Use reflection to avoid static initializer in g2d-physics
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@@ -1,125 +1,123 @@
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(ns play-clj.physics
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(:require [play-clj.g2d-physics :as p2d]
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[play-clj.g3d-physics :as p3d]
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[play-clj.utils :as u])
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(:import [com.badlogic.gdx.physics.box2d Body World]
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[play_clj.g3d_physics Body3D World3D]))
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[play-clj.utils :as u]))
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; this namespace is for internal use only. you should use the g2d-physics and
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; g3d-physics namespaces directly, instead.
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(defmulti add-body!
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(fn [screen body] (-> screen (u/get-obj :world) class)))
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(fn [screen body] (some-> screen (u/get-obj :world) class .getName)))
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(defmethod add-body!
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World
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"com.badlogic.gdx.physics.box2d.World"
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[screen b-def]
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(p2d/add-body! screen b-def))
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(defmethod add-body!
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World3D
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"play_clj.g3d_physics.World3D"
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[screen body]
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(p3d/add-body! screen body))
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(defmulti body-position!
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(fn [entity a1 a2 a3] (-> entity (u/get-obj :body) class)))
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(fn [entity a1 a2 a3] (some-> entity (u/get-obj :body) class .getName)))
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(defmethod body-position!
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Body
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"com.badlogic.gdx.physics.box2d.Body"
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[entity x y angle]
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(p2d/body-position! entity x y angle))
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(defmethod body-position!
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Body3D
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"play_clj.g3d_physics.Body3D"
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[entity x y z]
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(p3d/body-position! entity x y z))
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(defmulti body-x!
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(fn [entity x] (-> entity (u/get-obj :body) class)))
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(fn [entity x] (some-> entity (u/get-obj :body) class .getName)))
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(defmethod body-x!
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Body
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"com.badlogic.gdx.physics.box2d.Body"
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[entity x]
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(p2d/body-x! entity x))
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(defmethod body-x!
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Body3D
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"play_clj.g3d_physics.Body3D"
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[entity x]
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(p3d/body-x! entity x))
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(defmulti body-y!
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(fn [entity y] (-> entity (u/get-obj :body) class)))
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(fn [entity y] (some-> entity (u/get-obj :body) class .getName)))
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(defmethod body-y!
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Body
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"com.badlogic.gdx.physics.box2d.Body"
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[entity y]
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(p2d/body-y! entity y))
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(defmethod body-y!
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Body3D
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"play_clj.g3d_physics.Body3D"
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[entity y]
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(p3d/body-y! entity y))
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(defmulti body-z!
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(fn [entity z] (-> entity (u/get-obj :body) class)))
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(fn [entity z] (some-> entity (u/get-obj :body) class .getName)))
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(defmethod body-z!
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Body3D
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"play_clj.g3d_physics.Body3D"
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[entity z]
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(p3d/body-z! entity z))
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(defmulti body-angle!
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(fn [entity angle] (-> entity (u/get-obj :body) class)))
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(fn [entity angle] (some-> entity (u/get-obj :body) class .getName)))
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(defmethod body-angle!
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Body
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"com.badlogic.gdx.physics.box2d.Body"
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[entity angle]
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(p2d/body-angle! entity angle))
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(defmulti first-entity
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(fn [screen entities] (-> screen (u/get-obj :world) class)))
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(fn [screen entities] (some-> screen (u/get-obj :world) class .getName)))
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(defmethod first-entity
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World
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"com.badlogic.gdx.physics.box2d.World"
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[screen entities]
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(p2d/first-entity screen entities))
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(defmethod first-entity
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World3D
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"play_clj.g3d_physics.World3D"
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[screen entities]
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(p3d/first-entity screen entities))
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(defmulti second-entity
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(fn [screen entities] (-> screen (u/get-obj :world) class)))
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(fn [screen entities] (some-> screen (u/get-obj :world) class .getName)))
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(defmethod second-entity
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World
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"com.badlogic.gdx.physics.box2d.World"
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[screen entities]
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(p2d/second-entity screen entities))
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(defmethod second-entity
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World3D
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"play_clj.g3d_physics.World3D"
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[screen entities]
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(p3d/second-entity screen entities))
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(defmulti add-joint!
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(fn [screen joint] (-> screen (u/get-obj :world) class)))
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(fn [screen joint] (some-> screen (u/get-obj :world) class .getName)))
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(defmethod add-joint!
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World
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"com.badlogic.gdx.physics.box2d.World"
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[screen j-def]
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(p2d/add-joint! screen j-def))
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(defmulti step!
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(fn [screen & [entities]] (-> screen (u/get-obj :world) class)))
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(fn [screen & [entities]] (some-> screen (u/get-obj :world) class .getName)))
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(defmethod step!
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World
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"com.badlogic.gdx.physics.box2d.World"
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[screen & [entities]]
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(p2d/step! screen entities))
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(defmethod step!
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World3D
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"play_clj.g3d_physics.World3D"
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[screen & [entities]]
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(p3d/step! screen entities))
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