added rough implementation of screen shot capturing
This commit is contained in:
@@ -6,8 +6,9 @@
|
||||
InputMultiplexer InputProcessor Net Screen]
|
||||
[com.badlogic.gdx.audio Sound]
|
||||
[com.badlogic.gdx.assets AssetManager]
|
||||
[com.badlogic.gdx.files FileHandle]
|
||||
[com.badlogic.gdx.graphics Camera Color GL20 OrthographicCamera
|
||||
PerspectiveCamera Pixmap Texture VertexAttributes$Usage]
|
||||
PerspectiveCamera Pixmap Pixmap$Format PixmapIO Texture VertexAttributes$Usage]
|
||||
[com.badlogic.gdx.graphics.g2d SpriteBatch]
|
||||
[com.badlogic.gdx.graphics.g3d ModelBatch]
|
||||
[com.badlogic.gdx.graphics.glutils ShapeRenderer]
|
||||
@@ -26,7 +27,7 @@
|
||||
[com.badlogic.gdx.scenes.scene2d Actor Stage]
|
||||
[com.badlogic.gdx.scenes.scene2d.utils ActorGestureListener Align
|
||||
ChangeListener ClickListener DragListener FocusListener]
|
||||
[com.badlogic.gdx.utils Timer$Task]
|
||||
[com.badlogic.gdx.utils ScreenUtils Timer$Task]
|
||||
[play_clj.entities ShapeEntity]))
|
||||
|
||||
(load "core_basics")
|
||||
|
||||
Reference in New Issue
Block a user