Use reflection to avoid static initializer in g2d-physics
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@@ -267,7 +267,7 @@ such as :on-begin-contact."
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; misc
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(defmethod c/contact-listener
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World3D
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"play_clj.g3d_physics.World3D"
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[screen
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{:keys [on-begin-contact on-end-contact]}
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execute-fn!]
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@@ -284,7 +284,7 @@ such as :on-begin-contact."
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(.at arr i))))
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(defmethod c/update-physics!
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World3D
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"play_clj.g3d_physics.World3D"
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[screen & [entities]]
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; initialize bodies if necessary
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(doseq [e entities]
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