Update template to use bullet and box2d extensions
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@@ -4,7 +4,9 @@
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:dependencies [[com.badlogicgames.gdx/gdx "1.0" :use-resources true]
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[com.badlogicgames.gdx/gdx-backend-android "1.0"]
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[neko/neko "3.0.1"]
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[org.clojure-android/clojure "1.5.1-jb" :use-resources true]
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[com.badlogicgames.gdx/gdx-box2d "1.0"]
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[com.badlogicgames.gdx/gdx-bullet "1.0"]
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[org.clojure-android/clojure "1.6.0-RC1" :use-resources true]
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[play-clj "0.3.0"]]
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:profiles {:dev {:dependencies [[android/tools.nrepl "0.2.0-bigstack"]
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[compliment "0.0.3"]]
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@@ -3,6 +3,12 @@
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:dependencies [[com.badlogicgames.gdx/gdx "1.0"]
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[com.badlogicgames.gdx/gdx-backend-lwjgl "1.0"]
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[com.badlogicgames.gdx/gdx-box2d "1.0"]
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[com.badlogicgames.gdx/gdx-box2d-platform "1.0"
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:classifier "natives-desktop"]
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[com.badlogicgames.gdx/gdx-bullet "1.0"]
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[com.badlogicgames.gdx/gdx-bullet-platform "1.0"
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:classifier "natives-desktop"]
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[com.badlogicgames.gdx/gdx-platform "1.0"
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:classifier "natives-desktop"]
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[org.clojure/clojure "1.6.0"]
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@@ -2,13 +2,15 @@
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:description "FIXME: write description"
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:dependencies [[com.badlogicgames.gdx/gdx "1.0"]
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[com.badlogicgames.gdx/gdx-backend-robovm "1.0"]
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[com.badlogicgames.gdx/gdx-box2d "1.0"]
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[com.badlogicgames.gdx/gdx-bullet "1.0"]
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[org.clojure/clojure "1.6.0"]
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[play-clj "0.3.0"]]
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:source-paths ["src/clojure" "../desktop/src-common"]
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:java-source-paths ["src/java"]
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:javac-options ["-target" "1.7" "-source" "1.7" "-Xlint:-options"]
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:ios {:robovm-opts ["-forcelinkclasses" "{{package-prefix}}.**:clojure.**:com.badlogic.**:play_clj.**"
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"-libs" "libs/libObjectAL.a:libs/libgdx.a"
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"-libs" "libs/libObjectAL.a:libs/libgdx.a:libs/libgdx-box2d.a:libs/libgdx-bullet.a"
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"-frameworks" "UIKit:OpenGLES:QuartzCore:CoreGraphics:OpenAL:AudioToolbox:AVFoundation"
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"-resources" "../desktop/resources/**"]}
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:aot :all
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