Use reflection to avoid static initializer in g2d-physics
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@@ -2,9 +2,10 @@
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(:require [play-clj.core :as c]
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[play-clj.math :as m]
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[play-clj.utils :as u])
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(:import [com.badlogic.gdx.physics.box2d Body BodyDef ChainShape CircleShape
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(:import [com.badlogic.gdx.math Vector2]
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[com.badlogic.gdx.physics.box2d Body BodyDef ChainShape CircleShape
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Contact ContactListener EdgeShape Fixture FixtureDef Joint JointDef
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PolygonShape Transform World]))
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PolygonShape Transform]))
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; world
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@@ -14,20 +15,26 @@
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([gravity-x gravity-y]
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(box-2d* gravity-x gravity-y true))
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([gravity-x gravity-y sleep?]
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(World. (m/vector-2 gravity-x gravity-y) sleep?)))
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; use reflection to instantiate in order to avoid the static initializer
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(some-> (try (Class/forName "com.badlogic.gdx.physics.box2d.World")
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(catch Exception _))
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.getDeclaredConstructors
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first
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(.newInstance
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(object-array [(m/vector-2 gravity-x gravity-y) sleep?])))))
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(defmacro box-2d
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"Returns a [World](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/World.html).
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(box-2d 0 0)"
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[gravity-x gravity-y & options]
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`(let [^World object# (box-2d* ~gravity-x ~gravity-y)]
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`(let [object# (box-2d* ~gravity-x ~gravity-y)]
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(u/calls! object# ~@options)))
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(defmacro box-2d!
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"Calls a single method on a `box-2d`."
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[screen k & options]
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`(let [^World object# (u/get-obj ~screen :world)]
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`(let [object# (u/get-obj ~screen :world)]
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(u/call! object# ~k ~@options)))
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; bodies
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@@ -213,7 +220,7 @@ such as :on-begin-contact."
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; misc
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(defmethod c/contact-listener
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World
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"com.badlogic.gdx.physics.box2d.World"
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[screen
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{:keys [on-begin-contact on-end-contact on-post-solve on-pre-solve]}
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execute-fn!]
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@@ -228,8 +235,8 @@ such as :on-begin-contact."
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(execute-fn! on-pre-solve :contact c :old-manifold m))))
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(defmethod c/update-physics!
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World
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[{:keys [^World world contact-listener]} & [entities]]
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"com.badlogic.gdx.physics.box2d.World"
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[{:keys [world contact-listener]} & [entities]]
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(.setContactListener world contact-listener)
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(when (and entities (not (.isLocked world)))
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(let [arr (u/gdx-array [])]
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@@ -248,7 +255,7 @@ such as :on-begin-contact."
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(defn step!
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"Runs the physics simulations for a single frame and optionally returns the
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`entities` with their positions updated."
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[{:keys [^World world time-step velocity-iterations position-iterations]
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[{:keys [world time-step velocity-iterations position-iterations]
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:or {time-step (/ 1 60) velocity-iterations 10 position-iterations 10}
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:as screen}
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& [entities]]
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