Put common physics code into separate namespace

This commit is contained in:
oakes
2014-04-19 17:16:33 -04:00
parent fac14ab006
commit 3bf79d72e4
5 changed files with 32 additions and 30 deletions

View File

@@ -1,6 +1,7 @@
(ns play-clj.g3d-physics
(:require [play-clj.core :as c]
[play-clj.math :as m]
[play-clj.physics :as p]
[play-clj.utils :as u])
(:import [com.badlogic.gdx.math Matrix4]
[com.badlogic.gdx.physics.bullet Bullet]
@@ -15,7 +16,7 @@
[com.badlogic.gdx.physics.bullet.softbody btSoftBody
btSoftBodyRigidBodyCollisionConfiguration btSoftBodyWorldInfo
btSoftRigidDynamicsWorld]
[play_clj.g3d_physics ContactListener]))
[play_clj.g3d_physics ContactListener3D]))
(def ^:private init (delay (Bullet/init)))
@@ -124,7 +125,7 @@
[]
(btSoftBodyWorldInfo.))
(defmethod c/add-body!
(defmethod p/add-body!
World3D
[screen body]
(cond
@@ -149,7 +150,7 @@
(let [^btCollisionObject object (:object (u/get-obj entity :body))]
(-> object .getWorldTransform (. val) (aget Matrix4/M23))))
(defmethod c/body-position!
(defmethod p/body-position!
Body3D
[entity x y z]
(let [^btCollisionObject object (:object (u/get-obj entity :body))]
@@ -157,32 +158,32 @@
(doto (m/matrix-4*)
(m/matrix-4! :set-translation x y z)))))
(defmethod c/body-x!
(defmethod p/body-x!
Body3D
[entity x]
(c/body-position! entity x (body-y entity) (body-z entity)))
(p/body-position! entity x (body-y entity) (body-z entity)))
(defmethod c/body-y!
(defmethod p/body-y!
Body3D
[entity y]
(c/body-position! entity (body-x entity) y (body-z entity)))
(p/body-position! entity (body-x entity) y (body-z entity)))
(defmethod c/body-z!
(defmethod p/body-z!
Body3D
[entity z]
(c/body-position! entity (body-x entity) (body-y entity) z))
(p/body-position! entity (body-x entity) (body-y entity) z))
(defn ^:private find-body
[body entities]
(some #(if (= body (:object (u/get-obj % :body))) %) entities))
(defmethod c/first-entity
(defmethod p/first-entity
World3D
[screen entities]
(-> (u/get-obj screen :first-body)
(find-body entities)))
(defmethod c/second-entity
(defmethod p/second-entity
World3D
[screen entities]
(-> (u/get-obj screen :second-body)
@@ -267,7 +268,7 @@
[screen
{:keys [on-begin-contact on-end-contact]}
execute-fn!]
(ContactListener.
(ContactListener3D.
(fn [a b]
(execute-fn! on-begin-contact :first-body a :second-body b))
(fn [a b]
@@ -304,7 +305,7 @@
(bullet-3d! screen :remove-soft-body body))
(.dispose body)))))
(defmethod c/step!
(defmethod p/step!
World3D
[{:keys [delta-time max-sub-steps time-step]
:or {max-sub-steps 5 time-step (/ 1 60)}