added rough implementation of screen shot capturing

This commit is contained in:
Anthony Urena
2014-04-07 23:26:41 -04:00
parent 6a3bbf07b6
commit 16ba12315c
2 changed files with 32 additions and 2 deletions

View File

@@ -6,8 +6,9 @@
InputMultiplexer InputProcessor Net Screen]
[com.badlogic.gdx.audio Sound]
[com.badlogic.gdx.assets AssetManager]
[com.badlogic.gdx.files FileHandle]
[com.badlogic.gdx.graphics Camera Color GL20 OrthographicCamera
PerspectiveCamera Pixmap Texture VertexAttributes$Usage]
PerspectiveCamera Pixmap Pixmap$Format PixmapIO Texture VertexAttributes$Usage]
[com.badlogic.gdx.graphics.g2d SpriteBatch]
[com.badlogic.gdx.graphics.g3d ModelBatch]
[com.badlogic.gdx.graphics.glutils ShapeRenderer]
@@ -26,7 +27,7 @@
[com.badlogic.gdx.scenes.scene2d Actor Stage]
[com.badlogic.gdx.scenes.scene2d.utils ActorGestureListener Align
ChangeListener ClickListener DragListener FocusListener]
[com.badlogic.gdx.utils Timer$Task]
[com.badlogic.gdx.utils ScreenUtils Timer$Task]
[play_clj.entities ShapeEntity]))
(load "core_basics")