Use reflection to avoid static initializer in g2d-physics

This commit is contained in:
oakes
2014-04-20 17:56:00 -04:00
parent dd0abf7bc5
commit 694d63448c
7 changed files with 54 additions and 46 deletions

View File

@@ -1,5 +1,6 @@
(ns play-clj.ui
(:require [play-clj.g2d :as g2d]
(:require [play-clj.entities]
[play-clj.g2d :as g2d]
[play-clj.utils :as u])
(:import [com.badlogic.gdx Files Gdx]
[com.badlogic.gdx.graphics Color Texture]