Allow creating new tiled maps, layers, and cells
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@@ -20,10 +20,12 @@
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; tiled maps
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; tiled maps
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(defn tiled-map*
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(defn tiled-map*
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[s]
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([]
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(if (string? s)
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(TiledMap.))
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(.load (TmxMapLoader.) s)
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([s]
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s))
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(if (string? s)
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(.load (TmxMapLoader.) s)
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s)))
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(defmacro tiled-map
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(defmacro tiled-map
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"Returns a [TiledMap](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/TiledMap.html).
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"Returns a [TiledMap](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/TiledMap.html).
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@@ -51,12 +53,14 @@ objects cooresponding to each layer in the tiled map in `screen`.
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(.get layers i))))
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(.get layers i))))
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(defn tiled-map-layer*
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(defn tiled-map-layer*
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[screen layer]
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([width height tile-width tile-height]
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(if (isa? (type layer) MapLayer)
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(TiledMapTileLayer. width height tile-width tile-height))
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layer
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([screen layer]
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(->> (tiled-map-layers screen)
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(if (isa? (type layer) MapLayer)
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(drop-while #(not= layer (.getName ^MapLayer %)))
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layer
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first)))
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(->> (tiled-map-layers screen)
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(drop-while #(not= layer (.getName ^MapLayer %)))
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first))))
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(defmacro tiled-map-layer
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(defmacro tiled-map-layer
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"Returns a [TiledMapTileLayer](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/TiledMapTileLayer.html)
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"Returns a [TiledMapTileLayer](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/TiledMapTileLayer.html)
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@@ -83,8 +87,10 @@ tiled map in `screen`."
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(tiled-map-layer! layer :get-name)))
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(tiled-map-layer! layer :get-name)))
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(defn tiled-map-cell*
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(defn tiled-map-cell*
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[screen layer x y]
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([]
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(.getCell ^TiledMapTileLayer (tiled-map-layer screen layer) x y))
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(TiledMapTileLayer$Cell.))
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([screen layer x y]
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(.getCell ^TiledMapTileLayer (tiled-map-layer screen layer) x y)))
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(defmacro tiled-map-cell
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(defmacro tiled-map-cell
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"Returns a [TiledMapTileLayer.Cell](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html)
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"Returns a [TiledMapTileLayer.Cell](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html)
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