Add g3d-physics

This commit is contained in:
oakes
2014-04-16 13:10:47 -04:00
parent b523b237db
commit 3298382982
9 changed files with 441 additions and 92 deletions

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(ns play-clj.g3d-physics
(:require [play-clj.core :as c]
[play-clj.math :as m]
[play-clj.utils :as u])
(:import [com.badlogic.gdx.math Matrix4]
[com.badlogic.gdx.physics.bullet Bullet]
[com.badlogic.gdx.physics.bullet.collision btBoxShape
btCollisionDispatcher btCylinderShape btCollisionObject
btCollisionWorld btDefaultCollisionConfiguration btDbvtBroadphase
btSphereShape]
[com.badlogic.gdx.physics.bullet.dynamics btDiscreteDynamicsWorld
btRigidBody btRigidBody$btRigidBodyConstructionInfo
btSequentialImpulseConstraintSolver]
[com.badlogic.gdx.physics.bullet.linearmath btMotionState]))
(def ^:private init (delay (Bullet/init)))
; world
(defn ^:private discrete-dynamics
[]
(let [config (btDefaultCollisionConfiguration.)
dispatcher (btCollisionDispatcher. config)
broad (btDbvtBroadphase.)
solver (btSequentialImpulseConstraintSolver.)]
(btDiscreteDynamicsWorld. dispatcher broad solver config)))
(defn bullet-3d*
[type]
@init
(case type
:discrete-dynamics (discrete-dynamics)
(u/throw-key-not-found type)))
(defmacro bullet-3d
"Returns a subclass of btCollisionWorld.
(bullet-3d :discrete-dynamics)"
[type & options]
`(let [^btCollisionWorld object# (bullet-3d* ~type)]
(u/calls! object# ~@options)))
(defmacro bullet-3d!
"Calls a single method on a `bullet-3d`."
[screen k & options]
`(let [^btCollisionWorld object# (u/get-obj ~screen :world)]
(u/call! object# ~k ~@options)))
; bodies
(defn basic-body*
[]
(btCollisionObject.))
(defmacro basic-body
"Returns a btCollisionObject."
[& options]
`(u/calls! ^btCollisionObject (basic-body*) ~@options))
(defmacro basic-body!
"Calls a single method on a `basic-body`."
[object k & options]
`(u/call! ^btCollisionObject (u/get-obj ~object :body) ~k ~@options))
(defn rigid-body*
[info]
(btRigidBody. info))
(defmacro rigid-body
"Returns a btRigidBody."
[info & options]
`(u/calls! ^btRigidBody (rigid-body* ~info) ~@options))
(defmacro rigid-body!
"Calls a single method on a `rigid-body`."
[object k & options]
`(u/call! ^btRigidBody (u/get-obj ~object :body) ~k ~@options))
(defn rigid-body-info
"Returns a btRigidBodyConstructionInfo."
[mass motion-state collision-shape local-inertia]
(btRigidBody$btRigidBodyConstructionInfo.
mass motion-state collision-shape local-inertia))
(defmacro rigid-body-info!
"Calls a single method on a `rigid-body-info`."
[object k & options]
`(u/call! ^btRigidBody$btRigidBodyConstructionInfo ~object ~k ~@options))
(defn ^:private body-x
[entity]
(let [^btCollisionObject object (u/get-obj entity :body)]
(-> object .getWorldTransform (. val) (aget Matrix4/M03))))
(defn ^:private body-y
[entity]
(let [^btCollisionObject object (u/get-obj entity :body)]
(-> object .getWorldTransform (. val) (aget Matrix4/M13))))
(defn ^:private body-z
[entity]
(let [^btCollisionObject object (u/get-obj entity :body)]
(-> object .getWorldTransform (. val) (aget Matrix4/M23))))
(defmethod c/body-position!
btCollisionObject
[entity x y z]
(let [^btCollisionObject object (u/get-obj entity :body)]
(.setWorldTransform object
(doto (m/matrix-4*)
(m/matrix-4! :set-translation x y z)))))
(defmethod c/body-x!
btCollisionObject
[entity x]
(c/body-position! entity x (body-y entity) (body-z entity)))
(defmethod c/body-y!
btCollisionObject
[entity y]
(c/body-position! entity (body-x entity) y (body-z entity)))
(defmethod c/body-z!
btCollisionObject
[entity z]
(c/body-position! entity (body-x entity) (body-y entity) z))
; shapes
(defn box-shape*
[box-half-extents]
(btBoxShape. box-half-extents))
(defmacro box-shape
"Returns a btSphereShape."
[box-half-extents & options]
`(u/calls! ^btBoxShape (box-shape* ~box-half-extents) ~@options))
(defmacro box-shape!
"Calls a single method on a `box-shape`."
[object k & options]
`(u/call! ^btBoxShape ~object ~k ~@options))
(defn cylinder-shape*
[half-extents]
(btCylinderShape. half-extents))
(defmacro cylinder-shape
"Returns a btCylinderShape."
[half-extents & options]
`(u/calls! ^btCylinderShape (cylinder-shape* ~half-extents) ~@options))
(defmacro cylinder-shape!
"Calls a single method on a `cylinder-shape`."
[object k & options]
`(u/call! ^btCylinderShape ~object ~k ~@options))
(defn sphere-shape*
[radius]
(btSphereShape. radius))
(defmacro sphere-shape
"Returns a btSphereShape."
[radius & options]
`(u/calls! ^btSphereShape (sphere-shape* ~radius) ~@options))
(defmacro sphere-shape!
"Calls a single method on a `sphere-shape`."
[object k & options]
`(u/call! ^btSphereShape ~object ~k ~@options))
; misc
(defmethod c/add-body!
btCollisionWorld
[screen body]
(cond
(isa? (type body) btRigidBody)
(bullet-3d! screen :add-rigid-body body)
:else
(bullet-3d! screen :add-collision-object body))
body)
(defn ^:private get-bodies
[screen]
(let [arr (bullet-3d! screen :get-collision-object-array)]
(for [i (range (.size arr))]
(.at arr i))))
(defmethod c/update-physics!
btCollisionWorld
[screen & [entities]]
; initialize bodies
(doseq [e entities]
(let [object (u/get-obj e :object)
body (u/get-obj e :body)]
(when (and object body)
(cond
(isa? (type body) btRigidBody)
(when-not (rigid-body! body :get-motion-state)
(rigid-body! body
:set-motion-state
(proxy [btMotionState] []
(getWorldTransform [world-t])
(setWorldTransform [world-t]
(m/matrix-4! (. object transform) :set world-t)))))
:else
(.setWorldTransform body (. object transform))))))
; remove bodies that no longer exist
(when entities
(doseq [body (get-bodies screen)]
(when-not (some #(= body (:body %)) entities)
(cond
(isa? (type body) btRigidBody)
(bullet-3d! screen :remove-rigid-body body)
:else
(bullet-3d! screen :remove-collision-object body))))))
(defmethod c/step!
btCollisionWorld
[{:keys [^btCollisionWorld world delta-time max-sub-steps time-step]
:or {max-sub-steps 5 time-step (/ 1 60)}
:as screen}
& [entities]]
(.stepSimulation world delta-time max-sub-steps time-step)
(when entities
(map (fn [e]
(if (u/get-obj e :body)
(assoc e
:x (body-x e)
:y (body-y e)
:z (body-z e))
e))
entities)))