From 4aa9772d1ce8ad3291247e8e3b02086efa0770c8 Mon Sep 17 00:00:00 2001 From: oakes Date: Mon, 20 Jan 2014 03:07:35 -0500 Subject: [PATCH] Fix typo --- TUTORIAL.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TUTORIAL.md b/TUTORIAL.md index f0ba0dd..400e1e3 100644 --- a/TUTORIAL.md +++ b/TUTORIAL.md @@ -32,7 +32,7 @@ Most games need some way to keep track of all the things displayed within them. Often, games will store these entities in a list, and in their render function they will loop over the list, modify the entities (such as moving them), and then call a function to render them. With functional programming, on the other hand, we want to avoid directly mutating values, as it leads to more complicated and error-prone software. -Intead, play-clj stores the entities list behind the scenes and passes it to each function within `defscreen`. It's a normal Clojure list, so you can't directly change it. Instead, you must return a new entities list at the end of each `defscreen` function, which will then be provided to all other functions when they run. +Instead, play-clj stores the entities list behind the scenes and passes it to each function within `defscreen`. It's a normal Clojure list, so you can't directly change it. Instead, you must return a new entities list at the end of each `defscreen` function, which will then be provided to all other functions when they run. ## Loading a Texture