Use reflection to avoid static initializer in g2d-physics
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@@ -1,5 +1,6 @@
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(ns play-clj.g3d
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(:require [play-clj.utils :as u])
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(:require [play-clj.entities]
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[play-clj.utils :as u])
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(:import [com.badlogic.gdx.graphics.g3d Environment Material Model ModelBatch
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ModelInstance]
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[com.badlogic.gdx.graphics.g3d.attributes BlendingAttribute
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