added rough implementation of screen shot capturing
This commit is contained in:
@@ -6,8 +6,9 @@
|
|||||||
InputMultiplexer InputProcessor Net Screen]
|
InputMultiplexer InputProcessor Net Screen]
|
||||||
[com.badlogic.gdx.audio Sound]
|
[com.badlogic.gdx.audio Sound]
|
||||||
[com.badlogic.gdx.assets AssetManager]
|
[com.badlogic.gdx.assets AssetManager]
|
||||||
|
[com.badlogic.gdx.files FileHandle]
|
||||||
[com.badlogic.gdx.graphics Camera Color GL20 OrthographicCamera
|
[com.badlogic.gdx.graphics Camera Color GL20 OrthographicCamera
|
||||||
PerspectiveCamera Pixmap Texture VertexAttributes$Usage]
|
PerspectiveCamera Pixmap Pixmap$Format PixmapIO Texture VertexAttributes$Usage]
|
||||||
[com.badlogic.gdx.graphics.g2d SpriteBatch]
|
[com.badlogic.gdx.graphics.g2d SpriteBatch]
|
||||||
[com.badlogic.gdx.graphics.g3d ModelBatch]
|
[com.badlogic.gdx.graphics.g3d ModelBatch]
|
||||||
[com.badlogic.gdx.graphics.glutils ShapeRenderer]
|
[com.badlogic.gdx.graphics.glutils ShapeRenderer]
|
||||||
@@ -26,7 +27,7 @@
|
|||||||
[com.badlogic.gdx.scenes.scene2d Actor Stage]
|
[com.badlogic.gdx.scenes.scene2d Actor Stage]
|
||||||
[com.badlogic.gdx.scenes.scene2d.utils ActorGestureListener Align
|
[com.badlogic.gdx.scenes.scene2d.utils ActorGestureListener Align
|
||||||
ChangeListener ClickListener DragListener FocusListener]
|
ChangeListener ClickListener DragListener FocusListener]
|
||||||
[com.badlogic.gdx.utils Timer$Task]
|
[com.badlogic.gdx.utils ScreenUtils Timer$Task]
|
||||||
[play_clj.entities ShapeEntity]))
|
[play_clj.entities ShapeEntity]))
|
||||||
|
|
||||||
(load "core_basics")
|
(load "core_basics")
|
||||||
|
|||||||
@@ -7,6 +7,35 @@
|
|||||||
[& body]
|
[& body]
|
||||||
`(app! :post-runnable (fn [] ~@body)))
|
`(app! :post-runnable (fn [] ~@body)))
|
||||||
|
|
||||||
|
(defn new-file!
|
||||||
|
"Creates a new [File](http://docs.oracle.com/javase/7/docs/api/java/io/File.html)"
|
||||||
|
([name extension]
|
||||||
|
(new-file! "./" name extension))
|
||||||
|
([path name extension]
|
||||||
|
(java.io.File. (str path name extension))))
|
||||||
|
|
||||||
|
(defn capture-screen!
|
||||||
|
"Returns a [Pixmap](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/Pixmap.html) that contains a capture of the current screen.
|
||||||
|
Note that you must call [dispose](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/Pixmap.html#dispose) on the Pixmap or you will cause a memory leak on the native heap.
|
||||||
|
screenshot! captures and disposes the Pixmap automatically."
|
||||||
|
[]
|
||||||
|
(let [pixmap (Pixmap. (game :width) (game :height) (Pixmap$Format/RGBA8888))
|
||||||
|
pixel-data (ScreenUtils/getFrameBufferPixels true)
|
||||||
|
pixels (.getPixels pixmap)]
|
||||||
|
(doto pixels
|
||||||
|
(.clear)
|
||||||
|
(.put pixel-data)
|
||||||
|
(.position))
|
||||||
|
pixmap))
|
||||||
|
|
||||||
|
(defn screenshot!
|
||||||
|
"Captures a screenshot and writes it to disk."
|
||||||
|
[]
|
||||||
|
(let [pixmap (capture-screen!)
|
||||||
|
handle (FileHandle. (new-file! (str (System/currentTimeMillis)) ".png"))]
|
||||||
|
(do (PixmapIO/writePNG handle pixmap)
|
||||||
|
(.dispose pixmap))))
|
||||||
|
|
||||||
; static fields
|
; static fields
|
||||||
|
|
||||||
(defmacro scaling
|
(defmacro scaling
|
||||||
|
|||||||
Reference in New Issue
Block a user