modifications for ios
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@@ -496,7 +496,7 @@ with the tiled map file at `path` and `unit` scale.
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(when shader
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(.setShader batch shader)
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(.setUniformf shader "multiply_amount" (float (or multiply-amount 1.0)))
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(.setUniformf shader "hue_amount" (float (or hue-amount 1.0))))
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(.setUniformf shader "hue_amount" (float (or hue-amount 0.0))))
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(when additive?
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(.setBlendFunction ^Batch batch (gl :gl-src-alpha) (gl :gl-one)))
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