Update example to reflect API change

This commit is contained in:
oakes
2014-01-11 14:15:58 -05:00
parent bf98ffbb9b
commit 0e31eedcdb

View File

@@ -36,12 +36,12 @@ There are currently no tutorials or generated docs, because play-clj is changing
:renderer (orthogonal-tiled-map "level1.tmx" (/ 1 8))
:camera (orthographic-camera))
(let [; load a sprite sheet from your resources dir
sheet (image "tiles.png")
sheet (texture "tiles.png")
; split the sheet into 16x16 tiles
; (the "image!" function lets you call TextureRegion methods directly)
tiles (image! sheet :split 16 16)
; (the "texture!" function lets you call TextureRegion methods directly)
tiles (texture! sheet :split 16 16)
; get the tile at row 6, col 0
player-image (image (aget tiles 6 0))
player-image (texture (aget tiles 6 0))
; add position and size to the player-image map so it can be drawn
player-image (assoc player-image :x 0 :y 0 :width 2 :height 2)]
; return a new entities list with player-image inside of it