrawable TextureRegionDrawable TiledDrawable]
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[com.esotericsoftware.tablelayout Cell]
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[com.esotericsoftware.tablelayout Cell]
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@@ -187,6 +187,31 @@ based on the file at `path`.
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[entity k & options]
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[entity k & options]
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`(u/call! ^Checkbox (u/get-obj ~entity :object) ~k ~@options))
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`(u/call! ^Checkbox (u/get-obj ~entity :object) ~k ~@options))
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; container
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(defn container*
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[child]
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(ActorEntity. (Table. child)))
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(defmacro container
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"Returns an entity based on [Container](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/Container.html).
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(container entity)"
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[child & options]
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`(let [entity# (container* ~child)]
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(u/calls! ^Container (u/get-obj entity# :object) ~@options)
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entity#))
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(defmacro container!
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"Calls a single method on a `container`."
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[entity k & options]
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`(u/call! ^Container (u/get-obj ~entity :object) ~k ~@options))
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(defn container?
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"Returns true if `entity` is a `container`."
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[entity]
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(isa? (type (u/get-obj entity :object)) Container))
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; dialog
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; dialog
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(defn dialog*
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(defn dialog*
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